Use presence of a content key as non-scratch indicator
BUG=skia:2889 Review URL: https://codereview.chromium.org/639873002
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@ -71,7 +71,7 @@ public:
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}
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protected:
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GrIORef() : fRefCnt(1), fPendingReads(0), fPendingWrites(0), fIsScratch(kNo_IsScratch) { }
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GrIORef() : fRefCnt(1), fPendingReads(0), fPendingWrites(0) { }
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bool internalHasPendingRead() const { return SkToBool(fPendingReads); }
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bool internalHasPendingWrite() const { return SkToBool(fPendingWrites); }
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@ -118,16 +118,7 @@ private:
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// This class is used to manage conversion of refs to pending reads/writes.
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friend class GrGpuResourceRef;
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// This is temporary until GrResourceCache is fully replaced by GrResourceCache2.
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enum IsScratch {
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kNo_IsScratch,
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kYes_IsScratch
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} fIsScratch;
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friend class GrContext; // to set the above field.
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friend class GrResourceCache; // to check the above field.
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friend class GrResourceCache2; // to check the above field.
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friend class GrResourceCache2; // to check IO ref counts.
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template <typename, GrIOType> friend class GrPendingIOResource;
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};
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@ -190,6 +181,12 @@ public:
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*/
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const GrResourceKey& getScratchKey() const { return fScratchKey; }
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/**
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* If this resource is currently cached by its contents then this will return
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* the content key. Otherwise, NULL is returned.
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*/
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const GrResourceKey* getContentKey() const;
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/**
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* Gets an id that is unique for this GrGpuResource object. It is static in that it does
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* not change when the content of the GrGpuResource object changes. This will never return
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@ -6,7 +6,6 @@
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* found in the LICENSE file.
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*/
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#include "GrContext.h"
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#include "effects/GrConfigConversionEffect.h"
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@ -444,7 +443,6 @@ GrTexture* GrContext::createNewScratchTexture(const GrTextureDesc& desc) {
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return NULL;
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}
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fResourceCache->addResource(texture->getScratchKey(), texture);
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texture->fIsScratch = GrGpuResource::kYes_IsScratch;
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return texture;
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}
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@ -101,6 +101,13 @@ void GrGpuResource::setScratchKey(const GrResourceKey& scratchKey) {
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fScratchKey = scratchKey;
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}
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const GrResourceKey* GrGpuResource::getContentKey() const {
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if (fCacheEntry && !fCacheEntry->key().isScratch()) {
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return &fCacheEntry->key();
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}
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return NULL;
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}
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uint32_t GrGpuResource::CreateUniqueID() {
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static int32_t gUniqueID = SK_InvalidUniqueID;
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uint32_t id;
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@ -6,13 +6,10 @@
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* found in the LICENSE file.
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*/
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#include "GrResourceCache.h"
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#include "GrGpuResource.h"
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#include "GrTexturePriv.h"
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DECLARE_SKMESSAGEBUS_MESSAGE(GrResourceInvalidatedMessage);
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///////////////////////////////////////////////////////////////////////////////
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@ -181,7 +178,7 @@ void GrResourceCache::notifyPurgable(const GrGpuResource* resource) {
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// scratch texture reuse is turned off.
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SkASSERT(resource->getCacheEntry());
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if (resource->getCacheEntry()->key().getResourceType() == GrTexturePriv::ResourceType() &&
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resource->fIsScratch &&
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resource->getCacheEntry()->key().isScratch() &&
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!fCaps->reuseScratchTextures() &&
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!(static_cast<const GrTexture*>(resource)->desc().fFlags &
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kRenderTarget_GrTextureFlagBit)) {
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@ -190,12 +187,12 @@ void GrResourceCache::notifyPurgable(const GrGpuResource* resource) {
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}
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GrGpuResource* GrResourceCache::find(const GrResourceKey& key) {
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// GrResourceCache2 is responsible for scratch resources.
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SkASSERT(!key.isScratch());
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GrAutoResourceCacheValidate atcv(this);
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GrResourceCacheEntry* entry = NULL;
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entry = fCache.find(key);
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GrResourceCacheEntry* entry = fCache.find(key);
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if (NULL == entry) {
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return NULL;
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}
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@ -204,8 +201,6 @@ GrGpuResource* GrResourceCache::find(const GrResourceKey& key) {
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this->internalDetach(entry);
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this->attachToHead(entry);
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// GrResourceCache2 is responsible for scratch resources.
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SkASSERT(GrGpuResource::kNo_IsScratch == entry->resource()->fIsScratch);
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return entry->fResource;
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}
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@ -67,15 +67,15 @@ public:
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// either by drawing code or for pending io operations.
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// This will be removed when flush no longer creates resources.
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return resource->reffedOnlyByCache() && !resource->internalHasPendingIO() &&
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GrGpuResource::kYes_IsScratch == resource->fIsScratch;
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(NULL == resource->getContentKey());
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} else {
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// Because duties are currently shared between GrResourceCache and GrResourceCache2, the
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// current interpretation of this rule is that only GrResourceCache has a ref but that
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// it has been marked as a scratch resource.
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return resource->reffedOnlyByCache() &&
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GrGpuResource::kYes_IsScratch == resource->fIsScratch;
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return resource->reffedOnlyByCache() && (NULL == resource->getContentKey());
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}
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}
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private:
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bool fFlushing;
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};
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