Use int when possible to calculate atlas indices in shaders.

On certain iOS devices half has a mantissa of only 10 bits, which is not
enough to perform the floating point trickery to get the lower bits
out of the "texture coordinates". Instead we use int if available, and
float if not available.

Also re-enables multitexturing for iOS and adds a sample which
stresses the issue.

Bug: skia:7285
Change-Id: I365532c7cbbcca7c7753af209bef46e05be49e11
Reviewed-on: https://skia-review.googlesource.com/71181
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This commit is contained in:
Jim Van Verth 2017-11-20 12:36:16 -05:00 committed by Skia Commit-Bot
parent 40dc8a71f5
commit 999ec57291
7 changed files with 174 additions and 24 deletions

View File

@ -48,6 +48,7 @@ samples_sources = [
"$_samplecode/SampleFilter2.cpp",
"$_samplecode/SampleFilterFuzz.cpp",
"$_samplecode/SampleFilterQuality.cpp",
"$_samplecode/SampleFlutterAnimate.cpp",
"$_samplecode/SampleFontScalerTest.cpp",
"$_samplecode/SampleFuzz.cpp",
"$_samplecode/SampleGradients.cpp",

View File

@ -0,0 +1,107 @@
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SampleCode.h"
#include "SkAnimTimer.h"
#include "SkView.h"
#include "SkCanvas.h"
#include "SkUtils.h"
#include "SkColorPriv.h"
#include "SkColorFilter.h"
#include "SkImage.h"
#include "SkRandom.h"
#include "SkSystemEventTypes.h"
#include "SkTime.h"
#include "SkTypeface.h"
#include "Timer.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#endif
class FlutterAnimateView : public SampleView {
public:
FlutterAnimateView() : fCurrTime(0), fResetTime(0) {}
protected:
void onOnceBeforeDraw() override {
initChars();
}
// overrides from SkEventSink
bool onQuery(SkEvent* evt) override {
if (SampleCode::TitleQ(*evt)) {
SampleCode::TitleR(evt, "FlutterAnimate");
return true;
}
return this->INHERITED::onQuery(evt);
}
void onDrawContent(SkCanvas* canvas) override {
SkPaint paint;
paint.setTypeface(SkTypeface::MakeFromFile("/skimages/samplefont.ttf"));
paint.setAntiAlias(true);
paint.setFilterQuality(kMedium_SkFilterQuality);
paint.setTextSize(50);
canvas->clear(SK_ColorWHITE);
for (int i = 0; i < kNumChars; ++i) {
canvas->save();
double rot = fChars[i].fStartRotation + (fChars[i].fEndRotation - fChars[i].fStartRotation)*fCurrTime/kDuration;
canvas->translate(fChars[i].fPosition.fX + 35,fChars[i].fPosition.fY - 50);
canvas->rotate(rot*180.0/SK_MScalarPI);
canvas->translate(-35,+50);
canvas->drawString(fChars[i].fChar, 0, 0,
paint);
canvas->restore();
}
}
bool onAnimate(const SkAnimTimer& timer) override {
fCurrTime = timer.secs() - fResetTime;
if (fCurrTime > kDuration) {
this->initChars();
fResetTime = timer.secs();
fCurrTime = 0;
}
return true;
}
private:
void initChars() {
for (int i = 0; i < kNumChars; ++i) {
char c = fRand.nextULessThan(26) + 65;
fChars[i].fChar.set(&c, 1);
fChars[i].fPosition = SkPoint::Make(fRand.nextF()*748 + 10, fRand.nextF()*1004 + 10);
fChars[i].fStartRotation = fRand.nextF();
fChars[i].fEndRotation = fRand.nextF() * 20 - 10;
}
}
static constexpr double kDuration = 5.0;
double fCurrTime;
double fResetTime;
SkRandom fRand;
struct AnimatedChar {
SkString fChar;
SkPoint fPosition;
SkScalar fStartRotation;
SkScalar fEndRotation;
};
static constexpr int kNumChars = 40;
AnimatedChar fChars[kNumChars];
typedef SampleView INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static SkView* MyFactory() { return new FlutterAnimateView; }
static SkViewRegister reg(MyFactory);

