GrGlGpu::ProgramCache no longer holds a GrGlGpu back pointer

In the threaded compilation world, the GrUtilityContext active on
a given thread will have to be passed in to the cache.

Change-Id: Id4f59b2e710080ab808275aeb2ffbcab38b3eadc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/379061
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This commit is contained in:
Robert Phillips 2021-03-03 14:42:04 -05:00 committed by Skia Commit-Bot
parent b9bd12d6f8
commit 962708fbb9
5 changed files with 67 additions and 51 deletions

View File

@ -336,10 +336,10 @@ sk_sp<GrGpu> GrGLGpu::Make(sk_sp<const GrGLInterface> interface, const GrContext
return sk_sp<GrGpu>(new GrGLGpu(std::move(glContext), direct));
}
GrGLGpu::GrGLGpu(std::unique_ptr<GrGLContext> ctx, GrDirectContext* direct)
: GrGpu(direct)
GrGLGpu::GrGLGpu(std::unique_ptr<GrGLContext> ctx, GrDirectContext* dContext)
: GrGpu(dContext)
, fGLContext(std::move(ctx))
, fProgramCache(new ProgramCache(this))
, fProgramCache(new ProgramCache(dContext->priv().options().fRuntimeProgramCacheSize))
, fHWProgramID(0)
, fTempSrcFBOID(0)
, fTempDstFBOID(0)
@ -1817,7 +1817,8 @@ void GrGLGpu::disableWindowRectangles() {
bool GrGLGpu::flushGLState(GrRenderTarget* renderTarget, const GrProgramInfo& programInfo) {
this->handleDirtyContext();
sk_sp<GrGLProgram> program = fProgramCache->findOrCreateProgram(renderTarget, programInfo);
sk_sp<GrGLProgram> program = fProgramCache->findOrCreateProgram(this->getContext(),
renderTarget, programInfo);
if (!program) {
GrCapsDebugf(this->caps(), "Failed to create program!\n");
return false;
@ -3691,7 +3692,8 @@ bool GrGLGpu::compile(const GrProgramDesc& desc, const GrProgramInfo& programInf
GrThreadSafePipelineBuilder::Stats::ProgramCacheResult stat;
sk_sp<GrGLProgram> tmp = fProgramCache->findOrCreateProgram(desc, programInfo, &stat);
sk_sp<GrGLProgram> tmp = fProgramCache->findOrCreateProgram(this->getContext(),
desc, programInfo, &stat);
if (!tmp) {
return false;
}

View File

@ -147,7 +147,7 @@ public:
bool compile(const GrProgramDesc&, const GrProgramInfo&) override;
bool precompileShader(const SkData& key, const SkData& data) override {
return fProgramCache->precompileShader(key, data);
return fProgramCache->precompileShader(this->getContext(), key, data);
}
#if GR_TEST_UTILS
@ -358,16 +358,20 @@ private:
class ProgramCache : public GrThreadSafePipelineBuilder {
public:
ProgramCache(GrGLGpu* gpu);
ProgramCache(int runtimeProgramCacheSize);
~ProgramCache() override;
void abandon();
void reset();
sk_sp<GrGLProgram> findOrCreateProgram(GrRenderTarget*, const GrProgramInfo&);
sk_sp<GrGLProgram> findOrCreateProgram(const GrProgramDesc& desc,
sk_sp<GrGLProgram> findOrCreateProgram(GrDirectContext*,
GrRenderTarget*,
const GrProgramInfo&);
sk_sp<GrGLProgram> findOrCreateProgram(GrDirectContext* dContext,
const GrProgramDesc& desc,
const GrProgramInfo& programInfo,
Stats::ProgramCacheResult* stat) {
sk_sp<GrGLProgram> tmp = this->findOrCreateProgram(nullptr, desc, programInfo, stat);
sk_sp<GrGLProgram> tmp = this->findOrCreateProgram(dContext, nullptr, desc,
programInfo, stat);
if (!tmp) {
fStats.incNumPreCompilationFailures();
} else {
@ -376,12 +380,13 @@ private:
return tmp;
}
bool precompileShader(const SkData& key, const SkData& data);
bool precompileShader(GrDirectContext*, const SkData& key, const SkData& data);
private:
struct Entry;
sk_sp<GrGLProgram> findOrCreateProgram(GrRenderTarget*,
sk_sp<GrGLProgram> findOrCreateProgram(GrDirectContext*,
GrRenderTarget*,
const GrProgramDesc&,
const GrProgramInfo&,
Stats::ProgramCacheResult*);
@ -393,8 +398,6 @@ private:
};
SkLRUCache<GrProgramDesc, std::unique_ptr<Entry>, DescHash> fMap;
GrGLGpu* fGpu;
};
void flushPatchVertexCount(uint8_t count);

