Image filters: refactor input GPU processing into filterInputGPU().
(analog of CPU version here: https://codereview.chromium.org/1404743005/) No change in behaviour; this is a straight refactoring. BUG=skia:3194 Review URL: https://codereview.chromium.org/1393283008
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@ -248,11 +248,13 @@ public:
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*/
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static void WrapTexture(GrTexture* texture, int width, int height, SkBitmap* result);
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/**
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* Recursively evaluate this filter on the GPU. If the filter has no GPU
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* implementation, it will be processed in software and uploaded to the GPU.
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*/
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bool getInputResultGPU(SkImageFilter::Proxy* proxy, const SkBitmap& src, const Context&,
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// Helper function which invokes GPU filter processing on the
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// input at the specified "index". If the input is null, it leaves
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// "result" and "offset" untouched, and returns true. If the input
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// has a GPU implementation, it will be invoked directly.
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// Otherwise, the filter will be processed in software and
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// uploaded to the GPU.
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bool filterInputGPU(int index, SkImageFilter::Proxy* proxy, const SkBitmap& src, const Context&,
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SkBitmap* result, SkIPoint* offset) const;
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#endif
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@ -329,8 +329,7 @@ bool SkImageFilter::filterImageGPU(Proxy* proxy, const SkBitmap& src, const Cont
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SkBitmap input = src;
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SkASSERT(fInputCount == 1);
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SkIPoint srcOffset = SkIPoint::Make(0, 0);
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if (this->getInput(0) &&
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!this->getInput(0)->getInputResultGPU(proxy, src, ctx, &input, &srcOffset)) {
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if (!this->filterInputGPU(0, proxy, src, ctx, &input, &srcOffset)) {
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return false;
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}
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GrTexture* srcTexture = input.getTexture();
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@ -466,18 +465,22 @@ void SkImageFilter::WrapTexture(GrTexture* texture, int width, int height, SkBit
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result->setPixelRef(new SkGrPixelRef(info, texture))->unref();
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}
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bool SkImageFilter::getInputResultGPU(SkImageFilter::Proxy* proxy,
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bool SkImageFilter::filterInputGPU(int index, SkImageFilter::Proxy* proxy,
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const SkBitmap& src, const Context& ctx,
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SkBitmap* result, SkIPoint* offset) const {
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SkImageFilter* input = this->getInput(index);
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if (!input) {
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return true;
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}
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// Ensure that GrContext calls under filterImage and filterImageGPU below will see an identity
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// matrix with no clip and that the matrix, clip, and render target set before this function was
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// called are restored before we return to the caller.
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GrContext* context = src.getTexture()->getContext();
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if (this->canFilterImageGPU()) {
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return this->filterImageGPU(proxy, src, ctx, result, offset);
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if (input->canFilterImageGPU()) {
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return input->filterImageGPU(proxy, src, ctx, result, offset);
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} else {
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if (this->filterImage(proxy, src, ctx, result, offset)) {
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if (input->filterImage(proxy, src, ctx, result, offset)) {
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if (!result->getTexture()) {
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const SkImageInfo info = result->info();
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if (kUnknown_SkColorType == info.colorType()) {
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@ -194,8 +194,7 @@ bool SkBlurImageFilter::filterImageGPU(Proxy* proxy, const SkBitmap& src, const
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#if SK_SUPPORT_GPU
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SkBitmap input = src;
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SkIPoint srcOffset = SkIPoint::Make(0, 0);
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if (this->getInput(0) &&
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!this->getInput(0)->getInputResultGPU(proxy, src, ctx, &input, &srcOffset)) {
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if (!this->filterInputGPU(0, proxy, src, ctx, &input, &srcOffset)) {
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return false;
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}
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SkIRect rect;
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@ -384,15 +384,12 @@ bool SkDisplacementMapEffect::filterImageGPU(Proxy* proxy, const SkBitmap& src,
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SkBitmap* result, SkIPoint* offset) const {
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SkBitmap colorBM = src;
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SkIPoint colorOffset = SkIPoint::Make(0, 0);
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if (this->getColorInput() &&
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!this->getColorInput()->getInputResultGPU(proxy, src, ctx, &colorBM, &colorOffset)) {
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if (!this->filterInputGPU(1, proxy, src, ctx, &colorBM, &colorOffset)) {
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return false;
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}
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SkBitmap displacementBM = src;
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SkIPoint displacementOffset = SkIPoint::Make(0, 0);
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if (this->getDisplacementInput() &&
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!this->getDisplacementInput()->getInputResultGPU(proxy, src, ctx, &displacementBM,
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&displacementOffset)) {
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if (!this->filterInputGPU(0, proxy, src, ctx, &displacementBM, &displacementOffset)) {
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return false;
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}
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SkIRect bounds;
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@ -361,8 +361,7 @@ bool SkLightingImageFilterInternal::filterImageGPU(Proxy* proxy,
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SkIPoint* offset) const {
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SkBitmap input = src;
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SkIPoint srcOffset = SkIPoint::Make(0, 0);
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if (this->getInput(0) &&
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!this->getInput(0)->getInputResultGPU(proxy, src, ctx, &input, &srcOffset)) {
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if (!this->filterInputGPU(0, proxy, src, ctx, &input, &srcOffset)) {
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return false;
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}
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SkIRect bounds;
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@ -612,8 +612,7 @@ bool SkMorphologyImageFilter::filterImageGPUGeneric(bool dilate,
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SkIPoint* offset) const {
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SkBitmap input = src;
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SkIPoint srcOffset = SkIPoint::Make(0, 0);
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if (this->getInput(0) &&
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!this->getInput(0)->getInputResultGPU(proxy, src, ctx, &input, &srcOffset)) {
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if (!this->filterInputGPU(0, proxy, src, ctx, &input, &srcOffset)) {
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return false;
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}
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SkIRect bounds;
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@ -130,8 +130,7 @@ bool SkXfermodeImageFilter::filterImageGPU(Proxy* proxy,
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SkIPoint* offset) const {
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SkBitmap background = src;
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SkIPoint backgroundOffset = SkIPoint::Make(0, 0);
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if (this->getInput(0) &&
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!this->getInput(0)->getInputResultGPU(proxy, src, ctx, &background, &backgroundOffset)) {
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if (!this->filterInputGPU(0, proxy, src, ctx, &background, &backgroundOffset)) {
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return false;
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}
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@ -143,8 +142,7 @@ bool SkXfermodeImageFilter::filterImageGPU(Proxy* proxy,
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SkBitmap foreground = src;
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SkIPoint foregroundOffset = SkIPoint::Make(0, 0);
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if (this->getInput(1) &&
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!this->getInput(1)->getInputResultGPU(proxy, src, ctx, &foreground, &foregroundOffset)) {
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if (!this->filterInputGPU(1, proxy, src, ctx, &foreground, &foregroundOffset)) {
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return false;
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}
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GrTexture* foregroundTex = foreground.getTexture();
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