SK_USE_SDL is never defined

This CL also removes dead code, SkOSWindow_SDL.cpp.

Change-Id: I659dc271a4bcceba7fe29ac5ac6e79d684153870
Reviewed-on: https://skia-review.googlesource.com/8070
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Hal Canary <halcanary@google.com>
This commit is contained in:
Hal Canary 2017-02-06 13:03:36 -05:00 committed by Skia Commit-Bot
parent 0a51b48e20
commit 9e2a319a1b
3 changed files with 1 additions and 458 deletions

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@ -1,54 +0,0 @@
/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkOSWindow_SDL_DEFINED
#define SkOSWindow_SDL_DEFINED
#include "SDL.h"
#include "SDL_opengl.h"
#include "SkWindow.h"
class SkOSWindow : public SkWindow {
public:
SkOSWindow(void*);
virtual ~SkOSWindow();
enum SkBackEndTypes {
kNone_BackEndType, // TODO: remove this, it's not a real option.
kNativeGL_BackEndType,
#if SK_ANGLE
kANGLE_BackEndType,
#endif // SK_ANGLE
};
void release();
bool attach(SkBackEndTypes attachType, int msaaSampleCount, bool deepColor, AttachmentInfo*);
void present();
bool makeFullscreen();
void setVsync(bool);
void closeWindow();
static void RunEventLoop();
protected:
void onSetTitle(const char title[]) override;
private:
void createWindow(int msaaSampleCount);
void destroyWindow();
void updateWindowTitle();
static SkOSWindow* GetInstanceForWindowID(Uint32 windowID);
static bool HasDirtyWindows();
static void UpdateDirtyWindows();
static void HandleEvent(const SDL_Event&);
SDL_Window* fWindow;
SDL_GLContext fGLContext;
int fWindowMSAASampleCount;
typedef SkWindow INHERITED;
};
#endif

View File

@ -122,9 +122,7 @@ private:
////////////////////////////////////////////////////////////////////////////////
#if defined(SK_USE_SDL)
#include "SkOSWindow_SDL.h"
#elif defined(SK_BUILD_FOR_MAC)
#if defined(SK_BUILD_FOR_MAC)
#include "SkOSWindow_Mac.h"
#elif defined(SK_BUILD_FOR_WIN)
#include "SkOSWindow_Win.h"

