Don't reuse scratch textures update
https://codereview.chromium.org/23609026/ git-svn-id: http://skia.googlecode.com/svn/trunk@11366 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -567,9 +567,8 @@ void GrInOrderDrawBuffer::initCopySurfaceDstDesc(const GrSurface* src, GrTexture
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fDstGpu->initCopySurfaceDstDesc(src, desc);
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}
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void GrInOrderDrawBuffer::willReserveVertexAndIndexSpace(
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int vertexCount,
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int indexCount) {
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void GrInOrderDrawBuffer::willReserveVertexAndIndexSpace(int vertexCount,
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int indexCount) {
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// We use geometryHints() to know whether to flush the draw buffer. We
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// can't flush if we are inside an unbalanced pushGeometrySource.
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// Moreover, flushing blows away vertex and index data that was
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@ -7,6 +7,7 @@
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#include "GrSWMaskHelper.h"
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#include "GrDrawState.h"
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#include "GrDrawTargetCaps.h"
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#include "GrGpu.h"
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#include "SkStrokeRec.h"
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@ -133,9 +134,14 @@ bool GrSWMaskHelper::getTexture(GrAutoScratchTexture* texture) {
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void GrSWMaskHelper::toTexture(GrTexture *texture) {
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SkAutoLockPixels alp(fBM);
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// If we aren't reusing scratch textures we don't need to flush before
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// writing since no one else will be using 'texture'
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bool reuseScratch = fContext->getGpu()->caps()->reuseScratchTextures();
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texture->writePixels(0, 0, fBM.width(), fBM.height(),
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kAlpha_8_GrPixelConfig,
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fBM.getPixels(), fBM.rowBytes());
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fBM.getPixels(), fBM.rowBytes(),
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reuseScratch ? 0 : GrContext::kDontFlush_PixelOpsFlag);
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}
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////////////////////////////////////////////////////////////////////////////////
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