Add Texture2D and Sampler GrSLTypes

These two new types are in support of Vulkan and the ability to send
separate texture and sampler uniforms to the shader. They don't really fit
well in the current system, since the current system ties together to idea
of intended use and how to emit shader code into the same GrSLType enum.

In vulkan, I want the GrGLSLSampler object to be used as a Sampler2D, but
when appending its declaration it will emit a Texture2D and sampler object.

Our query for GrSLTypeIsSamplerType refers more to the combination of texture
and sampler and not just the sampler part. The GrSLTypeIs2DTextureType query
is for is a a SamplerType that uses Texture2Ds. My new types don't really fit
into either these categories as they are just half of the whole.

In some refactoring down the road (possibly connected with SkSL), I suggest we
split apart the concept of how we intend to use a GrGLSLSampler (Sampler2D, SamplerBuffer,
etc.), from how we actually add it to the code (sampler, texture2D, sampler2D, etc.).

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2143143002

Review-Url: https://codereview.chromium.org/2143143002
This commit is contained in:
egdaniel 2016-07-13 14:09:30 -07:00 committed by Commit bot
parent e5de130788
commit 990dbc8879
13 changed files with 120 additions and 91 deletions

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@ -25,15 +25,17 @@ enum GrSLType {
kMat22f_GrSLType,
kMat33f_GrSLType,
kMat44f_GrSLType,
kSampler2D_GrSLType,
kSamplerExternal_GrSLType,
kSampler2DRect_GrSLType,
kSamplerBuffer_GrSLType,
kTexture2DSampler_GrSLType,
kTextureExternalSampler_GrSLType,
kTexture2DRectSampler_GrSLType,
kTextureBufferSampler_GrSLType,
kBool_GrSLType,
kInt_GrSLType,
kUint_GrSLType,
kTexture2D_GrSLType,
kSampler_GrSLType,
kLast_GrSLType = kUint_GrSLType
kLast_GrSLType = kSampler_GrSLType
};
static const int kGrSLTypeCount = kLast_GrSLType + 1;
@ -78,7 +80,7 @@ static const int kGrSLPrecisionCount = kLast_GrSLPrecision + 1;
*/
static inline int GrSLTypeVectorCount(GrSLType type) {
SkASSERT(type >= 0 && type < static_cast<GrSLType>(kGrSLTypeCount));
static const int kCounts[] = { -1, 1, 2, 3, 4, -1, -1, -1, -1, -1, -1, -1, 1, 1, 1 };
static const int kCounts[] = { -1, 1, 2, 3, 4, -1, -1, -1, -1, -1, -1, -1, 1, 1, 1, -1, -1 };
return kCounts[type];
GR_STATIC_ASSERT(0 == kVoid_GrSLType);
@ -89,13 +91,15 @@ static inline int GrSLTypeVectorCount(GrSLType type) {
GR_STATIC_ASSERT(5 == kMat22f_GrSLType);
GR_STATIC_ASSERT(6 == kMat33f_GrSLType);
GR_STATIC_ASSERT(7 == kMat44f_GrSLType);
GR_STATIC_ASSERT(8 == kSampler2D_GrSLType);
GR_STATIC_ASSERT(9 == kSamplerExternal_GrSLType);
GR_STATIC_ASSERT(10 == kSampler2DRect_GrSLType);
GR_STATIC_ASSERT(11 == kSamplerBuffer_GrSLType);
GR_STATIC_ASSERT(8 == kTexture2DSampler_GrSLType);
GR_STATIC_ASSERT(9 == kTextureExternalSampler_GrSLType);
GR_STATIC_ASSERT(10 == kTexture2DRectSampler_GrSLType);
GR_STATIC_ASSERT(11 == kTextureBufferSampler_GrSLType);
