Revert of Patch to remove constant attributes (patchset #8 id:120002 of https://codereview.chromium.org/678073005/)
Reason for revert: I'll checkin tonight when the tree is quieter Original issue's description: > Working patch to remove constant attributes. This may cause some gm mismatches, I will rebaseline tonight. > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/84c94c0dfd1e12e97d8a835882dda575f36e41d2 > > Committed: https://skia.googlesource.com/skia/+/95f5194abce19e8ed875f3495fd16c79a9b931b4 TBR=bsalomon@google.com,egdaniel@google.com,joshualitt@chromium.org NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/683203002
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@ -43,6 +43,3 @@ dropshadowimagefilter
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# senorblanco https://codereview.chromium.org/637283009/
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# quality improvements to imagemagnifier GM
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imagemagnifier
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#joshualitt single pixel mismatch in msaa16
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gradients_view_perspective
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@ -46,6 +46,12 @@
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* GR_GL_CHECK_ERROR_START: controls the initial value of gCheckErrorGL
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* when GR_GL_CHECK_ERROR is 1. Defaults to 1.
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*
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* GR_GL_NO_CONSTANT_ATTRIBUTES: if this evaluates to true then the GL backend
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* will use uniforms instead of attributes in all cases when there is not
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* per-vertex data. This is important when the underlying GL implementation
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* doesn't actually support immediate style attribute values (e.g. when
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* the GL stream is converted to DX as in ANGLE on Chrome). Defaults to 0.
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*
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* GR_GL_USE_BUFFER_DATA_NULL_HINT: When specifing new data for a vertex/index
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* buffer that replaces old data Ganesh can give a hint to the driver that the
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* previous data will not be used in future draws like this:
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@ -120,6 +126,10 @@
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#define GR_GL_CHECK_ERROR_START 1
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#endif
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#if !defined(GR_GL_NO_CONSTANT_ATTRIBUTES)
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#define GR_GL_NO_CONSTANT_ATTRIBUTES 0
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#endif
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#if !defined(GR_GL_USE_BUFFER_DATA_NULL_HINT)
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#define GR_GL_USE_BUFFER_DATA_NULL_HINT 1
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#endif
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@ -12,12 +12,16 @@
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#define GR_GL_CHECK_ERROR_START 0
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#if defined(SK_BUILD_FOR_WIN32)
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// ANGLE creates a temp VB for vertex attributes not specified per-vertex.
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#define GR_GL_NO_CONSTANT_ATTRIBUTES 1
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// For RGBA teximage/readpixels ANGLE will sw-convert to/from BGRA.
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#define GR_GL_RGBA_8888_PIXEL_OPS_SLOW 1
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// ANGLE can go faster if the entire fbo is read rather than a subrect
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#define GR_GL_FULL_READPIXELS_FASTER_THAN_PARTIAL 1
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#else
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#define GR_GL_NO_CONSTANT_ATTRIBUTES 0
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#define GR_GL_RGBA_8888_PIXEL_OPS_SLOW 0
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#define GR_GL_FULL_READPIXELS_FASTER_THAN_PARTIAL 0
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#endif
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@ -109,7 +109,7 @@ private:
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virtual void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERRIDE {
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// YUV is opaque
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inout->setToOther(kA_GrColorComponentFlag, 0xFF << GrColor_SHIFT_A,
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InvariantOutput::kWillNot_ReadInput);
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InvariantOutput::kWill_ReadInput);
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}
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GrCoordTransform fCoordTransform;
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@ -129,12 +129,13 @@ void GrGLProgram::bindTextures(const GrGLInstalledProc* ip, const GrProcessor& p
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void GrGLProgram::setData(const GrOptDrawState& optState,
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GrGpu::DrawType drawType,
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const GrDeviceCoordTexture* dstCopy) {
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const GrDeviceCoordTexture* dstCopy,
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SharedGLState* sharedState) {
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GrColor color = optState.getColor();
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GrColor coverage = optState.getCoverageColor();
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this->setColor(optState, color);
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this->setCoverage(optState, coverage);
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this->setColor(optState, color, sharedState);
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this->setCoverage(optState, coverage, sharedState);
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this->setMatrixAndRenderTargetHeight(drawType, optState);
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if (dstCopy) {
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@ -200,11 +201,23 @@ void GrGLProgram::didSetData(GrGpu::DrawType drawType) {
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SkASSERT(!GrGpu::IsPathRenderingDrawType(drawType));
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}
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void GrGLProgram::setColor(const GrOptDrawState& optState, GrColor color) {
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void GrGLProgram::setColor(const GrOptDrawState& optState,
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GrColor color,
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SharedGLState* sharedState) {
