Migrate texture creation methods to GrDirectContext
Cut and paste job. Getting close! Change-Id: Ifd1673a92a44dac1e8aab578a3e41b2a2b5e3325 Cq-Include-Trybots: luci.skia.skia.primary:Perf-Debian10-EMCC-GCE-CPU-AVX2-wasm-Release-All-CanvasKit,Perf-Debian10-EMCC-GCE-CPU-AVX2-wasm-Release-All-Puppeteer_RenderSKP Change-Id: Ifd1673a92a44dac1e8aab578a3e41b2a2b5e3325 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/325659 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com> Auto-Submit: Adlai Holler <adlai@google.com>
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@ -94,9 +94,9 @@ public:
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* Abandons all GPU resources and assumes the underlying backend 3D API context is no longer
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* usable. Call this if you have lost the associated GPU context, and thus internal texture,
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* buffer, etc. references/IDs are now invalid. Calling this ensures that the destructors of the
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* GrContext and any of its created resource objects will not make backend 3D API calls. Content
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* context and any of its created resource objects will not make backend 3D API calls. Content
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* rendered but not previously flushed may be lost. After this function is called all subsequent
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* calls on the GrContext will fail or be no-ops.
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* calls on the context will fail or be no-ops.
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*
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* The typical use case for this function is that the underlying 3D context was lost and further
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* API calls may crash.
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@ -373,6 +373,118 @@ public:
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GrBackendFormat defaultBackendFormat(SkColorType ct, GrRenderable renderable) const {
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return INHERITED::defaultBackendFormat(ct, renderable);
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}
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/**
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* The explicitly allocated backend texture API allows clients to use Skia to create backend
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* objects outside of Skia proper (i.e., Skia's caching system will not know about them.)
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*
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* It is the client's responsibility to delete all these objects (using deleteBackendTexture)
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* before deleting the context used to create them. If the backend is Vulkan, the textures must
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* be deleted before abandoning the context as well. Additionally, clients should only delete
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* these objects on the thread for which that context is active.
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*
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* The client is responsible for ensuring synchronization between different uses
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* of the backend object (i.e., wrapping it in a surface, rendering to it, deleting the
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* surface, rewrapping it in a image and drawing the image will require explicit
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* synchronization on the client's part).
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*/
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/**
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* If possible, create an uninitialized backend texture. The client should ensure that the
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* returned backend texture is valid.
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* For the Vulkan backend the layout of the created VkImage will be:
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* VK_IMAGE_LAYOUT_UNDEFINED.
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*/
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GrBackendTexture createBackendTexture(int width, int height,
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const GrBackendFormat&,
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GrMipmapped,
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GrRenderable,
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GrProtected = GrProtected::kNo);
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/**
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* If possible, create an uninitialized backend texture. The client should ensure that the
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* returned backend texture is valid.
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* If successful, the created backend texture will be compatible with the provided
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* SkColorType.
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* For the Vulkan backend the layout of the created VkImage will be:
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* VK_IMAGE_LAYOUT_UNDEFINED.
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*/
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GrBackendTexture createBackendTexture(int width, int height,
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SkColorType,
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GrMipmapped,
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GrRenderable,
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GrProtected = GrProtected::kNo);
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/**
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* If possible, create a backend texture initialized to a particular color. The client should
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* ensure that the returned backend texture is valid. The client can pass in a finishedProc
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* to be notified when the data has been uploaded by the gpu and the texture can be deleted. The
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* client is required to call `submit` to send the upload work to the gpu. The
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* finishedProc will always get called even if we failed to create the GrBackendTexture.
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* For the Vulkan backend the layout of the created VkImage will be:
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* VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
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*/
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GrBackendTexture createBackendTexture(int width, int height,
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const GrBackendFormat&,
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const SkColor4f& color,
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GrMipmapped,
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GrRenderable,
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GrProtected = GrProtected::kNo,
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GrGpuFinishedProc finishedProc = nullptr,
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GrGpuFinishedContext finishedContext = nullptr);
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/**
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* If possible, create a backend texture initialized to a particular color. The client should
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* ensure that the returned backend texture is valid. The client can pass in a finishedProc
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* to be notified when the data has been uploaded by the gpu and the texture can be deleted. The
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* client is required to call `submit` to send the upload work to the gpu. The
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* finishedProc will always get called even if we failed to create the GrBackendTexture.