GR_STATIC_ASSERT(12 == kBool_GrSLType);
GR_STATIC_ASSERT(13 == kInt_GrSLType);
GR_STATIC_ASSERT(14 == kUint_GrSLType);
GR_STATIC_ASSERT(15 == kTexture2D_GrSLType);
GR_STATIC_ASSERT(16 == kSampler_GrSLType);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kCounts) == kGrSLTypeCount);
}
@ -124,20 +128,22 @@ static inline bool GrSLTypeIsFloatType(GrSLType type) {
GR_STATIC_ASSERT(5 == kMat22f_GrSLType);
GR_STATIC_ASSERT(6 == kMat33f_GrSLType);
GR_STATIC_ASSERT(7 == kMat44f_GrSLType);
GR_STATIC_ASSERT(8 == kSampler2D_GrSLType);
GR_STATIC_ASSERT(9 == kSamplerExternal_GrSLType);
GR_STATIC_ASSERT(10 == kSampler2DRect_GrSLType);
GR_STATIC_ASSERT(11 == kSamplerBuffer_GrSLType);
GR_STATIC_ASSERT(8 == kTexture2DSampler_GrSLType);
GR_STATIC_ASSERT(9 == kTextureExternalSampler_GrSLType);
GR_STATIC_ASSERT(10 == kTexture2DRectSampler_GrSLType);
GR_STATIC_ASSERT(11 == kTextureBufferSampler_GrSLType);
GR_STATIC_ASSERT(12 == kBool_GrSLType);
GR_STATIC_ASSERT(13 == kInt_GrSLType);
GR_STATIC_ASSERT(14 == kUint_GrSLType);
GR_STATIC_ASSERT(15 == kGrSLTypeCount);
GR_STATIC_ASSERT(15 == kTexture2D_GrSLType);
GR_STATIC_ASSERT(16 == kSampler_GrSLType);
GR_STATIC_ASSERT(17 == kGrSLTypeCount);
}
/** Is the shading language type integral (including vectors/matrices)? */
static inline bool GrSLTypeIsIntType(GrSLType type) {
SkASSERT(type >= 0 && type < static_cast<GrSLType>(kGrSLTypeCount));
return type >= kInt_GrSLType;
return type >= kInt_GrSLType && type <= kUint_GrSLType;
GR_STATIC_ASSERT(0 == kVoid_GrSLType);
GR_STATIC_ASSERT(1 == kFloat_GrSLType);
@ -147,14 +153,16 @@ static inline bool GrSLTypeIsIntType(GrSLType type) {
GR_STATIC_ASSERT(5 == kMat22f_GrSLType);
GR_STATIC_ASSERT(6 == kMat33f_GrSLType);
GR_STATIC_ASSERT(7 == kMat44f_GrSLType);
GR_STATIC_ASSERT(8 == kSampler2D_GrSLType);
GR_STATIC_ASSERT(9 == kSamplerExternal_GrSLType);
GR_STATIC_ASSERT(10 == kSampler2DRect_GrSLType);
GR_STATIC_ASSERT(11 == kSamplerBuffer_GrSLType);
GR_STATIC_ASSERT(8 == kTexture2DSampler_GrSLType);
GR_STATIC_ASSERT(9 == kTextureExternalSampler_GrSLType);
GR_STATIC_ASSERT(10 == kTexture2DRectSampler_GrSLType);
GR_STATIC_ASSERT(11 == kTextureBufferSampler_GrSLType);
GR_STATIC_ASSERT(12 == kBool_GrSLType);
GR_STATIC_ASSERT(13 == kInt_GrSLType);
GR_STATIC_ASSERT(14 == kUint_GrSLType);
GR_STATIC_ASSERT(15 == kGrSLTypeCount);
GR_STATIC_ASSERT(15 == kTexture2D_GrSLType);
GR_STATIC_ASSERT(16 == kSampler_GrSLType);
GR_STATIC_ASSERT(17 == kGrSLTypeCount);
}
/** Is the shading language type numeric (including vectors/matrices)? */
@ -174,13 +182,15 @@ static inline size_t GrSLTypeSize(GrSLType type) {
2 * 2 * sizeof(float), // kMat22f_GrSLType
3 * 3 * sizeof(float), // kMat33f_GrSLType
4 * 4 * sizeof(float), // kMat44f_GrSLType
0, // kSampler2D_GrSLType
0, // kSamplerExternal_GrSLType
0, // kSampler2DRect_GrSLType
0, // kSamplerBuffer_GrSLType
0, // kTexture2DSampler_GrSLType
0, // kTextureExternalSampler_GrSLType
0, // kTexture2DRectSampler_GrSLType
