Make SkPixelRef::isLocked() debug-only, remove related dead code.
DM's okay locally with no diffs, no failures. BUG=skia: Committed: https://skia.googlesource.com/skia/+/8e65712486c66108677a9b0a55ad3e7ca94db555 Review URL: https://codereview.chromium.org/940083002
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@ -86,11 +86,7 @@ public:
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}
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};
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/**
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* Returns true if the lockcount > 0
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*/
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bool isLocked() const { return fLockCount > 0; }
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SkDEBUGCODE(bool isLocked() const { return fLockCount > 0; })
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SkDEBUGCODE(int getLockCount() const { return fLockCount; })
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/**
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@ -197,37 +193,6 @@ public:
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return this->onRefEncodedData();
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}
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/**
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* Experimental -- tells the caller if it is worth it to call decodeInto().
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* Just an optimization at this point, to avoid checking the cache first.
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* We may remove/change this call in the future.
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*/
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bool implementsDecodeInto() {
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return this->onImplementsDecodeInto();
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}
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/**
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* Return a decoded instance of this pixelRef in bitmap. If this cannot be
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* done, return false and the bitmap parameter is ignored/unchanged.
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*
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* pow2 is the requeste power-of-two downscale that the caller needs. This
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* can be ignored, and the "original" size can be returned, but if the
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* underlying codec can efficiently return a smaller size, that should be
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* done. Some examples:
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*
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* To request the "base" version (original scale), pass 0 for pow2
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* To request 1/2 scale version (1/2 width, 1/2 height), pass 1 for pow2
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* To request 1/4 scale version (1/4 width, 1/4 height), pass 2 for pow2
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* ...
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*
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* If this returns true, then bitmap must be "locked" such that
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* bitmap->getPixels() will return the correct address.
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*/
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bool decodeInto(int pow2, SkBitmap* bitmap) {
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SkASSERT(pow2 >= 0);
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return this->onDecodeInto(pow2, bitmap);
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}
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/** Are we really wrapping a texture instead of a bitmap?
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*/
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virtual GrTexture* getTexture() { return NULL; }
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@ -303,11 +268,6 @@ protected:
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/** Default impl returns true */
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virtual bool onLockPixelsAreWritable() const;
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// returns false;
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virtual bool onImplementsDecodeInto();
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// returns false;
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virtual bool onDecodeInto(int pow2, SkBitmap* bitmap);
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/**
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* For pixelrefs that don't have access to their raw pixels, they may be
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* able to make a copy of them (e.g. if the pixels are on the GPU).
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@ -241,43 +241,12 @@ void SkBitmapProcState::processMediumRequest() {
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}
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}
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static bool get_locked_pixels(const SkBitmap& src, int pow2, SkBitmap* dst) {
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SkPixelRef* pr = src.pixelRef();
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if (pr && pr->decodeInto(pow2, dst)) {
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return true;
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}
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/*
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* If decodeInto() fails, it is possibe that we have an old subclass that
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* does not, or cannot, implement that. In that case we fall back to the
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* older protocol of having the pixelRef handle the caching for us.
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*/
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*dst = src;
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dst->lockPixels();
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return SkToBool(dst->getPixels());
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}
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bool SkBitmapProcState::lockBaseBitmap() {
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SkPixelRef* pr = fOrigBitmap.pixelRef();
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if (pr->isLocked() || !pr->implementsDecodeInto()) {
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// fast-case, no need to look in our cache
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fScaledBitmap = fOrigBitmap;
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fScaledBitmap.lockPixels();
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if (NULL == fScaledBitmap.getPixels()) {
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return false;
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}
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} else {
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if (!SkBitmapCache::Find(fOrigBitmap, 1, 1, &fScaledBitmap)) {
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if (!get_locked_pixels(fOrigBitmap, 0, &fScaledBitmap)) {
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return false;
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}
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// TODO: if fScaled comes back at a different width/height than fOrig,
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// we need to update the matrix we are using to sample from this guy.
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SkBitmapCache::Add(fOrigBitmap, 1, 1, fScaledBitmap);
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}
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// TODO(reed): use bitmap cache here?