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const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader();
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if (!optState.hasColorVertexAttribute()) {
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switch (header.fColorInput) {
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case GrGLProgramDesc::kAttribute_ColorInput:
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// Attribute case is handled in GrGpuGL::setupGeometry
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SkASSERT(-1 != header.fColorAttributeIndex);
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if (sharedState->fConstAttribColor != color ||
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sharedState->fConstAttribColorIndex != header.fColorAttributeIndex) {
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// OpenGL ES only supports the float varieties of glVertexAttrib
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GrGLfloat c[4];
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GrColorToRGBAFloat(color, c);
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GL_CALL(VertexAttrib4fv(header.fColorAttributeIndex, c));
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sharedState->fConstAttribColor = color;
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sharedState->fConstAttribColorIndex = header.fColorAttributeIndex;
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}
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break;
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case GrGLProgramDesc::kUniform_ColorInput:
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if (fColor != color && fBuiltinUniformHandles.fColorUni.isValid()) {
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@ -214,20 +227,35 @@ void GrGLProgram::setColor(const GrOptDrawState& optState, GrColor color) {
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fProgramDataManager.set4fv(fBuiltinUniformHandles.fColorUni, 1, c);
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fColor = color;
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}
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sharedState->fConstAttribColorIndex = -1;
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break;
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case GrGLProgramDesc::kAllOnes_ColorInput:
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// Handled by shader creation
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sharedState->fConstAttribColorIndex = -1;
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break;
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default:
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SkFAIL("Unexpected color type.");
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}
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} else {
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sharedState->fConstAttribColorIndex = -1;
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}
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}
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void GrGLProgram::setCoverage(const GrOptDrawState& optState, GrColor coverage) {
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void GrGLProgram::setCoverage(const GrOptDrawState& optState,
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GrColor coverage,
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SharedGLState* sharedState) {
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const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader();
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if (!optState.hasCoverageVertexAttribute()) {
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switch (header.fCoverageInput) {
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case GrGLProgramDesc::kAttribute_ColorInput:
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// Attribute case is handled in GrGpuGL::setupGeometry
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if (sharedState->fConstAttribCoverage != coverage ||
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sharedState->fConstAttribCoverageIndex != header.fCoverageAttributeIndex) {
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// OpenGL ES only supports the float varieties of glVertexAttrib
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GrGLfloat c[4];
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GrColorToRGBAFloat(coverage, c);
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GL_CALL(VertexAttrib4fv(header.fCoverageAttributeIndex, c));
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sharedState->fConstAttribCoverage = coverage;
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sharedState->fConstAttribCoverageIndex = header.fCoverageAttributeIndex;
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}
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break;
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case GrGLProgramDesc::kUniform_ColorInput:
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if (fCoverage != coverage) {
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@ -237,13 +265,17 @@ void GrGLProgram::setCoverage(const GrOptDrawState& optState, GrColor coverage)
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fProgramDataManager.set4fv(fBuiltinUniformHandles.fCoverageUni, 1, c);
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fCoverage = coverage;
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}
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sharedState->fConstAttribCoverageIndex = -1;
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break;
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case GrGLProgramDesc::kAllOnes_ColorInput:
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// Handled by shader creation
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sharedState->fConstAttribCoverageIndex = -1;
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break;
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default:
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SkFAIL("Unexpected coverage type.");
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}
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} else {
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sharedState->fConstAttribCoverageIndex = -1;
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}
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}
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void GrGLProgram::setMatrixAndRenderTargetHeight(GrGpu::DrawType drawType,
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@ -59,6 +59,27 @@ public:
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*/
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virtual bool hasVertexShader() const { return true; }
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/**
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* Some GL state that is relevant to programs is not stored per-program. In particular color
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* and coverage attributes can be global state. This struct is read and updated by
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* GrGLProgram::setColor and GrGLProgram::setCoverage to allow us to avoid setting this state
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* redundantly.