0, // kTextureBufferSampler_GrSLType
0, // kBool_GrSLType
0, // kInt_GrSLType
0, // kUint_GrSLType
0, // kTexture2D_GrSLType
0, // kSampler_GrSLType
};
return kSizes[type];
@ -192,37 +202,39 @@ static inline size_t GrSLTypeSize(GrSLType type) {
GR_STATIC_ASSERT(5 == kMat22f_GrSLType);
GR_STATIC_ASSERT(6 == kMat33f_GrSLType);
GR_STATIC_ASSERT(7 == kMat44f_GrSLType);
GR_STATIC_ASSERT(8 == kSampler2D_GrSLType);
GR_STATIC_ASSERT(9 == kSamplerExternal_GrSLType);
GR_STATIC_ASSERT(10 == kSampler2DRect_GrSLType);
GR_STATIC_ASSERT(11 == kSamplerBuffer_GrSLType);
GR_STATIC_ASSERT(8 == kTexture2DSampler_GrSLType);
GR_STATIC_ASSERT(9 == kTextureExternalSampler_GrSLType);
GR_STATIC_ASSERT(10 == kTexture2DRectSampler_GrSLType);
GR_STATIC_ASSERT(11 == kTextureBufferSampler_GrSLType);
GR_STATIC_ASSERT(12 == kBool_GrSLType);
GR_STATIC_ASSERT(13 == kInt_GrSLType);
GR_STATIC_ASSERT(14 == kUint_GrSLType);
GR_STATIC_ASSERT(15 == kGrSLTypeCount);
GR_STATIC_ASSERT(15 == kTexture2D_GrSLType);
GR_STATIC_ASSERT(16 == kSampler_GrSLType);
GR_STATIC_ASSERT(17 == kGrSLTypeCount);
}
static inline bool GrSLTypeIs2DTextureType(GrSLType type) {
static inline bool GrSLTypeIs2DCombinedSamplerType(GrSLType type) {
SkASSERT(type >= 0 && type < static_cast<GrSLType>(kGrSLTypeCount));
return type >= kSampler2D_GrSLType && type <= kSampler2DRect_GrSLType;
return type >= kTexture2DSampler_GrSLType && type <= kTexture2DRectSampler_GrSLType;
GR_STATIC_ASSERT(8 == kSampler2D_GrSLType);
GR_STATIC_ASSERT(9 == kSamplerExternal_GrSLType);
GR_STATIC_ASSERT(10 == kSampler2DRect_GrSLType);
GR_STATIC_ASSERT(8 == kTexture2DSampler_GrSLType);
GR_STATIC_ASSERT(9 == kTextureExternalSampler_GrSLType);
GR_STATIC_ASSERT(10 == kTexture2DRectSampler_GrSLType);
}
static inline bool GrSLTypeIsSamplerType(GrSLType type) {
static inline bool GrSLTypeIsCombinedSamplerType(GrSLType type) {
SkASSERT(type >= 0 && type < static_cast<GrSLType>(kGrSLTypeCount));
return type >= kSampler2D_GrSLType && type <= kSamplerBuffer_GrSLType;
return type >= kTexture2DSampler_GrSLType && type <= kTextureBufferSampler_GrSLType;
GR_STATIC_ASSERT(8 == kSampler2D_GrSLType);
GR_STATIC_ASSERT(9 == kSamplerExternal_GrSLType);
GR_STATIC_ASSERT(10 == kSampler2DRect_GrSLType);
GR_STATIC_ASSERT(11 == kSamplerBuffer_GrSLType);
GR_STATIC_ASSERT(8 == kTexture2DSampler_GrSLType);
GR_STATIC_ASSERT(9 == kTextureExternalSampler_GrSLType);
GR_STATIC_ASSERT(10 == kTexture2DRectSampler_GrSLType);
GR_STATIC_ASSERT(11 == kTextureBufferSampler_GrSLType);
}
static inline bool GrSLTypeAcceptsPrecision(GrSLType type) {
return GrSLTypeIsNumeric(type) || GrSLTypeIsSamplerType(type);
return type != kVoid_GrSLType && type != kBool_GrSLType;
}
//////////////////////////////////////////////////////////////////////////////
@ -243,7 +255,7 @@ enum GrVertexAttribType {
kInt_GrVertexAttribType,
kUint_GrVertexAttribType,
kLast_GrVertexAttribType = kUint_GrVertexAttribType
};
static const int kGrVertexAttribTypeCount = kLast_GrVertexAttribType + 1;

