initial preroll api

BUG=skia:

Review URL: https://codereview.chromium.org/855473002
This commit is contained in:
reed 2015-01-25 10:33:58 -08:00 committed by Commit bot
parent dadbb357c8
commit 96a857ef5a
15 changed files with 217 additions and 3 deletions

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@ -145,6 +145,7 @@
'<(skia_src_path)/core/SkPictureFlat.h', '<(skia_src_path)/core/SkPictureFlat.h',
'<(skia_src_path)/core/SkPicturePlayback.cpp', '<(skia_src_path)/core/SkPicturePlayback.cpp',
'<(skia_src_path)/core/SkPicturePlayback.h', '<(skia_src_path)/core/SkPicturePlayback.h',
'<(skia_src_path)/core/SkPicturePreroll.cpp',
'<(skia_src_path)/core/SkPictureRecord.cpp', '<(skia_src_path)/core/SkPictureRecord.cpp',
'<(skia_src_path)/core/SkPictureRecord.h', '<(skia_src_path)/core/SkPictureRecord.h',
'<(skia_src_path)/core/SkPictureRecorder.cpp', '<(skia_src_path)/core/SkPictureRecorder.cpp',

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@ -87,7 +87,7 @@ public:
* by any device/pixels. Typically this use used by subclasses who handle * by any device/pixels. Typically this use used by subclasses who handle
* the draw calls in some other way. * the draw calls in some other way.
*/ */
SkCanvas(int width, int height); SkCanvas(int width, int height, const SkSurfaceProps* = NULL);
/** Construct a canvas with the specified device to draw into. /** Construct a canvas with the specified device to draw into.

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@ -131,6 +131,8 @@ public:
*/ */
SkSurface* newSurface(const SkImageInfo&, const SkSurfaceProps* = NULL) const; SkSurface* newSurface(const SkImageInfo&, const SkSurfaceProps* = NULL) const;
void preroll() const;
const char* toString(SkString*) const; const char* toString(SkString*) const;
/** /**

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@ -171,6 +171,22 @@ public:
*/ */
bool willPlayBackBitmaps() const; bool willPlayBackBitmaps() const;
/**
* This is a general hint that the picture will (soon) be drawn into a SkCanvas with
* corresponding attributes (e.g. clip, matrix, props). No drawing occurs, but some
* expensive operations may be run (e.g. image decoding).
*
* Any of the parameters may be NULL.
*
* @param srcBounds If not NULL, this is the subset of the picture (in the same coordinates
* as the picture's bounds) that preroll() should focus on.
* @param initialMatrix If not NULL, this is the initialMatrix that is expected when the
* picture is actually drawn.
* @param props If not NULL, these are the expected props when the picture is actually drawn.
*/
void preroll(const SkRect* srcBounds, const SkMatrix* initialMatrix, const SkSurfaceProps*,
void* gpuCacheAccessor) const;
/** Return true if the SkStream/Buffer represents a serialized picture, and /** Return true if the SkStream/Buffer represents a serialized picture, and
fills out SkPictInfo. After this function returns, the data source is not fills out SkPictInfo. After this function returns, the data source is not
rewound so it will have to be manually reset before passing to rewound so it will have to be manually reset before passing to

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@ -478,6 +478,8 @@ public:
*/ */
virtual SkShader* refAsALocalMatrixShader(SkMatrix* localMatrix) const; virtual SkShader* refAsALocalMatrixShader(SkMatrix* localMatrix) const;
void preroll() const { this->onPreroll(); }
SK_TO_STRING_VIRT() SK_TO_STRING_VIRT()
SK_DEFINE_FLATTENABLE_TYPE(SkShader) SK_DEFINE_FLATTENABLE_TYPE(SkShader)
@ -492,6 +494,7 @@ protected:
*/ */
virtual Context* onCreateContext(const ContextRec&, void* storage) const; virtual Context* onCreateContext(const ContextRec&, void* storage) const;
virtual void onPreroll() const {}
virtual bool onAsLuminanceColor(SkColor*) const { virtual bool onAsLuminanceColor(SkColor*) const {
return false; return false;
} }