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*/
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struct SharedGLState {
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GrColor fConstAttribColor;
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int fConstAttribColorIndex;
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GrColor fConstAttribCoverage;
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int fConstAttribCoverageIndex;
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SharedGLState() { this->invalidate(); }
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void invalidate() {
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fConstAttribColor = GrColor_ILLEGAL;
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fConstAttribColorIndex = -1;
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fConstAttribCoverage = GrColor_ILLEGAL;
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fConstAttribCoverageIndex = -1;
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}
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};
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/**
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* The GrDrawState's view matrix along with the aspects of the render target determine the
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* matrix sent to GL. The size of the render target affects the GL matrix because we must
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@ -131,7 +152,8 @@ public:
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*/
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void setData(const GrOptDrawState&,
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GrGpu::DrawType,
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const GrDeviceCoordTexture* dstCopy /* can be NULL*/);
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const GrDeviceCoordTexture* dstCopy, // can be NULL
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SharedGLState*);
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protected:
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typedef GrGLProgramDataManager::UniformHandle UniformHandle;
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@ -151,11 +173,11 @@ protected:
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// Helper for setData(). Makes GL calls to specify the initial color when there is not
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// per-vertex colors.
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void setColor(const GrOptDrawState&, GrColor color);
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void setColor(const GrOptDrawState&, GrColor color, SharedGLState*);
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// Helper for setData(). Makes GL calls to specify the initial coverage when there is not
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// per-vertex coverages.
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void setCoverage(const GrOptDrawState&, GrColor coverage);
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void setCoverage(const GrOptDrawState&, GrColor coverage, SharedGLState*);
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// A templated helper to loop over effects, set the transforms(via subclass) and bind textures
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void setFragmentData(const GrOptDrawState&);
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@ -257,27 +257,25 @@ bool GrGLProgramDesc::Build(const GrOptDrawState& optState,
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header->fEmitsPointSize = GrGpu::kDrawPoints_DrawType == drawType;
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bool isPathRendering = GrGpu::IsPathRenderingDrawType(drawType);
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if (gpu->caps()->pathRenderingSupport() && isPathRendering) {
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header->fUseNvpr = true;
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if (gpu->caps()->pathRenderingSupport() &&
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GrGpu::IsPathRenderingDrawType(drawType) &&
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gpu->glPathRendering()->texturingMode() == GrGLPathRendering::FixedFunction_TexturingMode) {
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header->fUseFragShaderOnly = true;
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SkASSERT(!optState.hasGeometryProcessor());
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} else {
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header->fUseNvpr = false;
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header->fUseFragShaderOnly = false;
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}
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bool hasUniformColor = inputColorIsUsed &&
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(isPathRendering || !optState.hasColorVertexAttribute());
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bool hasUniformCoverage = inputCoverageIsUsed &&
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(isPathRendering || !optState.hasCoverageVertexAttribute());
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bool defaultToUniformInputs = GrGpu::IsPathRenderingDrawType(drawType) ||
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GR_GL_NO_CONSTANT_ATTRIBUTES;
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if (!inputColorIsUsed) {
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header->fColorInput = kAllOnes_ColorInput;
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} else if (hasUniformColor) {
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} else if (defaultToUniformInputs && !optState.hasColorVertexAttribute()) {
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header->fColorInput = kUniform_ColorInput;
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} else {
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header->fColorInput = kAttribute_ColorInput;
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SkASSERT(!header->fUseNvpr);
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SkASSERT(!header->fUseFragShaderOnly);
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}
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bool covIsSolidWhite = !optState.hasCoverageVertexAttribute() &&
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@ -285,11 +283,11 @@ bool GrGLProgramDesc::Build(const GrOptDrawState& optState,
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if (covIsSolidWhite || !inputCoverageIsUsed) {
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header->fCoverageInput = kAllOnes_ColorInput;
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} else if (hasUniformCoverage) {
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} else if (defaultToUniformInputs && !optState.hasCoverageVertexAttribute()) {
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header->fCoverageInput = kUniform_ColorInput;
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} else {
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header->fCoverageInput = kAttribute_ColorInput;
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SkASSERT(!header->fUseNvpr);
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SkASSERT(!header->fUseFragShaderOnly);
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}
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if (optState.readsDst()) {
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// effects that read the fragment position.