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@ -336,7 +336,8 @@ bool GrGLGpu::createPLSSetupProgram() {
GrGLSLShaderVar uTexCoordXform("u_texCoordXform", kVec4f_GrSLType,
GrShaderVar::kUniform_TypeModifier);
GrGLSLShaderVar uPosXform("u_posXform", kVec4f_GrSLType, GrShaderVar::kUniform_TypeModifier);
GrGLSLShaderVar uTexture("u_texture", kSampler2D_GrSLType, GrShaderVar::kUniform_TypeModifier);
GrGLSLShaderVar uTexture("u_texture", kTexture2DSampler_GrSLType,
GrShaderVar::kUniform_TypeModifier);
GrGLSLShaderVar vTexCoord("v_texCoord", kVec2f_GrSLType, GrShaderVar::kVaryingOut_TypeModifier);
SkString vshaderTxt(version);
@ -3631,13 +3632,14 @@ bool GrGLGpu::onCopySurface(GrSurface* dst,
bool GrGLGpu::createCopyProgram(int progIdx) {
const GrGLSLCaps* glslCaps = this->glCaps().glslCaps();
static const GrSLType kSamplerTypes[3] = { kSampler2D_GrSLType, kSamplerExternal_GrSLType,
kSampler2DRect_GrSLType };
if (kSamplerExternal_GrSLType == kSamplerTypes[progIdx] &&
static const GrSLType kSamplerTypes[3] = { kTexture2DSampler_GrSLType,
kTextureExternalSampler_GrSLType,
kTexture2DRectSampler_GrSLType };
if (kTextureExternalSampler_GrSLType == kSamplerTypes[progIdx] &&
!this->glCaps().glslCaps()->externalTextureSupport()) {
return false;
}
if (kSampler2DRect_GrSLType == kSamplerTypes[progIdx] &&
if (kTexture2DRectSampler_GrSLType == kSamplerTypes[progIdx] &&
!this->glCaps().rectangleTextureSupport()) {
return false;
}
@ -3707,7 +3709,7 @@ bool GrGLGpu::createCopyProgram(int progIdx) {
fshaderTxt.appendf("#extension %s : require\n", extension);
}
}
if (kSamplerTypes[progIdx] == kSamplerExternal_GrSLType) {
if (kSamplerTypes[progIdx] == kTextureExternalSampler_GrSLType) {
fshaderTxt.appendf("#extension %s : require\n",
glslCaps->externalTextureExtensionString());
}
@ -3784,7 +3786,8 @@ bool GrGLGpu::createMipmapProgram(int progIdx) {
GrGLSLShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kAttribute_TypeModifier);
GrGLSLShaderVar uTexCoordXform("u_texCoordXform", kVec4f_GrSLType,
GrShaderVar::kUniform_TypeModifier);
GrGLSLShaderVar uTexture("u_texture", kSampler2D_GrSLType, GrShaderVar::kUniform_TypeModifier);
GrGLSLShaderVar uTexture("u_texture", kTexture2DSampler_GrSLType,
GrShaderVar::kUniform_TypeModifier);
// We need 1, 2, or 4 texture coordinates (depending on parity of each dimension):
GrGLSLShaderVar vTexCoords[] = {
GrGLSLShaderVar("v_texCoord0", kVec2f_GrSLType, GrShaderVar::kVaryingOut_TypeModifier),
@ -3871,7 +3874,8 @@ bool GrGLGpu::createMipmapProgram(int progIdx) {
} else {
fsOutName = "gl_FragColor";
}
const char* sampleFunction = GrGLSLTexture2DFunctionName(kVec2f_GrSLType, kSampler2D_GrSLType,
const char* sampleFunction = GrGLSLTexture2DFunctionName(kVec2f_GrSLType,
kTexture2DSampler_GrSLType,
this->glslGeneration());
fshaderTxt.append(
"// Mipmap Program FS\n"

