SkTreatAsSprite should take AA into account

Currently we always call SkTreatAsSprite with 0 subpixel bits, which means
subpixel translations are ignored.  This is incorrect for the anti-aliased
case (drawSprite always pixel-snaps, so we lose edge AA).

The CL updates SkTreatAsSprite to take an SkPaint argument and use 8 subpixel
bits when AA is requested.

Also remove unused SkTreatAsSpriteFilter.

BUG=skia:4761
R=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1566943002

Review URL: https://codereview.chromium.org/1566943002
This commit is contained in:
fmalita 2016-01-07 08:02:25 -08:00 committed by Commit bot
parent c070d1514a
commit 983dc2541a
5 changed files with 38 additions and 60 deletions

View File

@ -2222,8 +2222,7 @@ bool SkCanvas::canDrawBitmapAsSprite(SkScalar x, SkScalar y, int w, int h, const
}
const SkMatrix& ctm = this->getTotalMatrix();
const unsigned kSubpixelBits = 0; // matching SkDraw::drawBitmap()
if (!SkTreatAsSprite(ctm, w, h, kSubpixelBits)) {
if (!SkTreatAsSprite(ctm, SkISize::Make(w, h), paint)) {
return false;
}

View File

@ -1172,20 +1172,11 @@ void SkDraw::drawPath(const SkPath& origSrcPath, const SkPaint& origPaint,
proc(*devPathPtr, *fRC, blitter);
}
/** For the purposes of drawing bitmaps, if a matrix is "almost" translate
go ahead and treat it as if it were, so that subsequent code can go fast.
*/
static bool just_translate(const SkMatrix& matrix, const SkBitmap& bitmap) {
unsigned bits = 0; // TODO: find a way to allow the caller to tell us to
// respect filtering.
return SkTreatAsSprite(matrix, bitmap.width(), bitmap.height(), bits);
}
void SkDraw::drawBitmapAsMask(const SkBitmap& bitmap,
const SkPaint& paint) const {
SkASSERT(bitmap.colorType() == kAlpha_8_SkColorType);
if (just_translate(*fMatrix, bitmap)) {
if (SkTreatAsSprite(*fMatrix, bitmap.dimensions(), paint)) {
int ix = SkScalarRoundToInt(fMatrix->getTranslateX());
int iy = SkScalarRoundToInt(fMatrix->getTranslateY());
@ -1300,7 +1291,8 @@ void SkDraw::drawBitmap(const SkBitmap& bitmap, const SkMatrix& prematrix,
return;
}
if (bitmap.colorType() != kAlpha_8_SkColorType && just_translate(matrix, bitmap)) {
if (bitmap.colorType() != kAlpha_8_SkColorType
&& SkTreatAsSprite(matrix, bitmap.dimensions(), paint)) {
//
// It is safe to call lock pixels now, since we know the matrix is
// (more or less) identity.

View File

@ -1623,8 +1623,14 @@ void SkMatrix::toString(SkString* str) const {
#include "SkMatrixUtils.h"
bool SkTreatAsSprite(const SkMatrix& mat, int width, int height,
unsigned subpixelBits) {
bool SkTreatAsSprite(const SkMatrix& mat, const SkISize& size, const SkPaint& paint) {
// Our path aa is 2-bits, and our rect aa is 8, so we could use 8,
// but in practice 4 seems enough (still looks smooth) and allows
// more slightly fractional cases to fall into the fast (sprite) case.
static const unsigned kAntiAliasSubpixelBits = 4;
const unsigned subpixelBits = paint.isAntiAlias() ? kAntiAliasSubpixelBits : 0;
// quick reject on affine or perspective
if (mat.getType() & ~(SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask)) {
return false;
@ -1641,7 +1647,7 @@ bool SkTreatAsSprite(const SkMatrix& mat, int width, int height,
}
SkRect dst;
SkIRect isrc = { 0, 0, width, height };
SkIRect isrc = SkIRect::MakeSize(size);
{
SkRect src;

