Improve SSE2 code for Blending BlitRow functions, producing 10% speedup.
Courtesy of Evan Nier. http://codereview.appspot.com/5518045/ git-svn-id: http://skia.googlecode.com/svn/trunk@3273 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -1,6 +1,5 @@
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/*
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* Copyright 2009 The Android Open Source Project
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* Copyright 2012 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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@ -39,34 +38,54 @@ void S32_Blend_BlitRow32_SSE2(SkPMColor* SK_RESTRICT dst,
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const __m128i *s = reinterpret_cast<const __m128i*>(src);
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__m128i *d = reinterpret_cast<__m128i*>(dst);
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__m128i rb_mask = _mm_set1_epi32(0x00FF00FF);
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__m128i src_scale_wide = _mm_set1_epi16(src_scale);
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__m128i dst_scale_wide = _mm_set1_epi16(dst_scale);
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__m128i ag_mask = _mm_set1_epi32(0xFF00FF00);
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// Move scale factors to upper byte of word
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__m128i src_scale_wide = _mm_set1_epi16(src_scale << 8);
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__m128i dst_scale_wide = _mm_set1_epi16(dst_scale << 8);
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while (count >= 4) {
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// Load 4 pixels each of src and dest.
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__m128i src_pixel = _mm_loadu_si128(s);
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__m128i dst_pixel = _mm_load_si128(d);
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// Interleave Atom port 0/1 operations based on the execution port
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// constraints that multiply can only be executed on port 0 (while
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// boolean operations can be executed on either port 0 or port 1)
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// because GCC currently doesn't do a good job scheduling
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// instructions based on these constraints.
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// Get red and blue pixels into lower byte of each word.
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__m128i dst_rb = _mm_and_si128(rb_mask, dst_pixel);
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// (0, r, 0, b, 0, r, 0, b, 0, r, 0, b, 0, r, 0, b)
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__m128i src_rb = _mm_and_si128(rb_mask, src_pixel);
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// Get alpha and green into lower byte of each word.
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__m128i dst_ag = _mm_srli_epi16(dst_pixel, 8);
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__m128i src_ag = _mm_srli_epi16(src_pixel, 8);
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// Multiply by scale.
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// (4 x (0, rs.h, 0, bs.h))
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// where rs.h stands for the higher byte of r * scale, and
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// bs.h the higher byte of b * scale.
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src_rb = _mm_mulhi_epu16(src_rb, src_scale_wide);
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// Get alpha and green pixels into higher byte of each word.
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// (a, 0, g, 0, a, 0, g, 0, a, 0, g, 0, a, 0, g, 0)
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__m128i src_ag = _mm_and_si128(ag_mask, src_pixel);
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// Multiply by scale.
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src_rb = _mm_mullo_epi16(src_rb, src_scale_wide);
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src_ag = _mm_mullo_epi16(src_ag, src_scale_wide);
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dst_rb = _mm_mullo_epi16(dst_rb, dst_scale_wide);
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dst_ag = _mm_mullo_epi16(dst_ag, dst_scale_wide);
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// (4 x (as.h, as.l, gs.h, gs.l))
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src_ag = _mm_mulhi_epu16(src_ag, src_scale_wide);
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// Divide by 256.
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src_rb = _mm_srli_epi16(src_rb, 8);
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dst_rb = _mm_srli_epi16(dst_rb, 8);
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src_ag = _mm_andnot_si128(rb_mask, src_ag);
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dst_ag = _mm_andnot_si128(rb_mask, dst_ag);
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// Clear the lower byte of the a*scale and g*scale results
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// (4 x (as.h, 0, gs.h, 0))
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src_ag = _mm_and_si128(src_ag, ag_mask);
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// Operations the destination pixels are the same as on the
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// source pixels. See the comments above.
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__m128i dst_rb = _mm_and_si128(rb_mask, dst_pixel);
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dst_rb = _mm_mulhi_epu16(dst_rb, dst_scale_wide);
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__m128i dst_ag = _mm_and_si128(ag_mask, dst_pixel);
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dst_ag = _mm_mulhi_epu16(dst_ag, dst_scale_wide);
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dst_ag = _mm_and_si128(dst_ag, ag_mask);
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// Combine back into RGBA.