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* If successful, the created backend texture will be compatible with the provided
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* SkColorType.
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* For the Vulkan backend the layout of the created VkImage will be:
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* VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
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*/
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GrBackendTexture createBackendTexture(int width, int height,
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SkColorType,
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const SkColor4f& color,
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GrMipmapped,
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GrRenderable,
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GrProtected = GrProtected::kNo,
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GrGpuFinishedProc finishedProc = nullptr,
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GrGpuFinishedContext finishedContext = nullptr);
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/**
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* If possible, create a backend texture initialized with the provided pixmap data. The client
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* should ensure that the returned backend texture is valid. The client can pass in a
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* finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
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* deleted. The client is required to call `submit` to send the upload work to the gpu.
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* The finishedProc will always get called even if we failed to create the GrBackendTexture.
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* If successful, the created backend texture will be compatible with the provided
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* pixmap(s). Compatible, in this case, means that the backend format will be the result
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* of calling defaultBackendFormat on the base pixmap's colortype. The src data can be deleted
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* when this call returns.
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* If numLevels is 1 a non-mipMapped texture will result. If a mipMapped texture is desired
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* the data for all the mipmap levels must be provided. In the mipmapped case all the
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* colortypes of the provided pixmaps must be the same. Additionally, all the miplevels
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* must be sized correctly (please see SkMipmap::ComputeLevelSize and ComputeLevelCount).
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* Note: the pixmap's alphatypes and colorspaces are ignored.
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* For the Vulkan backend the layout of the created VkImage will be:
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* VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
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*/
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GrBackendTexture createBackendTexture(const SkPixmap srcData[], int numLevels,
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GrRenderable, GrProtected,
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GrGpuFinishedProc finishedProc = nullptr,
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GrGpuFinishedContext finishedContext = nullptr);
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// Helper version of above for a single level.
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GrBackendTexture createBackendTexture(const SkPixmap& srcData,
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GrRenderable renderable,
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GrProtected isProtected,
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GrGpuFinishedProc finishedProc = nullptr,
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GrGpuFinishedContext finishedContext = nullptr) {
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return this->createBackendTexture(&srcData, 1, renderable, isProtected, finishedProc,
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finishedContext);
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}
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protected:
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GrDirectContext(GrBackendApi backend, const GrContextOptions& options);
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@ -57,118 +57,6 @@ class SK_API GrContext : public GrRecordingContext {
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public:
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~GrContext() override;
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/**
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* The explicitly allocated backend texture API allows clients to use Skia to create backend
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* objects outside of Skia proper (i.e., Skia's caching system will not know about them.)
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*
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* It is the client's responsibility to delete all these objects (using deleteBackendTexture)
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* before deleting the GrContext used to create them. If the backend is Vulkan, the textures must
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* be deleted before abandoning the GrContext as well. Additionally, clients should only delete
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* these objects on the thread for which that GrContext is active.
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*
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* The client is responsible for ensuring synchronization between different uses
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* of the backend object (i.e., wrapping it in a surface, rendering to it, deleting the
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* surface, rewrapping it in a image and drawing the image will require explicit
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* sychronization on the client's part).
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*/
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/**
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* If possible, create an uninitialized backend texture. The client should ensure that the
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* returned backend texture is valid.
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* For the Vulkan backend the layout of the created VkImage will be:
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* VK_IMAGE_LAYOUT_UNDEFINED.
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*/
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GrBackendTexture createBackendTexture(int width, int height,
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const GrBackendFormat&,
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GrMipmapped,
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GrRenderable,
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GrProtected = GrProtected::kNo);
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/**
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* If possible, create an uninitialized backend texture. The client should ensure that the
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* returned backend texture is valid.
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* If successful, the created backend texture will be compatible with the provided
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* SkColorType.
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* For the Vulkan backend the layout of the created VkImage will be:
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* VK_IMAGE_LAYOUT_UNDEFINED.
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*/
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GrBackendTexture createBackendTexture(int width, int height,
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SkColorType,
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GrMipmapped,
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GrRenderable,
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GrProtected = GrProtected::kNo);
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/**
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* If possible, create a backend texture initialized to a particular color. The client should
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* ensure that the returned backend texture is valid. The client can pass in a finishedProc
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* to be notified when the data has been uploaded by the gpu and the texture can be deleted. The
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* client is required to call GrContext::submit to send the upload work to the gpu. The
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* finishedProc will always get called even if we failed to create the GrBackendTexture.
