Remove all layout(ctype=...) from runtime SkSKL
Most of these did nothing, and I'd like to remove the feature. Also, the benchmark was using 'in uniform' which isn't supported (it asserts in debug build). Change-Id: I671ca69fdd50811a2090c7a03f5f23e6b38e6f96 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260043 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
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@ -148,10 +148,10 @@ void RuntimeColorMatrix_CPU(float colors[4], const void* ctx) {
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const char RuntimeColorMatrix_GPU_SRC[] = R"(
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// WTB matrix/vector inputs.
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layout(ctype=float) in uniform half m0 , m1 , m2 , m3 , m4 ,
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m5 , m6 , m7 , m8 , m9 ,
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m10, m11, m12, m13, m14,
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m15, m16, m17, m18, m19;
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uniform half m0 , m1 , m2 , m3 , m4 ,
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m5 , m6 , m7 , m8 , m9 ,
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m10, m11, m12, m13, m14,
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m15, m16, m17, m18, m19;
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void main(inout half4 c) {
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half nonZeroAlpha = max(c.a, 0.0001);
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c = half4(c.rgb / nonZeroAlpha, nonZeroAlpha);
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@ -26,7 +26,7 @@ class GrContext;
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class GrRenderTargetContext;
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const char* SKSL_TEST_SRC = R"(
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layout(ctype=float) uniform half b;
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uniform half b;
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void main(inout half4 color) {
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color.a = color.r*0.3 + color.g*0.6 + color.b*0.1;
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@ -23,7 +23,7 @@
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#include <stddef.h>
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static const char* RUNTIME_FUNCTIONS_SRC = R"(
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layout(ctype=SkRect) uniform half4 gColor;
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uniform half4 gColor;
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half scale(float x) {
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return half(x) / 255;
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@ -362,7 +362,7 @@ const curves = {
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}
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const prog = `
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layout(ctype=SkRect) uniform half4 gColor;
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uniform half4 gColor;
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void main(float x, float y, inout half4 color) {
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color = half4(half(x)*(1.0/255), half(y)*(1.0/255), gColor.b, 1);
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@ -16,12 +16,12 @@
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#include "src/gpu/effects/GrSkSLFP.h"
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GR_FP_SRC_STRING SKSL_OVERDRAW_SRC = R"(
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layout(ctype=SkPMColor) uniform half4 color0;
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layout(ctype=SkPMColor) uniform half4 color1;
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layout(ctype=SkPMColor) uniform half4 color2;
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layout(ctype=SkPMColor) uniform half4 color3;
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layout(ctype=SkPMColor) uniform half4 color4;
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layout(ctype=SkPMColor) uniform half4 color5;
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uniform half4 color0;
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uniform half4 color1;
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uniform half4 color2;
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uniform half4 color3;
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uniform half4 color4;
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uniform half4 color5;
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void main(inout half4 color) {
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half alpha = 255.0 * color.a;
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@ -91,8 +91,12 @@ void SkOverdrawColorFilter::RegisterFlattenables() {
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std::unique_ptr<GrFragmentProcessor> SkOverdrawColorFilter::asFragmentProcessor(
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GrRecordingContext* context, const GrColorInfo&) const {
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static int overdrawIndex = GrSkSLFP::NewIndex();
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return GrSkSLFP::Make(context, overdrawIndex, "Overdraw", SKSL_OVERDRAW_SRC, fColors,
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sizeof(fColors));
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SkColor4f floatColors[kNumColors];
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for (int i = 0; i < kNumColors; ++i) {
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floatColors[i] = SkColor4f::FromBytes_RGBA(fColors[i]);
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}
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return GrSkSLFP::Make(context, overdrawIndex, "Overdraw", SKSL_OVERDRAW_SRC,
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floatColors, sizeof(floatColors));
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}
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#endif
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@ -632,9 +632,9 @@ std::unique_ptr<GrFragmentProcessor> GrSkSLFP::TestCreate(GrProcessorTestData* d
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}
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case 2: {
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static int overdrawIndex = NewIndex();
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SkPMColor inputs[6];
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SkColor4f inputs[6];
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for (int i = 0; i < 6; ++i) {
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inputs[i] = d->fRandom->nextU();
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inputs[i] = SkColor4f::FromBytes_RGBA(d->fRandom->nextU());
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}
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std::unique_ptr<GrSkSLFP> result = GrSkSLFP::Make(d->context(), overdrawIndex,
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"Overdraw", SKSL_OVERDRAW_SRC,
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