SampleApp builds skia on Linux with BGRA pixel order, but Ganesh's SampleApp
assumes GL_RGBA texture format on all platforms except Windows (where it uses GL_BGRA), so texture colours come out wrong. As a temporary fix, do on Linux what we do on Windows, and assume GL_BGRA. (This should be made more general later, and the assumption of matching formats between Skia and Ganesh removed.) Review URL: http://codereview.appspot.com/4474046/ git-svn-id: http://skia.googlecode.com/svn/trunk@1247 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -133,7 +133,7 @@
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// Pick a pixel config for 32bit bitmaps. Our default is GL_RGBA (except on
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// Windows where we match GDI's order).
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#ifndef GR_GL_32BPP_COLOR_FORMAT
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#if GR_WIN32_BUILD
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#if GR_WIN32_BUILD || GR_LINUX_BUILD
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#define GR_GL_32BPP_COLOR_FORMAT GR_GL_BGRA
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#else
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#define GR_GL_32BPP_COLOR_FORMAT GR_GL_RGBA
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