Revert GrTextureStripAtlas change due to performance concerns.
git-svn-id: http://skia.googlecode.com/svn/trunk@5103 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -672,38 +672,20 @@ SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
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#if SK_SUPPORT_GPU
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#include "effects/GrTextureStripAtlas.h"
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#include "SkGr.h"
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GrGLGradientStage::GrGLGradientStage(const GrProgramStageFactory& factory)
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: INHERITED(factory)
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, fCachedYCoord(GR_ScalarMax)
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, fFSYUni(GrGLUniformManager::kInvalidUniformHandle) { }
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: INHERITED(factory) { }
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GrGLGradientStage::~GrGLGradientStage() { }
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void GrGLGradientStage::setupVariables(GrGLShaderBuilder* builder) {
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fFSYUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
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kFloat_GrSLType, "GradientYCoordFS");
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}
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void GrGLGradientStage::setData(const GrGLUniformManager& uman,
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const GrCustomStage& stage,
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const GrRenderTarget*,
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int stageNum) {
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GrScalar yCoord = static_cast<const GrGradientEffect&>(stage).getYCoord();
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if (yCoord != fCachedYCoord) {
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uman.set1f(fFSYUni, yCoord);
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fCachedYCoord = yCoord;
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}
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}
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void GrGLGradientStage::emitColorLookup(GrGLShaderBuilder* builder,
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const char* tName,
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const char* outputColor,
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const char* samplerName) {
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builder->fSampleCoords.printf("vec2(%s, %s)", tName,
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builder->getUniformVariable(fFSYUni).c_str());
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// Texture is effectively 1D so the y coordinate is 0.5, if we pack multiple
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// gradients into a texture, we could instead pick the appropriate row here
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builder->fSampleCoords.printf("vec2(%s, 0.5)", tName);
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builder->fComplexCoord = true;
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builder->emitDefaultFetch(outputColor, samplerName);
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}
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@ -714,7 +696,7 @@ GrGradientEffect::GrGradientEffect(GrContext* ctx,
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const SkGradientShaderBase& shader,
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GrSamplerState* sampler)
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: fTexture (NULL)
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, fUseTexture (true) {
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, fUseTexture (false) {
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// TODO: check for simple cases where we don't need a texture:
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//GradientInfo info;
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//shader.asAGradient(&info);
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@ -723,40 +705,20 @@ GrGradientEffect::GrGradientEffect(GrContext* ctx,
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SkBitmap bitmap;
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shader.getGradientTableBitmap(&bitmap);
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GrTextureStripAtlas::Desc desc;
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desc.fWidth = bitmap.width();
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desc.fHeight = 32;
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desc.fRowHeight = bitmap.height();
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desc.fContext = ctx;
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desc.fConfig = SkBitmapConfig2GrPixelConfig(bitmap.config());
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fAtlas = GrTextureStripAtlas::GetAtlas(desc);
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GrAssert(NULL != fAtlas);
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GrContext::TextureCacheEntry entry = GrLockCachedBitmapTexture(ctx, bitmap,
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sampler->textureParams());
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fTexture = entry.texture();
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SkSafeRef(fTexture);
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fUseTexture = true;
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fRow = fAtlas->lockRow(bitmap);
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if (-1 != fRow) {
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fYCoord = fAtlas->getYOffset(fRow) + GR_ScalarHalf *
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fAtlas->getVerticalScaleFactor();
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fTexture = fAtlas->getTexture();
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} else {
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GrContext::TextureCacheEntry entry = GrLockCachedBitmapTexture(ctx, bitmap,
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sampler->textureParams());
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fTexture = entry.texture();
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SkSafeRef(fTexture);
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fYCoord = GR_ScalarHalf;
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// Unlock immediately, this is not great, but we don't have a way of
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// knowing when else to unlock it currently, so it may get purged from
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// the cache, but it'll still be ref'd until it's no longer being used.
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GrUnlockCachedBitmapTexture(ctx, entry);
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}
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// Unlock immediately, this is not great, but we don't have a way of
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// knowing when else to unlock it currently, so it may get purged from
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// the cache, but it'll still be ref'd until it's no longer being used.
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GrUnlockCachedBitmapTexture(ctx, entry);
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}
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GrGradientEffect::~GrGradientEffect() {
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if (this->useAtlas()) {
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fAtlas->unlockRow(fRow);
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} else {
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SkSafeUnref(fTexture);
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}
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SkSafeUnref(fTexture);
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}
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unsigned int GrGradientEffect::numTextures() const {
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@ -220,8 +220,6 @@ class GrProgramStageFactory;
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* determines the gradient value.