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@ -1339,6 +1339,10 @@ void SampleWindow::afterChildren(SkCanvas* orig) {
if (kPicture_DeviceType == fDeviceType) { if (kPicture_DeviceType == fDeviceType) {
SkAutoTUnref<const SkPicture> picture(fRecorder.endRecording()); SkAutoTUnref<const SkPicture> picture(fRecorder.endRecording());
if (true) {
picture->preroll(NULL, NULL, NULL, NULL);
}
if (true) { if (true) {
this->installDrawFilter(orig); this->installDrawFilter(orig);

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@ -112,6 +112,12 @@ size_t SkBitmapProcShader::contextSize() const {
return sizeof(BitmapProcShaderContext) + sizeof(SkBitmapProcState); return sizeof(BitmapProcShaderContext) + sizeof(SkBitmapProcState);
} }
void SkBitmapProcShader::onPreroll() const {
SkBitmap bm(fRawBitmap);
bm.lockPixels();
bm.unlockPixels();
}
SkBitmapProcShader::BitmapProcShaderContext::BitmapProcShaderContext( SkBitmapProcShader::BitmapProcShaderContext::BitmapProcShaderContext(
const SkBitmapProcShader& shader, const ContextRec& rec, SkBitmapProcState* state) const SkBitmapProcShader& shader, const ContextRec& rec, SkBitmapProcState* state)
: INHERITED(shader, rec) : INHERITED(shader, rec)

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@ -57,6 +57,7 @@ public:
protected: protected:
void flatten(SkWriteBuffer&) const SK_OVERRIDE; void flatten(SkWriteBuffer&) const SK_OVERRIDE;
Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE; Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE;
void onPreroll() const SK_OVERRIDE;
SkBitmap fRawBitmap; // experimental for RLE encoding SkBitmap fRawBitmap; // experimental for RLE encoding
uint8_t fTileModeX, fTileModeY; uint8_t fTileModeX, fTileModeY;

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@ -482,9 +482,9 @@ private:
typedef SkBitmapDevice INHERITED; typedef SkBitmapDevice INHERITED;
}; };
SkCanvas::SkCanvas(int width, int height) SkCanvas::SkCanvas(int width, int height, const SkSurfaceProps* props)
: fMCStack(sizeof(MCRec), fMCRecStorage, sizeof(fMCRecStorage)) : fMCStack(sizeof(MCRec), fMCRecStorage, sizeof(fMCRecStorage))
, fProps(SkSurfaceProps::kLegacyFontHost_InitType) , fProps(SkSurfacePropsCopyOrDefault(props))
{ {
inc_canvas(); inc_canvas();