View File

@ -28,9 +28,9 @@ struct GrGLGpu::ProgramCache::Entry {
GrGLPrecompiledProgram fPrecompiledProgram;
};
GrGLGpu::ProgramCache::ProgramCache(GrGLGpu* gpu)
: fMap(gpu->getContext()->priv().options().fRuntimeProgramCacheSize)
, fGpu(gpu) {}
GrGLGpu::ProgramCache::ProgramCache(int runtimeProgramCacheSize)
: fMap(runtimeProgramCacheSize) {
}
GrGLGpu::ProgramCache::~ProgramCache() {}
@ -48,18 +48,20 @@ void GrGLGpu::ProgramCache::reset() {
fMap.reset();
}
sk_sp<GrGLProgram> GrGLGpu::ProgramCache::findOrCreateProgram(GrRenderTarget* renderTarget,
sk_sp<GrGLProgram> GrGLGpu::ProgramCache::findOrCreateProgram(GrDirectContext* dContext,
GrRenderTarget* renderTarget,
const GrProgramInfo& programInfo) {
const GrCaps& caps = *fGpu->caps();
const GrCaps* caps = dContext->priv().caps();
GrProgramDesc desc = caps.makeDesc(renderTarget, programInfo);
GrProgramDesc desc = caps->makeDesc(renderTarget, programInfo);
if (!desc.isValid()) {
GrCapsDebugf(&caps, "Failed to gl program descriptor!\n");
GrCapsDebugf(caps, "Failed to gl program descriptor!\n");
return nullptr;
}
Stats::ProgramCacheResult stat;
sk_sp<GrGLProgram> tmp = this->findOrCreateProgram(renderTarget, desc, programInfo, &stat);
sk_sp<GrGLProgram> tmp = this->findOrCreateProgram(dContext, renderTarget, desc,
programInfo, &stat);
if (!tmp) {
fStats.incNumInlineCompilationFailures();
} else {
@ -69,7 +71,8 @@ sk_sp<GrGLProgram> GrGLGpu::ProgramCache::findOrCreateProgram(GrRenderTarget* re
return tmp;
}
sk_sp<GrGLProgram> GrGLGpu::ProgramCache::findOrCreateProgram(GrRenderTarget* renderTarget,
sk_sp<GrGLProgram> GrGLGpu::ProgramCache::findOrCreateProgram(GrDirectContext* dContext,
GrRenderTarget* renderTarget,
const GrProgramDesc& desc,
const GrProgramInfo& programInfo,
Stats::ProgramCacheResult* stat) {
@ -79,7 +82,7 @@ sk_sp<GrGLProgram> GrGLGpu::ProgramCache::findOrCreateProgram(GrRenderTarget* re
// We've pre-compiled the GL program, but don't have the GrGLProgram scaffolding
const GrGLPrecompiledProgram* precompiledProgram = &((*entry)->fPrecompiledProgram);
SkASSERT(precompiledProgram->fProgramID != 0);
(*entry)->fProgram = GrGLProgramBuilder::CreateProgram(fGpu, renderTarget, desc,
(*entry)->fProgram = GrGLProgramBuilder::CreateProgram(dContext, renderTarget, desc,
programInfo, precompiledProgram);
if (!(*entry)->fProgram) {
// Should we purge the program ID from the cache at this point?
@ -91,7 +94,7 @@ sk_sp<GrGLProgram> GrGLGpu::ProgramCache::findOrCreateProgram(GrRenderTarget* re
*stat = Stats::ProgramCacheResult::kPartial;
} else if (!entry) {
// We have a cache miss
sk_sp<GrGLProgram> program = GrGLProgramBuilder::CreateProgram(fGpu, renderTarget,
sk_sp<GrGLProgram> program = GrGLProgramBuilder::CreateProgram(dContext, renderTarget,
desc, programInfo);
if (!program) {
fStats.incNumCompilationFailures();
@ -105,7 +108,9 @@ sk_sp<GrGLProgram> GrGLGpu::ProgramCache::findOrCreateProgram(GrRenderTarget* re
return (*entry)->fProgram;
}
bool GrGLGpu::ProgramCache::precompileShader(const SkData& key, const SkData& data) {
bool GrGLGpu::ProgramCache::precompileShader(GrDirectContext* dContext,
const SkData& key,
const SkData& data) {
GrProgramDesc desc;
if (!GrProgramDesc::BuildFromData(&desc, key.data(), key.size())) {
return false;
@ -118,7 +123,7 @@ bool GrGLGpu::ProgramCache::precompileShader(const SkData& key, const SkData& da
}
GrGLPrecompiledProgram precompiledProgram;
if (!GrGLProgramBuilder::PrecompileProgram(&precompiledProgram, fGpu, data)) {
if (!GrGLProgramBuilder::PrecompileProgram(dContext, &precompiledProgram, data)) {
return false;
}

