Add files omitted from gcl change in r7860.

git-svn-id: http://skia.googlecode.com/svn/trunk@7861 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
bsalomon@google.com 2013-02-26 14:45:41 +00:00
parent 8f9436161a
commit 9c58f46c42
2 changed files with 910 additions and 0 deletions

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/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGLNoOpInterface.h"
// the OpenGLES 2.0 spec says this must be >= 128
static const GrGLint kDefaultMaxVertexUniformVectors = 128;
// the OpenGLES 2.0 spec says this must be >=16
static const GrGLint kDefaultMaxFragmentUniformVectors = 16;
// the OpenGLES 2.0 spec says this must be >= 8
static const GrGLint kDefaultMaxVertexAttribs = 8;
// the OpenGLES 2.0 spec says this must be >= 8
static const GrGLint kDefaultMaxVaryingVectors = 8;
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlendColor(GrGLclampf red,
GrGLclampf green,
GrGLclampf blue,
GrGLclampf alpha) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBindFragDataLocation(GrGLuint program,
GrGLuint colorNumber,
const GrGLchar* name) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlendFunc(GrGLenum sfactor,
GrGLenum dfactor) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBufferSubData(GrGLenum target,
GrGLintptr offset,
GrGLsizeiptr size,
const GrGLvoid* data) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClear(GrGLbitfield mask) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClearColor(GrGLclampf red,
GrGLclampf green,
GrGLclampf blue,
GrGLclampf alpha) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClearStencil(GrGLint s) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLColorMask(GrGLboolean red,
GrGLboolean green,
GrGLboolean blue,
GrGLboolean alpha) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompileShader(GrGLuint shader) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompressedTexImage2D(GrGLenum target,
GrGLint level,
GrGLenum internalformat,
GrGLsizei width,
GrGLsizei height,
GrGLint border,
GrGLsizei imageSize,
const GrGLvoid* data) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCullFace(GrGLenum mode) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDepthMask(GrGLboolean flag) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDisable(GrGLenum cap) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDisableVertexAttribArray(GrGLuint index) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawArrays(GrGLenum mode,
GrGLint first,
GrGLsizei count) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawBuffer(GrGLenum mode) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawBuffers(GrGLsizei n,
const GrGLenum* bufs) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawElements(GrGLenum mode,
GrGLsizei count,
GrGLenum type,
const GrGLvoid* indices) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEnable(GrGLenum cap) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEnableVertexAttribArray(GrGLuint index) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEndQuery(GrGLenum target) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLFinish() {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLFlush() {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLFrontFace(GrGLenum mode) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLLineWidth(GrGLfloat width) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLLinkProgram(GrGLuint program) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLQueryCounter(GrGLuint id, GrGLenum target) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLReadBuffer(GrGLenum src) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLScissor(GrGLint x,
GrGLint y,
GrGLsizei width,
GrGLsizei height) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLShaderSource(GrGLuint shader,
GrGLsizei count,
#if GR_USE_NEW_GL_SHADER_SOURCE_SIGNATURE
const char* const * str,
#else
const char** str,
#endif
const GrGLint* length) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilFuncSeparate(GrGLenum face,
GrGLenum func,
GrGLint ref,
GrGLuint mask) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilMask(GrGLuint mask) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilMaskSeparate(GrGLenum face, GrGLuint mask) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilOpSeparate(GrGLenum face,
GrGLenum fail,
GrGLenum zfail,
GrGLenum zpass) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexImage2D(GrGLenum target,
GrGLint level,
GrGLint internalformat,
GrGLsizei width,
GrGLsizei height,
GrGLint border,
GrGLenum format,
GrGLenum type,
const GrGLvoid* pixels) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexParameteri(GrGLenum target,
GrGLenum pname,
GrGLint param) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexParameteriv(GrGLenum target,
GrGLenum pname,
