Use int when possible to calculate atlas indices in shaders.
On certain iOS devices half has a mantissa of only 10 bits, which is not enough to perform the floating point trickery to get the lower bits out of the "texture coordinates". Instead we use int if available, and float if not available. Also re-enables multitexturing for iOS and adds a sample which stresses the issue. Bug: skia:7285 Change-Id: I365532c7cbbcca7c7753af209bef46e05be49e11 Reviewed-on: https://skia-review.googlesource.com/71181 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
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@ -48,6 +48,7 @@ samples_sources = [
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"$_samplecode/SampleFilter2.cpp",
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"$_samplecode/SampleFilterFuzz.cpp",
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"$_samplecode/SampleFilterQuality.cpp",
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"$_samplecode/SampleFlutterAnimate.cpp",
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"$_samplecode/SampleFontScalerTest.cpp",
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"$_samplecode/SampleFuzz.cpp",
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"$_samplecode/SampleGradients.cpp",
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107
samplecode/SampleFlutterAnimate.cpp
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107
samplecode/SampleFlutterAnimate.cpp
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@ -0,0 +1,107 @@
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/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SampleCode.h"
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#include "SkAnimTimer.h"
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#include "SkView.h"
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#include "SkCanvas.h"
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#include "SkUtils.h"
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#include "SkColorPriv.h"
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#include "SkColorFilter.h"
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#include "SkImage.h"
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#include "SkRandom.h"
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#include "SkSystemEventTypes.h"
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#include "SkTime.h"
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#include "SkTypeface.h"
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#include "Timer.h"
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#if SK_SUPPORT_GPU
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#include "GrContext.h"
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#endif
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class FlutterAnimateView : public SampleView {
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public:
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FlutterAnimateView() : fCurrTime(0), fResetTime(0) {}
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protected:
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void onOnceBeforeDraw() override {
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initChars();
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}
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// overrides from SkEventSink
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bool onQuery(SkEvent* evt) override {
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if (SampleCode::TitleQ(*evt)) {
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SampleCode::TitleR(evt, "FlutterAnimate");
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return true;
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}
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return this->INHERITED::onQuery(evt);
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}
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void onDrawContent(SkCanvas* canvas) override {
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SkPaint paint;
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paint.setTypeface(SkTypeface::MakeFromFile("/skimages/samplefont.ttf"));
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paint.setAntiAlias(true);
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paint.setFilterQuality(kMedium_SkFilterQuality);
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paint.setTextSize(50);
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canvas->clear(SK_ColorWHITE);
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for (int i = 0; i < kNumChars; ++i) {
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canvas->save();
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double rot = fChars[i].fStartRotation + (fChars[i].fEndRotation - fChars[i].fStartRotation)*fCurrTime/kDuration;
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canvas->translate(fChars[i].fPosition.fX + 35,fChars[i].fPosition.fY - 50);
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canvas->rotate(rot*180.0/SK_MScalarPI);
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canvas->translate(-35,+50);
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canvas->drawString(fChars[i].fChar, 0, 0,
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paint);
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canvas->restore();
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}
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}
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bool onAnimate(const SkAnimTimer& timer) override {
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fCurrTime = timer.secs() - fResetTime;
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if (fCurrTime > kDuration) {
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this->initChars();
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fResetTime = timer.secs();
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fCurrTime = 0;
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}
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return true;
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}
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private:
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void initChars() {
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for (int i = 0; i < kNumChars; ++i) {
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char c = fRand.nextULessThan(26) + 65;
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fChars[i].fChar.set(&c, 1);
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fChars[i].fPosition = SkPoint::Make(fRand.nextF()*748 + 10, fRand.nextF()*1004 + 10);
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fChars[i].fStartRotation = fRand.nextF();
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fChars[i].fEndRotation = fRand.nextF() * 20 - 10;
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}
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}
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static constexpr double kDuration = 5.0;
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double fCurrTime;
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double fResetTime;
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SkRandom fRand;
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struct AnimatedChar {
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SkString fChar;
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SkPoint fPosition;
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SkScalar fStartRotation;
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SkScalar fEndRotation;
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};
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static constexpr int kNumChars = 40;
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AnimatedChar fChars[kNumChars];
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typedef SampleView INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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static SkView* MyFactory() { return new FlutterAnimateView; }
