Update bezier_*_effects GMs to not use rand
It was disconcerting to have these change radically when I changed the code flow in another CL. Change-Id: Ifd4c1be454e3f9291fa05f040545c95fa20be58a Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255822 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
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@ -102,7 +102,6 @@ private:
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/**
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* This GM directly exercises effects that draw Bezier curves in the GPU backend.
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*/
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class BezierConicTestOp : public BezierTestOp {
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public:
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DEFINE_OP_CLASS_ID
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@ -175,69 +174,78 @@ public:
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}
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protected:
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static const int kNumConics = 10;
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static const int kCellWidth = 128;
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static const int kCellHeight = 128;
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SkString onShortName() override {
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return SkString("bezier_conic_effects");
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}
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SkISize onISize() override {
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return SkISize::Make(800, 800);
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return SkISize::Make(kGrClipEdgeTypeCnt*kCellWidth, kNumConics*kCellHeight);
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}
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void onDraw(GrContext* context, GrRenderTargetContext* renderTargetContext,
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SkCanvas* canvas) override {
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struct Vertex {
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SkPoint fPosition;
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float fKLM[4]; // The last value is ignored. The effect expects a vec4f.
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const SkScalar w = kCellWidth, h = kCellHeight;
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const SkPMColor4f kOpaqueBlack = SkPMColor4f::FromBytes_RGBA(0xff000000);
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const SkPoint baseControlPts[kNumConics][3] = {
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{ { 0.31f * w, 0.01f * h}, { 0.48f * w, 0.74f * h }, { 0.19f * w, 0.33f * h } },
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{ { 0.00f * w, 0.07f * h}, { 0.30f * w, 0.70f * h }, { 0.47f * w, 0.37f * h } },
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{ { 0.15f * w, 0.23f * h}, { 0.49f * w, 0.87f * h }, { 0.85f * w, 0.66f * h } },
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{ { 0.09f * w, 0.15f * h}, { 0.42f * w, 0.33f * h }, { 0.17f * w, 0.38f * h } },
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{ { 0.98f * w, 0.54f * h}, { 0.83f * w, 0.91f * h }, { 0.62f * w, 0.40f * h } },
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{ { 0.96f * w, 0.65f * h}, { 0.03f * w, 0.79f * h }, { 0.24f * w, 0.56f * h } },
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{ { 0.57f * w, 0.12f * h}, { 0.33f * w, 0.67f * h }, { 0.59f * w, 0.33f * h } },
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{ { 0.12f * w, 0.72f * h}, { 0.69f * w, 0.85f * h }, { 0.46f * w, 0.32f * h } },
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{ { 0.27f * w, 0.49f * h}, { 0.41f * w, 0.02f * h }, { 0.11f * w, 0.42f * h } },
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{ { 0.40f * w, 0.13f * h}, { 0.83f * w, 0.30f * h }, { 0.31f * w, 0.68f * h } },
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};
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const SkScalar weights[kNumConics] = { 0.62f, 0.01f, 0.95f, 1.48f, 0.37f,
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0.66f, 0.15f, 0.14f, 0.61f, 1.4f };
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constexpr int kNumConics = 10;
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SkRandom rand;
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SkPaint ctrlPtPaint;
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ctrlPtPaint.setColor(SK_ColorRED);
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// Mult by 3 for each edge effect type
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int numCols = SkScalarCeilToInt(SkScalarSqrt(SkIntToScalar(kNumConics*3)));
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int numRows = SkScalarCeilToInt(SkIntToScalar(kNumConics*3) / numCols);
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SkScalar w = SkIntToScalar(renderTargetContext->width()) / numCols;
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SkScalar h = SkIntToScalar(renderTargetContext->height()) / numRows;
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int row = 0;
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int col = 0;
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SkPMColor4f color = SkPMColor4f::FromBytes_RGBA(0xff000000);
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SkPaint choppedPtPaint;
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choppedPtPaint.setColor(~ctrlPtPaint.getColor() | 0xFF000000);
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for (int i = 0; i < kNumConics; ++i) {
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SkPoint baseControlPts[] = {
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{rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)},
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{rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)},
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{rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)}
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};
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SkScalar weight = rand.nextRangeF(0.f, 2.f);