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* For the Vulkan backend the layout of the created VkImage will be:
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* VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
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*/
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GrBackendTexture createBackendTexture(int width, int height,
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const GrBackendFormat&,
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const SkColor4f& color,
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GrMipmapped,
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GrRenderable,
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GrProtected = GrProtected::kNo,
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GrGpuFinishedProc finishedProc = nullptr,
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GrGpuFinishedContext finishedContext = nullptr);
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/**
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* If possible, create a backend texture initialized to a particular color. The client should
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* ensure that the returned backend texture is valid. The client can pass in a finishedProc
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* to be notified when the data has been uploaded by the gpu and the texture can be deleted. The
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* client is required to call GrContext::submit to send the upload work to the gpu. The
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* finishedProc will always get called even if we failed to create the GrBackendTexture.
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* If successful, the created backend texture will be compatible with the provided
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* SkColorType.
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* For the Vulkan backend the layout of the created VkImage will be:
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* VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
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*/
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GrBackendTexture createBackendTexture(int width, int height,
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SkColorType,
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const SkColor4f& color,
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GrMipmapped,
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GrRenderable,
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GrProtected = GrProtected::kNo,
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GrGpuFinishedProc finishedProc = nullptr,
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GrGpuFinishedContext finishedContext = nullptr);
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/**
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* If possible, create a backend texture initialized with the provided pixmap data. The client
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* should ensure that the returned backend texture is valid. The client can pass in a
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* finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
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* deleted. The client is required to call GrContext::submit to send the upload work to the gpu.
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* The finishedProc will always get called even if we failed to create the GrBackendTexture.
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* If successful, the created backend texture will be compatible with the provided
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* pixmap(s). Compatible, in this case, means that the backend format will be the result
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* of calling defaultBackendFormat on the base pixmap's colortype. The src data can be deleted
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* when this call returns.
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* If numLevels is 1 a non-mipMapped texture will result. If a mipMapped texture is desired
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* the data for all the mipmap levels must be provided. In the mipmapped case all the
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* colortypes of the provided pixmaps must be the same. Additionally, all the miplevels
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* must be sized correctly (please see SkMipmap::ComputeLevelSize and ComputeLevelCount).
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* Note: the pixmap's alphatypes and colorspaces are ignored.
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* For the Vulkan backend the layout of the created VkImage will be:
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* VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
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*/
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GrBackendTexture createBackendTexture(const SkPixmap srcData[], int numLevels,
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GrRenderable, GrProtected,
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GrGpuFinishedProc finishedProc = nullptr,
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GrGpuFinishedContext finishedContext = nullptr);
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// Helper version of above for a single level.
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GrBackendTexture createBackendTexture(const SkPixmap& srcData,
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GrRenderable renderable,
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GrProtected isProtected,
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GrGpuFinishedProc finishedProc = nullptr,
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GrGpuFinishedContext finishedContext = nullptr) {
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return this->createBackendTexture(&srcData, 1, renderable, isProtected, finishedProc,
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finishedContext);