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@ -20,8 +20,8 @@
static uint16_t sampler_key(GrSLType samplerType, GrPixelConfig config, GrShaderFlags visibility,
const GrGLSLCaps& caps) {
enum {
kFirstSamplerType = kSampler2D_GrSLType,
kLastSamplerType = kSamplerBuffer_GrSLType,
kFirstSamplerType = kTexture2DSampler_GrSLType,
kLastSamplerType = kTextureBufferSampler_GrSLType,
kSamplerTypeKeyBits = 4
};
GR_STATIC_ASSERT(kLastSamplerType - kFirstSamplerType < (1 << kSamplerTypeKeyBits));
@ -52,8 +52,8 @@ static void add_sampler_keys(GrProcessorKeyBuilder* b, const GrProcessor& proc,
}
for (; i < numSamplers; ++i) {
const GrBufferAccess& access = proc.bufferAccess(i - numTextures);
k16[i] = sampler_key(kSamplerBuffer_GrSLType, access.texelConfig(), access.visibility(),
caps);
k16[i] = sampler_key(kTextureBufferSampler_GrSLType, access.texelConfig(),
access.visibility(), caps);
}
// zero the last 16 bits if the number of samplers is odd.
if (numSamplers & 0x1) {

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@ -20,7 +20,7 @@ public:
GrSLType type,
GrSLPrecision precision,
const char* name) : INHERITED(visibility, config) {
SkASSERT(GrSLTypeIsSamplerType(type));
SkASSERT(GrSLTypeIsCombinedSamplerType(type));
fShaderVar.setType(type);
fShaderVar.setTypeModifier(GrGLSLShaderVar::kUniform_TypeModifier);
fShaderVar.setPrecision(precision);

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@ -15,13 +15,13 @@
inline static GrSLType sampler_type(const GrGLTexture::IDDesc& idDesc, const GrGLGpu* gpu) {
if (idDesc.fInfo.fTarget == GR_GL_TEXTURE_EXTERNAL) {
SkASSERT(gpu->glCaps().glslCaps()->externalTextureSupport());
return kSamplerExternal_GrSLType;
return kTextureExternalSampler_GrSLType;
} else if (idDesc.fInfo.fTarget == GR_GL_TEXTURE_RECTANGLE) {
SkASSERT(gpu->glCaps().rectangleTextureSupport());
return kSampler2DRect_GrSLType;
return kTexture2DRectSampler_GrSLType;
} else {
SkASSERT(idDesc.fInfo.fTarget == GR_GL_TEXTURE_2D);
return kSampler2D_GrSLType;
return kTexture2DSampler_GrSLType;
}
}