const GrGLint* params) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexStorage2D(GrGLenum target,
GrGLsizei levels,
GrGLenum internalformat,
GrGLsizei width,
GrGLsizei height) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexSubImage2D(GrGLenum target,
GrGLint level,
GrGLint xoffset,
GrGLint yoffset,
GrGLsizei width,
GrGLsizei height,
GrGLenum format,
GrGLenum type,
const GrGLvoid* pixels) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform1f(GrGLint location, GrGLfloat v0) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform1i(GrGLint location, GrGLint v0) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform1fv(GrGLint location,
GrGLsizei count,
const GrGLfloat* v) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform1iv(GrGLint location,
GrGLsizei count,
const GrGLint* v) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform2f(GrGLint location, GrGLfloat v0, GrGLfloat v1) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform2i(GrGLint location, GrGLint v0, GrGLint v1) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform2fv(GrGLint location,
GrGLsizei count,
const GrGLfloat* v) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform2iv(GrGLint location,
GrGLsizei count,
const GrGLint* v) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform3f(GrGLint location,
GrGLfloat v0,
GrGLfloat v1,
GrGLfloat v2) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform3i(GrGLint location,
GrGLint v0,
GrGLint v1,
GrGLint v2) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform3fv(GrGLint location,
GrGLsizei count,
const GrGLfloat* v) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform3iv(GrGLint location,
GrGLsizei count,
const GrGLint* v) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform4f(GrGLint location,
GrGLfloat v0,
GrGLfloat v1,
GrGLfloat v2,
GrGLfloat v3) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform4i(GrGLint location,
GrGLint v0,
GrGLint v1,
GrGLint v2,
GrGLint v3) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform4fv(GrGLint location,
GrGLsizei count,
const GrGLfloat* v) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform4iv(GrGLint location,
GrGLsizei count,
const GrGLint* v) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniformMatrix2fv(GrGLint location,
GrGLsizei count,
GrGLboolean transpose,
const GrGLfloat* value) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniformMatrix3fv(GrGLint location,
GrGLsizei count,
GrGLboolean transpose,
const GrGLfloat* value) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniformMatrix4fv(GrGLint location,
GrGLsizei count,
GrGLboolean transpose,
const GrGLfloat* value) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttrib4fv(GrGLuint indx, const GrGLfloat* values) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttribPointer(GrGLuint indx,
GrGLint size,
GrGLenum type,
GrGLboolean normalized,
GrGLsizei stride,
const GrGLvoid* ptr) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLViewport(GrGLint x,
GrGLint y,
GrGLsizei width,
GrGLsizei height) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetFramebufferAttachmentParameteriv(GrGLenum target,
GrGLenum attachment,
GrGLenum pname,
GrGLint* params) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetRenderbufferParameteriv(GrGLenum target,
GrGLenum pname,
GrGLint* params) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLRenderbufferStorage(GrGLenum target,
GrGLenum internalformat,
GrGLsizei width,
GrGLsizei height) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLRenderbufferStorageMultisample(GrGLenum target,
GrGLsizei samples,
GrGLenum internalformat,
GrGLsizei width,
GrGLsizei height) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlitFramebuffer(GrGLint srcX0,
GrGLint srcY0,
GrGLint srcX1,
GrGLint srcY1,
GrGLint dstX0,
GrGLint dstY0,
GrGLint dstX1,
GrGLint dstY1,
GrGLbitfield mask,
GrGLenum filter) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLResolveMultisampleFramebuffer() {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBindFragDataLocationIndexed(GrGLuint program,
GrGLuint colorNumber,
GrGLuint index,
const GrGLchar * name) {
}
GrGLenum GR_GL_FUNCTION_TYPE noOpGLCheckFramebufferStatus(GrGLenum target) {
GrAlwaysAssert(GR_GL_FRAMEBUFFER == target);
return GR_GL_FRAMEBUFFER_COMPLETE;
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGenIds(GrGLsizei n, GrGLuint* ids) {
static int gCurrID = 1;
for (int i = 0; i < n; ++i) {
ids[i] = ++gCurrID;
}
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDeleteIds(GrGLsizei n, const GrGLuint* ids) {
}
GrGLenum GR_GL_FUNCTION_TYPE noOpGLGetError() {
return GR_GL_NO_ERROR;
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetIntegerv(GrGLenum pname, GrGLint* params) {
// TODO: remove from Ganesh the #defines for gets we don't use.
