Pass the GrCustomStage and key to GrGLProgramStage emitCode.
The key computation may encode some analysis that emitCode may be able to skip by examining the key. Review URL: https://codereview.appspot.com/6709075 git-svn-id: http://skia.googlecode.com/svn/trunk@6075 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -955,7 +955,13 @@ GrGLProgramStage* GrGLProgram::GenStageCode(const GrCustomStage* stage,
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// Enclose custom code in a block to avoid namespace conflicts
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builder->fVSCode.appendf("\t{ // %s\n", glStage->name());
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builder->fFSCode.appendf("\t{ // %s \n", glStage->name());
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glStage->emitCode(builder, varyingVSName, fsOutColor, fsInColor, textureSamplers);
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glStage->emitCode(builder,
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*stage,
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desc.fCustomStageKey,
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varyingVSName,
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fsOutColor,
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fsInColor,
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textureSamplers);
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builder->fVSCode.appendf("\t}\n");
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builder->fFSCode.appendf("\t}\n");
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@ -50,6 +50,9 @@ public:
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stages.
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@param builder Interface used to emit code in the shaders.
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@param stage The custom stage that generated this program stage.
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@param key The key that was computed by StageKey() from the generating
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GrCustomStage.
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@param vertexCoords A vec2 of texture coordinates in the VS, which may be altered. This will
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be removed soon and stages will be responsible for computing their own
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coords.
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@ -66,6 +69,8 @@ public:
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reads in the generated code.
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*/
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virtual void emitCode(GrGLShaderBuilder* builder,
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const GrCustomStage& stage,
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StageKey key,
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const char* vertexCoords,
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const char* outputColor,
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const char* inputColor,
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@ -103,6 +108,8 @@ public:
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const TextureSamplerArray&) = 0;
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virtual void emitCode(GrGLShaderBuilder* builder,
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const GrCustomStage&,
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StageKey,
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const char* vertexCoords,
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const char* outputColor,
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const char* inputColor,
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