Revert of Patch to remove constant attributes (patchset #8 id:120002 of https://codereview.chromium.org/678073005/)

Reason for revert:
I'll checkin tonight when the tree is quieter

Original issue's description:
> Working patch to remove constant attributes.  This may cause some gm mismatches, I will rebaseline tonight.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/84c94c0dfd1e12e97d8a835882dda575f36e41d2
>
> Committed: https://skia.googlesource.com/skia/+/95f5194abce19e8ed875f3495fd16c79a9b931b4

TBR=bsalomon@google.com,egdaniel@google.com,joshualitt@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/683203002
This commit is contained in:
joshualitt 2014-10-28 09:08:35 -07:00 committed by Commit bot
parent 89e5caa6fb
commit 98102a8f79
12 changed files with 141 additions and 76 deletions

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@ -43,6 +43,3 @@ dropshadowimagefilter
# senorblanco https://codereview.chromium.org/637283009/
# quality improvements to imagemagnifier GM
imagemagnifier
#joshualitt single pixel mismatch in msaa16
gradients_view_perspective

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@ -46,6 +46,12 @@
* GR_GL_CHECK_ERROR_START: controls the initial value of gCheckErrorGL
* when GR_GL_CHECK_ERROR is 1. Defaults to 1.
*
* GR_GL_NO_CONSTANT_ATTRIBUTES: if this evaluates to true then the GL backend
* will use uniforms instead of attributes in all cases when there is not
* per-vertex data. This is important when the underlying GL implementation
* doesn't actually support immediate style attribute values (e.g. when
* the GL stream is converted to DX as in ANGLE on Chrome). Defaults to 0.
*
* GR_GL_USE_BUFFER_DATA_NULL_HINT: When specifing new data for a vertex/index
* buffer that replaces old data Ganesh can give a hint to the driver that the
* previous data will not be used in future draws like this:
@ -120,6 +126,10 @@
#define GR_GL_CHECK_ERROR_START 1
#endif
#if !defined(GR_GL_NO_CONSTANT_ATTRIBUTES)
#define GR_GL_NO_CONSTANT_ATTRIBUTES 0
#endif
#if !defined(GR_GL_USE_BUFFER_DATA_NULL_HINT)
#define GR_GL_USE_BUFFER_DATA_NULL_HINT 1
#endif

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@ -12,12 +12,16 @@
#define GR_GL_CHECK_ERROR_START 0
#if defined(SK_BUILD_FOR_WIN32)
// ANGLE creates a temp VB for vertex attributes not specified per-vertex.
#define GR_GL_NO_CONSTANT_ATTRIBUTES 1
// For RGBA teximage/readpixels ANGLE will sw-convert to/from BGRA.
#define GR_GL_RGBA_8888_PIXEL_OPS_SLOW 1
// ANGLE can go faster if the entire fbo is read rather than a subrect
#define GR_GL_FULL_READPIXELS_FASTER_THAN_PARTIAL 1
#else
#define GR_GL_NO_CONSTANT_ATTRIBUTES 0
#define GR_GL_RGBA_8888_PIXEL_OPS_SLOW 0
#define GR_GL_FULL_READPIXELS_FASTER_THAN_PARTIAL 0
#endif

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@ -109,7 +109,7 @@ private:
virtual void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERRIDE {
// YUV is opaque
inout->setToOther(kA_GrColorComponentFlag, 0xFF << GrColor_SHIFT_A,
InvariantOutput::kWillNot_ReadInput);
InvariantOutput::kWill_ReadInput);
}
GrCoordTransform fCoordTransform;

