Remove SkV8Example
Bug: skia: Change-Id: I411787ae3ef7185e2909a683537799e51096fd62 Reviewed-on: https://skia-review.googlesource.com/74201 Reviewed-by: Greg Daniel <egdaniel@google.com>
This commit is contained in:
parent
0860458333
commit
9e021d2441
@ -1,172 +0,0 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc.
|
||||
*
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*
|
||||
*/
|
||||
#include <v8.h>
|
||||
|
||||
#include "Global.h"
|
||||
#include "DrawingMethods.h"
|
||||
#include "Path2D.h"
|
||||
#include "SkCanvas.h"
|
||||
#include "SkPaint.h"
|
||||
|
||||
|
||||
DrawingMethods* DrawingMethods::Unwrap(v8::Handle<v8::Object> obj) {
|
||||
v8::Handle<v8::External> field = v8::Handle<v8::External>::Cast(obj->GetInternalField(0));
|
||||
void* ptr = field->Value();
|
||||
return static_cast<DrawingMethods*>(ptr);
|
||||
}
|
||||
|
||||
|
||||
void DrawingMethods::Save(const v8::FunctionCallbackInfo<v8::Value>& args) {
|
||||
DrawingMethods* drawingMethods = Unwrap(args.This());
|
||||
SkCanvas* canvas = drawingMethods->getCanvas();
|
||||
if (NULL == canvas) {
|
||||
return;
|
||||
}
|
||||
|
||||
canvas->save();
|
||||
}
|
||||
|
||||
void DrawingMethods::Restore(const v8::FunctionCallbackInfo<v8::Value>& args) {
|
||||
DrawingMethods* drawingMethods = Unwrap(args.This());
|
||||
SkCanvas* canvas = drawingMethods->getCanvas();
|
||||
if (NULL == canvas) {
|
||||
return;
|
||||
}
|
||||
|
||||
canvas->restore();
|
||||
}
|
||||
|
||||
void DrawingMethods::Rotate(const v8::FunctionCallbackInfo<v8::Value>& args) {
|
||||
DrawingMethods* drawingMethods = Unwrap(args.This());
|
||||
SkCanvas* canvas = drawingMethods->getCanvas();
|
||||
if (NULL == canvas) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.Length() != 1) {
|
||||
args.GetIsolate()->ThrowException(
|
||||
v8::String::NewFromUtf8(
|
||||
args.GetIsolate(), "Error: 1 arguments required."));
|
||||
return;
|
||||
}
|
||||
double angle = args[0]->NumberValue();
|
||||
canvas->rotate(SkRadiansToDegrees(angle));
|
||||
}
|
||||
|
||||
void DrawingMethods::Translate(const v8::FunctionCallbackInfo<v8::Value>& args) {
|
||||
DrawingMethods* drawingMethods = Unwrap(args.This());
|
||||
SkCanvas* canvas = drawingMethods->getCanvas();
|
||||
if (NULL == canvas) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.Length() != 2) {
|
||||
args.GetIsolate()->ThrowException(
|
||||
v8::String::NewFromUtf8(
|
||||
args.GetIsolate(), "Error: 2 arguments required."));
|
||||
return;
|
||||
}
|
||||
double dx = args[0]->NumberValue();
|
||||
double dy = args[1]->NumberValue();
|
||||
canvas->translate(SkDoubleToScalar(dx), SkDoubleToScalar(dy));
|
||||
}
|
||||
|
||||
void DrawingMethods::ResetTransform(const v8::FunctionCallbackInfo<v8::Value>& args) {
|
||||
DrawingMethods* drawingMethods = Unwrap(args.This());
|
||||
SkCanvas* canvas = drawingMethods->getCanvas();
|
||||
if (NULL == canvas) {
|
||||
return;
|
||||
}
|
||||
|
||||
canvas->resetMatrix();
|
||||
}
|
||||
|
||||
void DrawingMethods::DrawPath(const v8::FunctionCallbackInfo<v8::Value>& args) {
|
||||
DrawingMethods* drawingMethods = Unwrap(args.This());
|
||||
SkCanvas* canvas = drawingMethods->getCanvas();
|
||||
if (NULL == canvas) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.Length() != 1) {
|
||||
args.GetIsolate()->ThrowException(
|
||||
v8::String::NewFromUtf8(
|
||||
args.GetIsolate(), "Error: 1 argument required."));
|
||||
return;
|
||||
}
|
||||
|
||||
v8::Handle<v8::External> field = v8::Handle<v8::External>::Cast(
|
||||
args[0]->ToObject()->GetInternalField(0));
|
||||
void* ptr = field->Value();
|
||||
Path2D* path = static_cast<Path2D*>(ptr);
|
||||
if (NULL == path) {
|
||||
return;
|
||||
}
|
||||
// TODO(jcgregorio) Add support for Paint2D parameter after Paint2D is
|
||||
// implemented.
|
||||
SkPaint fillStyle;
|
||||
fillStyle.setColor(SK_ColorBLACK);
|
||||
fillStyle.setAntiAlias(true);
|
||||
fillStyle.setStyle(SkPaint::kFill_Style);
|
||||
canvas->drawPath(*(path->path()), fillStyle);
|
||||
}
|
||||
|
||||
|
||||
void DrawingMethods::GetWidth(v8::Local<v8::String> name,
|
||||
const v8::PropertyCallbackInfo<v8::Value>& info) {
|
||||
DrawingMethods* drawingMethods = Unwrap(info.This());
|
||||
SkCanvas* canvas = drawingMethods->getCanvas();
|
||||
if (NULL == canvas) {
|
||||
return;
|
||||
}
|
||||
|
||||
info.GetReturnValue().Set(
|
||||
v8::Int32::New(
|
||||
drawingMethods->fGlobal->getIsolate(), canvas->imageInfo().width()));
|
||||
}
|
||||
|
||||
void DrawingMethods::GetHeight(v8::Local<v8::String> name,
|
||||
const v8::PropertyCallbackInfo<v8::Value>& info) {
|
||||
DrawingMethods* drawingMethods = Unwrap(info.This());
|
||||
SkCanvas* canvas = drawingMethods->getCanvas();
|
||||
if (NULL == canvas) {
|
||||
return;
|
||||
}
|
||||
|
||||
info.GetReturnValue().Set(
|
||||
v8::Int32::New(
|
||||
drawingMethods->fGlobal->getIsolate(), canvas->imageInfo().height()));
|
||||
}
|
||||
|
||||
#define ADD_METHOD(name, fn) \
|
||||
tmpl->Set(v8::String::NewFromUtf8( \
|
||||
fGlobal->getIsolate(), name, \
|
||||
v8::String::kInternalizedString), \
|
||||
v8::FunctionTemplate::New(fGlobal->getIsolate(), fn))
|
||||
|
||||
void DrawingMethods::addAttributesAndMethods(v8::Handle<v8::ObjectTemplate> tmpl) {
|
||||
v8::HandleScope scope(fGlobal->getIsolate());
|
||||
|
||||
// Add accessors for each of the fields of the context object.
|
||||
tmpl->SetAccessor(v8::String::NewFromUtf8(
|
||||
fGlobal->getIsolate(), "width", v8::String::kInternalizedString),
|
||||
GetWidth);
|
||||
tmpl->SetAccessor(v8::String::NewFromUtf8(
|
||||
fGlobal->getIsolate(), "height", v8::String::kInternalizedString),
|
||||
GetHeight);
|
||||
|
||||
// Add methods.
|
||||
ADD_METHOD("save", Save);
|
||||
ADD_METHOD("restore", Restore);
|
||||
ADD_METHOD("rotate", Rotate);
|
||||
ADD_METHOD("translate", Translate);
|
||||
ADD_METHOD("resetTransform", ResetTransform);
|
||||
|
||||
ADD_METHOD("drawPath", DrawPath);
|
||||
}
|
@ -1,57 +0,0 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc.
|
||||
*
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef SkV8Example_DrawingMethods_DEFINED
|
||||
#define SkV8Example_DrawingMethods_DEFINED
|
||||
|
||||
#include <v8.h>
|
||||
|
||||
class SkCanvas;
|
||||
class Global;
|
||||
|
||||
// DrawingMethods contains common functionality for both Context, Image2Builder,
|
||||
// and DisplayListBuiler.
|
||||
class DrawingMethods {
|
||||
public:
|
||||
DrawingMethods(Global* global)
|
||||
: fGlobal(global)
|
||||
{}
|
||||
virtual ~DrawingMethods() {}
|
||||
|
||||
// Retrieve the SkCanvas to draw on. May return NULL.
|
||||
virtual SkCanvas* getCanvas() = 0;
|
||||
|
||||
// Add the Javascript attributes and methods that DrawingMethods
|
||||
// implements to the ObjectTemplate.
|
||||
void addAttributesAndMethods(v8::Handle<v8::ObjectTemplate> tmpl);
|
||||
|
||||
protected:
|
||||
// Get the pointer out of obj.