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static SkViewRegister reg(MyFactory);
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@ -211,20 +211,12 @@ bool GrContext::init(const GrContextOptions& options) {
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new GrDrawingManager(this, prcOptions, atlasTextContextOptions, &fSingleOwner));
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GrDrawOpAtlas::AllowMultitexturing allowMultitexturing;
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switch (options.fAllowMultipleGlyphCacheTextures) {
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case GrContextOptions::Enable::kDefault:
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#ifdef SK_BUILD_FOR_IOS
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allowMultitexturing = GrDrawOpAtlas::AllowMultitexturing::kNo;
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#else
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allowMultitexturing = GrDrawOpAtlas::AllowMultitexturing::kYes;
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#endif
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break;
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case GrContextOptions::Enable::kNo:
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allowMultitexturing = GrDrawOpAtlas::AllowMultitexturing::kNo;
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break;
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case GrContextOptions::Enable::kYes:
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allowMultitexturing = GrDrawOpAtlas::AllowMultitexturing::kYes;
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break;
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if (GrContextOptions::Enable::kNo == options.fAllowMultipleGlyphCacheTextures ||
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// multitexturing supported only if range can represent the index + texcoords fully
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!(fCaps->shaderCaps()->floatIs32Bits() || fCaps->shaderCaps()->integerSupport())) {
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allowMultitexturing = GrDrawOpAtlas::AllowMultitexturing::kNo;
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} else {
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allowMultitexturing = GrDrawOpAtlas::AllowMultitexturing::kYes;
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}
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fAtlasGlyphCache = new GrAtlasGlyphCache(this, options.fGlyphCacheTextureMaximumBytes,
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allowMultitexturing);
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@ -8,6 +8,7 @@
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#ifndef GrAtlasedShaderHelpers_DEFINED
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#define GrAtlasedShaderHelpers_DEFINED
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#include "GrShaderCaps.h"
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#include "glsl/GrGLSLPrimitiveProcessor.h"
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#include "glsl/GrGLSLFragmentShaderBuilder.h"
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#include "glsl/GrGLSLVarying.h"
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@ -22,17 +23,24 @@ static void append_index_uv_varyings(GrGLSLPrimitiveProcessor::EmitArgs& args,
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// This extracts the texture index and texel coordinates from the same variable
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// Packing structure: texel coordinates are multiplied by 2 (or shifted left 1)
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// texture index is stored as lower bits of both x and y
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args.fVertBuilder->codeAppendf("half2 indexTexCoords = half2(%s.x, %s.y);",
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inTexCoordsName, inTexCoordsName);
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args.fVertBuilder->codeAppend("half2 intCoords = floor(0.5*indexTexCoords);");
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args.fVertBuilder->codeAppend("half2 diff = indexTexCoords - 2.0*intCoords;");
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args.fVertBuilder->codeAppend("half texIdx = 2.0*diff.x + diff.y;");
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if (args.fShaderCaps->integerSupport()) {
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args.fVertBuilder->codeAppendf("int2 signedCoords = int2(%s);", inTexCoordsName);
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args.fVertBuilder->codeAppend("int texIdx = 2*(signedCoords.x & 0x1) + (signedCoords.y & 0x1);");
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args.fVertBuilder->codeAppend("signedCoords >>= 1;");
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args.fVertBuilder->codeAppend("float2 intCoords = float2(signedCoords);");
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} else {
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args.fVertBuilder->codeAppendf("float2 indexTexCoords = float2(%s.x, %s.y);",
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inTexCoordsName, inTexCoordsName);
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args.fVertBuilder->codeAppend("float2 intCoords = floor(0.5*indexTexCoords);");
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args.fVertBuilder->codeAppend("float2 diff = indexTexCoords - 2.0*intCoords;");
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args.fVertBuilder->codeAppend("float texIdx = 2.0*diff.x + diff.y;");
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}
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// Multiply by 1/atlasSize to get normalized texture coordinates
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args.fVaryingHandler->addVarying("TextureCoords", uv);
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args.fVertBuilder->codeAppendf("%s = intCoords * %s;", uv->vsOut(), atlasSizeInvName);
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args.fVaryingHandler->addVarying("TexIndex", texIdx);
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args.fVaryingHandler->addFlatVarying("TexIndex", texIdx);
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args.fVertBuilder->codeAppendf("%s = texIdx;", texIdx->vsOut());
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if (st) {
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@ -38,7 +38,8 @@ public:
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&atlasSizeInvName);
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GrGLSLVertToFrag uv(kFloat2_GrSLType);
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GrGLSLVertToFrag texIdx(kHalf_GrSLType);
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GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType;
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GrGLSLVertToFrag texIdx(texIdxType);
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append_index_uv_varyings(args, btgp.inTextureCoords()->fName, atlasSizeInvName,
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&uv, &texIdx, nullptr);
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@ -78,7 +78,8 @@ public:
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// add varyings
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GrGLSLVertToFrag uv(kFloat2_GrSLType);
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GrGLSLVertToFrag texIdx(kHalf_GrSLType);
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GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType;
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GrGLSLVertToFrag texIdx(texIdxType);
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GrGLSLVertToFrag st(kFloat2_GrSLType);
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append_index_uv_varyings(args, dfTexEffect.inTextureCoords()->fName, atlasSizeInvName,