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}
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/**
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* If possible, updates a backend texture to be filled to a particular color. The client should
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* check the return value to see if the update was successful. The client can pass in a
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@ -39,188 +39,10 @@
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#include <atomic>
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#include <memory>
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#define ASSERT_OWNED_PROXY(P) \
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SkASSERT(!(P) || !((P)->peekTexture()) || (P)->peekTexture()->getContext() == this)
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#define ASSERT_OWNED_RESOURCE(R) SkASSERT(!(R) || (R)->getContext() == this)
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#define ASSERT_SINGLE_OWNER GR_ASSERT_SINGLE_OWNER(this->singleOwner())
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#define RETURN_IF_ABANDONED if (this->abandoned()) { return; }
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#define RETURN_FALSE_IF_ABANDONED if (this->abandoned()) { return false; }
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#define RETURN_NULL_IF_ABANDONED if (this->abandoned()) { return nullptr; }
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GrContext::GrContext(sk_sp<GrContextThreadSafeProxy> proxy) : INHERITED(std::move(proxy)) { }
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GrContext::~GrContext() = default;
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GrBackendTexture GrContext::createBackendTexture(int width, int height,
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const GrBackendFormat& backendFormat,
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GrMipmapped mipMapped,
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GrRenderable renderable,
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GrProtected isProtected) {
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TRACE_EVENT0("skia.gpu", TRACE_FUNC);
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if (!this->asDirectContext()) {
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return GrBackendTexture();
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}
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if (this->abandoned()) {
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return GrBackendTexture();
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}
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return fGpu->createBackendTexture({width, height}, backendFormat, renderable,
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mipMapped, isProtected);
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}
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GrBackendTexture GrContext::createBackendTexture(int width, int height,
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SkColorType skColorType,
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GrMipmapped mipMapped,
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GrRenderable renderable,
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GrProtected isProtected) {
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if (!this->asDirectContext()) {
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return GrBackendTexture();
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}
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if (this->abandoned()) {
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return GrBackendTexture();
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}
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const GrBackendFormat format = this->defaultBackendFormat(skColorType, renderable);
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return this->createBackendTexture(width, height, format, mipMapped, renderable, isProtected);
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}
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static GrBackendTexture create_and_update_backend_texture(
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GrDirectContext* context,
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SkISize dimensions,
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const GrBackendFormat& backendFormat,
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GrMipmapped mipMapped,
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GrRenderable renderable,
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GrProtected isProtected,
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sk_sp<GrRefCntedCallback> finishedCallback,
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const GrGpu::BackendTextureData* data) {
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GrGpu* gpu = context->priv().getGpu();
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GrBackendTexture beTex = gpu->createBackendTexture(dimensions, backendFormat, renderable,
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mipMapped, isProtected);
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if (!beTex.isValid()) {
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return {};
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}
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if (!context->priv().getGpu()->updateBackendTexture(beTex, std::move(finishedCallback), data)) {
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context->deleteBackendTexture(beTex);
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return {};
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}
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return beTex;
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}
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GrBackendTexture GrContext::createBackendTexture(int width, int height,
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const GrBackendFormat& backendFormat,
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const SkColor4f& color,
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GrMipmapped mipMapped,