|
||||
static DrawingMethods* Unwrap(v8::Handle<v8::Object> obj);
|
||||
|
||||
Global* fGlobal;
|
||||
|
||||
private:
|
||||
// JS Attributes
|
||||
static void GetWidth(v8::Local<v8::String> name,
|
||||
const v8::PropertyCallbackInfo<v8::Value>& info);
|
||||
static void GetHeight(v8::Local<v8::String> name,
|
||||
const v8::PropertyCallbackInfo<v8::Value>& info);
|
||||
|
||||
// JS Methods
|
||||
static void Save(const v8::FunctionCallbackInfo<v8::Value>& args);
|
||||
static void Restore(const v8::FunctionCallbackInfo<v8::Value>& args);
|
||||
static void Rotate(const v8::FunctionCallbackInfo<v8::Value>& args);
|
||||
static void Translate(const v8::FunctionCallbackInfo<v8::Value>& args);
|
||||
static void ResetTransform(const v8::FunctionCallbackInfo<v8::Value>& args);
|
||||
|
||||
static void DrawPath(const v8::FunctionCallbackInfo<v8::Value>& args);
|
||||
};
|
||||
|
||||
#endif
|
@ -1,245 +0,0 @@
|
||||
/*
|
||||
* Copyright 2013 Google Inc.
|
||||
*
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*
|
||||
*/
|
||||
#include "Global.h"
|
||||
|
||||
#include "SkWindow.h"
|
||||
#include "SkEvent.h"
|
||||
|
||||
|
||||
Global* Global::gGlobal = NULL;
|
||||
|
||||
// Extracts a C string from a V8 Utf8Value.
|
||||
static const char* to_cstring(const v8::String::Utf8Value& value) {
|
||||
return *value ? *value : "<string conversion failed>";
|
||||
}
|
||||
|
||||
int32_t Global::getNextTimerID() {
|
||||
do {
|
||||
fLastTimerID++;
|
||||
if (fLastTimerID < 0) {
|
||||
fLastTimerID = 0;
|
||||
}
|
||||
} while (fTimeouts.find(fLastTimerID) != fTimeouts.end());
|
||||
return fLastTimerID;
|
||||
}
|
||||
|
||||
// Slight modification to an original function found in the V8 sample shell.cc.
|
||||
void Global::reportException(v8::TryCatch* tryCatch) {
|
||||
v8::HandleScope handleScope(fIsolate);
|
||||
v8::String::Utf8Value exception(tryCatch->Exception());
|
||||
const char* exceptionString = to_cstring(exception);
|
||||
v8::Handle<v8::Message> message = tryCatch->Message();
|
||||
if (message.IsEmpty()) {
|
||||
// V8 didn't provide any extra information about this error; just
|
||||
// print the exception.
|
||||
fprintf(stderr, "%s\n", exceptionString);
|
||||
} else {
|
||||
// Print (filename):(line number): (message).
|
||||
v8::String::Utf8Value filename(message->GetScriptOrigin().ResourceName());
|
||||
const char* filenameString = to_cstring(filename);
|
||||
int linenum = message->GetLineNumber();
|
||||
fprintf(stderr,
|
||||
"%s:%i: %s\n", filenameString, linenum, exceptionString);
|
||||
// Print line of source code.
|
||||
v8::String::Utf8Value sourceline(message->GetSourceLine());
|
||||
const char* sourceLineString = to_cstring(sourceline);
|
||||
fprintf(stderr, "%s\n", sourceLineString);
|
||||
// Print wavy underline.
|
||||
int start = message->GetStartColumn();
|
||||
for (int i = 0; i < start; i++) {
|
||||
fprintf(stderr, " ");
|
||||
}
|
||||
int end = message->GetEndColumn();
|
||||
for (int i = start; i < end; i++) {
|
||||
fprintf(stderr, "^");
|
||||
}
|
||||
fprintf(stderr, "\n");
|
||||
v8::String::Utf8Value stackTrace(tryCatch->StackTrace());
|
||||
if (stackTrace.length() > 0) {
|
||||
const char* stackTraceString = to_cstring(stackTrace);
|
||||
fprintf(stderr, "%s\n", stackTraceString);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// The callback that implements the JavaScript 'inval' function.
|
||||
// Invalidates the current window, forcing a redraw.
|
||||
//
|
||||
// JS: inval();
|
||||
void Global::Inval(const v8::FunctionCallbackInfo<v8::Value>& args) {
|
||||
gGlobal->getWindow()->inval(NULL);
|
||||
}
|
||||
|
||||
// The callback that is invoked by v8 whenever the JavaScript 'print'
|
||||
// function is called. Prints its arguments on stdout separated by
|
||||
// spaces and ending with a newline.
|
||||
//
|
||||
// JS: print("foo", "bar");
|
||||
void Global::Print(const v8::FunctionCallbackInfo<v8::Value>& args) {
|
||||
bool first = true;
|
||||
v8::HandleScope handleScope(args.GetIsolate());
|
||||
for (int i = 0; i < args.Length(); i++) {
|
||||
if (first) {
|
||||
first = false;
|
||||
} else {
|
||||
printf(" ");
|
||||
}
|
||||
v8::String::Utf8Value str(args[i]);
|
||||
printf("%s", to_cstring(str));
|
||||
}
|
||||
printf("\n");
|
||||
fflush(stdout);
|
||||
}
|
||||
|
||||
// The callback that is invoked by v8 whenever the JavaScript 'setTimeout'
|
||||
// function is called.
|
||||
//
|
||||
// JS: setTimeout(on_timeout, 500);
|
||||
void Global::SetTimeout(const v8::FunctionCallbackInfo<v8::Value>& args) {
|
||||
if (args.Length() != 2) {
|
||||
args.GetIsolate()->ThrowException(
|
||||
v8::String::NewFromUtf8(
|
||||
args.GetIsolate(), "Error: 2 arguments required."));
|
||||
return;
|
||||
}
|
||||
|
||||
// Pull out the first arg, make sure it's a function.
|
||||
if (!args[0]->IsFunction()) {
|
||||
printf("Not a function passed to setTimeout.\n");
|
||||
return;
|
||||
}
|
||||
v8::Handle<v8::Function> timeoutFn = v8::Handle<v8::Function>::Cast(args[0]);
|
||||
|
||||
double delay = args[1]->NumberValue();
|
||||
int32_t id = gGlobal->getNextTimerID();
|
||||
|
||||
gGlobal->fTimeouts[id].Reset(gGlobal->fIsolate, timeoutFn);
|
||||
|
||||
// Create an SkEvent and add it with the right delay.
|
||||
SkEvent* evt = new SkEvent();
|
||||
evt->setTargetProc(Global::TimeOutProc);
|
||||
evt->setFast32(id);
|
||||
evt->postDelay(delay);
|
||||
|
||||
args.GetReturnValue().Set(v8::Integer::New(gGlobal->fIsolate, id));
|
||||
}
|
||||
|
||||
// Callback function for SkEvents used to implement timeouts.
|
||||
bool Global::TimeOutProc(const SkEvent& evt) {
|
||||
// Create a handle scope to keep the temporary object references.
|
||||
v8::HandleScope handleScope(gGlobal->getIsolate());
|
||||
|
||||
// Create a local context from our global context.
|
||||
v8::Local<v8::Context> context = gGlobal->getContext();
|
||||
|
||||
// Enter the context so all the remaining operations take place there.
|
||||
v8::Context::Scope contextScope(context);
|
||||
|
||||
// Set up an exception handler before calling the Process function.
|
||||
v8::TryCatch tryCatch;
|
||||
|
||||
int32_t id = evt.getFast32();
|
||||
if (gGlobal->fTimeouts.find(gGlobal->fLastTimerID) == gGlobal->fTimeouts.end()) {
|
||||
printf("Not a valid timer ID.\n");
|
||||
return true;
|
||||
}
|
||||
|
||||
const int argc = 0;
|
||||
v8::Local<v8::Function> onTimeout =
|
||||
v8::Local<v8::Function>::New(gGlobal->getIsolate(), gGlobal->fTimeouts[id]);
|
||||
v8::Handle<v8::Value> result = onTimeout->Call(context->Global(), argc, NULL);
|
||||
gGlobal->fTimeouts.erase(id);
|
||||
|
||||
// Handle any exceptions or output.
|
||||
if (result.IsEmpty()) {
|
||||
SkASSERT(tryCatch.HasCaught());
|
||||
// Print errors that happened during execution.
|
||||
gGlobal->reportException(&tryCatch);
|
||||
} else {
|
||||
SkASSERT(!tryCatch.HasCaught());
|
||||
if (!result->IsUndefined()) {
|
||||
// If all went well and the result wasn't undefined then print the
|
||||
// returned value.
|
||||
v8::String::Utf8Value str(result);
|
||||
const char* cstr = to_cstring(str);
|
||||
printf("%s\n", cstr);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// Creates a new execution environment containing the built-in functions.
|
||||
v8::Handle<v8::Context> Global::createRootContext() {
|
||||
// Create a template for the global object.
|
||||
v8::Handle<v8::ObjectTemplate> global = v8::ObjectTemplate::New();
|
||||
|
||||
global->Set(v8::String::NewFromUtf8(fIsolate, "print"),
|
||||
v8::FunctionTemplate::New(fIsolate, Global::Print));
|
||||
global->Set(v8::String::NewFromUtf8(fIsolate, "setTimeout"),
|
||||
v8::FunctionTemplate::New(fIsolate, Global::SetTimeout));
|
||||
global->Set(v8::String::NewFromUtf8(fIsolate, "inval"),
|
||||
v8::FunctionTemplate::New(fIsolate, Global::Inval));
|
||||
|
||||
|
||||
return v8::Context::New(fIsolate, NULL, global);
|
||||
}
|
||||
|
||||
void Global::initialize() {
|
||||
// Create a stack-allocated handle scope.
|
||||
v8::HandleScope handleScope(fIsolate);
|
||||
|
||||
// Create a new context.
