Include gif image decoding in images/ on linux.
Build SkImageDecoder_libgif in images project and link against libgif on linux. Ensure that the GIF decoder is used in skimage. Requires a new dependency on libgif-dev when building on linux. Review URL: https://codereview.chromium.org/14029011 git-svn-id: http://skia.googlecode.com/svn/trunk@8627 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -97,12 +97,7 @@
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],
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}],
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[ 'skia_os in ["linux", "freebsd", "openbsd", "solaris", "nacl"]', {
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'sources!': [
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'../src/images/SkImageDecoder_libgif.cpp',
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'../src/images/SkMovie_gif.cpp',
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],
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# libpng stuff:
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# Any targets that depend on this target should link in libpng and
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# Any targets that depend on this target should link in libpng, libgif, and
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# our code that calls it.
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# See http://code.google.com/p/gyp/wiki/InputFormatReference#Dependent_Settings
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'link_settings': {
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@ -110,11 +105,12 @@
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'../src/images/SkImageDecoder_libpng.cpp',
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],
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'libraries': [
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'-lgif',
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'-lpng',
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'-lz',
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],
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},
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# end libpng stuff
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# end libpng/libgif stuff
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}],
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[ 'skia_os == "android"', {
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'include_dirs': [
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@ -159,8 +159,15 @@ int tool_main(int argc, char** argv) {
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void forceLinking();
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void forceLinking() {
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// This function leaks, but that is okay because it is not intended
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// to be called. It is only here so that the linker will include the
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// decoders.
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SkDEBUGCODE(SkImageDecoder *creator = ) CreateJPEGImageDecoder();
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SkASSERT(creator);
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#ifdef SK_BUILD_FOR_UNIX
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SkDEBUGCODE(creator = ) CreateGIFImageDecoder();
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SkASSERT(creator);
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#endif
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}
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#if !defined SK_BUILD_FOR_IOS
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