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@ -211,20 +211,12 @@ bool GrContext::init(const GrContextOptions& options) {
new GrDrawingManager(this, prcOptions, atlasTextContextOptions, &fSingleOwner));
GrDrawOpAtlas::AllowMultitexturing allowMultitexturing;
switch (options.fAllowMultipleGlyphCacheTextures) {
case GrContextOptions::Enable::kDefault:
#ifdef SK_BUILD_FOR_IOS
allowMultitexturing = GrDrawOpAtlas::AllowMultitexturing::kNo;
#else
allowMultitexturing = GrDrawOpAtlas::AllowMultitexturing::kYes;
#endif
break;
case GrContextOptions::Enable::kNo:
allowMultitexturing = GrDrawOpAtlas::AllowMultitexturing::kNo;
break;
case GrContextOptions::Enable::kYes:
allowMultitexturing = GrDrawOpAtlas::AllowMultitexturing::kYes;
break;
if (GrContextOptions::Enable::kNo == options.fAllowMultipleGlyphCacheTextures ||
// multitexturing supported only if range can represent the index + texcoords fully
!(fCaps->shaderCaps()->floatIs32Bits() || fCaps->shaderCaps()->integerSupport())) {
allowMultitexturing = GrDrawOpAtlas::AllowMultitexturing::kNo;
} else {
allowMultitexturing = GrDrawOpAtlas::AllowMultitexturing::kYes;
}
fAtlasGlyphCache = new GrAtlasGlyphCache(this, options.fGlyphCacheTextureMaximumBytes,
allowMultitexturing);

View File

@ -8,6 +8,7 @@
#ifndef GrAtlasedShaderHelpers_DEFINED
#define GrAtlasedShaderHelpers_DEFINED
#include "GrShaderCaps.h"
#include "glsl/GrGLSLPrimitiveProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLVarying.h"
@ -22,17 +23,24 @@ static void append_index_uv_varyings(GrGLSLPrimitiveProcessor::EmitArgs& args,
// This extracts the texture index and texel coordinates from the same variable
// Packing structure: texel coordinates are multiplied by 2 (or shifted left 1)
// texture index is stored as lower bits of both x and y
args.fVertBuilder->codeAppendf("half2 indexTexCoords = half2(%s.x, %s.y);",
inTexCoordsName, inTexCoordsName);
args.fVertBuilder->codeAppend("half2 intCoords = floor(0.5*indexTexCoords);");
args.fVertBuilder->codeAppend("half2 diff = indexTexCoords - 2.0*intCoords;");
args.fVertBuilder->codeAppend("half texIdx = 2.0*diff.x + diff.y;");
if (args.fShaderCaps->integerSupport()) {
args.fVertBuilder->codeAppendf("int2 signedCoords = int2(%s);", inTexCoordsName);
args.fVertBuilder->codeAppend("int texIdx = 2*(signedCoords.x & 0x1) + (signedCoords.y & 0x1);");
args.fVertBuilder->codeAppend("signedCoords >>= 1;");
args.fVertBuilder->codeAppend("float2 intCoords = float2(signedCoords);");
} else {
args.fVertBuilder->codeAppendf("float2 indexTexCoords = float2(%s.x, %s.y);",
inTexCoordsName, inTexCoordsName);
args.fVertBuilder->codeAppend("float2 intCoords = floor(0.5*indexTexCoords);");
args.fVertBuilder->codeAppend("float2 diff = indexTexCoords - 2.0*intCoords;");
args.fVertBuilder->codeAppend("float texIdx = 2.0*diff.x + diff.y;");
}
// Multiply by 1/atlasSize to get normalized texture coordinates
args.fVaryingHandler->addVarying("TextureCoords", uv);
args.fVertBuilder->codeAppendf("%s = intCoords * %s;", uv->vsOut(), atlasSizeInvName);
args.fVaryingHandler->addVarying("TexIndex", texIdx);
args.fVaryingHandler->addFlatVarying("TexIndex", texIdx);
args.fVertBuilder->codeAppendf("%s = texIdx;", texIdx->vsOut());
if (st) {

View File

@ -38,7 +38,8 @@ public:
&atlasSizeInvName);
GrGLSLVertToFrag uv(kFloat2_GrSLType);
GrGLSLVertToFrag texIdx(kHalf_GrSLType);
GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType;
GrGLSLVertToFrag texIdx(texIdxType);
append_index_uv_varyings(args, btgp.inTextureCoords()->fName, atlasSizeInvName,
&uv, &texIdx, nullptr);