View File

@ -47,7 +47,7 @@ static void cleanup_program(GrGLGpu* gpu, GrGLuint programID,
}
sk_sp<GrGLProgram> GrGLProgramBuilder::CreateProgram(
GrGLGpu* gpu,
GrDirectContext* dContext,
GrRenderTarget* renderTarget,
const GrProgramDesc& desc,
const GrProgramInfo& programInfo,
@ -55,11 +55,13 @@ sk_sp<GrGLProgram> GrGLProgramBuilder::CreateProgram(
TRACE_EVENT0_ALWAYS("skia.gpu", "shader_compile");
GrAutoLocaleSetter als("C");
GrGLGpu* glGpu = static_cast<GrGLGpu*>(dContext->priv().getGpu());
// create a builder. This will be handed off to effects so they can use it to add
// uniforms, varyings, textures, etc
GrGLProgramBuilder builder(gpu, renderTarget, desc, programInfo);
GrGLProgramBuilder builder(glGpu, renderTarget, desc, programInfo);
auto persistentCache = gpu->getContext()->priv().getPersistentCache();
auto persistentCache = dContext->priv().getPersistentCache();
if (persistentCache && !precompiledProgram) {
sk_sp<SkData> key = SkData::MakeWithoutCopy(desc.asKey(), desc.keyLength());
builder.fCached = persistentCache->load(*key);
@ -575,8 +577,8 @@ sk_sp<GrGLProgram> GrGLProgramBuilder::createProgram(GrGLuint programID) {
fInstanceStride);
}
bool GrGLProgramBuilder::PrecompileProgram(GrGLPrecompiledProgram* precompiledProgram,
GrGLGpu* gpu,
bool GrGLProgramBuilder::PrecompileProgram(GrDirectContext* dContext,
GrGLPrecompiledProgram* precompiledProgram,
const SkData& cachedData) {
SkReadBuffer reader(cachedData.data(), cachedData.size());
SkFourByteTag shaderType = GrPersistentCacheUtils::GetType(&reader);
@ -585,11 +587,13 @@ bool GrGLProgramBuilder::PrecompileProgram(GrGLPrecompiledProgram* precompiledPr
return false;
}
const GrGLInterface* gl = gpu->glInterface();
auto errorHandler = gpu->getContext()->priv().getShaderErrorHandler();
GrGLGpu* glGpu = static_cast<GrGLGpu*>(dContext->priv().getGpu());
const GrGLInterface* gl = glGpu->glInterface();
auto errorHandler = dContext->priv().getShaderErrorHandler();
SkSL::Program::Settings settings;
settings.fSharpenTextures = gpu->getContext()->priv().options().fSharpenMipmappedTextures;
settings.fSharpenTextures = dContext->priv().options().fSharpenMipmappedTextures;
GrPersistentCacheUtils::ShaderMetadata meta;
meta.fSettings = &settings;
@ -609,13 +613,13 @@ bool GrGLProgramBuilder::PrecompileProgram(GrGLPrecompiledProgram* precompiledPr
auto compileShader = [&](SkSL::ProgramKind kind, const SkSL::String& sksl, GrGLenum type) {
SkSL::String glsl;
auto program = GrSkSLtoGLSL(gpu, kind, sksl, settings, &glsl, errorHandler);
auto program = GrSkSLtoGLSL(glGpu, kind, sksl, settings, &glsl, errorHandler);
if (!program) {
return false;
}
if (GrGLuint shaderID = GrGLCompileAndAttachShader(gpu->glContext(), programID, type, glsl,
