Suppress uninit warning.
git-svn-id: http://skia.googlecode.com/svn/trunk@2077 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -1084,7 +1084,7 @@ bool GrGpuGL::createRenderTargetObjects(int width, int height,
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goto FAILED;
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}
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GrGLenum msColorFormat;
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GrGLenum msColorFormat = 0; // suppress warning
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// If we are using multisampling we will create two FBOS. We render
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// to one and then resolve to the texture bound to the other.
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