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@ -129,12 +129,13 @@ void GrGLProgram::bindTextures(const GrGLInstalledProc* ip, const GrProcessor& p
void GrGLProgram::setData(const GrOptDrawState& optState,
GrGpu::DrawType drawType,
const GrDeviceCoordTexture* dstCopy) {
const GrDeviceCoordTexture* dstCopy,
SharedGLState* sharedState) {
GrColor color = optState.getColor();
GrColor coverage = optState.getCoverageColor();
this->setColor(optState, color);
this->setCoverage(optState, coverage);
this->setColor(optState, color, sharedState);
this->setCoverage(optState, coverage, sharedState);
this->setMatrixAndRenderTargetHeight(drawType, optState);
if (dstCopy) {
@ -200,11 +201,23 @@ void GrGLProgram::didSetData(GrGpu::DrawType drawType) {
SkASSERT(!GrGpu::IsPathRenderingDrawType(drawType));
}
void GrGLProgram::setColor(const GrOptDrawState& optState, GrColor color) {
void GrGLProgram::setColor(const GrOptDrawState& optState,
GrColor color,
SharedGLState* sharedState) {
const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader();
if (!optState.hasColorVertexAttribute()) {
switch (header.fColorInput) {
case GrGLProgramDesc::kAttribute_ColorInput:
// Attribute case is handled in GrGpuGL::setupGeometry
SkASSERT(-1 != header.fColorAttributeIndex);
if (sharedState->fConstAttribColor != color ||
sharedState->fConstAttribColorIndex != header.fColorAttributeIndex) {
// OpenGL ES only supports the float varieties of glVertexAttrib
GrGLfloat c[4];
GrColorToRGBAFloat(color, c);
GL_CALL(VertexAttrib4fv(header.fColorAttributeIndex, c));
sharedState->fConstAttribColor = color;
sharedState->fConstAttribColorIndex = header.fColorAttributeIndex;
}
break;
case GrGLProgramDesc::kUniform_ColorInput:
if (fColor != color && fBuiltinUniformHandles.fColorUni.isValid()) {
@ -214,20 +227,35 @@ void GrGLProgram::setColor(const GrOptDrawState& optState, GrColor color) {
fProgramDataManager.set4fv(fBuiltinUniformHandles.fColorUni, 1, c);
fColor = color;
}
sharedState->fConstAttribColorIndex = -1;
break;
case GrGLProgramDesc::kAllOnes_ColorInput:
// Handled by shader creation
sharedState->fConstAttribColorIndex = -1;
break;
default:
SkFAIL("Unexpected color type.");
}
} else {
sharedState->fConstAttribColorIndex = -1;
}
}
void GrGLProgram::setCoverage(const GrOptDrawState& optState, GrColor coverage) {
void GrGLProgram::setCoverage(const GrOptDrawState& optState,
GrColor coverage,
SharedGLState* sharedState) {
const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader();
if (!optState.hasCoverageVertexAttribute()) {
switch (header.fCoverageInput) {
case GrGLProgramDesc::kAttribute_ColorInput:
// Attribute case is handled in GrGpuGL::setupGeometry
if (sharedState->fConstAttribCoverage != coverage ||
sharedState->fConstAttribCoverageIndex != header.fCoverageAttributeIndex) {
// OpenGL ES only supports the float varieties of glVertexAttrib
GrGLfloat c[4];
GrColorToRGBAFloat(coverage, c);
GL_CALL(VertexAttrib4fv(header.fCoverageAttributeIndex, c));
sharedState->fConstAttribCoverage = coverage;
sharedState->fConstAttribCoverageIndex = header.fCoverageAttributeIndex;
}
break;
case GrGLProgramDesc::kUniform_ColorInput:
if (fCoverage != coverage) {
@ -237,13 +265,17 @@ void GrGLProgram::setCoverage(const GrOptDrawState& optState, GrColor coverage)
fProgramDataManager.set4fv(fBuiltinUniformHandles.fCoverageUni, 1, c);
fCoverage = coverage;
}
sharedState->fConstAttribCoverageIndex = -1;
break;
case GrGLProgramDesc::kAllOnes_ColorInput:
// Handled by shader creation
sharedState->fConstAttribCoverageIndex = -1;
break;
default:
SkFAIL("Unexpected coverage type.");
}
} else {
sharedState->fConstAttribCoverageIndex = -1;
}
}
void GrGLProgram::setMatrixAndRenderTargetHeight(GrGpu::DrawType drawType,

