Add a full clear method to GrDrawTarget.
This will allow us to avoid ClearBatch creation for successive clears. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2233043002 Review-Url: https://codereview.chromium.org/2233043002
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@ -203,10 +203,12 @@ void GrDrawContext::clear(const SkIRect* rect,
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const SkIRect rtRect = SkIRect::MakeWH(this->width(), this->height());
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SkIRect clippedRect;
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bool isFull = false;
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if (!rect ||
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(canIgnoreRect && fContext->caps()->fullClearIsFree()) ||
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rect->contains(rtRect)) {
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rect = &rtRect;
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isFull = true;
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} else {
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clippedRect = *rect;
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if (!clippedRect.intersect(rtRect)) {
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@ -228,6 +230,8 @@ void GrDrawContext::clear(const SkIRect* rect,
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paint.setXPFactory(GrPorterDuffXPFactory::Make(SkXfermode::kSrc_Mode));
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this->drawRect(GrNoClip(), paint, SkMatrix::I(), SkRect::Make(*rect));
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} else if (isFull) {
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this->getDrawTarget()->fullClear(this->accessRenderTarget(), color);
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} else {
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sk_sp<GrBatch> batch = GrClearBatch::Make(*rect, color, this->accessRenderTarget());
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this->getDrawTarget()->addBatch(std::move(batch));
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@ -26,6 +26,7 @@
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#include "SkStrokeRec.h"
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#include "batches/GrClearBatch.h"
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#include "batches/GrClearStencilClipBatch.h"
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#include "batches/GrCopySurfaceBatch.h"
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#include "batches/GrDiscardBatch.h"
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@ -456,7 +457,18 @@ void GrDrawTarget::addBatch(sk_sp<GrBatch> batch) {
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this->recordBatch(batch.get(), batch->bounds());
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}
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void GrDrawTarget::fullClear(GrRenderTarget* renderTarget, GrColor color) {
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// Currently this just inserts a clear batch. However, once in MDB this can remove all the
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// previously recorded batches and change the load op to clear with supplied color.
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sk_sp<GrBatch> batch = GrClearBatch::Make(SkIRect::MakeWH(renderTarget->width(),
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renderTarget->height()),
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color, renderTarget);
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this->recordBatch(batch.get(), batch->bounds());
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}
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void GrDrawTarget::discard(GrRenderTarget* renderTarget) {
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// Currently this just inserts a discard batch. However, once in MDB this can remove all the
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// previously recorded batches and change the load op to discard.
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if (this->caps()->discardRenderTargetSupport()) {
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GrBatch* batch = new GrDiscardBatch(renderTarget);
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this->recordBatch(batch, batch->bounds());
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@ -121,6 +121,9 @@ public:
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const SkMatrix& viewMatrix,
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const GrPath*);
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/** Clears the entire render target */
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void fullClear(GrRenderTarget*, GrColor color);
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/** Discards the contents render target. */
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void discard(GrRenderTarget*);
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