Only use 256x256 tiles on hd2000 nanobench bots
Initial experiments did show that the 256 tile size fixed the hd2000 win7 nanobot failures. However it did not have any effect on other bots, so this change is to move back to the larger tile size on all bots expect for the hd2000. BUG=skia: Review URL: https://codereview.chromium.org/1022083002
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@ -10,8 +10,8 @@
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#include "SkMultiPictureDraw.h"
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#include "SkSurface.h"
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DEFINE_int32(benchTileW, 256, "Tile width used for SKP playback.");
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DEFINE_int32(benchTileH, 256, "Tile height used for SKP playback.");
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DEFINE_int32(benchTileW, 1600, "Tile width used for SKP playback.");
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DEFINE_int32(benchTileH, 512, "Tile height used for SKP playback.");
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SKPBench::SKPBench(const char* name, const SkPicture* pic, const SkIRect& clip, SkScalar scale,
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bool useMultiPictureDraw)
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@ -85,6 +85,10 @@
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"hwui",
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"msaa16",
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"nvprmsaa16",
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"--benchTileW",
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"256",
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"--benchTileH",
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"256",
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"--match",
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"~gradient",
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"~etc1bitmap"
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@ -45,6 +45,10 @@ def get_args(bot):
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elif 'Valgrind_CPU' in bot:
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args.append('--nogpu')
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if 'HD2000' in bot:
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args.extend(['--benchTileW', '256'])
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args.extend(['--benchTileH', '256'])
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match = []
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if 'Android' in bot:
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# Segfaults when run as GPU bench. Very large texture?
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