Reverting r8459 due to shader error on Nexus 10
git-svn-id: http://skia.googlecode.com/svn/trunk@8474 2bbb7eff-a529-9590-31e7-b0007b416f81
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01f010cffe
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9705596684
@ -38,7 +38,7 @@ public:
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builder->fsCodeAppendf("\t\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n");
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break;
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case GrEdgeEffect::kQuad_EdgeType:
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SkAssertResult(builder->enableFeature(GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));
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GrAssert(builder->ctxInfo().caps()->shaderDerivativeSupport());
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builder->addVarying(kVec4f_GrSLType, "QuadEdge", &vsName, &fsName);
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// keep the derivative instructions outside the conditional
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@ -56,9 +56,12 @@ public:
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fsName);
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builder->fsCodeAppendf("\t\t\tedgeAlpha = "
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"clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0);\n\t\t}\n");
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if (kES2_GrGLBinding == builder->ctxInfo().binding()) {
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builder->fHeader.append("#extension GL_OES_standard_derivatives: enable\n");
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}
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break;
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case GrEdgeEffect::kHairQuad_EdgeType:
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SkAssertResult(builder->enableFeature(GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));
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GrAssert(builder->ctxInfo().caps()->shaderDerivativeSupport());
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builder->addVarying(kVec4f_GrSLType, "HairQuadEdge", &vsName, &fsName);
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builder->fsCodeAppendf("\t\tvec2 duvdx = dFdx(%s.xy);\n", fsName);
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@ -70,6 +73,9 @@ public:
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fsName);
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builder->fsCodeAppend("\t\tedgeAlpha = sqrt(edgeAlpha*edgeAlpha / dot(gF, gF));\n");
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builder->fsCodeAppend("\t\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n");
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if (kES2_GrGLBinding == builder->ctxInfo().binding()) {
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builder->fHeader.append("#extension GL_OES_standard_derivatives: enable\n");
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}
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break;
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};
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@ -462,6 +462,8 @@ bool GrGLProgram::genProgram(const GrEffectStage* stages[]) {
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// the dual source output has no canonical var name, have to
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// declare an output, which is incompatible with gl_FragColor/gl_FragData.
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bool dualSourceOutputWritten = false;
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builder.fHeader.append(GrGetGLSLVersionDecl(fContext.info().binding(),
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fContext.info().glslGeneration()));
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GrGLShaderVar colorOutput;
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bool isColorDeclared = GrGLSLSetupFSColorOuput(fContext.info().glslGeneration(),
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@ -9,7 +9,8 @@
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#include "GrGLShaderVar.h"
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#include "SkString.h"
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GrGLSLGeneration GrGetGLSLGeneration(GrGLBinding binding, const GrGLInterface* gl) {
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GrGLSLGeneration GrGetGLSLGeneration(GrGLBinding binding,
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const GrGLInterface* gl) {
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GrGLSLVersion ver = GrGLGetGLSLVersion(gl);
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switch (binding) {
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case kDesktop_GrGLBinding:
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@ -33,7 +34,8 @@ GrGLSLGeneration GrGetGLSLGeneration(GrGLBinding binding, const GrGLInterface* g
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}
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}
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const char* GrGetGLSLVersionDecl(GrGLBinding binding, GrGLSLGeneration gen) {
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const char* GrGetGLSLVersionDecl(GrGLBinding binding,
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GrGLSLGeneration gen) {
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switch (gen) {
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case k110_GrGLSLGeneration:
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if (kES2_GrGLBinding == binding) {
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@ -59,7 +61,9 @@ const char* GrGetGLSLVersionDecl(GrGLBinding binding, GrGLSLGeneration gen) {
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}
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}
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bool GrGLSLSetupFSColorOuput(GrGLSLGeneration gen, const char* nameIfDeclared, GrGLShaderVar* var) {
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bool GrGLSLSetupFSColorOuput(GrGLSLGeneration gen,
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const char* nameIfDeclared,
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GrGLShaderVar* var) {
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bool declaredOutput = k110_GrGLSLGeneration != gen;
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var->set(kVec4f_GrSLType,
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GrGLShaderVar::kOut_TypeModifier,
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@ -104,7 +104,6 @@ GrGLShaderBuilder::GrGLShaderBuilder(const GrGLContextInfo& ctxInfo,
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, fCtxInfo(ctxInfo)
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, fUniformManager(uniformManager)
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, fCurrentStageIdx(kNonStageIdx)
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, fFSFeaturesAddedMask(0)
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#if GR_GL_EXPERIMENTAL_GS
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, fUsesGS(desc.fExperimentalGS)
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#else
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@ -158,47 +157,6 @@ GrGLShaderBuilder::GrGLShaderBuilder(const GrGLContextInfo& ctxInfo,
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}
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}
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bool GrGLShaderBuilder::enableFeature(GLSLFeature feature) {
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switch (feature) {
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case kStandardDerivatives_GLSLFeature:
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if (!fCtxInfo.caps()->shaderDerivativeSupport()) {
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return false;
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}
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if (kES2_GrGLBinding == fCtxInfo.binding()) {
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this->addFSFeature(1 << kStandardDerivatives_GLSLFeature,
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"GL_OES_standard_derivatives");
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}
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return true;
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default:
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GrCrash("Unexpected GLSLFeature requested.");
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return false;
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}
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}
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bool GrGLShaderBuilder::enablePrivateFeature(GLSLPrivateFeature feature) {
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switch (feature) {
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case kFragCoordConventions_GLSLPrivateFeature:
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if (!fCtxInfo.caps()->fragCoordConventionsSupport()) {
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return false;
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}