View File

@ -8,37 +8,20 @@
#ifndef SkMatrixUtils_DEFINED
#define SkMatrixUtils_DEFINED
#include "SkMatrix.h"
#include "SkSize.h"
class SkMatrix;
class SkPaint;
/**
* Number of subpixel bits used in skia's bilerp.
* See SkBitmapProcState_procs.h and SkBitmapProcState_filter.h
*/
#define kSkSubPixelBitsForBilerp 4
/**
* Given a matrix and width/height, return true if the computed dst-rect would
* Given a matrix, size and paint, return true if the computed dst-rect would
* align such that there is a 1-to-1 coorspondence between src and dst pixels.
* This can be called by drawing code to see if drawBitmap can be turned into
* drawSprite (which is faster).
*
* The src-rect is defined to be { 0, 0, width, height }
*
* The "closeness" test is based on the subpixelBits parameter. Pass 0 for
* round-to-nearest behavior (e.g. nearest neighbor sampling). Pass the number
* of subpixel-bits to simulate filtering.
* The src-rect is defined to be { 0, 0, size.width(), size.height() }
*/
bool SkTreatAsSprite(const SkMatrix&, int width, int height,
unsigned subpixelBits);
/**
* Calls SkTreatAsSprite() with default subpixelBits value to match Skia's
* filter-bitmap implementation (i.e. kSkSubPixelBitsForBilerp).
*/
static inline bool SkTreatAsSpriteFilter(const SkMatrix& matrix,
int width, int height) {
return SkTreatAsSprite(matrix, width, height, kSkSubPixelBitsForBilerp);
}
bool SkTreatAsSprite(const SkMatrix&, const SkISize& size, const SkPaint& paint);
/** Decomposes the upper-left 2x2 of the matrix into a rotation (represented by
the cosine and sine of the rotation angle), followed by a non-uniform scale,

View File

@ -82,24 +82,22 @@ static void rand_size(SkISize* size, SkRandom& rand) {
size->set(rand.nextU() & 0xFFFF, rand.nextU() & 0xFFFF);
}
static bool treat_as_sprite(const SkMatrix& mat, const SkISize& size,
unsigned bits) {
return SkTreatAsSprite(mat, size.width(), size.height(), bits);
}
static void test_treatAsSprite(skiatest::Reporter* reporter) {
const unsigned bilerBits = kSkSubPixelBitsForBilerp;
SkMatrix mat;
SkISize size;
SkRandom rand;
// assert: translate-only no-filter can always be treated as sprite
SkPaint noaaPaint;
SkPaint aaPaint;
aaPaint.setAntiAlias(true);
// assert: translate-only no-aa can always be treated as sprite
for (int i = 0; i < 1000; ++i) {
rand_matrix(&mat, rand, SkMatrix::kTranslate_Mask);
for (int j = 0; j < 1000; ++j) {
rand_size(&size, rand);
REPORTER_ASSERT(reporter, treat_as_sprite(mat, size, 0));
REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, noaaPaint));
}
}
@ -108,8 +106,8 @@ static void test_treatAsSprite(skiatest::Reporter* reporter) {
rand_matrix(&mat, rand, SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask);
for (int j = 0; j < 1000; ++j) {
rand_size(&size, rand);
REPORTER_ASSERT(reporter, !treat_as_sprite(mat, size, 0));
REPORTER_ASSERT(reporter, !treat_as_sprite(mat, size, bilerBits));
REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, noaaPaint));
REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, aaPaint));
}
}
@ -117,33 +115,33 @@ static void test_treatAsSprite(skiatest::Reporter* reporter) {
const SkScalar tooMuchSubpixel = 100.1f;
mat.setTranslate(tooMuchSubpixel, 0);
REPORTER_ASSERT(reporter, !treat_as_sprite(mat, size, bilerBits));
REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, aaPaint));
mat.setTranslate(0, tooMuchSubpixel);
REPORTER_ASSERT(reporter, !treat_as_sprite(mat, size, bilerBits));
REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, aaPaint));
const SkScalar tinySubPixel = 100.02f;
mat.setTranslate(tinySubPixel, 0);
REPORTER_ASSERT(reporter, treat_as_sprite(mat, size, bilerBits));
REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, aaPaint));
mat.setTranslate(0, tinySubPixel);
REPORTER_ASSERT(reporter, treat_as_sprite(mat, size, bilerBits));
REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, aaPaint));
const SkScalar twoThirds = SK_Scalar1 * 2 / 3;
const SkScalar bigScale = (size.width() + twoThirds) / size.width();
mat.setScale(bigScale, bigScale);
REPORTER_ASSERT(reporter, !treat_as_sprite(mat, size, false));
REPORTER_ASSERT(reporter, !treat_as_sprite(mat, size, bilerBits));
REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, noaaPaint));
REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, aaPaint));
const SkScalar oneThird = SK_Scalar1 / 3;
const SkScalar smallScale = (size.width() + oneThird) / size.width();
mat.setScale(smallScale, smallScale);
REPORTER_ASSERT(reporter, treat_as_sprite(mat, size, false));
REPORTER_ASSERT(reporter, !treat_as_sprite(mat, size, bilerBits));
REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, noaaPaint));
REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, aaPaint));
const SkScalar oneFortyth = SK_Scalar1 / 40;
const SkScalar tinyScale = (size.width() + oneFortyth) / size.width();
mat.setScale(tinyScale, tinyScale);
REPORTER_ASSERT(reporter, treat_as_sprite(mat, size, false));
REPORTER_ASSERT(reporter, treat_as_sprite(mat, size, bilerBits));
REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, noaaPaint));
REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, aaPaint));
}
static void assert_ifDrawnTo(skiatest::Reporter* reporter,