Remove GrGLGpu::configToGLFormats
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1533903004 Review URL: https://codereview.chromium.org/1533903004
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@ -913,7 +913,7 @@ bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc,
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GrGLenum status;
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GrGLenum msColorFormat = 0; // suppress warning
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GrGLenum colorRenderbufferFormat = 0; // suppress warning
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if (desc.fSampleCnt > 0 && GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType()) {
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goto FAILED;
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@ -924,7 +924,6 @@ bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc,
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goto FAILED;
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}
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// If we are using multisampling we will create two FBOS. We render to one and then resolve to
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// the texture bound to the other. The exception is the IMG multisample extension. With this
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// extension the texture is multisampled when rendered to and then auto-resolves it when it is
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@ -933,15 +932,15 @@ bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc,
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GL_CALL(GenFramebuffers(1, &idDesc->fRTFBOID));
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GL_CALL(GenRenderbuffers(1, &idDesc->fMSColorRenderbufferID));
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if (!idDesc->fRTFBOID ||
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!idDesc->fMSColorRenderbufferID ||
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!this->configToGLFormats(desc.fConfig,
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// ES2 and ES3 require sized internal formats for rb storage.
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kGLES_GrGLStandard == this->glStandard(),
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&msColorFormat,
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nullptr,
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nullptr)) {
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!idDesc->fMSColorRenderbufferID) {
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goto FAILED;
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}
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// All ES versions (thus far) require sized internal formats for render buffers.
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// TODO: Always use sized internal format?
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// If this rule gets more complicated, add a field to ConfigEntry rather than logic here.
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colorRenderbufferFormat = kGLES_GrGLStandard == this->glStandard() ?
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fConfigTable[desc.fConfig].fSizedInternalFormat :
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fConfigTable[desc.fConfig].fBaseInternalFormat;
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} else {
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idDesc->fRTFBOID = idDesc->fTexFBOID;
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}
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@ -953,7 +952,7 @@ bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc,
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GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, idDesc->fMSColorRenderbufferID));
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if (!renderbuffer_storage_msaa(*fGLContext,
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desc.fSampleCnt,
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msColorFormat,
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colorRenderbufferFormat,
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desc.fWidth, desc.fHeight)) {
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goto FAILED;
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}
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@ -2755,32 +2754,6 @@ void GrGLGpu::generateConfigTable() {
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#endif
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}
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bool GrGLGpu::configToGLFormats(GrPixelConfig config,
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bool getSizedInternalFormat,
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GrGLenum* internalFormat,
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GrGLenum* externalFormat,
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GrGLenum* externalType) const {
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if(!this->glCaps().isConfigTexturable(config)) {
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return false;
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}
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if (nullptr != internalFormat) {
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if (getSizedInternalFormat) {
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*internalFormat = fConfigTable[config].fSizedInternalFormat;
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} else {
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*internalFormat = fConfigTable[config].fBaseInternalFormat;
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}
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}
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if (nullptr != externalFormat) {
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*externalFormat = fConfigTable[config].fExternalFormat;
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}
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if (nullptr != externalType) {
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*externalType = fConfigTable[config].fExternalType;
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}
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return true;
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}
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void GrGLGpu::setTextureUnit(int unit) {
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SkASSERT(unit >= 0 && unit < fHWBoundTextureUniqueIDs.count());
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if (unit != fHWActiveTextureUnitIdx) {
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@ -284,11 +284,7 @@ private:
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void flushHWAAState(GrRenderTarget* rt, bool useHWAA);
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void generateConfigTable();
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bool configToGLFormats(GrPixelConfig config,
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bool getSizedInternal,
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GrGLenum* internalFormat,
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GrGLenum* externalFormat,
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GrGLenum* externalType) const;
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// helper for onCreateTexture and writeTexturePixels
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bool uploadTexData(const GrSurfaceDesc& desc,
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GrGLenum target,
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