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GrRenderable renderable,
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GrProtected isProtected,
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GrGpuFinishedProc finishedProc,
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GrGpuFinishedContext finishedContext) {
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sk_sp<GrRefCntedCallback> finishedCallback;
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if (finishedProc) {
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finishedCallback.reset(new GrRefCntedCallback(finishedProc, finishedContext));
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}
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TRACE_EVENT0("skia.gpu", TRACE_FUNC);
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if (!this->asDirectContext()) {
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return {};
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}
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if (this->abandoned()) {
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return {};
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}
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GrGpu::BackendTextureData data(color);
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return create_and_update_backend_texture(this->asDirectContext(), {width, height},
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backendFormat, mipMapped, renderable, isProtected,
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std::move(finishedCallback), &data);
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}
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GrBackendTexture GrContext::createBackendTexture(int width, int height,
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SkColorType skColorType,
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const SkColor4f& color,
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GrMipmapped mipMapped,
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GrRenderable renderable,
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GrProtected isProtected,
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GrGpuFinishedProc finishedProc,
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GrGpuFinishedContext finishedContext) {
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sk_sp<GrRefCntedCallback> finishedCallback;
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if (finishedProc) {
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finishedCallback.reset(new GrRefCntedCallback(finishedProc, finishedContext));
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}
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if (!this->asDirectContext()) {
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return {};
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}
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if (this->abandoned()) {
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return {};
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}
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GrBackendFormat format = this->defaultBackendFormat(skColorType, renderable);
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if (!format.isValid()) {
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return {};
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}
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GrColorType grColorType = SkColorTypeToGrColorType(skColorType);
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SkColor4f swizzledColor = this->caps()->getWriteSwizzle(format, grColorType).applyTo(color);
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GrGpu::BackendTextureData data(swizzledColor);
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return create_and_update_backend_texture(this->asDirectContext(), {width, height}, format,
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mipMapped, renderable, isProtected,
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std::move(finishedCallback), &data);
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}
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GrBackendTexture GrContext::createBackendTexture(const SkPixmap srcData[], int numProvidedLevels,
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GrRenderable renderable, GrProtected isProtected,
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GrGpuFinishedProc finishedProc,
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GrGpuFinishedContext finishedContext) {
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TRACE_EVENT0("skia.gpu", TRACE_FUNC);
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sk_sp<GrRefCntedCallback> finishedCallback;
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if (finishedProc) {
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finishedCallback.reset(new GrRefCntedCallback(finishedProc, finishedContext));
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}
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if (!this->asDirectContext()) {
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return {};
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}
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if (this->abandoned()) {
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return {};
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}
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if (!srcData || numProvidedLevels <= 0) {
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return {};
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}
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int baseWidth = srcData[0].width();
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int baseHeight = srcData[0].height();
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SkColorType colorType = srcData[0].colorType();
|
||||
|
||||
GrMipmapped mipMapped = GrMipmapped::kNo;
|
||||
int numExpectedLevels = 1;
|
||||
if (numProvidedLevels > 1) {
|
||||
numExpectedLevels = SkMipmap::ComputeLevelCount(baseWidth, baseHeight) + 1;
|
||||
mipMapped = GrMipmapped::kYes;
|
||||
}
|
||||
|
||||
if (numProvidedLevels != numExpectedLevels) {
|