gpu->pipelineBuilder()->stats(),
if (GrGLuint shaderID = GrGLCompileAndAttachShader(glGpu->glContext(), programID, type,
glsl, glGpu->pipelineBuilder()->stats(),
errorHandler)) {
shadersToDelete.push_back(shaderID);
return true;
@ -634,34 +638,36 @@ bool GrGLProgramBuilder::PrecompileProgram(GrGLPrecompiledProgram* precompiledPr
!compileShader(SkSL::ProgramKind::kGeometry,
shaders[kGeometry_GrShaderType],
GR_GL_GEOMETRY_SHADER))) {
cleanup_program(gpu, programID, shadersToDelete);
cleanup_program(glGpu, programID, shadersToDelete);
return false;
}
for (int i = 0; i < meta.fAttributeNames.count(); ++i) {
GR_GL_CALL(gpu->glInterface(), BindAttribLocation(programID, i,
GR_GL_CALL(glGpu->glInterface(), BindAttribLocation(programID, i,
meta.fAttributeNames[i].c_str()));
}
const GrGLCaps& caps = gpu->glCaps();
const GrGLCaps& caps = glGpu->glCaps();
if (meta.fHasCustomColorOutput && caps.bindFragDataLocationSupport()) {
GR_GL_CALL(gpu->glInterface(), BindFragDataLocation(programID, 0,
GrGLSLFragmentShaderBuilder::DeclaredColorOutputName()));
GR_GL_CALL(glGpu->glInterface(),
BindFragDataLocation(programID, 0,
GrGLSLFragmentShaderBuilder::DeclaredColorOutputName()));
}
if (meta.fHasSecondaryColorOutput && caps.shaderCaps()->mustDeclareFragmentShaderOutput()) {
GR_GL_CALL(gpu->glInterface(), BindFragDataLocationIndexed(programID, 0, 1,
GrGLSLFragmentShaderBuilder::DeclaredSecondaryColorOutputName()));
GR_GL_CALL(glGpu->glInterface(),
BindFragDataLocationIndexed(programID, 0, 1,
GrGLSLFragmentShaderBuilder::DeclaredSecondaryColorOutputName()));
}
GR_GL_CALL(gpu->glInterface(), LinkProgram(programID));
GR_GL_CALL(glGpu->glInterface(), LinkProgram(programID));
GrGLint linked = GR_GL_INIT_ZERO;
GR_GL_CALL(gpu->glInterface(), GetProgramiv(programID, GR_GL_LINK_STATUS, &linked));
GR_GL_CALL(glGpu->glInterface(), GetProgramiv(programID, GR_GL_LINK_STATUS, &linked));
if (!linked) {
cleanup_program(gpu, programID, shadersToDelete);
cleanup_program(glGpu, programID, shadersToDelete);
return false;
}
cleanup_shaders(gpu, shadersToDelete);
cleanup_shaders(glGpu, shadersToDelete);
precompiledProgram->fProgramID = programID;
precompiledProgram->fInputs = inputs;

View File

@ -44,13 +44,13 @@ public:
* be supplied to skip the shader compilation.
* @return the created program if generation was successful.
*/
static sk_sp<GrGLProgram> CreateProgram(GrGLGpu*,
static sk_sp<GrGLProgram> CreateProgram(GrDirectContext*,
GrRenderTarget*,
const GrProgramDesc&,
const GrProgramInfo&,
const GrGLPrecompiledProgram* = nullptr);
static bool PrecompileProgram(GrGLPrecompiledProgram*, GrGLGpu*, const SkData&);
static bool PrecompileProgram(GrDirectContext*, GrGLPrecompiledProgram*, const SkData&);
const GrCaps* caps() const override;