Re-enable SkSL tests in CanvasKit/wasm.

We can disable SkSL tests on a case-by-case basis via the skip list in
`run-wasm-gm-tests.html`. This doesn't allow us to exclude by GPU, but
in practice the Golo machines tend to all have a uniform setup (with
Quadro P400s) so we can just work around failures as they come up.

Change-Id: I46f709691282e576d00d5191e9dbd46b740e4a5f
Bug: skia:12876
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/501682
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This commit is contained in:
John Stiles 2022-01-28 10:24:07 -05:00 committed by SkCQ
parent 2e74772224
commit 952bcb0732
2 changed files with 3 additions and 1 deletions

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@ -195,7 +195,6 @@ GLOBIGNORE+="tests/CodecTest.cpp:"\
"tests/FontMgrAndroidParserTest.cpp:"\
"tests/FontMgrFontConfigTest.cpp:"\
"tests/TypefaceMacTest.cpp:"\
"tests/SkSLTest.cpp:"\
"tests/SkVMTest.cpp:"
# These tests do complex things with TestContexts, which is not easily supported for the WASM

View File

@ -213,6 +213,9 @@ array of the test names and what they drew.
// Apparently fail only on release builds / bots
'FlushFinishedProcTest',
'WritePixelsNonTextureMSAA_Gpu',
// These SkSL tests fail on the Quadro P400s in the Golo
'SkSLMatrixFoldingES2_GPU'
]);
async function RunTests(GM) {