Fix to use high precision on cubics not conics.
NOTRY=True TBR=bsalomon@google.com BUG=skia:2860 Author: egdaniel@google.com Review URL: https://codereview.chromium.org/521623003
This commit is contained in:
parent
2210d9e4b2
commit
9bd5bbf910
@ -60,86 +60,56 @@ void GrGLConicEffect::emitCode(GrGLFullProgramBuilder* builder,
|
||||
vsBuilder->codeAppendf("%s = %s;", vsName, attr0Name->c_str());
|
||||
|
||||
GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
||||
|
||||
GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
||||
GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
||||
GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
||||
GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
||||
GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
||||
GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
||||
GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
||||
GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
||||
|
||||
fsBuilder->declAppend(edgeAlpha);
|
||||
fsBuilder->declAppend(dklmdx);
|
||||
fsBuilder->declAppend(dklmdy);
|
||||
fsBuilder->declAppend(dfdx);
|
||||
fsBuilder->declAppend(dfdy);
|
||||
fsBuilder->declAppend(gF);
|
||||
fsBuilder->declAppend(gFM);
|
||||
fsBuilder->declAppend(func);
|
||||
fsBuilder->codeAppend("float edgeAlpha;");
|
||||
|
||||
switch (fEdgeType) {
|
||||
case kHairlineAA_GrEffectEdgeType: {
|
||||
SkAssertResult(fsBuilder->enableFeature(
|
||||
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
||||
fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName);
|
||||
fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName);
|
||||
fsBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
|
||||
dfdx.c_str(), fsName, dklmdx.c_str(), fsName, dklmdx.c_str(),
|
||||
fsName, dklmdx.c_str());
|
||||
fsBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
|
||||
dfdy.c_str(), fsName, dklmdy.c_str(), fsName, dklmdy.c_str(),
|
||||
fsName, dklmdy.c_str());
|
||||
fsBuilder->codeAppendf("%s = vec2(%s, %s);",
|
||||
gF.c_str(), dfdx.c_str(), dfdy.c_str());
|
||||
fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));",
|
||||
gFM.c_str(), gF.c_str(), gF.c_str());
|
||||
fsBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;",
|
||||
func.c_str(), fsName, fsName, fsName, fsName);
|
||||
fsBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str());
|
||||
fsBuilder->codeAppendf("%s = %s / %s;",
|
||||
edgeAlpha.c_str(), func.c_str(), gFM.c_str());
|
||||
fsBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);",
|
||||
edgeAlpha.c_str(), edgeAlpha.c_str());
|
||||
fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName);
|
||||
fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName);
|
||||
fsBuilder->codeAppendf("float dfdx ="
|
||||
"2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
|
||||
fsName, fsName, fsName);
|
||||
fsBuilder->codeAppendf("float dfdy ="
|
||||
"2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
|
||||
fsName, fsName, fsName);
|
||||
fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
|
||||
fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
|
||||
fsBuilder->codeAppendf("float func = %s.x*%s.x - %s.y*%s.z;", fsName, fsName,
|
||||
fsName, fsName);
|
||||
fsBuilder->codeAppend("func = abs(func);");
|
||||
fsBuilder->codeAppend("edgeAlpha = func / gFM;");
|
||||
fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
|
||||
// Add line below for smooth cubic ramp
|
||||
// fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);",
|
||||
// edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(),
|
||||
// edgeAlpha.c_str());
|
||||
// fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
|
||||
break;
|
||||
}
|
||||
case kFillAA_GrEffectEdgeType: {
|
||||
SkAssertResult(fsBuilder->enableFeature(
|
||||
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
||||
fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName);
|
||||
fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName);
|
||||
fsBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
|
||||
dfdx.c_str(), fsName, dklmdx.c_str(), fsName, dklmdx.c_str(),
|
||||
fsName, dklmdx.c_str());
|
||||
fsBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
|
||||
dfdy.c_str(), fsName, dklmdy.c_str(), fsName, dklmdy.c_str(),
|
||||
fsName, dklmdy.c_str());
|
||||
fsBuilder->codeAppendf("%s = vec2(%s, %s);",
|
||||
gF.c_str(), dfdx.c_str(), dfdy.c_str());
|
||||
fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));",
|
||||
gFM.c_str(), gF.c_str(), gF.c_str());
|
||||
fsBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;",
|
||||
func.c_str(), fsName, fsName, fsName, fsName);
|
||||
fsBuilder->codeAppendf("%s = %s / %s;",
|
||||
edgeAlpha.c_str(), func.c_str(), gFM.c_str());
|
||||
fsBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);",
|
||||
edgeAlpha.c_str(), edgeAlpha.c_str());
|
||||
fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName);
|
||||
fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName);
|
||||
fsBuilder->codeAppendf("float dfdx ="
|
||||
"2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
|
||||
fsName, fsName, fsName);
|
||||
fsBuilder->codeAppendf("float dfdy ="
|
||||
"2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
|
||||
fsName, fsName, fsName);
|
||||
fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
|
||||
fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
|
||||
fsBuilder->codeAppendf("float func = %s.x * %s.x - %s.y * %s.z;", fsName, fsName,
|
||||
fsName, fsName);
|
||||
fsBuilder->codeAppend("edgeAlpha = func / gFM;");
|
||||
fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);");
|
||||
// Add line below for smooth cubic ramp
|
||||
// fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);",
|
||||
// edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(),
|
||||
// edgeAlpha.c_str());
|
||||
// fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
|
||||
break;
|
||||
}
|
||||
case kFillBW_GrEffectEdgeType: {
|
||||
fsBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;",
|
||||
edgeAlpha.c_str(), fsName, fsName, fsName, fsName);
|
||||
fsBuilder->codeAppendf("%s = float(%s < 0.0);",
|
||||
edgeAlpha.c_str(), edgeAlpha.c_str());
|
||||
fsBuilder->codeAppendf("edgeAlpha = %s.x * %s.x - %s.y * %s.z;", fsName, fsName,
|
||||
fsName, fsName);
|
||||
fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
|
||||
break;
|
||||
}
|
||||
default:
|
||||
@ -147,7 +117,7 @@ void GrGLConicEffect::emitCode(GrGLFullProgramBuilder* builder,
|
||||
}
|
||||
|
||||
fsBuilder->codeAppendf("%s = %s;", outputColor,
|
||||
(GrGLSLExpr4(inputColor) * GrGLSLExpr1(edgeAlpha.c_str())).c_str());
|
||||
(GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str());
|
||||
}
|
||||
|
||||
void GrGLConicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
|
||||
@ -380,56 +350,82 @@ void GrGLCubicEffect::emitCode(GrGLFullProgramBuilder* builder,
|
||||
vsBuilder->codeAppendf("%s = %s;", vsName, attr0Name->c_str());
|
||||
|
||||
GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
||||
fsBuilder->codeAppend("float edgeAlpha;");
|
||||
|
||||
GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
||||
GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
||||
GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
||||
GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
||||
GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
||||
GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
||||
GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
||||
GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
||||
|
||||
fsBuilder->declAppend(edgeAlpha);
|
||||
fsBuilder->declAppend(dklmdx);
|
||||
fsBuilder->declAppend(dklmdy);
|
||||
fsBuilder->declAppend(dfdx);
|
||||
fsBuilder->declAppend(dfdy);
|
||||
fsBuilder->declAppend(gF);
|
||||
fsBuilder->declAppend(gFM);
|
||||
fsBuilder->declAppend(func);
|
||||
|
||||
switch (fEdgeType) {
|
||||
case kHairlineAA_GrEffectEdgeType: {
|
||||
SkAssertResult(fsBuilder->enableFeature(
|
||||
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
||||
fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName);
|
||||
fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName);
|
||||
fsBuilder->codeAppendf("float dfdx ="
|
||||
"3.0*%s.x*%s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
|
||||
fsName, fsName, fsName, fsName);
|
||||
fsBuilder->codeAppendf("float dfdy ="
|
||||
"3.0*%s.x*%s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
|
||||
fsName, fsName, fsName, fsName);
|
||||
fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
|
||||
fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
|
||||
fsBuilder->codeAppendf("float func = %s.x * %s.x * %s.x - %s.y * %s.z;",
|
||||
fsName, fsName, fsName, fsName, fsName);
|
||||
fsBuilder->codeAppend("func = abs(func);");
|
||||
fsBuilder->codeAppend("edgeAlpha = func / gFM;");
|
||||
fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
|
||||
fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName);
|
||||
fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName);
|