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@ -58,7 +58,7 @@ bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration);
*/
inline const char* GrGLSLTexture2DFunctionName(GrSLType coordType, GrSLType samplerType,
GrGLSLGeneration glslGen) {
SkASSERT(GrSLTypeIs2DTextureType(samplerType));
SkASSERT(GrSLTypeIs2DCombinedSamplerType(samplerType));
SkASSERT(kVec2f_GrSLType == coordType || kVec3f_GrSLType == coordType);
// GL_TEXTURE_RECTANGLE_ARB is written against OpenGL 2.0/GLSL 1.10. At that time there were
// separate texture*() functions. In OpenGL 3.0/GLSL 1.30 the different texture*() functions
@ -70,9 +70,10 @@ inline const char* GrGLSLTexture2DFunctionName(GrSLType coordType, GrSLType samp
return (kVec2f_GrSLType == coordType) ? "texture" : "textureProj";
}
if (kVec2f_GrSLType == coordType) {
return (samplerType == kSampler2DRect_GrSLType) ? "texture2DRect" : "texture2D";
return (samplerType == kTexture2DRectSampler_GrSLType) ? "texture2DRect" : "texture2D";
} else {
return (samplerType == kSampler2DRect_GrSLType) ? "texture2DRectProj" : "texture2DProj";
return (samplerType == kTexture2DRectSampler_GrSLType) ? "texture2DRectProj"
: "texture2DProj";
}
}
@ -121,13 +122,13 @@ static inline const char* GrGLSLTypeString(GrSLType t) {
return "mat3";
case kMat44f_GrSLType:
return "mat4";
case kSampler2D_GrSLType:
case kTexture2DSampler_GrSLType:
return "sampler2D";
case kSamplerExternal_GrSLType:
case kTextureExternalSampler_GrSLType:
return "samplerExternalOES";
case kSampler2DRect_GrSLType:
case kTexture2DRectSampler_GrSLType:
return "sampler2DRect";
case kSamplerBuffer_GrSLType:
case kTextureBufferSampler_GrSLType:
return "samplerBuffer";
case kBool_GrSLType:
return "bool";
@ -135,6 +136,10 @@ static inline const char* GrGLSLTypeString(GrSLType t) {
return "int";
case kUint_GrSLType:
return "uint";
case kTexture2D_GrSLType:
return "texture2D";
case kSampler_GrSLType:
return "sampler";
default:
SkFAIL("Unknown shader var type.");
return ""; // suppress warning

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@ -227,7 +227,7 @@ void GrGLSLProgramBuilder::emitSamplers(const GrProcessor& processor,
for (int t = 0; t < numTextures; ++t) {
const GrTextureAccess& access = processor.textureAccess(t);
GrSLType samplerType = access.getTexture()->samplerType();
if (kSamplerExternal_GrSLType == samplerType) {
if (kTextureExternalSampler_GrSLType == samplerType) {
const char* externalFeatureString = this->glslCaps()->externalTextureExtensionString();
// We shouldn't ever create a GrGLTexture that requires external sampler type
SkASSERT(externalFeatureString);
@ -247,7 +247,7 @@ void GrGLSLProgramBuilder::emitSamplers(const GrProcessor& processor,
for (int b = 0; b < numBuffers; ++b) {
const GrBufferAccess& access = processor.bufferAccess(b);
name.printf("BufferSampler%d", b);
this->emitSampler(kSamplerBuffer_GrSLType, access.texelConfig(), name.c_str(),
this->emitSampler(kTextureBufferSampler_GrSLType, access.texelConfig(), name.c_str(),
access.visibility(), outBufferSamplers);
texelBufferVisibility |= access.visibility();
}

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@ -29,7 +29,7 @@ public:
// Returns the string to be used for the sampler in glsl 2D texture functions (texture,
// texture2D, etc.)
const char* getSamplerNameForTexture2D() const {
SkASSERT(GrSLTypeIs2DTextureType(this->type()));
SkASSERT(GrSLTypeIs2DCombinedSamplerType(this->type()));
return this->onGetSamplerNameForTexture2D();
}

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@ -69,7 +69,7 @@ void GrGLSLShaderBuilder::appendTextureLookup(SkString* out,
const GrGLSLCaps* glslCaps = fProgramBuilder->glslCaps();
const GrGLSLSampler& sampler = fProgramBuilder->getSampler(samplerHandle);
GrSLType samplerType = sampler.type();
if (samplerType == kSampler2DRect_GrSLType) {
if (samplerType == kTexture2DRectSampler_GrSLType) {
if (varyingType == kVec2f_GrSLType) {
out->appendf("%s(%s, textureSize(%s) * %s)",
GrGLSLTexture2DFunctionName(varyingType, samplerType,
@ -116,7 +116,7 @@ void GrGLSLShaderBuilder::appendTexelFetch(SkString* out,
const char* coordExpr) const {
const GrGLSLSampler& sampler = fProgramBuilder->getSampler(samplerHandle);
SkASSERT(fProgramBuilder->glslCaps()->texelFetchSupport());
SkASSERT(GrSLTypeIsSamplerType(sampler.type()));
SkASSERT(GrSLTypeIsCombinedSamplerType(sampler.type()));
out->appendf("texelFetch(%s, %s)", sampler.getSamplerNameForTexelFetch(), coordExpr);

