Revert "Disable coverage counting by default"
This reverts commit 576b2a5596
.
Reason for revert: DDL and MSRTC unhappy
Original change's description:
> Disable coverage counting by default
>
> Bug: skia:
> Change-Id: Iacb4cb3e409c6abdd25319ec0884ef673fb04cec
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201101
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=djsollen@google.com,bsalomon@google.com,csmartdalton@google.com
Change-Id: Iabdb3116d97c7470044b962ff78cffd47ccee744
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201933
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This commit is contained in:
parent
2697dd626e
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9ff956e6de
@ -82,8 +82,7 @@ struct SK_API GrContextOptions {
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* rendering artifacts along shared edges if care isn't taken to ensure both contours wind in
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* the same direction.
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*/
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// FIXME: Once this is removed from Chrome and Android, rename to fEnable"".
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bool fDisableCoverageCountingPaths = true;
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bool fDisableCoverageCountingPaths = false;
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/**
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* Disables distance field rendering for paths. Distance field computation can be expensive,
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@ -219,7 +218,7 @@ struct SK_API GrContextOptions {
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/**
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* Include or exclude specific GPU path renderers.
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*/
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GpuPathRenderers fGpuPathRenderers = GpuPathRenderers::kDefault;
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GpuPathRenderers fGpuPathRenderers = GpuPathRenderers::kAll;
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#endif
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#if SK_SUPPORT_ATLAS_TEXT
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@ -833,9 +833,7 @@ enum class GpuPathRenderers {
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kSmall = 1 << 6,
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kTessellating = 1 << 7,
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kAll = (kTessellating | (kTessellating - 1)),
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kDefault = kAll & ~kCoverageCounting
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kAll = (kTessellating | (kTessellating - 1))
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};
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/**
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@ -69,6 +69,7 @@ Java_org_skia_skottie_SkottieRunner_nCreateProxy(JNIEnv *env, jclass clazz) {
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GrContextOptions options;
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options.fDisableDistanceFieldPaths = true;
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options.fDisableCoverageCountingPaths = true;
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sk_sp<GrContext> grContext = GrContext::MakeGL(std::move(glInterface), options);
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if (!grContext.get()) {
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return 0;
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@ -28,7 +28,7 @@ class GrPathRendererChain : public SkNoncopyable {
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public:
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struct Options {
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bool fAllowPathMaskCaching = false;
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GpuPathRenderers fGpuPathRenderers = GpuPathRenderers::kDefault;
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GpuPathRenderers fGpuPathRenderers = GpuPathRenderers::kAll;
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};
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GrPathRendererChain(GrRecordingContext* context, const Options&);
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@ -70,9 +70,8 @@ void GrRecordingContext::setupDrawingManager(bool explicitlyAllocate, bool sortO
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#if GR_TEST_UTILS
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prcOptions.fGpuPathRenderers = this->options().fGpuPathRenderers;
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#endif
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// FIXME: Once this is removed from Chrome and Android, rename to fEnable"".
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if (!this->options().fDisableCoverageCountingPaths) {
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prcOptions.fGpuPathRenderers |= GpuPathRenderers::kCoverageCounting;
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if (this->options().fDisableCoverageCountingPaths) {
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prcOptions.fGpuPathRenderers &= ~GpuPathRenderers::kCoverageCounting;
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}
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if (this->options().fDisableDistanceFieldPaths) {
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prcOptions.fGpuPathRenderers &= ~GpuPathRenderers::kSmall;
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@ -155,7 +155,6 @@ public:
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mockOptions.fFlatInterpolationSupport = true;
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GrContextOptions ctxOptions;
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ctxOptions.fDisableCoverageCountingPaths = false;
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ctxOptions.fAllowPathMaskCaching = false;
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ctxOptions.fGpuPathRenderers = GpuPathRenderers::kCoverageCounting;
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@ -161,7 +161,7 @@ DEFINE_bool(cachePathMasks, true, "Allows path mask textures to be cached in GPU
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DEFINE_bool(noGS, false, "Disables support for geometry shaders.");
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DEFINE_string(pr, "",
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DEFINE_string(pr, "all",
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"Set of enabled gpu path renderers. Defined as a list of: "
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"[~]none [~]dashline [~]nvpr [~]ccpr [~]aahairline [~]aaconvex [~]aalinearizing "
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"[~]small [~]tess] [~]all");
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@ -46,9 +46,9 @@ inline GpuPathRenderers get_named_pathrenderers_flags(const char* name) {
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inline GpuPathRenderers CollectGpuPathRenderersFromFlags() {
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if (FLAGS_pr.isEmpty()) {
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return GpuPathRenderers::kDefault;
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return GpuPathRenderers::kAll;
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}
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GpuPathRenderers gpuPathRenderers = ('~' == FLAGS_pr[0][0])
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GpuPathRenderers gpuPathRenderers = '~' == FLAGS_pr[0][0]
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? GpuPathRenderers::kAll : GpuPathRenderers::kNone;
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for (int i = 0; i < FLAGS_pr.count(); ++i) {
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const char* name = FLAGS_pr[i];
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@ -219,7 +219,6 @@ Viewer::Viewer(int argc, char** argv, void* platformData)
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{
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SkGraphics::Init();
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gPathRendererNames[GpuPathRenderers::kDefault] = "Default Path Renderers";
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gPathRendererNames[GpuPathRenderers::kAll] = "All Path Renderers";
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gPathRendererNames[GpuPathRenderers::kStencilAndCover] = "NV_path_rendering";
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gPathRendererNames[GpuPathRenderers::kSmall] = "Small paths (cached sdf or alpha masks)";
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@ -876,7 +875,7 @@ void Viewer::updateTitle() {
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title.append("]");
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GpuPathRenderers pr = fWindow->getRequestedDisplayParams().fGrContextOptions.fGpuPathRenderers;
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if (GpuPathRenderers::kDefault != pr) {
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if (GpuPathRenderers::kAll != pr) {
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title.appendf(" [Path renderer: %s]", gPathRendererNames[pr].c_str());
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}
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@ -1564,7 +1563,6 @@ void Viewer::drawImGui() {
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if (!ctx) {
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ImGui::RadioButton("Software", true);
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} else if (fWindow->sampleCount() > 1) {
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prButton(GpuPathRenderers::kDefault);
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prButton(GpuPathRenderers::kAll);
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if (ctx->priv().caps()->shaderCaps()->pathRenderingSupport()) {
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prButton(GpuPathRenderers::kStencilAndCover);
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@ -1572,7 +1570,6 @@ void Viewer::drawImGui() {
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prButton(GpuPathRenderers::kTessellating);
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prButton(GpuPathRenderers::kNone);
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} else {
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prButton(GpuPathRenderers::kDefault);
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prButton(GpuPathRenderers::kAll);
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if (GrCoverageCountingPathRenderer::IsSupported(
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*ctx->priv().caps())) {
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@ -2077,7 +2074,6 @@ void Viewer::updateUIState() {
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} else {
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const auto* caps = ctx->priv().caps();
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writer.appendString(gPathRendererNames[GpuPathRenderers::kDefault].c_str());
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writer.appendString(gPathRendererNames[GpuPathRenderers::kAll].c_str());
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if (fWindow->sampleCount() > 1) {
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if (caps->shaderCaps()->pathRenderingSupport()) {
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