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&uv, &texIdx, &st);
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@ -344,7 +345,8 @@ public:
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&atlasSizeInvName);
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GrGLSLVertToFrag uv(kFloat2_GrSLType);
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GrGLSLVertToFrag texIdx(kHalf_GrSLType);
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GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType;
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GrGLSLVertToFrag texIdx(texIdxType);
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GrGLSLVertToFrag st(kFloat2_GrSLType);
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append_index_uv_varyings(args, dfTexEffect.inTextureCoords()->fName, atlasSizeInvName,
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&uv, &texIdx, &st);
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@ -639,7 +641,8 @@ public:
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// set up varyings
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GrGLSLVertToFrag uv(kFloat2_GrSLType);
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GrGLSLVertToFrag texIdx(kHalf_GrSLType);
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GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType;
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GrGLSLVertToFrag texIdx(texIdxType);
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GrGLSLVertToFrag st(kFloat2_GrSLType);
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append_index_uv_varyings(args, dfTexEffect.inTextureCoords()->fName, atlasSizeInvName,
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&uv, &texIdx, &st);
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@ -38,6 +38,9 @@ inline void regen_vertices(char* vertex, const GrGlyph* glyph, size_t vertexStri
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bool useDistanceFields, SkScalar transX, SkScalar transY,
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GrColor color) {
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uint16_t u0, v0, u1, v1;
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#ifdef DISPLAY_PAGE_INDEX
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SkColor hackColor;
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#endif
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if (regenTexCoords) {
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SkASSERT(glyph);
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int width = glyph->fBounds.width();
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@ -67,6 +70,25 @@ inline void regen_vertices(char* vertex, const GrGlyph* glyph, size_t vertexStri
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u1 |= uBit;
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v1 <<= 1;
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v1 |= vBit;
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#ifdef DISPLAY_PAGE_INDEX
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switch (pageIndex) {
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case 0:
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hackColor = SK_ColorGREEN;
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break;
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case 1:
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hackColor = SK_ColorRED;
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break;
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case 2:
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hackColor = SK_ColorMAGENTA;
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break;
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case 3:
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hackColor = SK_ColorCYAN;
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break;
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default:
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hackColor = SK_ColorBLACK;
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break;
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}
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#endif
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}
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// This is a bit wonky, but sometimes we have LCD text, in which case we won't have color
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@ -90,6 +112,10 @@ inline void regen_vertices(char* vertex, const GrGlyph* glyph, size_t vertexStri
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uint16_t* textureCoords = reinterpret_cast<uint16_t*>(vertex + texCoordOffset);
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textureCoords[0] = u0;
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textureCoords[1] = v0;
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#ifdef DISPLAY_PAGE_INDEX
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SkColor* vcolor = reinterpret_cast<SkColor*>(vertex + colorOffset);
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*vcolor = hackColor;
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#endif
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}
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vertex += vertexStride;
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@ -109,6 +135,10 @@ inline void regen_vertices(char* vertex, const GrGlyph* glyph, size_t vertexStri
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uint16_t* textureCoords = reinterpret_cast<uint16_t*>(vertex + texCoordOffset);
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textureCoords[0] = u0;
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textureCoords[1] = v1;
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#ifdef DISPLAY_PAGE_INDEX
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SkColor* vcolor = reinterpret_cast<SkColor*>(vertex + colorOffset);
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*vcolor = hackColor;
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#endif
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}
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vertex += vertexStride;
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@ -128,6 +158,10 @@ inline void regen_vertices(char* vertex, const GrGlyph* glyph, size_t vertexStri
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uint16_t* textureCoords = reinterpret_cast<uint16_t*>(vertex + texCoordOffset);
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textureCoords[0] = u1;
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textureCoords[1] = v0;
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#ifdef DISPLAY_PAGE_INDEX
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SkColor* vcolor = reinterpret_cast<SkColor*>(vertex + colorOffset);
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*vcolor = hackColor;
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#endif
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}
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vertex += vertexStride;
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@ -147,6 +181,10 @@ inline void regen_vertices(char* vertex, const GrGlyph* glyph, size_t vertexStri
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uint16_t* textureCoords = reinterpret_cast<uint16_t*>(vertex + texCoordOffset);
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textureCoords[0] = u1;
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textureCoords[1] = v1;
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#ifdef DISPLAY_PAGE_INDEX
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SkColor* vcolor = reinterpret_cast<SkColor*>(vertex + colorOffset);
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*vcolor = hackColor;
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#endif
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}
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}
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