Make unpremul_float more discoverable.
Splitting its name in half makes it difficult to find when searching the codebase, for almost no benefit. Change-Id: I6f1558558bfc6801c19a12116324c35f42111442 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359136 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
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@ -227,7 +227,7 @@ void GrGLSLShaderBuilder::appendColorGamutXform(SkString* out,
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GrShaderVar("color", useFloat ? kFloat4_GrSLType : kHalf4_GrSLType)};
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SkString body;
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if (colorXformHelper->applyUnpremul()) {
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body.appendf("color = unpremul%s(color);", useFloat ? "_float" : "");
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body.appendf("color = %s(color);", useFloat ? "unpremul_float" : "unpremul");
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}
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if (colorXformHelper->applySrcTF()) {
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body.appendf("color.r = %s(half(color.r));", srcTFFuncName.c_str());
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