||||
return {};
|
||||
}
|
||||
|
||||
GrBackendFormat backendFormat = this->defaultBackendFormat(colorType, renderable);
|
||||
|
||||
GrGpu::BackendTextureData data(srcData);
|
||||
return create_and_update_backend_texture(this->asDirectContext(), {baseWidth, baseHeight},
|
||||
backendFormat, mipMapped, renderable, isProtected,
|
||||
std::move(finishedCallback), &data);
|
||||
}
|
||||
|
||||
bool GrContext::updateBackendTexture(const GrBackendTexture& backendTexture,
|
||||
const SkColor4f& color,
|
||||
GrGpuFinishedProc finishedProc,
|
||||
|
@ -449,6 +449,159 @@ size_t GrDirectContext::ComputeImageSize(sk_sp<SkImage> image, GrMipmapped mipMa
|
||||
colorSamplesPerPixel, mipMapped, useNextPow2);
|
||||
}
|
||||
|
||||
GrBackendTexture GrDirectContext::createBackendTexture(int width, int height,
|
||||
const GrBackendFormat& backendFormat,
|
||||
GrMipmapped mipMapped,
|
||||
GrRenderable renderable,
|
||||
GrProtected isProtected) {
|
||||
TRACE_EVENT0("skia.gpu", TRACE_FUNC);
|
||||
if (this->abandoned()) {
|
||||
return GrBackendTexture();
|
||||
}
|
||||
|
||||
return fGpu->createBackendTexture({width, height}, backendFormat, renderable,
|
||||
mipMapped, isProtected);
|
||||
}
|
||||
|
||||
GrBackendTexture GrDirectContext::createBackendTexture(int width, int height,
|
||||
SkColorType skColorType,
|
||||
GrMipmapped mipMapped,
|
||||
GrRenderable renderable,
|
||||
GrProtected isProtected) {
|
||||
if (this->abandoned()) {
|
||||
return GrBackendTexture();
|
||||
}
|
||||
|
||||
const GrBackendFormat format = this->defaultBackendFormat(skColorType, renderable);
|
||||
|
||||
return this->createBackendTexture(width, height, format, mipMapped, renderable, isProtected);
|
||||
}
|
||||
|
||||
static GrBackendTexture create_and_update_backend_texture(
|
||||
GrDirectContext* dContext,
|
||||
SkISize dimensions,
|
||||
const GrBackendFormat& backendFormat,
|
||||
GrMipmapped mipMapped,
|
||||
GrRenderable renderable,
|
||||
GrProtected isProtected,
|
||||
sk_sp<GrRefCntedCallback> finishedCallback,
|
||||
const GrGpu::BackendTextureData* data) {
|
||||
GrGpu* gpu = dContext->priv().getGpu();
|
||||
|
||||
GrBackendTexture beTex = gpu->createBackendTexture(dimensions, backendFormat, renderable,
|
||||
mipMapped, isProtected);
|
||||
if (!beTex.isValid()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
if (!dContext->priv().getGpu()->updateBackendTexture(beTex,
|
||||
std::move(finishedCallback),
|
||||
data)) {
|
||||
dContext->deleteBackendTexture(beTex);
|
||||
return {};
|
||||
}
|
||||
return beTex;
|
||||
}
|
||||
|
||||
GrBackendTexture GrDirectContext::createBackendTexture(int width, int height,
|
||||
const GrBackendFormat& backendFormat,
|
||||
const SkColor4f& color,
|
||||
GrMipmapped mipMapped,
|
||||
GrRenderable renderable,
|
||||
GrProtected isProtected,
|
||||
GrGpuFinishedProc finishedProc,
|
||||
GrGpuFinishedContext finishedContext) {
|
||||
sk_sp<GrRefCntedCallback> finishedCallback;
|
||||
if (finishedProc) {
|
||||
finishedCallback.reset(new GrRefCntedCallback(finishedProc, finishedContext));
|
||||
}
|
||||
|
||||
TRACE_EVENT0("skia.gpu", TRACE_FUNC);
|
||||
if (this->abandoned()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
GrGpu::BackendTextureData data(color);
|
||||
return create_and_update_backend_texture(this, {width, height},
|
||||
backendFormat, mipMapped, renderable, isProtected,
|
||||
std::move(finishedCallback), &data);
|
||||
}
|
||||
|
||||
GrBackendTexture GrDirectContext::createBackendTexture(int width, int height,
|
||||
SkColorType skColorType,
|
||||
const SkColor4f& color,
|
||||
GrMipmapped mipMapped,
|
||||
GrRenderable renderable,
|
||||
GrProtected isProtected,
|
||||
GrGpuFinishedProc finishedProc,
|
||||
GrGpuFinishedContext finishedContext) {
|
||||
sk_sp<GrRefCntedCallback> finishedCallback;
|
||||
if (finishedProc) {
|
||||
finishedCallback.reset(new GrRefCntedCallback(finishedProc, finishedContext));
|
||||
}
|
||||
|
||||
if (this->abandoned()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
GrBackendFormat format = this->defaultBackendFormat(skColorType, renderable);
|
||||
if (!format.isValid()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
GrColorType grColorType = SkColorTypeToGrColorType(skColorType);
|
||||
SkColor4f swizzledColor = this->caps()->getWriteSwizzle(format, grColorType).applyTo(color);
|
||||
|
||||
GrGpu::BackendTextureData data(swizzledColor);
|
||||
return create_and_update_backend_texture(this, {width, height}, format,
|
||||
mipMapped, renderable, isProtected,
|
||||
std::move(finishedCallback), &data);
|
||||
}
|
||||
|
||||
GrBackendTexture GrDirectContext::createBackendTexture(const SkPixmap srcData[],
|
||||
int numProvidedLevels,
|
||||
GrRenderable renderable,
|
||||
GrProtected isProtected,
|
||||
GrGpuFinishedProc finishedProc,
|
||||
GrGpuFinishedContext finishedContext) {
|
||||
TRACE_EVENT0("skia.gpu", TRACE_FUNC);
|
||||
|
||||
sk_sp<GrRefCntedCallback> finishedCallback;
|
||||
if (finishedProc) {
|
||||
finishedCallback.reset(new GrRefCntedCallback(finishedProc, finishedContext));
|
||||
}
|
||||
|
||||
if (this->abandoned()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
if (!srcData || numProvidedLevels <= 0) {
|
||||
return {};
|
||||
}
|
||||
|
||||
int baseWidth = srcData[0].width();
|
||||
int baseHeight = srcData[0].height();
|
||||
SkColorType colorType = srcData[0].colorType();
|
||||
|
||||
GrMipmapped mipMapped = GrMipmapped::kNo;
|
||||
int numExpectedLevels = 1;
|
||||
if (numProvidedLevels > 1) {
|
||||
numExpectedLevels = SkMipmap::ComputeLevelCount(baseWidth, baseHeight) + 1;
|
||||
mipMapped = GrMipmapped::kYes;
|
||||
}
|
||||
|
||||
if (numProvidedLevels != numExpectedLevels) {
|
||||
return {};
|
||||
}
|
||||
|
||||
GrBackendFormat backendFormat = this->defaultBackendFormat(colorType, renderable);
|
||||
|
||||
GrGpu::BackendTextureData data(srcData);
|
||||
return create_and_update_backend_texture(this, {baseWidth, baseHeight},
|
||||
backendFormat, mipMapped, renderable, isProtected,
|
||||
std::move(finishedCallback), &data);
|
||||
}
|
||||
|
||||
#ifdef SK_GL
|
||||
|
||||
/*************************************************************************************************/
|
||||
|
Loading…
Reference in New Issue
Block a user