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// Otherwise, 0.
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SkBool8 fUseNvpr;
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SkBool8 fUseFragShaderOnly;
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SkBool8 fEmitsPointSize;
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ColorInput fColorInput : 8;
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if (resetBits & kProgram_GrGLBackendState) {
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fHWProgramID = 0;
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fSharedGLProgramState.invalidate();
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}
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}
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int fHWActiveTextureUnitIdx;
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GrGLuint fHWProgramID;
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GrGLProgram::SharedGLState fSharedGLProgramState;
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enum TriState {
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kNo_TriState,
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kYes_TriState,
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@ -256,7 +256,7 @@ bool GrGpuGL::flushGraphicsState(DrawType type,
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this->flushBlend(*optState.get(), kDrawLines_DrawType == type, srcCoeff, dstCoeff);
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fCurrentProgram->setData(*optState.get(), type, dstCopy);
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fCurrentProgram->setData(*optState.get(), type, dstCopy, &fSharedGLProgramState);
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}
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GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(optState->getRenderTarget());
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// if we have a vertex shader(we don't only if we are using NVPR or NVPR ES), then we may have
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// to setup a few more things like builtin vertex attributes
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bool hasVertexShader = !(header.fUseNvpr &&
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gpu->glPathRendering()->texturingMode() ==
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GrGLPathRendering::FixedFunction_TexturingMode);
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bool hasVertexShader = !header.fUseFragShaderOnly;
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if (hasVertexShader) {
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pb->fVS.setupLocalCoords();
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pb->fVS.transformGLToSkiaCoords();
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@ -94,15 +92,18 @@ GrGLProgramBuilder::CreateProgramBuilder(const GrGLProgramDesc& desc,
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GrGpu::DrawType drawType,
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bool hasGeometryProcessor,
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GrGpuGL* gpu) {
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if (desc.getHeader().fUseNvpr) {
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if (desc.getHeader().fUseFragShaderOnly) {
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SkASSERT(gpu->glCaps().pathRenderingSupport());
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SkASSERT(gpu->glPathRendering()->texturingMode() ==
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GrGLPathRendering::FixedFunction_TexturingMode);
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SkASSERT(!hasGeometryProcessor);
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if (gpu->glPathRendering()->texturingMode() ==
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GrGLPathRendering::FixedFunction_TexturingMode) {
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return SkNEW_ARGS(GrGLLegacyNvprProgramBuilder, (gpu, optState, desc));
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} else {
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} else if (GrGpu::IsPathRenderingDrawType(drawType)) {
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SkASSERT(gpu->glCaps().pathRenderingSupport());
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SkASSERT(gpu->glPathRendering()->texturingMode() ==
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GrGLPathRendering::SeparableShaders_TexturingMode);
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SkASSERT(!hasGeometryProcessor);
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return SkNEW_ARGS(GrGLNvprProgramBuilder, (gpu, optState, desc));
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}
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} else {
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return SkNEW_ARGS(GrGLProgramBuilder, (gpu, optState, desc));
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}
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@ -419,9 +420,7 @@ GrGLProgram* GrGLProgramBuilder::finalize() {
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this->cleanupProgram(programID, shadersToDelete);
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return NULL;
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}
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if (!(this->header().fUseNvpr &&
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fGpu->glPathRendering()->texturingMode() ==
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GrGLPathRendering::FixedFunction_TexturingMode)) {
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if (!this->header().fUseFragShaderOnly) {
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if (!fVS.compileAndAttachShaders(programID, &shadersToDelete)) {
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this->cleanupProgram(programID, shadersToDelete);
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return NULL;
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Reference in New Issue
Block a user