|
||||
v8::Handle<v8::Context> context = this->createRootContext();
|
||||
|
||||
// Make the context persistent.
|
||||
fContext.Reset(fIsolate, context);
|
||||
}
|
||||
|
||||
|
||||
// Creates the root context, parses the script into it, then stores the
|
||||
// context in a global.
|
||||
//
|
||||
// TODO(jcgregorio) Currently only handles one script. Need to move
|
||||
// createRootContext to another call that's only done once.
|
||||
bool Global::parseScript(const char script[]) {
|
||||
|
||||
// Create a stack-allocated handle scope.
|
||||
v8::HandleScope handleScope(fIsolate);
|
||||
|
||||
// Get the global context.
|
||||
v8::Handle<v8::Context> context = this->getContext();
|
||||
|
||||
// Enter the scope so all operations take place in the scope.
|
||||
v8::Context::Scope contextScope(context);
|
||||
|
||||
v8::TryCatch tryCatch;
|
||||
|
||||
// Compile the source code.
|
||||
v8::Handle<v8::String> source = v8::String::NewFromUtf8(fIsolate, script);
|
||||
v8::Handle<v8::Script> compiledScript = v8::Script::Compile(source);
|
||||
|
||||
if (compiledScript.IsEmpty()) {
|
||||
// Print errors that happened during compilation.
|
||||
this->reportException(&tryCatch);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Try running it now to create the onDraw function.
|
||||
v8::Handle<v8::Value> result = compiledScript->Run();
|
||||
|
||||
// Handle any exceptions or output.
|
||||
if (result.IsEmpty()) {
|
||||
SkASSERT(tryCatch.HasCaught());
|
||||
// Print errors that happened during execution.
|
||||
this->reportException(&tryCatch);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
@ -1,84 +0,0 @@
|
||||
/*
|
||||
* Copyright 2013 Google Inc.
|
||||
*
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef SkV8Example_Global_DEFINED
|
||||
#define SkV8Example_Global_DEFINED
|
||||
|
||||
#include <map>
|
||||
|
||||
#include <v8.h>
|
||||
|
||||
|
||||
#include "SkTypes.h"
|
||||
#include "SkEvent.h"
|
||||
|
||||
class SkOSWindow;
|
||||
|
||||
typedef v8::Persistent<v8::Function, v8::CopyablePersistentTraits<v8::Function> > CopyablePersistentFn;
|
||||
|
||||
// Provides the global isolate and context for our V8 instance.
|
||||
// Also implements all the global level functions.
|
||||
class Global : SkNoncopyable {
|
||||
public:
|
||||
Global(v8::Isolate* isolate)
|
||||
: fIsolate(isolate)
|
||||
, fWindow(NULL)
|
||||
, fLastTimerID(0)
|
||||
{
|
||||
gGlobal = this;
|
||||
this->initialize();
|
||||
}
|
||||
virtual ~Global() {}
|
||||
|
||||
// The script will be parsed into the context this Global contains.
|
||||
bool parseScript(const char script[]);
|
||||
|
||||
v8::Local<v8::Context> getContext() {
|
||||
return v8::Local<v8::Context>::New(fIsolate, fContext);
|
||||
}
|
||||
|
||||
v8::Isolate* getIsolate() {
|
||||
return fIsolate;
|
||||
}
|
||||
|
||||
void setWindow(SkOSWindow* win) {
|
||||
fWindow = win;
|
||||
}
|
||||
SkOSWindow* getWindow() {
|
||||
return fWindow;
|
||||
}
|
||||
|
||||
void reportException(v8::TryCatch* tryCatch);
|
||||
|
||||
private:
|
||||
void initialize();
|
||||
v8::Handle<v8::Context> createRootContext();
|
||||
int32_t getNextTimerID();
|
||||
|
||||
static bool TimeOutProc(const SkEvent& evt);
|
||||
|
||||
// Static functions that implement the global JS functions we add to
|
||||
// the context.
|
||||
static void SetTimeout(const v8::FunctionCallbackInfo<v8::Value>& args);
|
||||
static void Print(const v8::FunctionCallbackInfo<v8::Value>& args);
|
||||
static void Inval(const v8::FunctionCallbackInfo<v8::Value>& args);
|
||||
|
||||
v8::Persistent<v8::Context> fContext;
|
||||
v8::Isolate* fIsolate;
|
||||
SkOSWindow* fWindow;
|
||||
static Global* gGlobal;
|
||||
|
||||
// Handle to the functions to call when a timeout triggers as indexed by id.
|
||||
std::map<int32_t, CopyablePersistentFn > fTimeouts;
|
||||
|
||||
// Last timer ID generated.
|
||||
int32_t fLastTimerID;
|
||||
};
|
||||
|
||||
#endif
|
@ -1,138 +0,0 @@
|
||||
|
||||
/*
|
||||
* Copyright 2013 Google Inc.
|
||||
*
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*
|
||||
*/
|
||||
#include <v8.h>
|
||||
|
||||
#include "Global.h"
|
||||
#include "JsContext.h"
|
||||
#include "Path2D.h"
|
||||
#include "SkCanvas.h"
|
||||
|
||||
|
||||
// Extracts a C string from a V8 Utf8Value.
|
||||
// TODO(jcgregrio) Currently dup'd in two files, fix.
|
||||
static const char* to_cstring(const v8::String::Utf8Value& value) {
|
||||
return *value ? *value : "<string conversion failed>";
|
||||
}
|
||||
|
||||
v8::Persistent<v8::ObjectTemplate> JsContext::gContextTemplate;
|
||||
|
||||
// Wraps 'this' in a Javascript object.
|
||||
v8::Handle<v8::Object> JsContext::wrap() {
|
||||
// Handle scope for temporary handles.
|
||||
v8::EscapableHandleScope handleScope(fGlobal->getIsolate());
|
||||
|
||||
// Fetch the template for creating JavaScript JsContext wrappers.
|
||||
// It only has to be created once, which we do on demand.
|
||||
if (gContextTemplate.IsEmpty()) {
|
||||
v8::Local<v8::ObjectTemplate> localTemplate = v8::ObjectTemplate::New();
|
||||
|
||||
// Add a field to store the pointer to a JsContext instance.
|
||||
localTemplate->SetInternalFieldCount(1);
|
||||
|
||||
this->addAttributesAndMethods(localTemplate);
|
||||
|
||||
gContextTemplate.Reset(fGlobal->getIsolate(), localTemplate);
|
||||
}
|
||||
v8::Handle<v8::ObjectTemplate> templ =
|
||||
v8::Local<v8::ObjectTemplate>::New(fGlobal->getIsolate(), gContextTemplate);
|
||||
|
||||
// Create an empty JsContext wrapper.
|
||||
v8::Local<v8::Object> result = templ->NewInstance();
|
||||
|
||||
// Wrap the raw C++ pointer in an External so it can be referenced
|
||||
// from within JavaScript.
|
||||
v8::Handle<v8::External> contextPtr = v8::External::New(fGlobal->getIsolate(), this);
|
||||
|
||||
// Store the context pointer in the JavaScript wrapper.
|
||||
result->SetInternalField(0, contextPtr);
|
||||
|
||||
// Return the result through the current handle scope. Since each
|
||||
// of these handles will go away when the handle scope is deleted
|
||||
// we need to call Close to let one, the result, escape into the
|
||||
// outer handle scope.
|
||||
return handleScope.Escape(result);
|
||||
}
|
||||
|
||||
void JsContext::onDraw(SkCanvas* canvas) {
|
||||
// Record canvas and window in this.
|
||||
fCanvas = canvas;
|
||||
|
||||
// Create a handle scope to keep the temporary object references.
|
||||
v8::HandleScope handleScope(fGlobal->getIsolate());
|
||||
|
||||
// Create a local context from our global context.
|
||||
v8::Local<v8::Context> context = fGlobal->getContext();
|
||||
|
||||
// Enter the context so all the remaining operations take place there.
|
||||
v8::Context::Scope contextScope(context);
|
||||
|
||||
// Wrap the C++ this pointer in a JavaScript wrapper.
|
||||
v8::Handle<v8::Object> contextObj = this->wrap();
|
||||
|
||||
// Set up an exception handler before calling the Process function.
|
||||
v8::TryCatch tryCatch;
|
||||
|
||||
// Invoke the process function, giving the global object as 'this'
|
||||
// and one argument, this JsContext.
|
||||
const int argc = 1;
|
||||
v8::Handle<v8::Value> argv[argc] = { contextObj };
|
||||
v8::Local<v8::Function> onDraw =
|
||||
v8::Local<v8::Function>::New(fGlobal->getIsolate(), fOnDraw);
|
||||
v8::Handle<v8::Value> result = onDraw->Call(context->Global(), argc, argv);
|
||||
|
||||
// Handle any exceptions or output.
|
||||
if (result.IsEmpty()) {
|
||||
SkASSERT(tryCatch.HasCaught());
|
||||
// Print errors that happened during execution.
|
||||
fGlobal->reportException(&tryCatch);
|
||||
} else {
|
||||
SkASSERT(!tryCatch.HasCaught());
|
||||
if (!result->IsUndefined()) {
|
||||
// If all went well and the result wasn't undefined then print
|
||||
// the returned value.
|
||||
v8::String::Utf8Value str(result);
|
||||
const char* cstr = to_cstring(str);
|
||||
printf("%s\n", cstr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Fetch the onDraw function from the global context.