// We would like to minimize gets overall due to performance issues
switch (pname) {
case GR_GL_STENCIL_BITS:
*params = 8;
break;
case GR_GL_SAMPLES:
*params = 1;
break;
case GR_GL_FRAMEBUFFER_BINDING:
*params = 0;
break;
case GR_GL_VIEWPORT:
params[0] = 0;
params[1] = 0;
params[2] = 800;
params[3] = 600;
break;
case GR_GL_MAX_TEXTURE_IMAGE_UNITS:
*params = 8;
break;
case GR_GL_MAX_VERTEX_UNIFORM_VECTORS:
*params = kDefaultMaxVertexUniformVectors;
break;
case GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS:
*params = kDefaultMaxFragmentUniformVectors;
break;
case GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
*params = 16 * 4;
break;
case GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS:
*params = 0;
break;
case GR_GL_COMPRESSED_TEXTURE_FORMATS:
break;
case GR_GL_MAX_TEXTURE_SIZE:
*params = 8192;
break;
case GR_GL_MAX_RENDERBUFFER_SIZE:
*params = 8192;
break;
case GR_GL_MAX_SAMPLES:
*params = 32;
break;
case GR_GL_MAX_VERTEX_ATTRIBS:
*params = kDefaultMaxVertexAttribs;
break;
case GR_GL_MAX_VARYING_VECTORS:
*params = kDefaultMaxVaryingVectors;
break;
default:
GrCrash("Unexpected pname to GetIntegerv");
}
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetInfoLog(GrGLuint program,
GrGLsizei bufsize,
GrGLsizei* length,
char* infolog) {
if (length) {
*length = 0;
}
if (bufsize > 0) {
*infolog = 0;
}
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetShaderOrProgramiv(GrGLuint program,
GrGLenum pname,
GrGLint* params) {
switch (pname) {
case GR_GL_LINK_STATUS: // fallthru
case GR_GL_COMPILE_STATUS:
*params = GR_GL_TRUE;
break;
case GR_GL_INFO_LOG_LENGTH:
*params = 0;
break;
// we don't expect any other pnames
default:
GrCrash("Unexpected pname to GetProgramiv");
break;
}
}
namespace {
template <typename T>
void query_result(GrGLenum GLtarget, GrGLenum pname, T *params) {
switch (pname) {
case GR_GL_QUERY_RESULT_AVAILABLE:
*params = GR_GL_TRUE;
break;
case GR_GL_QUERY_RESULT:
*params = 0;
break;
default:
GrCrash("Unexpected pname passed to GetQueryObject.");
break;
}
}
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryiv(GrGLenum GLtarget,
GrGLenum pname,
GrGLint *params) {
switch (pname) {
case GR_GL_CURRENT_QUERY:
*params = 0;
break;
case GR_GL_QUERY_COUNTER_BITS:
*params = 32;
break;
default:
GrCrash("Unexpected pname passed GetQueryiv.");
}
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryObjecti64v(GrGLuint id,
GrGLenum pname,
GrGLint64 *params) {
query_result(id, pname, params);
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryObjectiv(GrGLuint id,
GrGLenum pname,
GrGLint *params) {
query_result(id, pname, params);
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryObjectui64v(GrGLuint id,
GrGLenum pname,
GrGLuint64 *params) {
query_result(id, pname, params);
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryObjectuiv(GrGLuint id,
GrGLenum pname,
GrGLuint *params) {
query_result(id, pname, params);
}
const GrGLubyte* GR_GL_FUNCTION_TYPE noOpGLGetString(GrGLenum name) {
switch (name) {
case GR_GL_EXTENSIONS:
return (const GrGLubyte*)"GL_ARB_framebuffer_object GL_ARB_blend_func_extended GL_ARB_timer_query GL_ARB_draw_buffers GL_ARB_occlusion_query GL_EXT_blend_color GL_EXT_stencil_wrap";
case GR_GL_VERSION:
return (const GrGLubyte*)"4.0 Debug GL";
case GR_GL_SHADING_LANGUAGE_VERSION:
return (const GrGLubyte*)"4.20.8 Debug GLSL";
case GR_GL_VENDOR:
return (const GrGLubyte*)"Debug Vendor";
case GR_GL_RENDERER:
return (const GrGLubyte*)"The Debug (Non-)Renderer";
default:
GrCrash("Unexpected name to GetString");
return NULL;
}
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetTexLevelParameteriv(GrGLenum target,
GrGLint level,
GrGLenum pname,
GrGLint* params) {
// we used to use this to query stuff about externally created textures,
// now we just require clients to tell us everything about the texture.