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if (fCtxInfo.glslGeneration() < k150_GrGLSLGeneration) {
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this->addFSFeature(1 << kFragCoordConventions_GLSLPrivateFeature,
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"GL_ARB_fragment_coord_conventions");
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}
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return true;
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default:
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GrCrash("Unexpected GLSLPrivateFeature requested.");
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return false;
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}
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}
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void GrGLShaderBuilder::addFSFeature(uint32_t featureBit, const char* extensionName) {
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if (!(featureBit & fFSFeaturesAddedMask)) {
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fFSHeader.appendf("#extension %s: require\n", extensionName);
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fFSFeaturesAddedMask |= featureBit;
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}
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}
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const char* GrGLShaderBuilder::dstColor() const {
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if (fDstCopySampler.isInitialized()) {
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return kDstColorName;
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@ -430,7 +388,9 @@ const char* GrGLShaderBuilder::fragmentPosition() {
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#if 1
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if (fCtxInfo.caps()->fragCoordConventionsSupport()) {
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if (!fSetupFragPosition) {
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SkAssertResult(this->enablePrivateFeature(kFragCoordConventions_GLSLPrivateFeature));
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if (fCtxInfo.glslGeneration() < k150_GrGLSLGeneration) {
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fFSHeader.append("#extension GL_ARB_fragment_coord_conventions: require\n");
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}
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fFSInputs.push_back().set(kVec4f_GrSLType,
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GrGLShaderVar::kIn_TypeModifier,
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"gl_FragCoord",
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@ -547,11 +507,9 @@ void GrGLShaderBuilder::appendUniformDecls(ShaderType stype, SkString* out) cons
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}
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void GrGLShaderBuilder::getShader(ShaderType type, SkString* shaderStr) const {
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const char* version = GrGetGLSLVersionDecl(fCtxInfo.binding(), fCtxInfo.glslGeneration());
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switch (type) {
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case kVertex_ShaderType:
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*shaderStr = version;
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*shaderStr = fHeader;
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this->appendUniformDecls(kVertex_ShaderType, shaderStr);
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this->appendDecls(fVSAttrs, shaderStr);
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this->appendDecls(fVSOutputs, shaderStr);
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@ -561,7 +519,7 @@ void GrGLShaderBuilder::getShader(ShaderType type, SkString* shaderStr) const {
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break;
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case kGeometry_ShaderType:
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if (fUsesGS) {
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*shaderStr = version;
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*shaderStr = fHeader;
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shaderStr->append(fGSHeader);
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this->appendDecls(fGSInputs, shaderStr);
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this->appendDecls(fGSOutputs, shaderStr);
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@ -573,7 +531,7 @@ void GrGLShaderBuilder::getShader(ShaderType type, SkString* shaderStr) const {
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}
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break;
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case kFragment_ShaderType:
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*shaderStr = version;
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*shaderStr = fHeader;
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append_default_precision_qualifier(kDefaultFragmentPrecision,
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fCtxInfo.binding(),
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shaderStr);
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@ -106,22 +106,6 @@ public:
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GrGLShaderBuilder(const GrGLContextInfo&, GrGLUniformManager&, const GrGLProgramDesc&);
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/**
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* Use of these features may require a GLSL extension to be enabled. Shaders may not compile
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* if code is added that uses one of these features without calling enableFeature()
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*/
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enum GLSLFeature {
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kStandardDerivatives_GLSLFeature = 0,
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kLastGLSLFeature = kStandardDerivatives_GLSLFeature
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};
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/**
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* If the feature is supported then true is returned and any necessary #extension declarations
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* are added to the shaders. If the feature is not supported then false will be returned.
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*/
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bool enableFeature(GLSLFeature);
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/**
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* Called by GrGLEffects to add code to one of the shaders.
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*/
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@ -329,6 +313,7 @@ private:
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// TODO: Everything below here private.
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public:
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SkString fHeader; // VS+FS, GLSL version, etc
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VarArray fVSAttrs;
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VarArray fVSOutputs;
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VarArray fGSInputs;
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@ -342,18 +327,6 @@ private:
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kNonStageIdx = -1,
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};
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/**
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* Features that should only be enabled by GrGLShaderBuilder itself.
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*/
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enum GLSLPrivateFeature {
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kFragCoordConventions_GLSLPrivateFeature = kLastGLSLFeature + 1
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};
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bool enablePrivateFeature(GLSLPrivateFeature);
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// If we ever have VS/GS features we can expand this to take a bitmask of ShaderType and track
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// the enables separately for each shader.
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void addFSFeature(uint32_t featureBit, const char* extensionName);
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// Interpretation of DstReadKey when generating code
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enum {
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kNoDstRead_DstReadKey = 0,
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@ -365,7 +338,6 @@ private:
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const GrGLContextInfo& fCtxInfo;
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GrGLUniformManager& fUniformManager;
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int fCurrentStageIdx;
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uint32_t fFSFeaturesAddedMask;
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SkString fFSFunctions;
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SkString fFSHeader;
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