Re-enable SkSL tests in CanvasKit/wasm.
We can disable SkSL tests on a case-by-case basis via the skip list in `run-wasm-gm-tests.html`. This doesn't allow us to exclude by GPU, but in practice the Golo machines tend to all have a uniform setup (with Quadro P400s) so we can just work around failures as they come up. Change-Id: I46f709691282e576d00d5191e9dbd46b740e4a5f Bug: skia:12876 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/501682 Reviewed-by: Joe Gregorio <jcgregorio@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
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@ -195,7 +195,6 @@ GLOBIGNORE+="tests/CodecTest.cpp:"\
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"tests/FontMgrAndroidParserTest.cpp:"\
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"tests/FontMgrFontConfigTest.cpp:"\
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"tests/TypefaceMacTest.cpp:"\
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"tests/SkSLTest.cpp:"\
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"tests/SkVMTest.cpp:"
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# These tests do complex things with TestContexts, which is not easily supported for the WASM
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@ -213,6 +213,9 @@ array of the test names and what they drew.
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// Apparently fail only on release builds / bots
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'FlushFinishedProcTest',
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'WritePixelsNonTextureMSAA_Gpu',
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// These SkSL tests fail on the Quadro P400s in the Golo
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'SkSLMatrixFoldingES2_GPU'
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]);
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async function RunTests(GM) {
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