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@ -59,6 +59,27 @@ public:
*/
virtual bool hasVertexShader() const { return true; }
/**
* Some GL state that is relevant to programs is not stored per-program. In particular color
* and coverage attributes can be global state. This struct is read and updated by
* GrGLProgram::setColor and GrGLProgram::setCoverage to allow us to avoid setting this state
* redundantly.
*/
struct SharedGLState {
GrColor fConstAttribColor;
int fConstAttribColorIndex;
GrColor fConstAttribCoverage;
int fConstAttribCoverageIndex;
SharedGLState() { this->invalidate(); }
void invalidate() {
fConstAttribColor = GrColor_ILLEGAL;
fConstAttribColorIndex = -1;
fConstAttribCoverage = GrColor_ILLEGAL;
fConstAttribCoverageIndex = -1;
}
};
/**
* The GrDrawState's view matrix along with the aspects of the render target determine the
* matrix sent to GL. The size of the render target affects the GL matrix because we must
@ -131,7 +152,8 @@ public:
*/
void setData(const GrOptDrawState&,
GrGpu::DrawType,
const GrDeviceCoordTexture* dstCopy /* can be NULL*/);
const GrDeviceCoordTexture* dstCopy, // can be NULL
SharedGLState*);
protected:
typedef GrGLProgramDataManager::UniformHandle UniformHandle;
@ -151,11 +173,11 @@ protected:
// Helper for setData(). Makes GL calls to specify the initial color when there is not
// per-vertex colors.
void setColor(const GrOptDrawState&, GrColor color);
void setColor(const GrOptDrawState&, GrColor color, SharedGLState*);
// Helper for setData(). Makes GL calls to specify the initial coverage when there is not
// per-vertex coverages.
void setCoverage(const GrOptDrawState&, GrColor coverage);
void setCoverage(const GrOptDrawState&, GrColor coverage, SharedGLState*);
// A templated helper to loop over effects, set the transforms(via subclass) and bind textures
void setFragmentData(const GrOptDrawState&);

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@ -257,27 +257,25 @@ bool GrGLProgramDesc::Build(const GrOptDrawState& optState,
header->fEmitsPointSize = GrGpu::kDrawPoints_DrawType == drawType;
bool isPathRendering = GrGpu::IsPathRenderingDrawType(drawType);
if (gpu->caps()->pathRenderingSupport() && isPathRendering) {
header->fUseNvpr = true;
if (gpu->caps()->pathRenderingSupport() &&
GrGpu::IsPathRenderingDrawType(drawType) &&
gpu->glPathRendering()->texturingMode() == GrGLPathRendering::FixedFunction_TexturingMode) {
header->fUseFragShaderOnly = true;
SkASSERT(!optState.hasGeometryProcessor());
} else {
header->fUseNvpr = false;
header->fUseFragShaderOnly = false;
}
bool hasUniformColor = inputColorIsUsed &&
(isPathRendering || !optState.hasColorVertexAttribute());
bool hasUniformCoverage = inputCoverageIsUsed &&
(isPathRendering || !optState.hasCoverageVertexAttribute());
bool defaultToUniformInputs = GrGpu::IsPathRenderingDrawType(drawType) ||
GR_GL_NO_CONSTANT_ATTRIBUTES;
if (!inputColorIsUsed) {
header->fColorInput = kAllOnes_ColorInput;
} else if (hasUniformColor) {
} else if (defaultToUniformInputs && !optState.hasColorVertexAttribute()) {
header->fColorInput = kUniform_ColorInput;
} else {
header->fColorInput = kAttribute_ColorInput;
SkASSERT(!header->fUseNvpr);
SkASSERT(!header->fUseFragShaderOnly);
}
bool covIsSolidWhite = !optState.hasCoverageVertexAttribute() &&
@ -285,11 +283,11 @@ bool GrGLProgramDesc::Build(const GrOptDrawState& optState,
if (covIsSolidWhite || !inputCoverageIsUsed) {
header->fCoverageInput = kAllOnes_ColorInput;
} else if (hasUniformCoverage) {
} else if (defaultToUniformInputs && !optState.hasCoverageVertexAttribute()) {
header->fCoverageInput = kUniform_ColorInput;
} else {
header->fCoverageInput = kAttribute_ColorInput;
SkASSERT(!header->fUseNvpr);
SkASSERT(!header->fUseFragShaderOnly);
}
if (optState.readsDst()) {

