Add SkBBoxRecord subclass that builds up a BBoxHierarchy and PictureStateTree.

Review URL: https://codereview.appspot.com/6490104

git-svn-id: http://skia.googlecode.com/svn/trunk@5500 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
rileya@google.com 2012-09-11 20:21:44 +00:00
parent 056f51b431
commit 9f5898d31b
5 changed files with 166 additions and 0 deletions

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@ -18,6 +18,8 @@
'<(skia_src_path)/core/SkBBoxHierarchy.h',
'<(skia_src_path)/core/SkBBoxRecord.cpp',
'<(skia_src_path)/core/SkBBoxRecord.h',
'<(skia_src_path)/core/SkBBoxHierarchyRecord.cpp',
'<(skia_src_path)/core/SkBBoxHierarchyRecord.h',
'<(skia_src_path)/core/SkBitmap.cpp',
'<(skia_src_path)/core/SkBitmapHeap.cpp',
'<(skia_src_path)/core/SkBitmapHeap.h',

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@ -0,0 +1,97 @@
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkBBoxHierarchyRecord.h"
#include "SkPictureStateTree.h"
#include "SkBBoxHierarchy.h"
SkBBoxHierarchyRecord::SkBBoxHierarchyRecord(uint32_t recordFlags, SkBBoxHierarchy* h)
: INHERITED(recordFlags) {
fStateTree = SkNEW(SkPictureStateTree);
fBoundingHierarchy = h;
fBoundingHierarchy->ref();
}
void SkBBoxHierarchyRecord::handleBBox(const SkRect& bounds) {
SkIRect r;
bounds.roundOut(&r);
SkPictureStateTree::Draw* draw = fStateTree->appendDraw(this->writeStream().size());
fBoundingHierarchy->insert(draw, r, true);
}
int SkBBoxHierarchyRecord::save(SaveFlags flags) {
fStateTree->appendSave();
return INHERITED::save(flags);
}
int SkBBoxHierarchyRecord::saveLayer(const SkRect* bounds, const SkPaint* paint,
SaveFlags flags) {
fStateTree->appendSaveLayer(this->writeStream().size());
return INHERITED::saveLayer(bounds, paint, flags);
}
void SkBBoxHierarchyRecord::restore() {
fStateTree->appendRestore();
INHERITED::restore();
}
bool SkBBoxHierarchyRecord::translate(SkScalar dx, SkScalar dy) {
bool result = INHERITED::translate(dx, dy);
fStateTree->appendTransform(getTotalMatrix());
return result;
}
bool SkBBoxHierarchyRecord::scale(SkScalar sx, SkScalar sy) {
bool result = INHERITED::scale(sx, sy);
fStateTree->appendTransform(getTotalMatrix());
return result;
}
bool SkBBoxHierarchyRecord::rotate(SkScalar degrees) {
bool result = INHERITED::rotate(degrees);
fStateTree->appendTransform(getTotalMatrix());
return result;
}
bool SkBBoxHierarchyRecord::skew(SkScalar sx, SkScalar sy) {
bool result = INHERITED::skew(sx, sy);
fStateTree->appendTransform(getTotalMatrix());
return result;
}
bool SkBBoxHierarchyRecord::concat(const SkMatrix& matrix) {
bool result = INHERITED::concat(matrix);
fStateTree->appendTransform(getTotalMatrix());
return result;
}
void SkBBoxHierarchyRecord::setMatrix(const SkMatrix& matrix) {
INHERITED::setMatrix(matrix);
fStateTree->appendTransform(getTotalMatrix());
}
bool SkBBoxHierarchyRecord::clipRect(const SkRect& rect,
SkRegion::Op op,
bool doAntiAlias) {
fStateTree->appendClip(this->writeStream().size());
return INHERITED::clipRect(rect, op, doAntiAlias);
}
bool SkBBoxHierarchyRecord::clipRegion(const SkRegion& region,
SkRegion::Op op) {
fStateTree->appendClip(this->writeStream().size());
return INHERITED::clipRegion(region, op);
}
bool SkBBoxHierarchyRecord::clipPath(const SkPath& path,
SkRegion::Op op,
bool doAntiAlias) {
fStateTree->appendClip(this->writeStream().size());
return INHERITED::clipPath(path, op, doAntiAlias);
}