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@ -32,7 +32,7 @@ public:
GrSLPrecision precision,
const char* name,
const char** outName = nullptr) {
SkASSERT(!GrSLTypeIsSamplerType(type));
SkASSERT(!GrSLTypeIsCombinedSamplerType(type));
return this->addUniformArray(visibility, type, precision, name, 0, outName);
}
@ -42,7 +42,7 @@ public:
const char* name,
int arrayCount,
const char** outName = nullptr) {
SkASSERT(!GrSLTypeIsSamplerType(type));
SkASSERT(!GrSLTypeIsCombinedSamplerType(type));
return this->internalAddUniformArray(visibility, type, precision, name, true, arrayCount,
outName);
}

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@ -21,7 +21,7 @@ public:
const char* name,
uint32_t binding,
uint32_t set) : INHERITED(visibility, config), fBinding(binding) {
SkASSERT(GrSLTypeIsSamplerType(type));
SkASSERT(GrSLTypeIsCombinedSamplerType(type));
fShaderVar.setType(type);
fShaderVar.setTypeModifier(GrGLSLShaderVar::kUniform_TypeModifier);
fShaderVar.setPrecision(precision);

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@ -23,7 +23,7 @@ GrVkTexture::GrVkTexture(GrVkGpu* gpu,
const GrVkImageView* view)
: GrSurface(gpu, desc)
, GrVkImage(info, GrVkImage::kNot_Wrapped)
, INHERITED(gpu, desc, kSampler2D_GrSLType, desc.fIsMipMapped)
, INHERITED(gpu, desc, kTexture2DSampler_GrSLType, desc.fIsMipMapped)
, fTextureView(view)
, fLinearTextureView(nullptr) {
this->registerWithCache(budgeted);
@ -37,7 +37,7 @@ GrVkTexture::GrVkTexture(GrVkGpu* gpu,
GrVkImage::Wrapped wrapped)
: GrSurface(gpu, desc)
, GrVkImage(info, wrapped)
, INHERITED(gpu, desc, kSampler2D_GrSLType, desc.fIsMipMapped)
, INHERITED(gpu, desc, kTexture2DSampler_GrSLType, desc.fIsMipMapped)
, fTextureView(view)
, fLinearTextureView(nullptr) {
this->registerWithCacheWrapped();
@ -51,7 +51,7 @@ GrVkTexture::GrVkTexture(GrVkGpu* gpu,
GrVkImage::Wrapped wrapped)
: GrSurface(gpu, desc)
, GrVkImage(info, wrapped)
, INHERITED(gpu, desc, kSampler2D_GrSLType, desc.fIsMipMapped)
, INHERITED(gpu, desc, kTexture2DSampler_GrSLType, desc.fIsMipMapped)
, fTextureView(view)
, fLinearTextureView(nullptr) {
}

