use onPeekBitmap instead of asLegacyBitmap
Since we know we are raster-backed at this point, it is fine, plus it avoids the copy-mutable logic in asLegacyBitmap, which is not needed here (and is slower if our bitmap was built with kNever_SkCopyPixelsMode). BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2223653002 Review-Url: https://codereview.chromium.org/2223653002
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@ -315,12 +315,12 @@ sk_sp<SkImage> SkImage::makeTextureImage(GrContext *context) const {
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GrImageTextureMaker maker(context, cacher, this, kDisallow_CachingHint);
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GrImageTextureMaker maker(context, cacher, this, kDisallow_CachingHint);
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return create_image_from_maker(&maker, at, this->uniqueID());
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return create_image_from_maker(&maker, at, this->uniqueID());
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}
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}
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SkBitmap bmp;
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if (!this->asLegacyBitmap(&bmp, kRO_LegacyBitmapMode)) {
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if (const SkBitmap* bmp = as_IB(this)->onPeekBitmap()) {
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return nullptr;
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GrBitmapTextureMaker maker(context, *bmp);
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return create_image_from_maker(&maker, at, this->uniqueID());
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}
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}
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GrBitmapTextureMaker maker(context, bmp);
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return nullptr;
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return create_image_from_maker(&maker, at, this->uniqueID());
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}
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}
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sk_sp<SkImage> SkImage::makeNonTextureImage() const {
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sk_sp<SkImage> SkImage::makeNonTextureImage() const {
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