Reland of Add fast normalize for SkLightingImageFilter. (patchset #1 id:1 of https://codereview.chromium.org/1244523002/)
Reason for revert: Florin will rebaseline the images. Original issue's description: > Revert of Add fast normalize for SkLightingImageFilter. (patchset #2 id:20001 of https://codereview.chromium.org/1240023002/) > > Reason for revert: > Speculative revert -- DEPS roll block on linux_blink_rel > > https://storage.googleapis.com/chromium-layout-test-archives/linux_blink_rel/71483/layout-test-results/results.html > > Original issue's description: > > Add fast normalize for SkLightingImageFilter. > > > > The normalize routine in SkPoint3 is very robust. However, for simple > > lighting cases we prefer speed over robustness. This fixes a perf > > regression in smoothness.tough_filters_cases. > > > > BUG=chromium:510562 > > > > Committed: https://skia.googlesource.com/skia/+/dfa0ecf169db87f7afddd93bc1c500de481a62c7 > > TBR=reed@google.com,senorblanco@google.com,senorblanco@chromium.org,jvanverth@google.com > NOPRESUBMIT=true > NOTREECHECKS=true > NOTRY=true > BUG=chromium:510562 > > Committed: https://skia.googlesource.com/skia/+/ac66a8122b27c388cc74b3913d9a9be351a44e54 TBR=reed@google.com,senorblanco@google.com,senorblanco@chromium.org,reed@chromium.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=chromium:510562 Review URL: https://codereview.chromium.org/1241583007
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@ -60,6 +60,15 @@ inline void shiftMatrixLeft(int m[9]) {
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m[7] = m[8];
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}
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static inline void fast_normalize(SkPoint3* vector) {
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// add a tiny bit so we don't have to worry about divide-by-zero
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SkScalar magSq = vector->dot(*vector) + SK_ScalarNearlyZero;
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SkScalar scale = sk_float_rsqrt(magSq);
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vector->fX *= scale;
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vector->fY *= scale;
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vector->fZ *= scale;
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}
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class DiffuseLightingType {
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public:
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DiffuseLightingType(SkScalar kd)
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@ -90,7 +99,7 @@ public:
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const SkPoint3& lightColor) const {
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SkPoint3 halfDir(surfaceTolight);
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halfDir.fZ += SK_Scalar1; // eye position is always (0, 0, 1)
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halfDir.normalize();
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fast_normalize(&halfDir);
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SkScalar colorScale = SkScalarMul(fKS,
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SkScalarPow(normal.dot(halfDir), fShininess));
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colorScale = SkScalarClampMax(colorScale, SK_Scalar1);
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@ -113,7 +122,7 @@ inline SkPoint3 pointToNormal(SkScalar x, SkScalar y, SkScalar surfaceScale) {
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SkPoint3 vector = SkPoint3::Make(SkScalarMul(-x, surfaceScale),
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SkScalarMul(-y, surfaceScale),
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SK_Scalar1);
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vector.normalize();
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fast_normalize(&vector);
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return vector;
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}
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@ -800,7 +809,7 @@ public:
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fLocation.fY - SkIntToScalar(y),
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fLocation.fZ - SkScalarMul(SkIntToScalar(z),
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surfaceScale));
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direction.normalize();
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fast_normalize(&direction);
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return direction;
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};
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const SkPoint3& lightColor(const SkPoint3&) const { return this->color(); }
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@ -866,7 +875,7 @@ public:
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fSpecularExponent(SkScalarPin(specularExponent, kSpecularExponentMin, kSpecularExponentMax))
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{
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fS = target - location;
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fS.normalize();
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fast_normalize(&fS);
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fCosOuterConeAngle = SkScalarCos(SkDegreesToRadians(cutoffAngle));
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const SkScalar antiAliasThreshold = 0.016f;
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fCosInnerConeAngle = fCosOuterConeAngle + antiAliasThreshold;
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@ -888,7 +897,7 @@ public:
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SkPoint3 target = SkPoint3::Make(target2.fX, target2.fY,
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SkScalarAve(targetZ.fX, targetZ.fY));
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SkPoint3 s = target - location;
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s.normalize();
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fast_normalize(&s);
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return new SkSpotLight(location,
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target,
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fSpecularExponent,
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@ -904,7 +913,7 @@ public:
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fLocation.fY - SkIntToScalar(y),
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fLocation.fZ - SkScalarMul(SkIntToScalar(z),
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surfaceScale));
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direction.normalize();
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fast_normalize(&direction);
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return direction;
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};
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SkPoint3 lightColor(const SkPoint3& surfaceToLight) const {
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