GrCrash("Should never query texture parameters.");
}
GrGLint GR_GL_FUNCTION_TYPE noOpGLGetUniformLocation(GrGLuint program,
const char* name) {
static int gUniLocation = 0;
return ++gUniLocation;
}

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/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrGLNoOpInterface_DEFINED
#define GrGLNoOpInterface_DEFINED
#include "gl/GrGLDefines.h"
#include "gl/GrGLFunctions.h"
// These are constants/functions that are common to the Null and Debug GL interface implementations.
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlendColor(GrGLclampf red,
GrGLclampf green,
GrGLclampf blue,
GrGLclampf alpha);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBindFragDataLocation(GrGLuint program,
GrGLuint colorNumber,
const GrGLchar* name);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlendFunc(GrGLenum sfactor,
GrGLenum dfactor);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBufferSubData(GrGLenum target,
GrGLintptr offset,
GrGLsizeiptr size,
const GrGLvoid* data);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClear(GrGLbitfield mask);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClearColor(GrGLclampf red,
GrGLclampf green,
GrGLclampf blue,
GrGLclampf alpha);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClearStencil(GrGLint s);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLColorMask(GrGLboolean red,
GrGLboolean green,
GrGLboolean blue,
GrGLboolean alpha);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompileShader(GrGLuint shader);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompressedTexImage2D(GrGLenum target,
GrGLint level,
GrGLenum internalformat,
GrGLsizei width,
GrGLsizei height,
GrGLint border,
GrGLsizei imageSize,
const GrGLvoid* data);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCullFace(GrGLenum mode);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDepthMask(GrGLboolean flag);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDisable(GrGLenum cap);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDisableVertexAttribArray(GrGLuint index);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawArrays(GrGLenum mode, GrGLint first, GrGLsizei count);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawBuffer(GrGLenum mode);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawBuffers(GrGLsizei n,
const GrGLenum* bufs);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawElements(GrGLenum mode,
GrGLsizei count,
GrGLenum type,
const GrGLvoid* indices);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEnable(GrGLenum cap);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEnableVertexAttribArray(GrGLuint index);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEndQuery(GrGLenum target);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLFinish();
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLFlush();
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLFrontFace(GrGLenum mode);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLLineWidth(GrGLfloat width);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLLinkProgram(GrGLuint program);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLQueryCounter(GrGLuint id,
GrGLenum target);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLReadBuffer(GrGLenum src);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLScissor(GrGLint x,
GrGLint y,
GrGLsizei width,
GrGLsizei height);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLShaderSource(GrGLuint shader,
GrGLsizei count,
#if GR_USE_NEW_GL_SHADER_SOURCE_SIGNATURE
const char* const * str,
#else
const char** str,
#endif
const GrGLint* length);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilFuncSeparate(GrGLenum face,
GrGLenum func,
GrGLint ref,
GrGLuint mask);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilMask(GrGLuint mask);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilMaskSeparate(GrGLenum face, GrGLuint mask);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilOpSeparate(GrGLenum face,
GrGLenum fail,
GrGLenum zfail,
GrGLenum zpass);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexImage2D(GrGLenum target,
GrGLint level,
GrGLint internalformat,
GrGLsizei width,
GrGLsizei height,
GrGLint border,
GrGLenum format,
GrGLenum type,
const GrGLvoid* pixels);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexParameteri(GrGLenum target, GrGLenum pname, GrGLint param);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexParameteriv(GrGLenum target,
GrGLenum pname,
const GrGLint* params);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexStorage2D(GrGLenum target,
GrGLsizei levels,
GrGLenum internalformat,
GrGLsizei width,
GrGLsizei height);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexSubImage2D(GrGLenum target,
GrGLint level,
GrGLint xoffset,
GrGLint yoffset,
GrGLsizei width,
GrGLsizei height,
GrGLenum format,
GrGLenum type,
const GrGLvoid* pixels);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform1f(GrGLint location, GrGLfloat v0);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform1i(GrGLint location, GrGLint v0);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform1fv(GrGLint location,
GrGLsizei count,
