Reduce tree depth on iOS too

Bug: skia:6627
Change-Id: Ib92b62bf1191170a46e63f61fa9502ca2f9ee771
Reviewed-on: https://skia-review.googlesource.com/18072
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
This commit is contained in:
Brian Osman 2017-05-26 16:30:19 -04:00
parent 4e1868c7f7
commit 988adb495d

View File

@ -218,7 +218,11 @@ static void set_random_color_coverage_stages(GrPaint* paint,
if (d->fRandom->nextF() < procTreeProbability) {
// A full tree with 5 levels (31 nodes) may cause a program that exceeds shader limits
// (e.g. uniform or varying limits); maxTreeLevels should be a number from 1 to 4 inclusive.
const int maxTreeLevels = 4;
int maxTreeLevels = 4;
// On iOS we can exceed the maximum number of varyings. http://skbug.com/6627.
#ifdef SK_BUILD_FOR_IOS
maxTreeLevels = 2;
#endif
sk_sp<GrFragmentProcessor> fp(create_random_proc_tree(d, 2, maxTreeLevels));
paint->addColorFragmentProcessor(std::move(fp));
} else {