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@ -0,0 +1,162 @@
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkCanvas.h"
#include "SkPicture.h"
class SkPrerollCanvas : public SkCanvas {
public:
SkPrerollCanvas(int width, int height, const SkSurfaceProps* props)
: SkCanvas(width, height, props)
{}
protected:
void onDrawDRRect(const SkRRect&, const SkRRect&, const SkPaint& paint) SK_OVERRIDE {
this->handlePaint(paint);
}
void onDrawText(const void*, size_t, SkScalar, SkScalar, const SkPaint& paint) SK_OVERRIDE {
this->handlePaint(paint);
}
void onDrawPosText(const void*, size_t, const SkPoint[], const SkPaint& paint) SK_OVERRIDE {
this->handlePaint(paint);
}
void onDrawPosTextH(const void*, size_t, const SkScalar[], SkScalar,
const SkPaint& paint) SK_OVERRIDE {
this->handlePaint(paint);
}
void onDrawTextOnPath(const void*, size_t, const SkPath&, const SkMatrix*,
const SkPaint& paint) SK_OVERRIDE {
this->handlePaint(paint);
}
void onDrawTextBlob(const SkTextBlob*, SkScalar, SkScalar, const SkPaint& paint) SK_OVERRIDE {
this->handlePaint(paint);
}
void onDrawPatch(const SkPoint[12], const SkColor[4], const SkPoint[4], SkXfermode*,
const SkPaint& paint) SK_OVERRIDE {
this->handlePaint(paint);
}
void onDrawPaint(const SkPaint& paint) SK_OVERRIDE {
this->handlePaint(paint);
}
void onDrawRect(const SkRect&, const SkPaint& paint) SK_OVERRIDE {
this->handlePaint(paint);
}
void onDrawOval(const SkRect&, const SkPaint& paint) SK_OVERRIDE {
this->handlePaint(paint);
}
void onDrawRRect(const SkRRect&, const SkPaint& paint) SK_OVERRIDE {
this->handlePaint(paint);
}
void onDrawPoints(PointMode, size_t, const SkPoint[], const SkPaint& paint) {
this->handlePaint(paint);
}
void onDrawVertices(VertexMode, int, const SkPoint[], const SkPoint[], const SkColor[],
SkXfermode*, const uint16_t[], int, const SkPaint& paint) SK_OVERRIDE {
this->handlePaint(paint);
}
void onDrawPath(const SkPath&, const SkPaint& paint) SK_OVERRIDE {
this->handlePaint(paint);
}
void onDrawImage(const SkImage* image, SkScalar, SkScalar, const SkPaint* paint) SK_OVERRIDE {
this->handleImage(image);
if (paint) {
this->handlePaint(*paint);
}
}
void onDrawImageRect(const SkImage* image, const SkRect*, const SkRect&,
const SkPaint* paint) SK_OVERRIDE {
this->handleImage(image);
if (paint) {
this->handlePaint(*paint);
}
}
void onDrawBitmap(const SkBitmap& bm, SkScalar, SkScalar, const SkPaint* paint) SK_OVERRIDE {
this->handleBitmap(bm);
if (paint) {
this->handlePaint(*paint);
}
}
void onDrawBitmapRect(const SkBitmap& bm, const SkRect*, const SkRect&, const SkPaint* paint,
DrawBitmapRectFlags) SK_OVERRIDE {
this->handleBitmap(bm);
if (paint) {
this->handlePaint(*paint);
}
}
void onDrawBitmapNine(const SkBitmap& bm, const SkIRect&, const SkRect&,
const SkPaint* paint) SK_OVERRIDE {
this->handleBitmap(bm);
if (paint) {
this->handlePaint(*paint);
}
}
void onDrawSprite(const SkBitmap& bm, int, int, const SkPaint* paint) SK_OVERRIDE {
this->handleBitmap(bm);
if (paint) {
this->handlePaint(*paint);
}
}
private:
void handlePaint(const SkPaint& paint) {
const SkShader* shader = paint.getShader();
if (shader) {
shader->preroll();
}
}
void handleImage(const SkImage* image) {
image->preroll();
}
void handleBitmap(const SkBitmap& bitmap) {
SkBitmap bm(bitmap);
bm.lockPixels();
}
typedef SkCanvas INHERITED;
};
///////////////////////////////////////////////////////////////////////////////////////////////////
void SkPicture::preroll(const SkRect* srcBounds, const SkMatrix* initialMatrix,
const SkSurfaceProps* props, void* gpuCacheAccessor) const {
SkRect bounds = this->cullRect();
if (srcBounds && !bounds.intersect(*srcBounds)) {
return;
}
const SkIRect ibounds = bounds.roundOut();
if (ibounds.isEmpty()) {
return;
}
SkPrerollCanvas canvas(ibounds.width(), ibounds.height(), props);
canvas.translate(-SkIntToScalar(ibounds.left()), -SkIntToScalar(ibounds.top()));
canvas.drawPicture(this, initialMatrix, NULL);
}