||||
fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
|
||||
dfdx.c_str(), fsName, fsName, dklmdx.c_str(), fsName,
|
||||
dklmdx.c_str(), fsName, dklmdx.c_str());
|
||||
fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
|
||||
dfdy.c_str(), fsName, fsName, dklmdy.c_str(), fsName,
|
||||
dklmdy.c_str(), fsName, dklmdy.c_str());
|
||||
fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
|
||||
fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str());
|
||||
fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
|
||||
func.c_str(), fsName, fsName, fsName, fsName, fsName);
|
||||
fsBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str());
|
||||
fsBuilder->codeAppendf("%s = %s / %s;",
|
||||
edgeAlpha.c_str(), func.c_str(), gFM.c_str());
|
||||
fsBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);",
|
||||
edgeAlpha.c_str(), edgeAlpha.c_str());
|
||||
// Add line below for smooth cubic ramp
|
||||
// fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
|
||||
// fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);",
|
||||
// edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(),
|
||||
// edgeAlpha.c_str());
|
||||
break;
|
||||
}
|
||||
case kFillAA_GrEffectEdgeType: {
|
||||
SkAssertResult(fsBuilder->enableFeature(
|
||||
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
||||
fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName);
|
||||
fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName);
|
||||
fsBuilder->codeAppendf("float dfdx ="
|
||||
"3.0*%s.x*%s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
|
||||
fsName, fsName, fsName, fsName);
|
||||
fsBuilder->codeAppendf("float dfdy ="
|
||||
"3.0*%s.x*%s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
|
||||
fsName, fsName, fsName, fsName);
|
||||
fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
|
||||
fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
|
||||
fsBuilder->codeAppendf("float func = %s.x * %s.x * %s.x - %s.y * %s.z;",
|
||||
fsName, fsName, fsName, fsName, fsName);
|
||||
fsBuilder->codeAppend("edgeAlpha = func / gFM;");
|
||||
fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);");
|
||||
fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName);
|
||||
fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName);
|
||||
fsBuilder->codeAppendf("%s ="
|
||||
"3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
|
||||
dfdx.c_str(), fsName, fsName, dklmdx.c_str(), fsName,
|
||||
dklmdx.c_str(), fsName, dklmdx.c_str());
|
||||
fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
|
||||
dfdy.c_str(), fsName, fsName, dklmdy.c_str(), fsName,
|
||||
dklmdy.c_str(), fsName, dklmdy.c_str());
|
||||
fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
|
||||
fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str());
|
||||
fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
|
||||
func.c_str(), fsName, fsName, fsName, fsName, fsName);
|
||||
fsBuilder->codeAppendf("%s = %s / %s;",
|
||||
edgeAlpha.c_str(), func.c_str(), gFM.c_str());
|
||||
fsBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);",
|
||||
edgeAlpha.c_str(), edgeAlpha.c_str());
|
||||
// Add line below for smooth cubic ramp
|
||||
// fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
|
||||
// fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);",
|
||||
// edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(),
|
||||
// edgeAlpha.c_str());
|
||||
break;
|
||||
}
|
||||
case kFillBW_GrEffectEdgeType: {
|
||||
fsBuilder->codeAppendf("edgeAlpha = %s.x * %s.x * %s.x - %s.y * %s.z;",
|
||||
fsName, fsName, fsName, fsName, fsName);
|
||||
fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
|
||||
fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
|
||||
edgeAlpha.c_str(), fsName, fsName, fsName, fsName, fsName);
|
||||
fsBuilder->codeAppendf("%s = float(%s < 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str());
|
||||
break;
|
||||
}
|
||||
default:
|
||||
@ -437,7 +433,7 @@ void GrGLCubicEffect::emitCode(GrGLFullProgramBuilder* builder,
|
||||
}
|
||||
|
||||
fsBuilder->codeAppendf("%s = %s;", outputColor,
|
||||
(GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str());
|
||||
(GrGLSLExpr4(inputColor) * GrGLSLExpr1(edgeAlpha.c_str())).c_str());
|
||||
}
|
||||
|
||||
void GrGLCubicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
|
||||
@ -481,3 +477,4 @@ GrEffect* GrCubicEffect::TestCreate(SkRandom* random,
|
||||
} while (NULL == effect);
|
||||
return effect;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user