Don't reuse scratch textures patch

https://codereview.chromium.org/24222004/



git-svn-id: http://skia.googlecode.com/svn/trunk@11997 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
robertphillips@google.com 2013-10-29 14:06:15 +00:00
parent 0b7ab3bb49
commit 9ef0426e7c
4 changed files with 64 additions and 18 deletions

View File

@ -66,10 +66,24 @@ public:
void setCacheEntry(GrResourceEntry* cacheEntry) { fCacheEntry = cacheEntry; }
GrResourceEntry* getCacheEntry() { return fCacheEntry; }
void incDeferredRefCount() const { SkASSERT(fDeferredRefCount >= 0); ++fDeferredRefCount; }
void decDeferredRefCount() const { SkASSERT(fDeferredRefCount > 0); --fDeferredRefCount; }
void incDeferredRefCount() const {
SkASSERT(fDeferredRefCount >= 0);
++fDeferredRefCount;
}
void decDeferredRefCount() const {
SkASSERT(fDeferredRefCount > 0);
--fDeferredRefCount;
if (0 == fDeferredRefCount && this->needsDeferredUnref()) {
SkASSERT(this->getRefCnt() > 1);
this->unref();
}
}
int getDeferredRefCount() const { return fDeferredRefCount; }
void setNeedsDeferredUnref() { fFlags |= kDeferredUnref_FlagBit; }
protected:
/**
* isWrapped indicates we have wrapped a client-created backend resource in a GrResource. If it
@ -87,7 +101,8 @@ protected:
virtual void onAbandon() {};
bool isInCache() const { return NULL != fCacheEntry; }
bool isWrapped() const { return kWrapped_Flag & fFlags; }
bool isWrapped() const { return kWrapped_FlagBit & fFlags; }
bool needsDeferredUnref() const { return SkToBool(kDeferredUnref_FlagBit & fFlags); }
private:
#ifdef SK_DEBUG
@ -105,7 +120,20 @@ private:
mutable int fDeferredRefCount; // How many references in deferred drawing buffers.
enum Flags {
kWrapped_Flag = 0x1,
/**
* This resource wraps a GPU resource given to us by the user.
* Lifetime management is left up to the user (i.e., we will not
* free it).
*/
kWrapped_FlagBit = 0x1,
/**
* This texture should be de-refed when the deferred ref count goes
* to zero. A resource gets into this state when the resource cache
* is holding a ref-of-obligation (i.e., someone needs to own it but
* no one else wants to) but doesn't really want to keep it around.
*/
kDeferredUnref_FlagBit = 0x2,
};
uint32_t fFlags;

View File

@ -511,19 +511,25 @@ void GrContext::addExistingTextureToCache(GrTexture* texture) {
SkASSERT(NULL != texture->getCacheEntry());
// Conceptually, the cache entry is going to assume responsibility
// for the creation ref.
// for the creation ref. Assert refcnt == 1.
SkASSERT(texture->unique());
// Since this texture came from an AutoScratchTexture it should
// still be in the exclusive pile
fTextureCache->makeNonExclusive(texture->getCacheEntry());
if (fGpu->caps()->reuseScratchTextures()) {
// Since this texture came from an AutoScratchTexture it should
// still be in the exclusive pile. Recycle it.
fTextureCache->makeNonExclusive(texture->getCacheEntry());
this->purgeCache();
} else {
} else if (texture->getDeferredRefCount() <= 0) {
// When we aren't reusing textures we know this scratch texture
// will never be reused and would be just wasting time in the cache
fTextureCache->makeNonExclusive(texture->getCacheEntry());
fTextureCache->deleteResource(texture->getCacheEntry());
} else {
// In this case (fDeferredRefCount > 0) but the cache is the only
// one holding a real ref. Mark the object so when the deferred
// ref count goes to 0 the texture will be deleted (remember
// in this code path scratch textures aren't getting reused).
texture->setNeedsDeferredUnref();
}
}
@ -536,8 +542,25 @@ void GrContext::unlockScratchTexture(GrTexture* texture) {
// while it was locked (to avoid two callers simultaneously getting
// the same texture).
if (texture->getCacheEntry()->key().isScratch()) {
fTextureCache->makeNonExclusive(texture->getCacheEntry());
this->purgeCache();
if (fGpu->caps()->reuseScratchTextures()) {
fTextureCache->makeNonExclusive(texture->getCacheEntry());
this->purgeCache();
} else if (texture->unique() && texture->getDeferredRefCount() <= 0) {
// Only the cache now knows about this texture. Since we're never
// reusing scratch textures (in this code path) it would just be
// wasting time sitting in the cache.
fTextureCache->makeNonExclusive(texture->getCacheEntry());
fTextureCache->deleteResource(texture->getCacheEntry());
} else {
// In this case (fRefCnt > 1 || defRefCnt > 0) but we don't really
// want to readd it to the cache (since it will never be reused).
// Instead, give up the cache's ref and leave the decision up to
// addExistingTextureToCache once its ref count reaches 0. For
// this to work we need to leave it in the exclusive list.
texture->setFlag((GrTextureFlags) GrTexture::kReturnToCache_FlagBit);
// Give up the cache's ref to the texture
texture->unref();
}
}
}

View File

@ -17,7 +17,7 @@ GrResource::GrResource(GrGpu* gpu, bool isWrapped) {
fCacheEntry = NULL;
fDeferredRefCount = 0;
if (isWrapped) {
fFlags = kWrapped_Flag;
fFlags = kWrapped_FlagBit;
} else {
fFlags = 0;
}

View File

@ -197,15 +197,12 @@ static void test_cache(skiatest::Reporter* reporter, GrContext* context) {
// verify that the old state is restored
check_state(reporter, cache, clip1, texture1, bound1);
REPORTER_ASSERT(reporter, texture1->getRefCnt());
REPORTER_ASSERT(reporter, texture2->getRefCnt());
// manually clear the state
cache.reset();
// verify it is now empty
check_state(reporter, cache, emptyClip, NULL, emptyBound);
REPORTER_ASSERT(reporter, texture1->getRefCnt());
REPORTER_ASSERT(reporter, texture2->getRefCnt());
// pop again - so there is no state
cache.pop();
@ -215,8 +212,6 @@ static void test_cache(skiatest::Reporter* reporter, GrContext* context) {
// only do in release since it generates asserts in debug
check_state(reporter, cache, emptyClip, NULL, emptyBound);
#endif
REPORTER_ASSERT(reporter, texture1->getRefCnt());
REPORTER_ASSERT(reporter, texture2->getRefCnt());
}
////////////////////////////////////////////////////////////////////////////////