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// (4 x (as.h, rs.h, gs.h, bs.h))
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src_pixel = _mm_or_si128(src_rb, src_ag);
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dst_pixel = _mm_or_si128(dst_rb, dst_ag);
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@ -234,7 +253,7 @@ void S32A_Blend_BlitRow32_SSE2(SkPMColor* SK_RESTRICT dst,
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const __m128i *s = reinterpret_cast<const __m128i*>(src);
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__m128i *d = reinterpret_cast<__m128i*>(dst);
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__m128i src_scale_wide = _mm_set1_epi16(src_scale);
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__m128i src_scale_wide = _mm_set1_epi16(src_scale << 8);
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__m128i rb_mask = _mm_set1_epi32(0x00FF00FF);
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__m128i c_256 = _mm_set1_epi16(256); // 8 copies of 256 (16-bit)
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while (count >= 4) {
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@ -251,14 +270,17 @@ void S32A_Blend_BlitRow32_SSE2(SkPMColor* SK_RESTRICT dst,
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__m128i src_ag = _mm_srli_epi16(src_pixel, 8);
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// Put per-pixel alpha in low byte of each word.
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// After the following two statements, the dst_alpha looks like
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// (0, a0, 0, a0, 0, a1, 0, a1, 0, a2, 0, a2, 0, a3, 0, a3)
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__m128i dst_alpha = _mm_shufflehi_epi16(src_ag, 0xF5);
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dst_alpha = _mm_shufflelo_epi16(dst_alpha, 0xF5);
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// dst_alpha = dst_alpha * src_scale
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dst_alpha = _mm_mullo_epi16(dst_alpha, src_scale_wide);
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// Divide by 256.
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dst_alpha = _mm_srli_epi16(dst_alpha, 8);
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// Because src_scales are in the higher byte of each word and
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// we use mulhi here, the resulting alpha values are already
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// in the right place and don't need to be divided by 256.
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// (0, sa0, 0, sa0, 0, sa1, 0, sa1, 0, sa2, 0, sa2, 0, sa3, 0, sa3)
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dst_alpha = _mm_mulhi_epu16(dst_alpha, src_scale_wide);
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// Subtract alphas from 256, to get 1..256
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dst_alpha = _mm_sub_epi16(c_256, dst_alpha);
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@ -269,17 +291,25 @@ void S32A_Blend_BlitRow32_SSE2(SkPMColor* SK_RESTRICT dst,
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dst_ag = _mm_mullo_epi16(dst_ag, dst_alpha);
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// Multiply red and blue by global alpha.
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src_rb = _mm_mullo_epi16(src_rb, src_scale_wide);
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// (4 x (0, rs.h, 0, bs.h))
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// where rs.h stands for the higher byte of r * src_scale,
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// and bs.h the higher byte of b * src_scale.
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// Again, because we use mulhi, the resuling red and blue
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// values are already in the right place and don't need to
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// be divided by 256.
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src_rb = _mm_mulhi_epu16(src_rb, src_scale_wide);
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// Multiply alpha and green by global alpha.
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src_ag = _mm_mullo_epi16(src_ag, src_scale_wide);
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// (4 x (0, as.h, 0, gs.h))
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src_ag = _mm_mulhi_epu16(src_ag, src_scale_wide);
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// Divide by 256.
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dst_rb = _mm_srli_epi16(dst_rb, 8);
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src_rb = _mm_srli_epi16(src_rb, 8);
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// Mask out low bits (goodies already in the right place; no need to divide)
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dst_ag = _mm_andnot_si128(rb_mask, dst_ag);
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src_ag = _mm_andnot_si128(rb_mask, src_ag);
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// Shift alpha and green to higher byte of each word.
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// (4 x (as.h, 0, gs.h, 0))
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src_ag = _mm_slli_epi16(src_ag, 8);
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// Combine back into RGBA.
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dst_pixel = _mm_or_si128(dst_rb, dst_ag);
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