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@ -1,401 +0,0 @@
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkOSWindow_SDL.h"
#include "SkCanvas.h"
#if defined(SK_BUILD_FOR_ANDROID)
#include <GLES/gl.h>
#elif defined(SK_BUILD_FOR_UNIX)
#include <GL/gl.h>
#elif defined(SK_BUILD_FOR_MAC)
#include <gl.h>
#endif
const int kInitialWindowWidth = 640;
const int kInitialWindowHeight = 480;
static SkOSWindow* gCurrentWindow;
static void report_sdl_error(const char* failure) {
const char* error = SDL_GetError();
SkASSERT(error); // Called only to check SDL error.
SkDebugf("%s SDL Error: %s.\n", failure, error);
SDL_ClearError();
}
SkOSWindow::SkOSWindow(void*)
: fWindow(nullptr)
, fGLContext(nullptr)
, fWindowMSAASampleCount(0) {
SkASSERT(!gCurrentWindow);
gCurrentWindow = this;
this->createWindow(0);
}
SkOSWindow::~SkOSWindow() {
this->destroyWindow();
gCurrentWindow = nullptr;
}
SkOSWindow* SkOSWindow::GetInstanceForWindowID(Uint32 windowID) {
if (gCurrentWindow &&
gCurrentWindow->fWindow &&
SDL_GetWindowID(gCurrentWindow->fWindow) == windowID) {
return gCurrentWindow;
}
return nullptr;
}
void SkOSWindow::release() {
if (fGLContext) {
SDL_GL_DeleteContext(fGLContext);
fGLContext = nullptr;
}
}
bool SkOSWindow::attach(SkBackEndTypes attachType, int msaaSampleCount, bool deepColor,
AttachmentInfo* info) {
this->createWindow(msaaSampleCount);
if (!fWindow) {
return false;
}
if (!fGLContext) {
fGLContext = SDL_GL_CreateContext(fWindow);
if (!fGLContext) {
report_sdl_error("Failed to create SDL GL context.");
return false;
}
glClearColor(0, 0, 0, 0);
glClearStencil(0);
glStencilMask(0xffffffff);
glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
}
if (SDL_GL_MakeCurrent(fWindow, fGLContext) != 0) {
report_sdl_error("Failed to make SDL GL context current.");
this->release();
return false;
}
info->fSampleCount = msaaSampleCount;
info->fStencilBits = 8;
glViewport(0, 0, SkScalarRoundToInt(this->width()), SkScalarRoundToInt(this->height()));
return true;
}
void SkOSWindow::present() {
if (!fWindow) {
return;
}
SDL_GL_SwapWindow(fWindow);
}
bool SkOSWindow::makeFullscreen() {
if (!fWindow) {
return false;
}
SDL_SetWindowFullscreen(fWindow, SDL_WINDOW_FULLSCREEN_DESKTOP);
return true;
}
void SkOSWindow::setVsync(bool vsync) {
if (!fWindow) {
return;
}
SDL_GL_SetSwapInterval(vsync ? 1 : 0);
}
void SkOSWindow::closeWindow() {
this->destroyWindow();
// Currently closing the window causes the app to quit.
SDL_Event event;
event.type = SDL_QUIT;
SDL_PushEvent(&event);
}
static SkKey convert_sdlkey_to_skkey(SDL_Keycode src) {
switch (src) {
case SDLK_UP:
return kUp_SkKey;
case SDLK_DOWN:
return kDown_SkKey;
case SDLK_LEFT:
return kLeft_SkKey;
case SDLK_RIGHT:
return kRight_SkKey;
case SDLK_HOME:
return kHome_SkKey;
case SDLK_END:
return kEnd_SkKey;
case SDLK_ASTERISK:
return kStar_SkKey;
case SDLK_HASH:
return kHash_SkKey;
case SDLK_0:
return k0_SkKey;
case SDLK_1:
return k1_SkKey;
case SDLK_2:
return k2_SkKey;
case SDLK_3:
return k3_SkKey;
case SDLK_4:
return k4_SkKey;
case SDLK_5:
return k5_SkKey;
case SDLK_6:
return k6_SkKey;
case SDLK_7:
return k7_SkKey;
case SDLK_8:
return k8_SkKey;
case SDLK_9:
return k9_SkKey;
default:
return kNONE_SkKey;
}
}
void SkOSWindow::createWindow(int msaaSampleCount) {
if (fWindowMSAASampleCount != msaaSampleCount) {
this->destroyWindow();
}
if (fWindow) {
return;
}
uint32_t windowFlags =
#if defined(SK_BUILD_FOR_ANDROID)
SDL_WINDOW_BORDERLESS | SDL_WINDOW_FULLSCREEN_DESKTOP |
SDL_WINDOW_ALLOW_HIGHDPI |
#endif
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;
// GL settings are part of SDL_WINDOW_OPENGL window creation arguments.
#if defined(SK_BUILD_FOR_ANDROID)
// TODO we should try and get a 3.0 context first
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
#else
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
#endif
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
#if defined(SK_BUILD_FOR_UNIX)
// Apparently MSAA request matches "slow caveat". Make SDL not set anything for caveat for MSAA
// by setting -1 for ACCELERATED_VISUAL. For non-MSAA, set ACCELERATED_VISUAL to 1 just for
// compatiblity with other platforms.
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, msaaSampleCount > 0 ? -1 : 1);
#else
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
#endif
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, msaaSampleCount > 0 ? 1 : 0);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, msaaSampleCount);
// This is an approximation for sizing purposes.
bool isInitialWindow = this->width() == 0 && this->height() == 0;