|
||||
bool JsContext::initialize() {
|
||||
|
||||
// Create a stack-allocated handle scope.
|
||||
v8::HandleScope handleScope(fGlobal->getIsolate());
|
||||
|
||||
// Create a local context from our global context.
|
||||
v8::Local<v8::Context> context = fGlobal->getContext();
|
||||
|
||||
// Enter the scope so all operations take place in the scope.
|
||||
v8::Context::Scope contextScope(context);
|
||||
|
||||
v8::TryCatch try_catch;
|
||||
|
||||
v8::Handle<v8::String> fn_name = v8::String::NewFromUtf8(
|
||||
fGlobal->getIsolate(), "onDraw");
|
||||
v8::Handle<v8::Value> fn_val = context->Global()->Get(fn_name);
|
||||
|
||||
if (!fn_val->IsFunction()) {
|
||||
printf("Not a function.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
// It is a function; cast it to a Function.
|
||||
v8::Handle<v8::Function> fn_fun = v8::Handle<v8::Function>::Cast(fn_val);
|
||||
|
||||
// Store the function in a Persistent handle, since we also want that to
|
||||
// remain after this call returns.
|
||||
fOnDraw.Reset(fGlobal->getIsolate(), fn_fun);
|
||||
|
||||
return true;
|
||||
}
|
@ -1,63 +0,0 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc.
|
||||
*
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef SkV8Example_JsContext_DEFINED
|
||||
#define SkV8Example_JsContext_DEFINED
|
||||
|
||||
#include <v8.h>
|
||||
|
||||
#include "SkPaint.h"
|
||||
#include "DrawingMethods.h"
|
||||
|
||||
class SkCanvas;
|
||||
class Global;
|
||||
|
||||
// Provides the canvas context implementation in JS, and the OnDraw() method in
|
||||
// C++ that's used to bridge from C++ to JS. Should be used in JS as:
|
||||
//
|
||||
// function onDraw(context) {
|
||||
// context.fillStyle="#FF0000";
|
||||
// context.fillRect(x, y, w, h);
|
||||
// }
|
||||
class JsContext : public DrawingMethods {
|
||||
public:
|
||||
JsContext(Global* global)
|
||||
: INHERITED(global)
|
||||
, fCanvas(NULL)
|
||||
{
|
||||
}
|
||||
virtual ~JsContext() {}
|
||||
|
||||
// Parse the script.
|
||||
bool initialize();
|
||||
|
||||
// Call this with the SkCanvas you want onDraw to draw on.
|
||||
void onDraw(SkCanvas* canvas);
|
||||
|
||||
virtual SkCanvas* getCanvas() { return fCanvas; };
|
||||
|
||||
private:
|
||||
|
||||
// Wrap the 'this' pointer into an Object. Can be retrieved via Unwrap.
|
||||
v8::Handle<v8::Object> wrap();
|
||||
|
||||
// A handle to the onDraw function defined in the script.
|
||||
v8::Persistent<v8::Function> fOnDraw;
|
||||
|
||||
// The template for what a canvas context object looks like. The canvas
|
||||
// context object is what's passed into the JS onDraw() function.
|
||||
static v8::Persistent<v8::ObjectTemplate> gContextTemplate;
|
||||
|
||||
// Only valid when inside OnDraw().
|
||||
SkCanvas* fCanvas;
|
||||
|
||||
typedef DrawingMethods INHERITED;
|
||||
};
|
||||
|
||||
#endif
|
@ -1,55 +0,0 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc.
|
||||
*
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "Path2D.h"
|
||||
#include "Global.h"
|
||||
|
||||
Global* Path2D::gGlobal = NULL;
|
||||
v8::Persistent<v8::ObjectTemplate> Path2D::gPath2DTemplate;
|
||||
|
||||
void weakPath2DCallback(const v8::WeakCallbackData<v8::Object, Path2D>& args) {
|
||||
delete args.GetParameter();
|
||||
}
|
||||
|
||||
// Wraps an SkPath* in a Path2D object.
|
||||
Path2D::Path2D(SkPath* path) : path_(path) {
|
||||
// Handle scope for temporary handles.
|
||||
v8::HandleScope handleScope(gGlobal->getIsolate());
|
||||
|
||||
// Just once create the ObjectTemplate for what Path2D looks like in JS.
|
||||
if (gPath2DTemplate.IsEmpty()) {
|
||||
v8::Local<v8::ObjectTemplate> localTemplate = v8::ObjectTemplate::New();
|
||||
|
||||
// Add a field to store the pointer to a SkPath pointer.
|
||||
localTemplate->SetInternalFieldCount(1);
|
||||
|
||||
gPath2DTemplate.Reset(gGlobal->getIsolate(), localTemplate);
|
||||
}
|
||||
v8::Handle<v8::ObjectTemplate> templ =
|
||||
v8::Local<v8::ObjectTemplate>::New(gGlobal->getIsolate(), gPath2DTemplate);
|
||||
|
||||
// Create an empty Path2D wrapper.
|
||||
v8::Local<v8::Object> result = templ->NewInstance();
|
||||
|
||||
// Store the SkPath pointer in the JavaScript wrapper.
|
||||
result->SetInternalField(0, v8::External::New(gGlobal->getIsolate(), this));
|
||||
gGlobal->getIsolate()->AdjustAmountOfExternalAllocatedMemory(sizeof(SkPath));
|
||||
|
||||
// Make a weak persistent and set up the callback so we can delete the path pointer.
|
||||
// TODO(jcgregorio) Figure out why weakPath2DCallback never gets called and we leak.
|
||||
v8::Persistent<v8::Object> weak(gGlobal->getIsolate(), result);
|
||||
weak.SetWeak(this, weakPath2DCallback);
|
||||
this->handle_.Reset(gGlobal->getIsolate(), weak);
|
||||
}
|
||||
|
||||
Path2D::~Path2D() {
|
||||
delete path_;
|
||||
handle_.Reset();
|
||||
gGlobal->getIsolate()->AdjustAmountOfExternalAllocatedMemory(-sizeof(SkPath));
|
||||
}
|
@ -1,51 +0,0 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc.
|
||||
*
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef SkV8Example_Path2D_DEFINED
|
||||
#define SkV8Example_Path2D_DEFINED
|
||||
|
||||
#include <v8.h>
|
||||
|
||||
#include "SkPath.h"
|
||||
#include "SkTypes.h"
|
||||
|
||||
class Global;
|
||||
|
||||
// Path2D bridges between JS and SkPath.
|
||||
class Path2D : SkNoncopyable {
|
||||
public:
|
||||
Path2D(SkPath* path);
|
||||
virtual ~Path2D();
|
||||
|
||||
static void AddToGlobal(Global* global) {
|
||||
gGlobal = global;
|
||||
}
|
||||
|
||||
v8::Persistent<v8::Object>& persistent() {
|
||||
return handle_;
|
||||
}
|
||||
|
||||
SkPath* path() {
|
||||
return path_;
|
||||
}
|
||||
|
||||
private:
|
||||
// The handle to this object in JS space.
|
||||
v8::Persistent<v8::Object> handle_;
|
||||
|
||||
SkPath* path_;
|
||||
|
||||
// The global context we are running in.
|
||||
static Global* gGlobal;
|
||||
|
||||
// The template for what a JS Path2D object looks like.
|
||||
static v8::Persistent<v8::ObjectTemplate> gPath2DTemplate;
|
||||
};
|
||||
|
||||
#endif
|
@ -1,261 +0,0 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc.
|
||||
*
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "Global.h"
|
||||
#include "Path2DBuilder.h"
|
||||
#include "Path2D.h"
|
||||
#include "SkPath.h"
|
||||
|
||||
Global* Path2DBuilder::gGlobal = NULL;
|
||||
|
||||
void Path2DBuilder::ConstructPath(const v8::FunctionCallbackInfo<v8::Value>& args) {
|
||||
v8::HandleScope handleScope(gGlobal->getIsolate());
|
||||
Path2DBuilder* path = new Path2DBuilder();
|
||||
args.This()->SetInternalField(
|
||||
0, v8::External::New(gGlobal->getIsolate(), path));
|
||||
}
|
||||
|
||||
#define ADD_METHOD(name, fn) \
|
||||
constructor->InstanceTemplate()->Set( \
|
||||
v8::String::NewFromUtf8( \
|
||||
global->getIsolate(), name, \
|
||||
v8::String::kInternalizedString), \
|
||||
v8::FunctionTemplate::New(global->getIsolate(), fn))
|
||||
|
||||
// Install the constructor in the global scope so Path2DBuilders can be constructed
|
||||
// in JS.
|
||||
void Path2DBuilder::AddToGlobal(Global* global) {
|
||||
gGlobal = global;
|
||||
|
||||
// Create a stack-allocated handle scope.
|
||||
v8::HandleScope handleScope(gGlobal->getIsolate());
|
||||
|
||||
v8::Handle<v8::Context> context = gGlobal->getContext();
|
||||
|
||||
// Enter the scope so all operations take place in the scope.