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@ -94,7 +94,7 @@ private:
// effects that read the fragment position.
// Otherwise, 0.
SkBool8 fUseNvpr;
SkBool8 fUseFragShaderOnly;
SkBool8 fEmitsPointSize;
ColorInput fColorInput : 8;

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@ -342,6 +342,7 @@ void GrGpuGL::onResetContext(uint32_t resetBits) {
if (resetBits & kProgram_GrGLBackendState) {
fHWProgramID = 0;
fSharedGLProgramState.invalidate();
}
}

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@ -288,6 +288,8 @@ private:
int fHWActiveTextureUnitIdx;
GrGLuint fHWProgramID;
GrGLProgram::SharedGLState fSharedGLProgramState;
enum TriState {
kNo_TriState,
kYes_TriState,

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@ -256,7 +256,7 @@ bool GrGpuGL::flushGraphicsState(DrawType type,
this->flushBlend(*optState.get(), kDrawLines_DrawType == type, srcCoeff, dstCoeff);
fCurrentProgram->setData(*optState.get(), type, dstCopy);
fCurrentProgram->setData(*optState.get(), type, dstCopy, &fSharedGLProgramState);
}
GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(optState->getRenderTarget());

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@ -55,9 +55,7 @@ GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrOptDrawState& optState,
// if we have a vertex shader(we don't only if we are using NVPR or NVPR ES), then we may have
// to setup a few more things like builtin vertex attributes
bool hasVertexShader = !(header.fUseNvpr &&
gpu->glPathRendering()->texturingMode() ==
GrGLPathRendering::FixedFunction_TexturingMode);
bool hasVertexShader = !header.fUseFragShaderOnly;
if (hasVertexShader) {
pb->fVS.setupLocalCoords();
pb->fVS.transformGLToSkiaCoords();
@ -94,15 +92,18 @@ GrGLProgramBuilder::CreateProgramBuilder(const GrGLProgramDesc& desc,
GrGpu::DrawType drawType,
bool hasGeometryProcessor,
GrGpuGL* gpu) {
if (desc.getHeader().fUseNvpr) {
if (desc.getHeader().fUseFragShaderOnly) {
SkASSERT(gpu->glCaps().pathRenderingSupport());
SkASSERT(gpu->glPathRendering()->texturingMode() ==
GrGLPathRendering::FixedFunction_TexturingMode);
SkASSERT(!hasGeometryProcessor);
if (gpu->glPathRendering()->texturingMode() ==
GrGLPathRendering::FixedFunction_TexturingMode) {
return SkNEW_ARGS(GrGLLegacyNvprProgramBuilder, (gpu, optState, desc));
} else {
} else if (GrGpu::IsPathRenderingDrawType(drawType)) {
SkASSERT(gpu->glCaps().pathRenderingSupport());
SkASSERT(gpu->glPathRendering()->texturingMode() ==
GrGLPathRendering::SeparableShaders_TexturingMode);
SkASSERT(!hasGeometryProcessor);
return SkNEW_ARGS(GrGLNvprProgramBuilder, (gpu, optState, desc));
}
} else {
return SkNEW_ARGS(GrGLProgramBuilder, (gpu, optState, desc));
}
@ -419,9 +420,7 @@ GrGLProgram* GrGLProgramBuilder::finalize() {
this->cleanupProgram(programID, shadersToDelete);
return NULL;
}
if (!(this->header().fUseNvpr &&
fGpu->glPathRendering()->texturingMode() ==
GrGLPathRendering::FixedFunction_TexturingMode)) {
if (!this->header().fUseFragShaderOnly) {
if (!fVS.compileAndAttachShaders(programID, &shadersToDelete)) {
this->cleanupProgram(programID, shadersToDelete);
return NULL;