const GrGLfloat* v);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform1iv(GrGLint location,
GrGLsizei count,
const GrGLint* v);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform2f(GrGLint location,
GrGLfloat v0,
GrGLfloat v1);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform2i(GrGLint location, GrGLint v0, GrGLint v1);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform2fv(GrGLint location,
GrGLsizei count,
const GrGLfloat* v);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform2iv(GrGLint location,
GrGLsizei count,
const GrGLint* v);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform3f(GrGLint location,
GrGLfloat v0,
GrGLfloat v1,
GrGLfloat v2);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform3i(GrGLint location,
GrGLint v0,
GrGLint v1,
GrGLint v2);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform3fv(GrGLint location,
GrGLsizei count,
const GrGLfloat* v);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform3iv(GrGLint location,
GrGLsizei count,
const GrGLint* v);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform4f(GrGLint location,
GrGLfloat v0,
GrGLfloat v1,
GrGLfloat v2,
GrGLfloat v3);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform4i(GrGLint location,
GrGLint v0,
GrGLint v1,
GrGLint v2,
GrGLint v3);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform4fv(GrGLint location,
GrGLsizei count,
const GrGLfloat* v);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform4iv(GrGLint location,
GrGLsizei count,
const GrGLint* v);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniformMatrix2fv(GrGLint location,
GrGLsizei count,
GrGLboolean transpose,
const GrGLfloat* value);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniformMatrix3fv(GrGLint location,
GrGLsizei count,
GrGLboolean transpose,
const GrGLfloat* value);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniformMatrix4fv(GrGLint location,
GrGLsizei count,
GrGLboolean transpose,
const GrGLfloat* value);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttrib4fv(GrGLuint indx, const GrGLfloat* values);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttribPointer(GrGLuint indx,
GrGLint size,
GrGLenum type,
GrGLboolean normalized,
GrGLsizei stride,
const GrGLvoid* ptr);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLViewport(GrGLint x,
GrGLint y,
GrGLsizei width,
GrGLsizei height);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetFramebufferAttachmentParameteriv(GrGLenum target,
GrGLenum attachment,
GrGLenum pname,
GrGLint* params);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetRenderbufferParameteriv(GrGLenum target,
GrGLenum pname,
GrGLint* params);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLRenderbufferStorage(GrGLenum target,
GrGLenum internalformat,
GrGLsizei width,
GrGLsizei height);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLRenderbufferStorageMultisample(GrGLenum target,
GrGLsizei samples,
GrGLenum internalformat,
GrGLsizei width,
GrGLsizei height);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlitFramebuffer(GrGLint srcX0,
GrGLint srcY0,
GrGLint srcX1,
GrGLint srcY1,
GrGLint dstX0,
GrGLint dstY0,
GrGLint dstX1,
GrGLint dstY1,
GrGLbitfield mask,
GrGLenum filter);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLResolveMultisampleFramebuffer();
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBindFragDataLocationIndexed(GrGLuint program,
GrGLuint colorNumber,
GrGLuint index,
const GrGLchar * name);
GrGLenum GR_GL_FUNCTION_TYPE noOpGLCheckFramebufferStatus(GrGLenum target);
// this function can be used for all glGen*(GLsize i, GLuint*) functions
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGenIds(GrGLsizei n, GrGLuint* ids);
// this function function can be used for all glDelete*(GLsize i, const GLuint*)
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDeleteIds(GrGLsizei n, const GrGLuint* ids);
GrGLenum GR_GL_FUNCTION_TYPE noOpGLGetError();
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetIntegerv(GrGLenum pname, GrGLint* params);
// can be used for both the program and shader info logs
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetInfoLog(GrGLuint program,
GrGLsizei bufsize,
GrGLsizei* length,
char* infolog);
// can be used for both the program and shader params
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetShaderOrProgramiv(GrGLuint program,
GrGLenum pname,
GrGLint* params);
// Queries on bogus GLs just don't do anything at all. We could potentially make the timers work.
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryiv(GrGLenum GLtarget,
GrGLenum pname,
GrGLint *params);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryObjecti64v(GrGLuint id,
GrGLenum pname,
GrGLint64 *params);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryObjectui64v(GrGLuint id,
GrGLenum pname,
GrGLuint64 *params);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryObjectuiv(GrGLuint id,
GrGLenum pname,
GrGLuint *params);
const GrGLubyte* GR_GL_FUNCTION_TYPE noOpGLGetString(GrGLenum name);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetTexLevelParameteriv(GrGLenum target,
GrGLint level,
GrGLenum pname,
GrGLint* params);
GrGLint GR_GL_FUNCTION_TYPE noOpGLGetUniformLocation(GrGLuint program, const char* name);
#endif