|
||||
v8::Context::Scope contextScope(context);
|
||||
|
||||
v8::Local<v8::FunctionTemplate> constructor = v8::FunctionTemplate::New(
|
||||
gGlobal->getIsolate(), Path2DBuilder::ConstructPath);
|
||||
constructor->InstanceTemplate()->SetInternalFieldCount(1);
|
||||
|
||||
ADD_METHOD("close", ClosePath);
|
||||
ADD_METHOD("moveTo", MoveTo);
|
||||
ADD_METHOD("lineTo", LineTo);
|
||||
ADD_METHOD("quadraticCurveTo", QuadraticCurveTo);
|
||||
ADD_METHOD("bezierCurveTo", BezierCurveTo);
|
||||
ADD_METHOD("arc", Arc);
|
||||
ADD_METHOD("rect", Rect);
|
||||
ADD_METHOD("oval", Oval);
|
||||
ADD_METHOD("conicTo", ConicTo);
|
||||
|
||||
ADD_METHOD("finalize", Finalize);
|
||||
|
||||
context->Global()->Set(v8::String::NewFromUtf8(
|
||||
gGlobal->getIsolate(), "Path2DBuilder"), constructor->GetFunction());
|
||||
}
|
||||
|
||||
Path2DBuilder* Path2DBuilder::Unwrap(const v8::FunctionCallbackInfo<v8::Value>& args) {
|
||||
v8::Handle<v8::External> field = v8::Handle<v8::External>::Cast(
|
||||
args.This()->GetInternalField(0));
|
||||
void* ptr = field->Value();
|
||||
return static_cast<Path2DBuilder*>(ptr);
|
||||
}
|
||||
|
||||
void Path2DBuilder::ClosePath(const v8::FunctionCallbackInfo<v8::Value>& args) {
|
||||
Path2DBuilder* path = Unwrap(args);
|
||||
path->fSkPath.close();
|
||||
}
|
||||
|
||||
void Path2DBuilder::MoveTo(const v8::FunctionCallbackInfo<v8::Value>& args) {
|
||||
if (args.Length() != 2) {
|
||||
args.GetIsolate()->ThrowException(
|
||||
v8::String::NewFromUtf8(
|
||||
args.GetIsolate(), "Error: 2 arguments required."));
|
||||
return;
|
||||
}
|
||||
double x = args[0]->NumberValue();
|
||||
double y = args[1]->NumberValue();
|
||||
Path2DBuilder* path = Unwrap(args);
|
||||
path->fSkPath.moveTo(SkDoubleToScalar(x), SkDoubleToScalar(y));
|
||||
}
|
||||
|
||||
void Path2DBuilder::LineTo(const v8::FunctionCallbackInfo<v8::Value>& args) {
|
||||
if (args.Length() != 2) {
|
||||
args.GetIsolate()->ThrowException(
|
||||
v8::String::NewFromUtf8(
|
||||
args.GetIsolate(), "Error: 2 arguments required."));
|
||||
return;
|
||||
}
|
||||
double x = args[0]->NumberValue();
|
||||
double y = args[1]->NumberValue();
|
||||
Path2DBuilder* path = Unwrap(args);
|
||||
path->fSkPath.lineTo(SkDoubleToScalar(x), SkDoubleToScalar(y));
|
||||
}
|
||||
|
||||
void Path2DBuilder::QuadraticCurveTo(const v8::FunctionCallbackInfo<v8::Value>& args) {
|
||||
if (args.Length() != 4) {
|
||||
args.GetIsolate()->ThrowException(
|
||||
v8::String::NewFromUtf8(
|
||||
args.GetIsolate(), "Error: 4 arguments required."));
|
||||
return;
|
||||
}
|
||||
double cpx = args[0]->NumberValue();
|
||||
double cpy = args[1]->NumberValue();
|
||||
double x = args[2]->NumberValue();
|
||||
double y = args[3]->NumberValue();
|
||||
Path2DBuilder* path = Unwrap(args);
|
||||
// TODO(jcgregorio) Doesn't handle the empty last path case correctly per
|
||||
// the HTML 5 spec.
|
||||
path->fSkPath.quadTo(
|
||||
SkDoubleToScalar(cpx), SkDoubleToScalar(cpy),
|
||||
SkDoubleToScalar(x), SkDoubleToScalar(y));
|
||||
}
|
||||
|
||||
void Path2DBuilder::BezierCurveTo(const v8::FunctionCallbackInfo<v8::Value>& args) {
|
||||
if (args.Length() != 6) {
|
||||
args.GetIsolate()->ThrowException(
|
||||
v8::String::NewFromUtf8(
|
||||
args.GetIsolate(), "Error: 6 arguments required."));
|
||||
return;
|
||||
}
|
||||
double cp1x = args[0]->NumberValue();
|
||||
double cp1y = args[1]->NumberValue();
|
||||
double cp2x = args[2]->NumberValue();
|
||||
double cp2y = args[3]->NumberValue();
|
||||
double x = args[4]->NumberValue();
|
||||
double y = args[5]->NumberValue();
|
||||
Path2DBuilder* path = Unwrap(args);
|
||||
// TODO(jcgregorio) Doesn't handle the empty last path case correctly per
|
||||
// the HTML 5 spec.
|
||||
path->fSkPath.cubicTo(
|
||||
SkDoubleToScalar(cp1x), SkDoubleToScalar(cp1y),
|
||||
SkDoubleToScalar(cp2x), SkDoubleToScalar(cp2y),
|
||||
SkDoubleToScalar(x), SkDoubleToScalar(y));
|
||||
}
|
||||
|
||||
void Path2DBuilder::Arc(const v8::FunctionCallbackInfo<v8::Value>& args) {
|
||||
if (args.Length() != 5 && args.Length() != 6) {
|
||||
args.GetIsolate()->ThrowException(
|
||||
v8::String::NewFromUtf8(
|
||||
args.GetIsolate(), "Error: 5 or 6 args required."));
|
||||
return;
|
||||
}
|
||||
double x = args[0]->NumberValue();
|
||||
double y = args[1]->NumberValue();
|
||||
double radius = args[2]->NumberValue();
|
||||
double startAngle = args[3]->NumberValue();
|
||||
double endAngle = args[4]->NumberValue();
|
||||
bool antiClockwise = false;
|
||||
if (args.Length() == 6) {
|
||||
antiClockwise = args[5]->BooleanValue();
|
||||
}
|
||||
double sweepAngle;
|
||||
if (!antiClockwise) {
|
||||
sweepAngle = endAngle - startAngle;
|
||||
} else {
|
||||
sweepAngle = startAngle - endAngle;
|
||||
startAngle = endAngle;
|
||||
}
|
||||
|
||||
Path2DBuilder* path = Unwrap(args);
|
||||
SkRect rect = {
|
||||
SkDoubleToScalar(x-radius),
|
||||
SkDoubleToScalar(y-radius),
|
||||
SkDoubleToScalar(x+radius),
|
||||
SkDoubleToScalar(y+radius)
|
||||
};
|
||||
|
||||
path->fSkPath.addArc(rect, SkRadiansToDegrees(startAngle),
|
||||
SkRadiansToDegrees(sweepAngle));
|
||||
}
|
||||
|
||||
void Path2DBuilder::Rect(const v8::FunctionCallbackInfo<v8::Value>& args) {
|
||||
if (args.Length() != 4) {
|
||||
args.GetIsolate()->ThrowException(
|
||||
v8::String::NewFromUtf8(
|
||||
args.GetIsolate(), "Error: 4 arguments required."));
|
||||
return;
|
||||
}
|
||||
double x = args[0]->NumberValue();
|
||||
double y = args[1]->NumberValue();
|
||||
double w = args[2]->NumberValue();
|
||||
double h = args[3]->NumberValue();
|
||||
|
||||
SkRect rect = {
|
||||
SkDoubleToScalar(x),
|
||||
SkDoubleToScalar(y),
|
||||
SkDoubleToScalar(x) + SkDoubleToScalar(w),
|
||||
SkDoubleToScalar(y) + SkDoubleToScalar(h)
|
||||
};
|
||||
Path2DBuilder* path = Unwrap(args);
|
||||
path->fSkPath.addRect(rect);
|
||||
}
|
||||
|
||||
void Path2DBuilder::Oval(const v8::FunctionCallbackInfo<v8::Value>& args) {
|
||||
if (args.Length() != 4 && args.Length() != 5) {
|
||||
args.GetIsolate()->ThrowException(
|
||||
v8::String::NewFromUtf8(
|
||||
args.GetIsolate(), "Error: 4 or 5 args required."));
|
||||
return;
|
||||
}
|
||||
double x = args[0]->NumberValue();
|
||||
double y = args[1]->NumberValue();
|
||||
double radiusX = args[2]->NumberValue();
|
||||
double radiusY = args[3]->NumberValue();
|
||||
SkPath::Direction dir = SkPath::kCW_Direction;
|
||||
if (args.Length() == 5 && !args[4]->BooleanValue()) {
|
||||
dir = SkPath::kCCW_Direction;
|
||||
}
|
||||
Path2DBuilder* path = Unwrap(args);
|
||||
SkRect rect = {
|
||||
SkDoubleToScalar(x-radiusX),
|
||||
SkDoubleToScalar(y-radiusX),
|
||||
SkDoubleToScalar(x+radiusY),
|
||||
SkDoubleToScalar(y+radiusY)
|
||||
};
|
||||
|
||||
path->fSkPath.addOval(rect, dir);
|
||||
}
|
||||
|
||||
void Path2DBuilder::ConicTo(const v8::FunctionCallbackInfo<v8::Value>& args) {
|
||||
if (args.Length() != 5) {
|
||||
args.GetIsolate()->ThrowException(
|
||||
v8::String::NewFromUtf8(
|
||||
args.GetIsolate(), "Error: 5 args required."));
|
||||
return;
|
||||
}
|
||||
double x1 = args[0]->NumberValue();
|
||||
double y1 = args[1]->NumberValue();
|
||||
double x2 = args[2]->NumberValue();
|
||||
double y2 = args[3]->NumberValue();
|
||||
double w = args[4]->NumberValue();
|
||||
Path2DBuilder* path = Unwrap(args);
|
||||
|
||||
path->fSkPath.conicTo(
|
||||
SkDoubleToScalar(x1),
|
||||
SkDoubleToScalar(y1),
|
||||
SkDoubleToScalar(x2),
|
||||
SkDoubleToScalar(y2),
|
||||
SkDoubleToScalar(w)
|
||||
);
|
||||
}
|
||||
|
||||
void Path2DBuilder::Finalize(const v8::FunctionCallbackInfo<v8::Value>& args) {
|
||||
Path2DBuilder* path = Unwrap(args);
|
||||
|
||||
// Build Path2D from out fSkPath and return it.
