Easy DM TODO: LazyDecodeBitmap does not help (or hinder).

BUG=skia:3255

Review URL: https://codereview.chromium.org/859303003
This commit is contained in:
mtklein 2015-01-21 13:48:57 -08:00 committed by Commit bot
parent 7edca21226
commit 968f18cba5
2 changed files with 0 additions and 2 deletions

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@ -240,7 +240,6 @@ Error ViaPipe::draw(const Src& src, SkBitmap* bitmap, SkWStream* stream) const {
Error draw(SkCanvas* canvas) const SK_OVERRIDE {
SkISize size = this->size();
// TODO: is DecodeMemory really required? Might help RAM usage to be lazy if we can.
PipeController controller(canvas, &SkImageDecoder::DecodeMemory);
SkGPipeWriter pipe;
const uint32_t kFlags = 0; // We mirror SkDeferredCanvas, which doesn't use any flags.

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@ -39,7 +39,6 @@
'../src/utils/debugger/SkDebugCanvas.cpp',
'../src/utils/debugger/SkDrawCommand.cpp',
'../src/utils/debugger/SkObjectParser.cpp',
'../tools/LazyDecodeBitmap.cpp',
],
'conditions': [
[ 'skia_gpu == 1', {