SkScalar windowWidth = isInitialWindow ? kInitialWindowWidth : this->width();
SkScalar windowHeight = isInitialWindow ? kInitialWindowHeight : this->height();
fWindow = SDL_CreateWindow(this->getTitle(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
windowWidth, windowHeight, windowFlags);
if (!fWindow) {
report_sdl_error("Failed to create SDL window.");
return;
}
fWindowMSAASampleCount = msaaSampleCount;
}
void SkOSWindow::destroyWindow() {
this->release();
if (fWindow) {
SDL_DestroyWindow(fWindow);
fWindow = nullptr;
fWindowMSAASampleCount = 0;
}
}
bool SkOSWindow::HasDirtyWindows() {
if (gCurrentWindow && gCurrentWindow->fWindow) {
return gCurrentWindow->isDirty();
}
return false;
}
void SkOSWindow::UpdateDirtyWindows() {
if (gCurrentWindow && gCurrentWindow->fWindow) {
if (gCurrentWindow->isDirty()) {
// This will call present.
gCurrentWindow->update(nullptr);
}
}
}
void SkOSWindow::HandleEvent(const SDL_Event& event) {
switch (event.type) {
case SDL_MOUSEMOTION:
if (SkOSWindow* window = GetInstanceForWindowID(event.motion.windowID)) {
if (event.motion.state == SDL_PRESSED) {
window->handleClick(event.motion.x, event.motion.y,
SkView::Click::kMoved_State, nullptr);
}
}
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
if (SkOSWindow* window = GetInstanceForWindowID(event.button.windowID)) {
window->handleClick(event.button.x, event.button.y,
event.button.state == SDL_PRESSED ?
SkView::Click::kDown_State :
SkView::Click::kUp_State, nullptr);
}
break;
case SDL_KEYDOWN:
if (SkOSWindow* window = GetInstanceForWindowID(event.key.windowID)) {
SDL_Keycode key = event.key.keysym.sym;
SkKey sk = convert_sdlkey_to_skkey(key);
if (kNONE_SkKey != sk) {
if (event.key.state == SDL_PRESSED) {
window->handleKey(sk);
} else {
window->handleKeyUp(sk);
}
} else if (key == SDLK_ESCAPE) {
window->closeWindow();
}
}
break;
case SDL_TEXTINPUT:
if (SkOSWindow* window = GetInstanceForWindowID(event.text.windowID)) {
size_t len = strlen(event.text.text);
for (size_t i = 0; i < len; i++) {
window->handleChar((SkUnichar)event.text.text[i]);
}
}
break;
case SDL_WINDOWEVENT:
switch (event.window.event) {
case SDL_WINDOWEVENT_SHOWN:
// For initialization purposes, we resize upon first show.
// Fallthrough.
case SDL_WINDOWEVENT_SIZE_CHANGED:
if (SkOSWindow* window = GetInstanceForWindowID(event.window.windowID)) {
int w = 0;
int h = 0;
SDL_GetWindowSize(window->fWindow, &w, &h);
window->resize(w, h);
}
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
if (GetInstanceForWindowID(event.text.windowID)) {
SDL_StartTextInput();
}
break;
default:
break;
}
break;
default:
break;
}
}
SkMSec gTimerDelay;
void SkOSWindow::RunEventLoop() {
for (;;) {
SkEvent::ServiceQueueTimer();
bool hasMoreSkEvents = SkEvent::ProcessEvent();
SDL_Event event;
bool hasSDLEvents = SDL_PollEvent(&event) == 1;
// Invalidations do not post to event loop, rather we just go through the
// windows for each event loop iteration.
bool hasDirtyWindows = HasDirtyWindows();
if (!hasSDLEvents && !hasMoreSkEvents && !hasDirtyWindows) {
// If there is no SDL events, SkOSWindow updates or SkEvents
// to be done, wait for the SDL events.
if (gTimerDelay > 0) {
hasSDLEvents = SDL_WaitEventTimeout(&event, gTimerDelay) == 1;
} else {
hasSDLEvents = SDL_WaitEvent(&event) == 1;
}
}
while (hasSDLEvents) {
if (event.type == SDL_QUIT) {
return;
}
HandleEvent(event);
hasSDLEvents = SDL_PollEvent(&event);
}
UpdateDirtyWindows();
}
}
void SkOSWindow::onSetTitle(const char title[]) {
if (!fWindow) {
return;
}
this->updateWindowTitle();
}
void SkOSWindow::updateWindowTitle() {
SDL_SetWindowTitle(fWindow, this->getTitle());
}
///////////////////////////////////////////////////////////////////////////////////////
void SkEvent::SignalNonEmptyQueue() {
// nothing to do, since we spin on our event-queue
}
void SkEvent::SignalQueueTimer(SkMSec delay) {
gTimerDelay = delay;
}
//////////////////////////////////////////////////////////////////////////////////////////////
#include "SkApplication.h"
#include "SkEvent.h"
#include "SkWindow.h"
#if defined(SK_BUILD_FOR_ANDROID)
int SDL_main(int argc, char** argv) {
#else
int main(int argc, char** argv) {
#endif
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) != 0) {
report_sdl_error("Failed to init SDL.");
return -1;
}
application_init();
SkOSWindow* window = create_sk_window(nullptr, argc, argv);
// drain any events that occurred before |window| was assigned.
while (SkEvent::ProcessEvent());
SkOSWindow::RunEventLoop();
delete window;
application_term();
SDL_Quit();
return 0;
}