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@ -0,0 +1,51 @@
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkRTreeCanvas_DEFINED
#define SkRTreeCanvas_DEFINED
#include "SkBBoxRecord.h"
/**
* This records bounding box information into an SkBBoxHierarchy, and clip/transform information
* into an SkPictureStateTree to allow for efficient culling and correct playback of draws.
*/
class SkBBoxHierarchyRecord : public SkBBoxRecord {
public:
/** This will take a ref of h */
SkBBoxHierarchyRecord(uint32_t recordFlags, SkBBoxHierarchy* h);
virtual void handleBBox(const SkRect& bounds) SK_OVERRIDE;
virtual int save(SaveFlags flags = kMatrixClip_SaveFlag) SK_OVERRIDE;
virtual int saveLayer(const SkRect* bounds, const SkPaint* paint,
SaveFlags flags = kARGB_ClipLayer_SaveFlag) SK_OVERRIDE;
virtual void restore() SK_OVERRIDE;
virtual bool translate(SkScalar dx, SkScalar dy) SK_OVERRIDE;
virtual bool scale(SkScalar sx, SkScalar sy) SK_OVERRIDE;
virtual bool rotate(SkScalar degrees) SK_OVERRIDE;
virtual bool skew(SkScalar sx, SkScalar sy) SK_OVERRIDE;
virtual bool concat(const SkMatrix& matrix) SK_OVERRIDE;
virtual void setMatrix(const SkMatrix& matrix) SK_OVERRIDE;
virtual bool clipRect(const SkRect& rect,
SkRegion::Op op = SkRegion::kIntersect_Op,
bool doAntiAlias = false) SK_OVERRIDE;
virtual bool clipRegion(const SkRegion& region,
SkRegion::Op op = SkRegion::kIntersect_Op) SK_OVERRIDE;
virtual bool clipPath(const SkPath& path,
SkRegion::Op op = SkRegion::kIntersect_Op,
bool doAntiAlias = false) SK_OVERRIDE;
private:
typedef SkBBoxRecord INHERITED;
};
#endif

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@ -8,6 +8,8 @@
#include "SkPictureRecord.h"
#include "SkTSearch.h"
#include "SkPixelRef.h"
#include "SkBBoxHierarchy.h"
#include "SkPictureStateTree.h"
#define MIN_WRITER_SIZE 16384
#define HEAP_BLOCK_SIZE 4096
@ -22,6 +24,8 @@ SkPictureRecord::SkPictureRecord(uint32_t flags) :
fPaints(&fFlattenableHeap),
fRegions(&fFlattenableHeap),
fWriter(MIN_WRITER_SIZE),
fBoundingHierarchy(NULL),
fStateTree(NULL),
fRecordFlags(flags) {
#ifdef SK_DEBUG_SIZE
fPointBytes = fRectBytes = fTextBytes = 0;
@ -40,6 +44,8 @@ SkPictureRecord::SkPictureRecord(uint32_t flags) :
SkPictureRecord::~SkPictureRecord() {
SkSafeUnref(fBitmapHeap);
SkSafeUnref(fPathHeap);
SkSafeUnref(fBoundingHierarchy);
SkSafeUnref(fStateTree);
fFlattenableHeap.setBitmapStorage(NULL);
fPictureRefs.unrefAll();
}

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@ -16,6 +16,9 @@
#include "SkTemplates.h"
#include "SkWriter32.h"
class SkPictureStateTree;
class SkBBoxHierarchy;
class SkPictureRecord : public SkCanvas {
public:
SkPictureRecord(uint32_t recordFlags);
@ -162,6 +165,13 @@ public:
void validate() const {}
#endif
protected:
// These are set to NULL in our constructor, but may be changed by
// subclasses, in which case they will be SkSafeUnref'd in our destructor.
SkBBoxHierarchy* fBoundingHierarchy;
SkPictureStateTree* fStateTree;
private:
SkBitmapHeap* fBitmapHeap;
SkChunkFlatController fFlattenableHeap;