View File

@ -78,7 +78,8 @@ public:
// add varyings
GrGLSLVertToFrag uv(kFloat2_GrSLType);
GrGLSLVertToFrag texIdx(kHalf_GrSLType);
GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType;
GrGLSLVertToFrag texIdx(texIdxType);
GrGLSLVertToFrag st(kFloat2_GrSLType);
append_index_uv_varyings(args, dfTexEffect.inTextureCoords()->fName, atlasSizeInvName,
&uv, &texIdx, &st);
@ -344,7 +345,8 @@ public:
&atlasSizeInvName);
GrGLSLVertToFrag uv(kFloat2_GrSLType);
GrGLSLVertToFrag texIdx(kHalf_GrSLType);
GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType;
GrGLSLVertToFrag texIdx(texIdxType);
GrGLSLVertToFrag st(kFloat2_GrSLType);
append_index_uv_varyings(args, dfTexEffect.inTextureCoords()->fName, atlasSizeInvName,
&uv, &texIdx, &st);
@ -639,7 +641,8 @@ public:
// set up varyings
GrGLSLVertToFrag uv(kFloat2_GrSLType);
GrGLSLVertToFrag texIdx(kHalf_GrSLType);
GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType;
GrGLSLVertToFrag texIdx(texIdxType);
GrGLSLVertToFrag st(kFloat2_GrSLType);
append_index_uv_varyings(args, dfTexEffect.inTextureCoords()->fName, atlasSizeInvName,
&uv, &texIdx, &st);

View File

@ -38,6 +38,9 @@ inline void regen_vertices(char* vertex, const GrGlyph* glyph, size_t vertexStri
bool useDistanceFields, SkScalar transX, SkScalar transY,
GrColor color) {
uint16_t u0, v0, u1, v1;
#ifdef DISPLAY_PAGE_INDEX
SkColor hackColor;
#endif
if (regenTexCoords) {
SkASSERT(glyph);
int width = glyph->fBounds.width();
@ -67,6 +70,25 @@ inline void regen_vertices(char* vertex, const GrGlyph* glyph, size_t vertexStri
u1 |= uBit;
v1 <<= 1;
v1 |= vBit;
#ifdef DISPLAY_PAGE_INDEX
switch (pageIndex) {
case 0:
hackColor = SK_ColorGREEN;
break;
case 1:
hackColor = SK_ColorRED;
break;
case 2:
hackColor = SK_ColorMAGENTA;
break;
case 3:
hackColor = SK_ColorCYAN;
break;
default:
hackColor = SK_ColorBLACK;
break;
}
#endif
}
// This is a bit wonky, but sometimes we have LCD text, in which case we won't have color
@ -90,6 +112,10 @@ inline void regen_vertices(char* vertex, const GrGlyph* glyph, size_t vertexStri
uint16_t* textureCoords = reinterpret_cast<uint16_t*>(vertex + texCoordOffset);
textureCoords[0] = u0;
textureCoords[1] = v0;
#ifdef DISPLAY_PAGE_INDEX
SkColor* vcolor = reinterpret_cast<SkColor*>(vertex + colorOffset);
*vcolor = hackColor;
#endif
}
vertex += vertexStride;
@ -109,6 +135,10 @@ inline void regen_vertices(char* vertex, const GrGlyph* glyph, size_t vertexStri
uint16_t* textureCoords = reinterpret_cast<uint16_t*>(vertex + texCoordOffset);
textureCoords[0] = u0;
textureCoords[1] = v1;
#ifdef DISPLAY_PAGE_INDEX
SkColor* vcolor = reinterpret_cast<SkColor*>(vertex + colorOffset);
*vcolor = hackColor;
#endif
}
vertex += vertexStride;
@ -128,6 +158,10 @@ inline void regen_vertices(char* vertex, const GrGlyph* glyph, size_t vertexStri
uint16_t* textureCoords = reinterpret_cast<uint16_t*>(vertex + texCoordOffset);
textureCoords[0] = u1;
textureCoords[1] = v0;
#ifdef DISPLAY_PAGE_INDEX
SkColor* vcolor = reinterpret_cast<SkColor*>(vertex + colorOffset);
*vcolor = hackColor;
#endif
}
vertex += vertexStride;
@ -147,6 +181,10 @@ inline void regen_vertices(char* vertex, const GrGlyph* glyph, size_t vertexStri
uint16_t* textureCoords = reinterpret_cast<uint16_t*>(vertex + texCoordOffset);
textureCoords[0] = u1;
textureCoords[1] = v1;
#ifdef DISPLAY_PAGE_INDEX
SkColor* vcolor = reinterpret_cast<SkColor*>(vertex + colorOffset);
*vcolor = hackColor;
#endif
}
}