Add drawArraysBaseVertexIsBroken flag

A non-zero base vertex in glDrawArrays appears to not always work on
Adreno.

Bug: skia:6650
Change-Id: I301eaba8c7790ed814a2ab8d8c53dd2b9e0d77d1
Reviewed-on: https://skia-review.googlesource.com/17083
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This commit is contained in:
Chris Dalton 2017-05-17 15:15:50 -06:00 committed by Skia Commit-Bot
parent a4c93ac535
commit 9926f4bf65
3 changed files with 20 additions and 3 deletions

View File

@ -54,6 +54,7 @@ GrGLCaps::GrGLCaps(const GrContextOptions& contextOptions,
fSRGBDecodeDisableSupport = false;
fSRGBDecodeDisableAffectsMipmaps = false;
fClearToOpaqueBlackIsBroken = false;
fDrawArraysBaseVertexIsBroken = false;
fBlitFramebufferFlags = kNoSupport_BlitFramebufferFlag;
@ -573,6 +574,9 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
fClearToOpaqueBlackIsBroken = true;
}
#endif
if (kQualcomm_GrGLVendor == ctxInfo.vendor()) {
fDrawArraysBaseVertexIsBroken = true;
}
// Requires fTextureRedSupport, fTextureSwizzleSupport, msaa support, ES compatibility have
// already been detected.

View File

@ -360,6 +360,12 @@ public:
}
bool clearToOpaqueBlackIsBroken() const { return fClearToOpaqueBlackIsBroken; }
// Adreno/MSAA drops a draw on the imagefiltersbase GM if the base vertex param to
// glDrawArrays is nonzero.
// https://bugs.chromium.org/p/skia/issues/detail?id=6650
bool drawArraysBaseVertexIsBroken() const { return fDrawArraysBaseVertexIsBroken; }
bool initDescForDstCopy(const GrRenderTargetProxy* src, GrSurfaceDesc* desc,
bool* rectsMustMatch, bool* disallowSubrect) const override;
@ -432,6 +438,7 @@ private:
bool fSRGBDecodeDisableSupport : 1;
bool fSRGBDecodeDisableAffectsMipmaps : 1;
bool fClearToOpaqueBlackIsBroken : 1;
bool fDrawArraysBaseVertexIsBroken : 1;
uint32_t fBlitFramebufferFlags;

View File

@ -2649,7 +2649,7 @@ void GrGLGpu::draw(const GrPipeline& pipeline,
for (const GrMesh::PatternBatch batch : mesh) {
this->setupGeometry(primProc, mesh.indexBuffer(), mesh.vertexBuffer(),
batch.fBaseVertex);
// mesh.baseVertex() was accounted for by setupGeometry.
// batch.fBaseVertex was accounted for by setupGeometry.
if (this->glCaps().drawRangeElementsSupport()) {
// We assume here that the GrMeshDrawOps that generated the mesh used the full
// 0..vertexCount()-1 range.
@ -2665,8 +2665,14 @@ void GrGLGpu::draw(const GrPipeline& pipeline,
fStats.incNumDraws();
}
} else {
this->setupGeometry(primProc, mesh.indexBuffer(), mesh.vertexBuffer(), 0);
GL_CALL(DrawArrays(primType, mesh.baseVertex(), mesh.vertexCount()));
if (this->glCaps().drawArraysBaseVertexIsBroken()) {
this->setupGeometry(primProc, mesh.indexBuffer(), mesh.vertexBuffer(),
mesh.baseVertex());
GL_CALL(DrawArrays(primType, 0, mesh.vertexCount()));
} else {
this->setupGeometry(primProc, mesh.indexBuffer(), mesh.vertexBuffer(), 0);
GL_CALL(DrawArrays(primType, mesh.baseVertex(), mesh.vertexCount()));
}
fStats.incNumDraws();
}
}