|
||||
SkPath* skPath = new SkPath(path->fSkPath);
|
||||
|
||||
path->fSkPath.reset();
|
||||
|
||||
Path2D* pathWrap = new Path2D(skPath);
|
||||
|
||||
args.GetReturnValue().Set(pathWrap->persistent());
|
||||
}
|
@ -1,53 +0,0 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc.
|
||||
*
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef SkV8Example_Path2DBuilder_DEFINED
|
||||
#define SkV8Example_Path2DBuilder_DEFINED
|
||||
|
||||
#include <v8.h>
|
||||
|
||||
#include "SkPath.h"
|
||||
#include "SkTypes.h"
|
||||
|
||||
class Global;
|
||||
|
||||
class Path2DBuilder : SkNoncopyable {
|
||||
public:
|
||||
Path2DBuilder() : fSkPath() {}
|
||||
virtual ~Path2DBuilder() {}
|
||||
|
||||
const SkPath& getSkPath() { return fSkPath; }
|
||||
|
||||
// The JS Path2DBuilder constuctor implementation.
|
||||
static void ConstructPath(const v8::FunctionCallbackInfo<v8::Value>& args);
|
||||
|
||||
// Add the Path2DBuilder JS constructor to the global context.
|
||||
static void AddToGlobal(Global* global);
|
||||
|
||||
// Path2DBuilder JS methods.
|
||||
static void ClosePath(const v8::FunctionCallbackInfo<v8::Value>& args);
|
||||
static void MoveTo(const v8::FunctionCallbackInfo<v8::Value>& args);
|
||||
static void LineTo(const v8::FunctionCallbackInfo<v8::Value>& args);
|
||||
static void QuadraticCurveTo(
|
||||
const v8::FunctionCallbackInfo<v8::Value>& args);
|
||||
static void BezierCurveTo(const v8::FunctionCallbackInfo<v8::Value>& args);
|
||||
static void Arc(const v8::FunctionCallbackInfo<v8::Value>& args);
|
||||
static void Rect(const v8::FunctionCallbackInfo<v8::Value>& args);
|
||||
static void Oval(const v8::FunctionCallbackInfo<v8::Value>& args);
|
||||
static void ConicTo(const v8::FunctionCallbackInfo<v8::Value>& args);
|
||||
static void Finalize(const v8::FunctionCallbackInfo<v8::Value>& args);
|
||||
private:
|
||||
SkPath fSkPath;
|
||||
|
||||
static Path2DBuilder* Unwrap(const v8::FunctionCallbackInfo<v8::Value>& args);
|
||||
|
||||
static Global* gGlobal;
|
||||
};
|
||||
|
||||
#endif
|
@ -1,16 +0,0 @@
|
||||
Build Instructions
|
||||
==================
|
||||
|
||||
V8 gyp is not quite standard and Chromium uses a Python script
|
||||
to work around that, for now we have some manual steps to do
|
||||
before you can compile and run this sample:
|
||||
|
||||
1. Uncomment out the v8 dep in DEPS and re-run gclient sync.
|
||||
2. Run 'make dependencies' in third_pary/externals/v8.
|
||||
3. Run 'make native' in third_pary/externals/v8.
|
||||
4. Uncomment SkV8Example in gyp/everything.gyp.
|
||||
5. Run 'ninja -C out/Debug SkV8Example'
|
||||
6. Run the sample as:
|
||||
./out/Debug/SkV8Example --infile experimental/SkV8Example/js/speed.js
|
||||
|
||||
|
@ -1,227 +0,0 @@
|
||||
/*
|
||||
* Copyright 2013 Google Inc.
|
||||
*
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*
|
||||
*/
|
||||
#include <v8.h>
|
||||
#include <include/libplatform/libplatform.h>
|
||||
#include "SkV8Example.h"
|
||||
#include "Global.h"
|
||||
#include "JsContext.h"
|
||||
#include "Path2D.h"
|
||||
#include "Path2DBuilder.h"
|
||||
#include "GrBackendSurface.h"
|
||||
#include "gl/GrGLUtil.h"
|
||||
#include "gl/GrGLDefines.h"
|
||||
#include "gl/GrGLInterface.h"
|
||||
#include "GrContext.h"
|
||||
#include "SkApplication.h"
|
||||
#include "SkCommandLineFlags.h"
|
||||
#include "SkData.h"
|
||||
#include "SkDraw.h"
|
||||
#include "SkGpuDevice.h"
|
||||
#include "SkGraphics.h"
|
||||
#include "SkScalar.h"
|
||||
#include "SkSurface.h"
|
||||
|
||||
|
||||
DEFINE_string2(infile, i, NULL, "Name of file to load JS from.\n");
|
||||
DEFINE_bool(gpu, true, "Use the GPU for rendering.");
|
||||
|
||||
void application_init() {
|
||||
SkGraphics::Init();
|
||||
SkEvent::Init();
|
||||
}
|
||||
|
||||
void application_term() {
|
||||
SkEvent::Term();
|
||||
}
|
||||
|
||||
SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, JsContext* context)
|
||||
: INHERITED(hwnd)
|
||||
, fJsContext(context)
|
||||
#if SK_SUPPORT_GPU
|
||||
, fCurContext(NULL)
|
||||
, fCurIntf(NULL)
|
||||
, fCurSurface(NULL)
|
||||
#endif
|
||||
{
|
||||
this->setVisibleP(true);
|
||||
this->setClipToBounds(false);
|
||||
|
||||
#if SK_SUPPORT_GPU
|
||||
this->windowSizeChanged();
|
||||
#endif
|
||||
}
|
||||
|
||||
SkV8ExampleWindow::~SkV8ExampleWindow() {
|
||||
#if SK_SUPPORT_GPU
|
||||
SkSafeUnref(fCurContext);
|
||||
SkSafeUnref(fCurIntf);
|
||||
SkSafeUnref(fCurSurface);
|
||||
#endif
|
||||
}
|
||||
|
||||
#if SK_SUPPORT_GPU
|
||||
void SkV8ExampleWindow::windowSizeChanged() {
|
||||
if (FLAGS_gpu) {
|
||||
SkOSWindow::AttachmentInfo attachmentInfo;
|
||||
bool result = this->attach(
|
||||
SkOSWindow::kNativeGL_BackEndType, 0, false, &attachmentInfo);
|
||||
if (!result) {
|
||||
printf("Failed to attach.");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
fCurIntf = GrGLCreateNativeInterface();
|
||||
fCurContext = GrContext::MakeGL(fCurIntf).release();
|
||||
if (NULL == fCurIntf || NULL == fCurContext) {
|
||||
printf("Failed to initialize GL.");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
GrGLFramebufferInfo framebufferInfo;
|
||||
GR_GL_GetIntegerv(fCurIntf, GR_GL_FRAMEBUFFER_BINDING, &framebufferInfo.fFBOID);
|
||||
GrBackendRenderTarget backendRenderTarget(SkScalarRoundToInt(this->width()),
|
||||
SkScalarRoundToInt(this->height()),
|
||||
attachmentInfo.fSampleCount,
|
||||
attachmentInfo.fStencilBits,
|
||||
kSkia8888_GrPixelConfig,
|
||||
framebufferInfo);
|
||||
SkSafeUnref(fCurSurface);
|
||||
fCurSurface = SkSurface::MakeFromBackendRenderTarget(fCurContext, backendRenderTarget,
|
||||
kBottomLeft_GrSurfaceOrigin,
|
||||
nullptr, nullptr).release();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if SK_SUPPORT_GPU
|
||||
SkSurface* SkV8ExampleWindow::createSurface() {
|
||||
if (FLAGS_gpu) {
|
||||
// Increase the ref count since callers of createSurface put the
|
||||
// results in a sk_sp.
|
||||
fCurSurface->ref();
|
||||
return fCurSurface;
|
||||
} else {
|
||||
return this->INHERITED::createSurface();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void SkV8ExampleWindow::onSizeChange() {
|
||||
this->INHERITED::onSizeChange();
|
||||
|
||||
#if SK_SUPPORT_GPU
|
||||
this->windowSizeChanged();
|
||||
#endif
|
||||
}
|
||||
|
||||
Global* global = NULL;
|
||||
std::unique_ptr<v8::Platform> platform;
|
||||
|
||||
void SkV8ExampleWindow::onDraw(SkCanvas* canvas) {
|
||||
|
||||
canvas->save();
|
||||
canvas->drawColor(SK_ColorWHITE);
|
||||
|
||||
// Now jump into JS and call the onDraw(canvas) method defined there.