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for(int edgeType = 0; edgeType < kGrClipEdgeTypeCnt; ++edgeType) {
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GrClipEdgeType et = (GrClipEdgeType)edgeType;
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SkPaint polyPaint;
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polyPaint.setColor(0xffA0A0A0);
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polyPaint.setStrokeWidth(0);
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polyPaint.setStyle(SkPaint::kStroke_Style);
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SkPaint boundsPaint;
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boundsPaint.setColor(0xff808080);
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boundsPaint.setStrokeWidth(0);
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boundsPaint.setStyle(SkPaint::kStroke_Style);
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for (int row = 0; row < kNumConics; ++row) {
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for(int col = 0; col < kGrClipEdgeTypeCnt; ++col) {
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GrClipEdgeType et = (GrClipEdgeType) col;
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SkScalar x = col * w;
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SkScalar y = row * h;
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SkPoint controlPts[] = {
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{x + baseControlPts[0].fX, y + baseControlPts[0].fY},
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{x + baseControlPts[1].fX, y + baseControlPts[1].fY},
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{x + baseControlPts[2].fX, y + baseControlPts[2].fY}
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{x + baseControlPts[row][0].fX, y + baseControlPts[row][0].fY},
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{x + baseControlPts[row][1].fX, y + baseControlPts[row][1].fY},
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{x + baseControlPts[row][2].fX, y + baseControlPts[row][2].fY}
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};
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SkConic dst[4];
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SkMatrix klm;
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int cnt = chop_conic(controlPts, dst, weight);
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GrPathUtils::getConicKLM(controlPts, weight, &klm);
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SkPaint ctrlPtPaint;
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ctrlPtPaint.setColor(rand.nextU() | 0xFF000000);
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for (int i = 0; i < 3; ++i) {
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canvas->drawCircle(controlPts[i], 6.f, ctrlPtPaint);
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}
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SkPaint polyPaint;
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polyPaint.setColor(0xffA0A0A0);
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polyPaint.setStrokeWidth(0);
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polyPaint.setStyle(SkPaint::kStroke_Style);
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canvas->drawPoints(SkCanvas::kPolygon_PointMode, 3, controlPts, polyPaint);
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SkPaint choppedPtPaint;
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choppedPtPaint.setColor(~ctrlPtPaint.getColor() | 0xFF000000);
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SkConic dst[4];
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SkMatrix klm;
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int cnt = ChopConic(controlPts, dst, weights[row]);
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GrPathUtils::getConicKLM(controlPts, weights[row], &klm);
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for (int c = 0; c < cnt; ++c) {
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SkPoint* pts = dst[c].fPts;
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@ -246,25 +254,14 @@ protected:
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}
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SkRect bounds;
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//SkPoint bPts[] = {{0.f, 0.f}, {800.f, 800.f}};
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//bounds.set(bPts, 2);
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bounds.setBounds(pts, 3);
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SkPaint boundsPaint;
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boundsPaint.setColor(0xff808080);
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boundsPaint.setStrokeWidth(0);
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boundsPaint.setStyle(SkPaint::kStroke_Style);
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canvas->drawRect(bounds, boundsPaint);
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std::unique_ptr<GrDrawOp> op = BezierConicTestOp::Make(context, et, bounds,
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color, klm);
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kOpaqueBlack, klm);
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renderTargetContext->priv().testingOnly_addDrawOp(std::move(op));
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}
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++col;
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if (numCols == col) {
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col = 0;
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++row;
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}
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}
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}
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}
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@ -275,7 +272,7 @@ private:
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// found along the curve segment it will return 1 and
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// dst[0] is the original conic. If it returns 2 the dst[0]
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// and dst[1] are the two new conics.