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*/
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class GrTextureStripAtlas;
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// Base class for Gr gradient effects
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class GrGradientEffect : public GrCustomStage {
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public:
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@ -235,14 +233,6 @@ public:
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GrTexture* texture(unsigned int index) const;
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bool useTexture() const { return fUseTexture; }
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bool useAtlas() const { return SkToBool(-1 != fRow); }
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GrScalar getYCoord() const { GrAssert(fUseTexture); return fYCoord; };
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bool isEqual(const GrCustomStage& stage) const {
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const GrGradientEffect& s = static_cast<const GrGradientEffect&>(stage);
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return INHERITED::isEqual(stage) && this->useAtlas() == s.useAtlas() &&
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fYCoord == s.getYCoord();
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}
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protected:
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@ -262,9 +252,6 @@ protected:
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private:
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GrTexture* fTexture;
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bool fUseTexture;
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GrScalar fYCoord;
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GrTextureStripAtlas* fAtlas;
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int fRow;
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typedef GrCustomStage INHERITED;
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@ -279,12 +266,6 @@ public:
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GrGLGradientStage(const GrProgramStageFactory& factory);
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virtual ~GrGLGradientStage();
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virtual void setupVariables(GrGLShaderBuilder* builder) SK_OVERRIDE;
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virtual void setData(const GrGLUniformManager&,
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const GrCustomStage&,
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const GrRenderTarget*,
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int stageNum) SK_OVERRIDE;
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// emit code that gets a fragment's color from an expression for t; for now
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// this always uses the texture, but for simpler cases we'll be able to lerp
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void emitColorLookup(GrGLShaderBuilder* builder, const char* t,
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@ -292,9 +273,6 @@ public:
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private:
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GrScalar fCachedYCoord;
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GrGLUniformManager::UniformHandle fFSYUni;
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typedef GrGLProgramStage INHERITED;
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};
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@ -468,7 +468,6 @@ GrGLConical2Gradient::GrGLConical2Gradient(
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}
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void GrGLConical2Gradient::setupVariables(GrGLShaderBuilder* builder) {
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INHERITED::setupVariables(builder);
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// 2 copies of uniform array, 1 for each of vertex & fragment shader,
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// to work around Xoom bug. Doesn't seem to cause performance decrease
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// in test apps, but need to keep an eye on it.
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@ -632,9 +631,8 @@ void GrGLConical2Gradient::emitFS(GrGLShaderBuilder* builder,
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void GrGLConical2Gradient::setData(const GrGLUniformManager& uman,
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const GrCustomStage& baseData,
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const GrRenderTarget* target,
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const GrRenderTarget*,
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int stageNum) {
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INHERITED::setData(uman, baseData, target, stageNum);
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const GrConical2Gradient& data =
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static_cast<const GrConical2Gradient&>(baseData);
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GrAssert(data.isDegenerate() == fIsDegenerate);
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@ -501,7 +501,6 @@ GrGLRadial2Gradient::GrGLRadial2Gradient(
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}
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void GrGLRadial2Gradient::setupVariables(GrGLShaderBuilder* builder) {
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INHERITED::setupVariables(builder);
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// 2 copies of uniform array, 1 for each of vertex & fragment shader,
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// to work around Xoom bug. Doesn't seem to cause performance decrease
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// in test apps, but need to keep an eye on it.
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@ -607,9 +606,8 @@ void GrGLRadial2Gradient::emitFS(GrGLShaderBuilder* builder,
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void GrGLRadial2Gradient::setData(const GrGLUniformManager& uman,
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const GrCustomStage& baseData,
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const GrRenderTarget* target,
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const GrRenderTarget*,
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int stageNum) {
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INHERITED::setData(uman, baseData, target, stageNum);
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const GrRadial2Gradient& data =
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static_cast<const GrRadial2Gradient&>(baseData);
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GrAssert(data.isDegenerate() == fIsDegenerate);
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@ -34,8 +34,14 @@ public:
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GrTextureStripAtlas* fAtlas;
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};
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// Ugly way of ensuring that we clean up the atlases on exit
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struct AtlasEntries {
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~AtlasEntries() { fEntries.deleteAll(); }
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SkTDArray<AtlasEntry*> fEntries;
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};
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GrTextureStripAtlas* GrTextureStripAtlas::GetAtlas(const GrTextureStripAtlas::Desc& desc) {
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static SkTDArray<AtlasEntry> gAtlasEntries;
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static AtlasEntries gAtlasEntries;
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static GrTHashTable<AtlasEntry, AtlasHashKey, 8> gAtlasCache;
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AtlasHashKey key;
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key.setKeyData(desc.asKey());
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@ -43,7 +49,8 @@ GrTextureStripAtlas* GrTextureStripAtlas::GetAtlas(const GrTextureStripAtlas::De
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if (NULL != entry) {
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return entry->fAtlas;
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} else {
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entry = gAtlasEntries.push();
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entry = SkNEW(AtlasEntry);
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gAtlasEntries.fEntries.push(entry);
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entry->fAtlas = SkNEW_ARGS(GrTextureStripAtlas, (desc));
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entry->fKey = key;
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gAtlasCache.insert(key, entry);
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@ -108,6 +115,8 @@ int GrTextureStripAtlas::lockRow(const SkBitmap& data) {
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this->removeFromLRU(row);
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uint32_t oldKey = row->fKey;
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row->fKey = key;
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row->fLocks = 1;
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// If we are writing into a row that already held bitmap data, we need to remove the
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// reference to that genID which is stored in our sorted table of key values.
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@ -116,15 +125,13 @@ int GrTextureStripAtlas::lockRow(const SkBitmap& data) {
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// Find the entry in the list; if it's before the index where we plan on adding the new
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// entry, we decrement since it will shift elements ahead of it back by one.
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int oldIndex = this->searchByKey(oldKey);
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if (oldIndex < index) {
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if (oldIndex <= index) {
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--index;
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}
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fKeyTable.remove(oldIndex);
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}
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row->fKey = key;
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row->fLocks = 1;
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fKeyTable.insert(index, 1, &row);
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rowNumber = static_cast<int>(row - fRows);
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