|
||||
fJsContext->onDraw(canvas);
|
||||
|
||||
canvas->restore();
|
||||
|
||||
this->INHERITED::onDraw(canvas);
|
||||
|
||||
#if SK_SUPPORT_GPU
|
||||
if (FLAGS_gpu) {
|
||||
fCurContext->flush();
|
||||
this->present();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef SK_BUILD_FOR_WIN
|
||||
void SkV8ExampleWindow::onHandleInval(const SkIRect& rect) {
|
||||
RECT winRect;
|
||||
winRect.top = rect.top();
|
||||
winRect.bottom = rect.bottom();
|
||||
winRect.right = rect.right();
|
||||
winRect.left = rect.left();
|
||||
InvalidateRect((HWND)this->getHWND(), &winRect, false);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) {
|
||||
printf("Started\n");
|
||||
|
||||
v8::V8::SetFlagsFromCommandLine(&argc, argv, true);
|
||||
SkCommandLineFlags::Parse(argc, argv);
|
||||
|
||||
v8::V8::InitializeICU();
|
||||
platform = std::unique_ptr<v8::Platform>(v8::platform::CreateDefaultPlatform());
|
||||
v8::V8::InitializePlatform(platform.get());
|
||||
v8::V8::Initialize();
|
||||
|
||||
v8::Isolate* isolate = v8::Isolate::New();
|
||||
v8::Isolate::Scope isolate_scope(isolate);
|
||||
v8::HandleScope handle_scope(isolate);
|
||||
isolate->Enter();
|
||||
|
||||
global = new Global(isolate);
|
||||
|
||||
|
||||
// Set up things to look like a browser by creating
|
||||
// a console object that invokes our print function.
|
||||
const char* startupScript =
|
||||
"function Console() {}; \n"
|
||||
"Console.prototype.log = function() { \n"
|
||||
" var args = Array.prototype.slice.call(arguments).join(' '); \n"
|
||||
" print(args); \n"
|
||||
"}; \n"
|
||||
"console = new Console(); \n";
|
||||
|
||||
if (!global->parseScript(startupScript)) {
|
||||
printf("Failed to parse startup script: %s.\n", FLAGS_infile[0]);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
const char* script =
|
||||
"function onDraw(canvas) { \n"
|
||||
" canvas.fillStyle = '#00FF00'; \n"
|
||||
" canvas.fillRect(20, 20, 100, 100); \n"
|
||||
" canvas.inval(); \n"
|
||||
"} \n";
|
||||
|
||||
sk_sp<SkData> data;
|
||||
if (FLAGS_infile.count()) {
|
||||
data = SkData::MakeFromFileName(FLAGS_infile[0]);
|
||||
script = static_cast<const char*>(data->data());
|
||||
}
|
||||
if (NULL == script) {
|
||||
printf("Could not load file: %s.\n", FLAGS_infile[0]);
|
||||
exit(1);
|
||||
}
|
||||
Path2DBuilder::AddToGlobal(global);
|
||||
Path2D::AddToGlobal(global);
|
||||
|
||||
if (!global->parseScript(script)) {
|
||||
printf("Failed to parse file: %s.\n", FLAGS_infile[0]);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
|
||||
JsContext* jsContext = new JsContext(global);
|
||||
|
||||
if (!jsContext->initialize()) {
|
||||
printf("Failed to initialize.\n");
|
||||
exit(1);
|
||||
}
|
||||
SkV8ExampleWindow* win = new SkV8ExampleWindow(hwnd, jsContext);
|
||||
global->setWindow(win);
|
||||
|
||||
return win;
|
||||
}
|
@ -1,53 +0,0 @@
|
||||
/*
|
||||
* Copyright 2013 Google Inc.
|
||||
*
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef SkV8Example_DEFINED
|
||||
#define SkV8Example_DEFINED
|
||||
|
||||
#include "SkWindow.h"
|
||||
|
||||
class GrContext;
|
||||
class GrGLInterface;
|
||||
class GrRenderTarget;
|
||||
class SkSurface;
|
||||
|
||||
class JsContext;
|
||||
|
||||
class SkV8ExampleWindow : public SkOSWindow {
|
||||
public:
|
||||
SkV8ExampleWindow(void* hwnd, JsContext* canvas);
|
||||
virtual ~SkV8ExampleWindow();
|
||||
|
||||
protected:
|
||||
void onDraw(SkCanvas* canvas) override;
|
||||
void onSizeChange() override;
|
||||
|
||||
#if SK_SUPPORT_GPU
|
||||
SkSurface* createSurface() override;
|
||||
#endif
|
||||
|
||||
#ifdef SK_BUILD_FOR_WIN
|
||||
void onHandleInval(const SkIRect&) override;
|
||||
#endif
|
||||
|
||||
void windowSizeChanged();
|
||||
|
||||
private:
|
||||
typedef SkOSWindow INHERITED;
|
||||
JsContext* fJsContext;
|
||||
|
||||
#if SK_SUPPORT_GPU
|
||||
GrContext* fCurContext;
|
||||
const GrGLInterface* fCurIntf;
|
||||
GrRenderTarget* fCurRenderTarget;
|
||||
SkSurface* fCurSurface;
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif
|
@ -1,11 +0,0 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>Gears</title>
|
||||
<meta charset="utf-8" />
|
||||
</head>
|
||||
<body>
|
||||
<canvas id=gears width=500 height=500>
|
||||
<script src="../js/gears.js" type="text/javascript" charset="utf-8"></script>
|
||||
</body>
|
||||
</html>
|
@ -1,11 +0,0 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>Snow</title>
|
||||
<meta charset="utf-8" />
|
||||
</head>
|
||||
<body>
|
||||
<canvas id=snow width=500 height=500>
|
||||
<script src="../js/snow.js" type="text/javascript" charset="utf-8"></script>
|
||||
</body>
|
||||
</html>
|
@ -1,183 +0,0 @@
|
||||
var IS_SKV8 = typeof document == "undefined";
|
||||
var HAS_PATH = typeof Path2D != "undefined";
|
||||
var HAS_DISPLAY_LIST = typeof DisplayList != "undefined";
|
||||
|
||||
var NumTeeth = 24;
|
||||
var NumGears = 60;
|
||||
var DeltaTheta = Math.PI/90;
|
||||
var FaceColors = ["#000099", "#006600", "#990000", "#EEEE00"];
|
||||
var SideColors = ["#0000FF", "#009900", "#FF0000", "#CCCC00"];
|
||||
|
||||
function makeGear(pathLike, r) {
|
||||
var dT = Math.PI*2/NumTeeth;
|
||||
var dTq = dT/4;
|
||||
var outer = r;
|
||||
var inner = 0.7 * r;
|
||||
pathLike.moveTo(Math.sin(-2*dTq)*outer, Math.cos(-2*dTq)*outer);
|
||||
for (var i=0; i<NumTeeth; i+=2) {
|
||||
pathLike.lineTo(Math.sin(dT*i-dTq)*outer, Math.cos(dT*i-dTq)*outer);
|
||||
pathLike.lineTo(Math.sin(dT*i+dTq)*inner, Math.cos(dT*i+dTq)*inner);
|
||||
pathLike.lineTo(Math.sin(dT*(i+1)-dTq)*inner, Math.cos(dT*(i+1)-dTq)*inner);
|
||||
pathLike.lineTo(Math.sin(dT*(i+1)+dTq)*outer, Math.cos(dT*(i+1)+dTq)*outer);
|
||||
}
|
||||
}
|
||||
|
||||
function gearPath(r) {
|
||||
if (HAS_PATH) {
|
||||
p = new Path2D();
|
||||
makeGear(p, r)
|
||||
p.closePath();
|
||||
return p;
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
function gearDisplayListStroke(r, color) {
|
||||
if (HAS_DISPLAY_LIST) {
|
||||
p = new Path2D();
|
||||
makeGear(p, r)
|
||||
p.closePath();
|
||||
var dl = new DisplayList();
|
||||
dl.strokeStyle = color;
|
||||
dl.stroke(p);
|
||||
dl.finalize()
|
||||
return dl;
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
function gearDisplayListFill(r, color) {
|
||||
if (HAS_DISPLAY_LIST) {
|
||||
p = new Path2D();
|
||||
makeGear(p, r)
|
||||
p.closePath();
|
||||
var dl = new DisplayList();
|
||||
dl.fillStyle = color;
|
||||
dl.fill(p);
|
||||
dl.finalize()
|
||||
return dl;
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
function strokeGear(ctx, gear) {
|
||||
if (HAS_PATH) {
|
||||
ctx.stroke(gear.path);
|
||||
} else {
|
||||
ctx.beginPath();
|
||||
makeGear(ctx, gear.r);
|
||||
ctx.closePath();
|
||||
ctx.stroke();
|
||||
}
|
||||
}
|
||||
|
||||
function fillGear(ctx) {
|
||||
if (HAS_PATH) {
|
||||
ctx.fill(gear.path);
|
||||
} else {
|
||||
ctx.beginPath();
