Skia: Track the fIsWrapped separately so that we delete correctly
GrGlTextureRenderTarget inherits virtually from both GrGlRenderTarget and GrGLTexture, which both have a 'wrap' flag. The passed in wrap setting could be different for the two base classes, but since it's virtually inherited, they share the same flag, so they're either both on, or both off. As a result, we fail to delete the frambuffer. To fix this, we now keep a separate isWrapped flag for GrGlRenderTarget. BUG=437998 Review URL: https://codereview.chromium.org/791493003
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@ -31,6 +31,7 @@ void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) {
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fRTFBOID = idDesc.fRTFBOID;
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fTexFBOID = idDesc.fTexFBOID;
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fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID;
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fIsWrapped = idDesc.fIsWrapped;
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fViewport.fLeft = 0;
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fViewport.fBottom = 0;
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@ -54,7 +55,7 @@ size_t GrGLRenderTarget::onGpuMemorySize() const {
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}
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void GrGLRenderTarget::onRelease() {
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if (!this->isWrapped()) {
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if (!fIsWrapped) {
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if (fTexFBOID) {
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GL_CALL(DeleteFramebuffers(1, &fTexFBOID));
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}
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@ -68,6 +69,7 @@ void GrGLRenderTarget::onRelease() {
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fRTFBOID = 0;
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fTexFBOID = 0;
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fMSColorRenderbufferID = 0;
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fIsWrapped = false;
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INHERITED::onRelease();
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}
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@ -75,5 +77,6 @@ void GrGLRenderTarget::onAbandon() {
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fRTFBOID = 0;
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fTexFBOID = 0;
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fMSColorRenderbufferID = 0;
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fIsWrapped = false;
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INHERITED::onAbandon();
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}
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@ -76,6 +76,10 @@ private:
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GrGLuint fTexFBOID;
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GrGLuint fMSColorRenderbufferID;
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// We track this separately from GrGpuResource because this may be both a texture and a render
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// target, and the texture may be wrapped while the render target is not.
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bool fIsWrapped;
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// when we switch to this render target we want to set the viewport to
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// only render to content area (as opposed to the whole allocation) and
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// we want the rendering to be at top left (GL has origin in bottom left)
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@ -30,20 +30,23 @@ void GrGLTexture::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) {
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fTexParams.invalidate();
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fTexParamsTimestamp = GrGpu::kExpiredTimestamp;
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fTextureID = idDesc.fTextureID;
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fIsWrapped = idDesc.fIsWrapped;
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}
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void GrGLTexture::onRelease() {
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if (fTextureID) {
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if (!this->isWrapped()) {
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if (!fIsWrapped) {
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GL_CALL(DeleteTextures(1, &fTextureID));
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}
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fTextureID = 0;
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fIsWrapped = false;
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}
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INHERITED::onRelease();
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}
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void GrGLTexture::onAbandon() {
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fTextureID = 0;
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fIsWrapped = false;
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INHERITED::onAbandon();
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}
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@ -68,6 +68,10 @@ private:
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GrGpu::ResetTimestamp fTexParamsTimestamp;
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GrGLuint fTextureID;
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// We track this separately from GrGpuResource because this may be both a texture and a render
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// target, and the texture may be wrapped while the render target is not.
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bool fIsWrapped;
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typedef GrTexture INHERITED;
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};
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