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int split_conic(const SkPoint src[3], SkConic dst[2], const SkScalar weight) {
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static int SplitConic(const SkPoint src[3], SkConic dst[2], const SkScalar weight) {
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SkScalar t = SkFindQuadMaxCurvature(src);
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if (t == 0 || t == 1) {
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if (dst) {
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@ -295,15 +292,15 @@ private:
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}
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}
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// Calls split_conic on the entire conic and then once more on each subsection.
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// Calls SplitConic on the entire conic and then once more on each subsection.
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// Most cases will result in either 1 conic (chop point is not within t range)
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// or 3 points (split once and then one subsection is split again).
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int chop_conic(const SkPoint src[3], SkConic dst[4], const SkScalar weight) {
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static int ChopConic(const SkPoint src[3], SkConic dst[4], const SkScalar weight) {
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SkConic dstTemp[2];
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int conicCnt = split_conic(src, dstTemp, weight);
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int conicCnt = SplitConic(src, dstTemp, weight);
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if (2 == conicCnt) {
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int conicCnt2 = split_conic(dstTemp[0].fPts, dst, dstTemp[0].fW);
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conicCnt = conicCnt2 + split_conic(dstTemp[1].fPts, &dst[conicCnt2], dstTemp[1].fW);
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int conicCnt2 = SplitConic(dstTemp[0].fPts, dst, dstTemp[0].fW);
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conicCnt = conicCnt2 + SplitConic(dstTemp[1].fPts, &dst[conicCnt2], dstTemp[1].fW);
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} else {
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dst[0] = dstTemp[0];
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}
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@ -380,66 +377,68 @@ public:
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}
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protected:
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static const int kNumQuads = 5;
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static const int kCellWidth = 128;
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static const int kCellHeight = 128;
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SkString onShortName() override {
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return SkString("bezier_quad_effects");
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}
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SkISize onISize() override {
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return SkISize::Make(800, 800);
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return SkISize::Make(kGrClipEdgeTypeCnt*kCellWidth, kNumQuads*kCellHeight);
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}
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void onDraw(GrContext* context, GrRenderTargetContext* renderTargetContext,
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SkCanvas* canvas) override {
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struct Vertex {
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SkPoint fPosition;
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float fUV[4]; // The last two values are ignored. The effect expects a vec4f.
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const SkScalar w = kCellWidth, h = kCellHeight;
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const SkPMColor4f kOpaqueBlack = SkPMColor4f::FromBytes_RGBA(0xff000000);
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const SkPoint baseControlPts[kNumQuads][3] = {
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{ { 0.31f * w, 0.01f * h}, { 0.48f * w, 0.74f * h }, { 0.19f * w, 0.33f * h } },
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{ { 0.00f * w, 0.07f * h}, { 0.30f * w, 0.70f * h }, { 0.47f * w, 0.37f * h } },
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{ { 0.15f * w, 0.23f * h}, { 0.49f * w, 0.87f * h }, { 0.85f * w, 0.66f * h } },
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{ { 0.09f * w, 0.15f * h}, { 0.42f * w, 0.33f * h }, { 0.17f * w, 0.38f * h } },
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{ { 0.98f * w, 0.54f * h}, { 0.83f * w, 0.91f * h }, { 0.62f * w, 0.40f * h } },
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};
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constexpr int kNumQuads = 5;
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SkRandom rand;
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SkPaint ctrlPtPaint;
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ctrlPtPaint.setColor(SK_ColorRED);
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int numCols = SkScalarCeilToInt(SkScalarSqrt(SkIntToScalar(kNumQuads*3)));
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int numRows = SkScalarCeilToInt(SkIntToScalar(kNumQuads*3) / numCols);
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SkScalar w = SkIntToScalar(renderTargetContext->width()) / numCols;
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SkScalar h = SkIntToScalar(renderTargetContext->height()) / numRows;
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int row = 0;
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int col = 0;
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SkPMColor4f color = SkPMColor4f::FromBytes_RGBA(0xff000000);
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SkPaint choppedPtPaint;
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choppedPtPaint.setColor(~ctrlPtPaint.getColor() | 0xFF000000);