|
||||
makeGear(ctx, gear.r);
|
||||
ctx.closePath();
|
||||
ctx.fill();
|
||||
}
|
||||
}
|
||||
|
||||
function draw3DGear(ctx, angle, gear) {
|
||||
ctx.strokeStyle = gear.sideColor;
|
||||
ctx.fillStyle = gear.faceColor;
|
||||
ctx.rotate(angle);
|
||||
strokeGear(ctx, gear);
|
||||
for (var i=0; i < 20; i++) {
|
||||
ctx.rotate(-angle);
|
||||
ctx.translate(0.707, 0.707);
|
||||
ctx.rotate(angle);
|
||||
if (HAS_DISPLAY_LIST) {
|
||||
ctx.draw(gear.gearStroke);
|
||||
} else {
|
||||
strokeGear(ctx, gear);
|
||||
}
|
||||
}
|
||||
if (HAS_DISPLAY_LIST) {
|
||||
ctx.draw(gear.gearFill);
|
||||
} else {
|
||||
fillGear(ctx, gear);
|
||||
}
|
||||
ctx.rotate(-angle);
|
||||
}
|
||||
|
||||
function draw3DGearAt(ctx, angle, gear) {
|
||||
ctx.save();
|
||||
ctx.translate(gear.x, gear.y);
|
||||
draw3DGear(ctx, angle, gear);
|
||||
ctx.restore();
|
||||
}
|
||||
|
||||
var onDraw = function() {
|
||||
var ticks=0;
|
||||
var rotation = 0;
|
||||
var gears = [];
|
||||
|
||||
for (var i=0; i<NumGears; i++) {
|
||||
color = Math.floor(Math.random()*FaceColors.length);
|
||||
r = Math.random()*100+5;
|
||||
gears.push({
|
||||
x: Math.random()*500,
|
||||
y: Math.random()*500,
|
||||
path: gearPath(r),
|
||||
gearFill: gearDisplayListFill(r, FaceColors[color]),
|
||||
gearStroke: gearDisplayListStroke(r, SideColors[color]),
|
||||
r: r,
|
||||
faceColor: FaceColors[color],
|
||||
sideColor: SideColors[color]
|
||||
});
|
||||
}
|
||||
|
||||
function draw(ctx) {
|
||||
ctx.resetTransform();
|
||||
|
||||
ctx.fillStyle = "#FFFFFF";
|
||||
ctx.fillRect(0, 0, 499, 499);
|
||||
|
||||
rotation += DeltaTheta;
|
||||
if (rotation >= Math.PI*2) {
|
||||
rotation = 0;
|
||||
}
|
||||
|
||||
for (var i=0; i < gears.length; i++) {
|
||||
gear = gears[i];
|
||||
draw3DGearAt(ctx, rotation, gear);
|
||||
}
|
||||
|
||||
ticks++;
|
||||
if (IS_SKV8) {
|
||||
inval();
|
||||
}
|
||||
};
|
||||
|
||||
function fps() {
|
||||
console.log(ticks);
|
||||
ticks = 0;
|
||||
setTimeout(fps, 1000);
|
||||
};
|
||||
|
||||
setTimeout(fps, 1000);
|
||||
|
||||
return draw;
|
||||
}();
|
||||
|
||||
if (!IS_SKV8) {
|
||||
window.onload = function(){
|
||||
var canvas = document.getElementById("gears");
|
||||
var ctx = canvas.getContext("2d");
|
||||
function drawCallback() {
|
||||
onDraw(ctx);
|
||||
setTimeout(drawCallback, 1);
|
||||
}
|
||||
setTimeout(drawCallback, 1);
|
||||
}
|
||||
}
|
||||
|
||||
console.log("HAS_PATH: " + HAS_PATH);
|
@ -1,33 +0,0 @@
|
||||
/**
|
||||
* @fileoverview Sample onDraw script for use with SkV8Example.
|
||||
*/
|
||||
var onDraw = function(){
|
||||
var p = new Path2D();
|
||||
p.moveTo(0, 0);
|
||||
p.bezierCurveTo(0, 100, 100, 0, 200, 200);
|
||||
p.close();
|
||||
p.moveTo(0, 300);
|
||||
p.arc(0, 300, 40, Math.PI/2, 3/2*Math.PI);
|
||||
function f(context) {
|
||||
context.translate(10, 10);
|
||||
for (var i=0; i<256; i++) {
|
||||
context.strokeStyle = '#0000' + toHex(i);
|
||||
context.stroke(p);
|
||||
context.translate(1, 0);
|
||||
}
|
||||
context.fillStyle = '#ff0000';
|
||||
print(context.width, context.height);
|
||||
context.resetTransform();
|
||||
context.fillRect(context.width/2, context.height/2, 20, 20);
|
||||
};
|
||||
return f;
|
||||
}();
|
||||
|
||||
|
||||
function toHex(n) {
|
||||
var s = n.toString(16);
|
||||
if (s.length == 1) {
|
||||
s = "0" + s;
|
||||
}
|
||||
return s;
|
||||
}
|
@ -1,29 +0,0 @@
|
||||
/**
|
||||
* @fileoverview Sample onDraw script for use with SkV8Example.
|
||||
*/
|
||||
var onDraw = function(){
|
||||
var ticks = 0;
|
||||
var b = new Path2DBuilder();
|
||||
b.rect(0, 0, 200, 200);
|
||||
var p = b.finalize();
|
||||
|
||||
function f(context) {
|
||||
ticks += 1;
|
||||
|
||||
context.translate(context.width/2, context.height/2);
|
||||
context.rotate(ticks/10);
|
||||
context.drawPath(p);
|
||||
|
||||
inval();
|
||||
};
|
||||
|
||||
function onTimeout() {
|
||||
console.log(ticks);
|
||||
ticks = 0;
|
||||
setTimeout(onTimeout, 1000);
|
||||
}
|
||||
setTimeout(onTimeout, 1000);
|
||||
|
||||
return f;
|
||||
}();
|
||||
|
@ -1,95 +0,0 @@
|
||||
var IS_SKV8 = typeof document == "undefined";
|
||||
var HAS_PATH = typeof Path2D != "undefined";
|
||||
|
||||
function circlePath(r) {
|
||||
if (HAS_PATH) {
|
||||
var p = new Path2D();
|
||||
p.arc(0, 0, r, 0, 2*Math.PI);
|
||||
p.closePath();
|
||||
return p;
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
var onDraw = function() {
|
||||
var W = 500;
|
||||
var H = 500;
|
||||
var NumParticles = 100;
|
||||
|
||||
var angle = 0;
|
||||
var ticks = 0;
|
||||
var particles =[];
|
||||
|
||||
for (var i = 0; i < NumParticles; i++) {
|
||||
particles[i] = {
|
||||
x: Math.floor(Math.random()*W),
|
||||
y: Math.floor(Math.random()*H),
|
||||
r: Math.floor(Math.random()*7+1),
|
||||
path: circlePath(Math.random()*7+1),
|
||||
}
|
||||
}
|
||||
|
||||
function draw(ctx) {
|
||||
ctx.fillStyle = "#ADD8E6";
|
||||
ctx.fillRect(0, 0, W-1, H-1);
|
||||
ctx.fillStyle = "#FFFFFF";
|
||||
|
||||
angle += 0.0039;
|
||||
for (var i = 0; i < particles.length; i++) {
|
||||
var p = particles[i];
|
||||
p.x += Math.floor(Math.sin(angle)*5.0);
|
||||
p.y += 0.6*p.r;
|
||||
if (p.x > W) {
|
||||
p.x-=W;
|
||||
}
|
||||
if (p.x < 0) {
|
||||
p.x += W;
|
||||
}
|
||||
if(p.y>(H+1)){
|
||||
p.y = 0;
|
||||
}
|
||||
if (HAS_PATH) {
|
||||
ctx.save();
|
||||
ctx.translate(p.x, p.y);
|
||||
ctx.fill(p.path);
|
||||
ctx.restore();
|
||||
} else {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(p.x, p.y);
|
||||
ctx.arc(p.x, p.y, p.r, 0, 2*Math.PI, true);
|
||||
ctx.closePath();
|
||||
ctx.fill();
|
||||
}
|
||||
};
|
||||
|
||||
ticks++;
|
||||
if (IS_SKV8) {
|
||||
inval();
|
||||
}
|
||||
}
|
||||
|
||||
function fps() {
|
||||
console.log(ticks);
|
||||
ticks = 0;
|
||||
setTimeout(fps, 1000);
|
||||
}
|
||||
|
||||
setTimeout(fps, 1000);
|
||||
|
||||
return draw;
|
||||
}();
|
||||
|
||||
if (!IS_SKV8) {
|
||||
window.onload = function(){
|
||||
var canvas = document.getElementById("snow");
|
||||
var ctx = canvas.getContext("2d");
|
||||
function drawCallback() {
|
||||
onDraw(ctx);
|
||||
setTimeout(drawCallback, 1);
|
||||
}
|
||||
setTimeout(drawCallback, 1);
|
||||
}
|
||||
}
|
||||
|
||||
console.log("HAS_PATH: " + HAS_PATH);
|
@ -1,23 +0,0 @@
|
||||
/**
|
||||
* @fileoverview Sample onDraw script for use with SkV8Example.
|
||||
*/
|
||||
var onDraw = function(){
|
||||
var tick = 0;
|
||||
function f(canvas) {
|
||||
tick += 0.1;
|
||||
canvas.fillStyle = '#0000ff';
|
||||
canvas.fillRect(100, 100, Math.sin(tick)*100, Math.cos(tick)*100);
|
||||
inval();
|
||||
};
|
||||
|
||||
function onTimeout() {
|
||||
print(tick*10, " FPS");
|
||||
setTimeout(onTimeout, 1000);
|
||||
tick=0;
|
||||
}
|
||||
|
||||
setTimeout(onTimeout, 1000);
|
||||
|
||||
return f;
|
||||
}();
|
||||
|
Loading…
Reference in New Issue
Block a user