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fScaledBitmap = fOrigBitmap;
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fScaledBitmap.lockPixels();
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if (NULL == fScaledBitmap.getPixels()) {
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return false;
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}
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fBitmap = &fScaledBitmap;
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return true;
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@ -387,7 +356,7 @@ bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) {
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fShaderProc16 = NULL;
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fSampleProc32 = NULL;
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fSampleProc16 = NULL;
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// recompute the triviality of the matrix here because we may have
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// changed it!
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@ -561,10 +530,10 @@ bool SkBitmapProcState::chooseScanlineProcs(bool trivialMatrix, bool clampClamp,
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fShaderProc32 = this->chooseShaderProc32();
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}
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}
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// see if our platform has any accelerated overrides
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this->platformProcs();
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return true;
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}
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@ -197,14 +197,6 @@ bool SkPixelRef::onLockPixelsAreWritable() const {
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return true;
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}
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bool SkPixelRef::onImplementsDecodeInto() {
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return false;
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}
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bool SkPixelRef::onDecodeInto(int pow2, SkBitmap* bitmap) {
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return false;
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}
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uint32_t SkPixelRef::getGenerationID() const {
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if (0 == fGenerationID) {
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fGenerationID = SkNextPixelRefGenerationID();
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@ -18,6 +18,7 @@ SkDiscardablePixelRef::SkDiscardablePixelRef(const SkImageInfo& info,
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, fDMFactory(fact)
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, fRowBytes(rowBytes)
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, fDiscardableMemory(NULL)
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, fDiscardableMemoryIsLocked(false)
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{
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SkASSERT(fGenerator != NULL);
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SkASSERT(fRowBytes > 0);
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@ -28,8 +29,9 @@ SkDiscardablePixelRef::SkDiscardablePixelRef(const SkImageInfo& info,
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}
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SkDiscardablePixelRef::~SkDiscardablePixelRef() {
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if (this->isLocked()) {
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if (fDiscardableMemoryIsLocked) {
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fDiscardableMemory->unlock();
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fDiscardableMemoryIsLocked = false;
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}
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SkDELETE(fDiscardableMemory);
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SkSafeUnref(fDMFactory);
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@ -39,6 +41,7 @@ SkDiscardablePixelRef::~SkDiscardablePixelRef() {
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bool SkDiscardablePixelRef::onNewLockPixels(LockRec* rec) {
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if (fDiscardableMemory != NULL) {
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if (fDiscardableMemory->lock()) {
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fDiscardableMemoryIsLocked = true;
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rec->fPixels = fDiscardableMemory->data();
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rec->fColorTable = fCTable.get();
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rec->fRowBytes = fRowBytes;
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@ -46,16 +49,20 @@ bool SkDiscardablePixelRef::onNewLockPixels(LockRec* rec) {
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}
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SkDELETE(fDiscardableMemory);
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fDiscardableMemory = NULL;
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fDiscardableMemoryIsLocked = false;
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}
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const size_t size = this->info().getSafeSize(fRowBytes);
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if (fDMFactory != NULL) {
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fDiscardableMemory = fDMFactory->create(size);
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fDiscardableMemoryIsLocked = true;
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} else {
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fDiscardableMemory = SkDiscardableMemory::Create(size);
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fDiscardableMemoryIsLocked = true;
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}
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if (NULL == fDiscardableMemory) {
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fDiscardableMemoryIsLocked = false;
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return false; // Memory allocation failed.
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}
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@ -72,6 +79,7 @@ bool SkDiscardablePixelRef::onNewLockPixels(LockRec* rec) {
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break;
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default:
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fDiscardableMemory->unlock();
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fDiscardableMemoryIsLocked = false;
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SkDELETE(fDiscardableMemory);
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fDiscardableMemory = NULL;
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return false;
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@ -96,6 +104,7 @@ bool SkDiscardablePixelRef::onNewLockPixels(LockRec* rec) {
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void SkDiscardablePixelRef::onUnlockPixels() {
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fDiscardableMemory->unlock();
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fDiscardableMemoryIsLocked = false;
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}
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bool SkInstallDiscardablePixelRef(SkImageGenerator* generator, SkBitmap* dst,
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// PixelRef, since the SkBitmap doesn't expect them to change.
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SkDiscardableMemory* fDiscardableMemory;
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bool fDiscardableMemoryIsLocked;
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SkAutoTUnref<SkColorTable> fCTable;
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/* Takes ownership of SkImageGenerator. */
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