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@ -32,6 +32,8 @@ uint32_t grsltype_to_alignment_mask(GrSLType type) {
0x0, // kBool_GrSLType
0x7, // kInt_GrSLType
0x7, // kUint_GrSLType
0x0, // Texture2D_GrSLType, should never return this
0x0, // Sampler_GrSLType, should never return this
};
GR_STATIC_ASSERT(0 == kVoid_GrSLType);
GR_STATIC_ASSERT(1 == kFloat_GrSLType);
@ -41,13 +43,15 @@ uint32_t grsltype_to_alignment_mask(GrSLType type) {
GR_STATIC_ASSERT(5 == kMat22f_GrSLType);
GR_STATIC_ASSERT(6 == kMat33f_GrSLType);
GR_STATIC_ASSERT(7 == kMat44f_GrSLType);
GR_STATIC_ASSERT(8 == kSampler2D_GrSLType);
GR_STATIC_ASSERT(9 == kSamplerExternal_GrSLType);
GR_STATIC_ASSERT(10 == kSampler2DRect_GrSLType);
GR_STATIC_ASSERT(11 == kSamplerBuffer_GrSLType);
GR_STATIC_ASSERT(8 == kTexture2DSampler_GrSLType);
GR_STATIC_ASSERT(9 == kTextureExternalSampler_GrSLType);
GR_STATIC_ASSERT(10 == kTexture2DRectSampler_GrSLType);
GR_STATIC_ASSERT(11 == kTextureBufferSampler_GrSLType);
GR_STATIC_ASSERT(12 == kBool_GrSLType);
GR_STATIC_ASSERT(13 == kInt_GrSLType);
GR_STATIC_ASSERT(14 == kUint_GrSLType);
GR_STATIC_ASSERT(15 == kTexture2D_GrSLType);
GR_STATIC_ASSERT(16 == kSampler_GrSLType);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kAlignmentMask) == kGrSLTypeCount);
return kAlignmentMask[type];
}
@ -66,13 +70,15 @@ static inline uint32_t grsltype_to_vk_size(GrSLType type) {
8 * sizeof(float), // kMat22f_GrSLType. TODO: this will be 4 * szof(float) on std430.
12 * sizeof(float), // kMat33f_GrSLType
16 * sizeof(float), // kMat44f_GrSLType
0, // kSampler2D_GrSLType
0, // kSamplerExternal_GrSLType
0, // kSampler2DRect_GrSLType
0, // kSamplerBuffer_GrSLType
0, // kTexture2DSampler_GrSLType
0, // kTextureExternalSampler_GrSLType
0, // kTexture2DRectSampler_GrSLType
0, // kTextureBufferSampler_GrSLType
1, // kBool_GrSLType
4, // kInt_GrSLType
4 // kUint_GrSLType
4, // kUint_GrSLType
0, // kTexture2D_GrSLType
0, // kSampler_GrSLType
};
return kSizes[type];
@ -84,13 +90,15 @@ static inline uint32_t grsltype_to_vk_size(GrSLType type) {
GR_STATIC_ASSERT(5 == kMat22f_GrSLType);
GR_STATIC_ASSERT(6 == kMat33f_GrSLType);
GR_STATIC_ASSERT(7 == kMat44f_GrSLType);
GR_STATIC_ASSERT(8 == kSampler2D_GrSLType);
GR_STATIC_ASSERT(9 == kSamplerExternal_GrSLType);
GR_STATIC_ASSERT(10 == kSampler2DRect_GrSLType);
GR_STATIC_ASSERT(11 == kSamplerBuffer_GrSLType);
GR_STATIC_ASSERT(8 == kTexture2DSampler_GrSLType);
GR_STATIC_ASSERT(9 == kTextureExternalSampler_GrSLType);
GR_STATIC_ASSERT(10 == kTexture2DRectSampler_GrSLType);
GR_STATIC_ASSERT(11 == kTextureBufferSampler_GrSLType);
GR_STATIC_ASSERT(12 == kBool_GrSLType);
GR_STATIC_ASSERT(13 == kInt_GrSLType);
GR_STATIC_ASSERT(14 == kUint_GrSLType);
GR_STATIC_ASSERT(15 == kTexture2D_GrSLType);
GR_STATIC_ASSERT(16 == kSampler_GrSLType);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kSizes) == kGrSLTypeCount);
}
@ -192,7 +200,7 @@ void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString*
for (int i = 0; i < fSamplers.count(); ++i) {
const GrVkGLSLSampler& sampler = fSamplers[i];
SkASSERT(sampler.type() == kSampler2D_GrSLType);
SkASSERT(sampler.type() == kTexture2DSampler_GrSLType);
if (visibility == sampler.visibility()) {
sampler.fShaderVar.appendDecl(fProgramBuilder->glslCaps(), out);
out->append(";\n");