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for (int i = 0; i < kNumQuads; ++i) {
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SkPoint baseControlPts[] = {
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{rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)},
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{rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)},
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{rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)}
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};
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for(int edgeType = 0; edgeType < kGrClipEdgeTypeCnt; ++edgeType) {
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GrClipEdgeType et = (GrClipEdgeType)edgeType;
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SkPaint polyPaint;
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polyPaint.setColor(0xffA0A0A0);
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polyPaint.setStrokeWidth(0);
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polyPaint.setStyle(SkPaint::kStroke_Style);
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SkPaint boundsPaint;
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boundsPaint.setColor(0xff808080);
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boundsPaint.setStrokeWidth(0);
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boundsPaint.setStyle(SkPaint::kStroke_Style);
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for (int row = 0; row < kNumQuads; ++row) {
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for(int col = 0; col < kGrClipEdgeTypeCnt; ++col) {
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GrClipEdgeType et = (GrClipEdgeType) col;
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SkScalar x = col * w;
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SkScalar y = row * h;
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SkPoint controlPts[] = {
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{x + baseControlPts[0].fX, y + baseControlPts[0].fY},
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{x + baseControlPts[1].fX, y + baseControlPts[1].fY},
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{x + baseControlPts[2].fX, y + baseControlPts[2].fY}
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{x + baseControlPts[row][0].fX, y + baseControlPts[row][0].fY},
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{x + baseControlPts[row][1].fX, y + baseControlPts[row][1].fY},
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{x + baseControlPts[row][2].fX, y + baseControlPts[row][2].fY}
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};
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SkPoint chopped[5];
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int cnt = SkChopQuadAtMaxCurvature(controlPts, chopped);
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SkPaint ctrlPtPaint;
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ctrlPtPaint.setColor(rand.nextU() | 0xFF000000);
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for (int i = 0; i < 3; ++i) {
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canvas->drawCircle(controlPts[i], 6.f, ctrlPtPaint);
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}
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SkPaint polyPaint;
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polyPaint.setColor(0xffA0A0A0);
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polyPaint.setStrokeWidth(0);
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polyPaint.setStyle(SkPaint::kStroke_Style);
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canvas->drawPoints(SkCanvas::kPolygon_PointMode, 3, controlPts, polyPaint);
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SkPaint choppedPtPaint;
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choppedPtPaint.setColor(~ctrlPtPaint.getColor() | 0xFF000000);
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SkPoint chopped[5];
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int cnt = SkChopQuadAtMaxCurvature(controlPts, chopped);
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for (int c = 0; c < cnt; ++c) {
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SkPoint* pts = chopped + 2 * c;
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@ -451,26 +450,14 @@ protected:
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SkRect bounds;
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bounds.setBounds(pts, 3);
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SkPaint boundsPaint;
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boundsPaint.setColor(0xff808080);
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boundsPaint.setStrokeWidth(0);
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boundsPaint.setStyle(SkPaint::kStroke_Style);
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canvas->drawRect(bounds, boundsPaint);
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GrPaint grPaint;
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grPaint.setXPFactory(GrPorterDuffXPFactory::Get(SkBlendMode::kSrc));
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GrPathUtils::QuadUVMatrix DevToUV(pts);
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std::unique_ptr<GrDrawOp> op = BezierQuadTestOp::Make(context, et,
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bounds, color, DevToUV);
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std::unique_ptr<GrDrawOp> op = BezierQuadTestOp::Make(context, et, bounds,
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kOpaqueBlack, DevToUV);
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renderTargetContext->priv().testingOnly_addDrawOp(std::move(op));
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}
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++col;
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if (numCols == col) {
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col = 0;
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++row;
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}
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}
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}
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}
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