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@ -221,6 +221,10 @@ SkShader::Context* SkPictureShader::onCreateContext(const ContextRec& rec, void*
return PictureShaderContext::Create(storage, *this, rec, bitmapShader); return PictureShaderContext::Create(storage, *this, rec, bitmapShader);
} }
void SkPictureShader::onPreroll() const {
fPicture->preroll(NULL, NULL, NULL, NULL);
}
///////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////
SkShader::Context* SkPictureShader::PictureShaderContext::Create(void* storage, SkShader::Context* SkPictureShader::PictureShaderContext::Create(void* storage,

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@ -37,6 +37,7 @@ protected:
SkPictureShader(SkReadBuffer&); SkPictureShader(SkReadBuffer&);
void flatten(SkWriteBuffer&) const SK_OVERRIDE; void flatten(SkWriteBuffer&) const SK_OVERRIDE;
Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE; Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE;
void onPreroll() const SK_OVERRIDE;
private: private:
SkPictureShader(const SkPicture*, TileMode, TileMode, const SkMatrix*, const SkRect*); SkPictureShader(const SkPicture*, TileMode, TileMode, const SkMatrix*, const SkRect*);

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@ -118,6 +118,10 @@ SkImage* SkImage::newImage(int newWidth, int newHeight, const SkIRect* subset,
return as_IB(this)->onNewImage(newWidth, newHeight, subset, quality); return as_IB(this)->onNewImage(newWidth, newHeight, subset, quality);
} }
void SkImage::preroll() const {
as_IB(this)->onPreroll();
}
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
static bool raster_canvas_supports(const SkImageInfo& info) { static bool raster_canvas_supports(const SkImageInfo& info) {

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@ -63,6 +63,8 @@ public:
virtual SkImage* onNewImage(int newWidth, int newHeight, const SkIRect* subset, virtual SkImage* onNewImage(int newWidth, int newHeight, const SkIRect* subset,
SkFilterQuality) const; SkFilterQuality) const;
virtual void onPreroll() const {}
private: private:
const SkSurfaceProps fProps; const SkSurfaceProps fProps;

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@ -58,6 +58,7 @@ public:
bool onReadPixels(const SkImageInfo&, void*, size_t, int srcX, int srcY) const SK_OVERRIDE; bool onReadPixels(const SkImageInfo&, void*, size_t, int srcX, int srcY) const SK_OVERRIDE;
const void* onPeekPixels(SkImageInfo*, size_t* /*rowBytes*/) const SK_OVERRIDE; const void* onPeekPixels(SkImageInfo*, size_t* /*rowBytes*/) const SK_OVERRIDE;
bool getROPixels(SkBitmap*) const SK_OVERRIDE; bool getROPixels(SkBitmap*) const SK_OVERRIDE;
void onPreroll() const SK_OVERRIDE;
// exposed for SkSurface_Raster via SkNewImageFromPixelRef // exposed for SkSurface_Raster via SkNewImageFromPixelRef
SkImage_Raster(const SkImageInfo&, SkPixelRef*, size_t rowBytes, const SkSurfaceProps*); SkImage_Raster(const SkImageInfo&, SkPixelRef*, size_t rowBytes, const SkSurfaceProps*);
@ -154,6 +155,12 @@ bool SkImage_Raster::getROPixels(SkBitmap* dst) const {
return true; return true;
} }
void SkImage_Raster::onPreroll() const {
SkBitmap bm(fBitmap);
bm.lockPixels();
bm.unlockPixels();
}
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
SkImage* SkImage::NewRasterCopy(const SkImageInfo& info, const void* pixels, size_t rowBytes) { SkImage* SkImage::NewRasterCopy(const SkImageInfo& info, const void* pixels, size_t rowBytes) {
@ -208,3 +215,4 @@ const SkPixelRef* SkBitmapImageGetPixelRef(const SkImage* image) {
bool SkImage_Raster::isOpaque() const { bool SkImage_Raster::isOpaque() const {
return fBitmap.isOpaque(); return fBitmap.isOpaque();
} }