Add missing files for GL unix viewer.

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2023943004

Review-Url: https://codereview.chromium.org/2023943004
This commit is contained in:
jvanverth 2016-05-31 09:39:20 -07:00 committed by Commit bot
parent 107c895c12
commit 99eb6e2d5a
2 changed files with 138 additions and 0 deletions

View File

@ -0,0 +1,99 @@
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GLWindowContext_unix.h"
#include <GL/gl.h>
#include "Window_unix.h"
namespace sk_app {
// platform-dependent create
GLWindowContext* GLWindowContext::Create(void* platformData, const DisplayParams& params) {
GLWindowContext_unix* ctx = new GLWindowContext_unix(platformData, params);
if (!ctx->isValid()) {
delete ctx;
return nullptr;
}
return ctx;
}
GLWindowContext_unix::GLWindowContext_unix(void* platformData, const DisplayParams& params)
: GLWindowContext(platformData, params)
, fDisplay(nullptr)
, fWindow(0)
, fGLContext(0) {
// any config code here (particularly for msaa)?
this->initializeContext(platformData, params);
}
GLWindowContext_unix::~GLWindowContext_unix() {
this->destroyContext();
}
void GLWindowContext_unix::onInitializeContext(void* platformData, const DisplayParams& params) {
ContextPlatformData_unix* unixPlatformData =
reinterpret_cast<ContextPlatformData_unix*>(platformData);
if (unixPlatformData) {
fDisplay = unixPlatformData->fDisplay;
fWindow = unixPlatformData->fWindow;
fVisualInfo = unixPlatformData->fVisualInfo;
}
SkASSERT(fDisplay);
fGLContext = glXCreateContext(fDisplay, fVisualInfo, nullptr, GL_TRUE);
if (!fGLContext) {
return;
}
if (glXMakeCurrent(fDisplay, fWindow, fGLContext)) {
glClearStencil(0);
glClearColor(0, 0, 0, 0);
glStencilMask(0xffffffff);
glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
int redBits, greenBits, blueBits;
glXGetConfig(fDisplay, fVisualInfo, GLX_RED_SIZE, &redBits);
glXGetConfig(fDisplay, fVisualInfo, GLX_GREEN_SIZE, &greenBits);
glXGetConfig(fDisplay, fVisualInfo, GLX_BLUE_SIZE, &blueBits);
fColorBits = redBits + greenBits + blueBits;
glXGetConfig(fDisplay, fVisualInfo, GLX_STENCIL_SIZE, &fStencilBits);
glXGetConfig(fDisplay, fVisualInfo, GLX_SAMPLES_ARB, &fSampleCount);
XWindow root;
int x, y;
unsigned int border_width, depth;
XGetGeometry(fDisplay, fWindow, &root, &x, &y,
(unsigned int*)&fWidth, (unsigned int*)&fHeight, &border_width, &depth);
glViewport(0, 0, fWidth, fHeight);
}
}
void GLWindowContext_unix::onDestroyContext() {
if (!fDisplay || !fGLContext) {
return;
}
glXMakeCurrent(fDisplay, None, nullptr);
glXDestroyContext(fDisplay, fGLContext);
fGLContext = nullptr;
}
void GLWindowContext_unix::onSwapBuffers() {
if (fDisplay && fGLContext) {
printf("swapping\n");
glXSwapBuffers(fDisplay, fWindow);
}
}
} //namespace sk_app

View File

@ -0,0 +1,39 @@
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GLWindowContext_unix_DEFINED
#define GLWindowContext_unix_DEFINED
#include "../GLWindowContext.h"
#include "Window_unix.h"
namespace sk_app {
class GLWindowContext_unix : public GLWindowContext {
public:
friend GLWindowContext* GLWindowContext::Create(void* platformData, const DisplayParams&);
~GLWindowContext_unix() override;
void onSwapBuffers() override;
void onInitializeContext(void*, const DisplayParams&) override;
void onDestroyContext() override;
private:
GLWindowContext_unix(void*, const DisplayParams&);
Display* fDisplay;
XWindow fWindow;
XVisualInfo* fVisualInfo;
GLXContext fGLContext;
};
}
#endif