don't divide by zero when colorCount=1
This is my super lazy fix for the attached, completely unimportant false-postive bug. I haven't even paused to consider whether colorCount=1 makes sense here. An alternative is to use sk_ieee_double_divide() here to say "divide by zero is fine, man". But I kind of like this: wScale will hoist out of the loop just fine, and it's nice to have the pos==nullptr checks near each other. PS3: yep, we can. Bug: oss-fuzz:24242 Change-Id: I380ff2610405488cdaf475c34617bc9b4427ade9 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304019 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This commit is contained in:
parent
af1103040e
commit
a17799aa59
@ -694,17 +694,18 @@ static SkColor4f average_gradient_color(const SkColor4f colors[], const SkScalar
|
||||
// the integral between the two endpoints is 0.5 * (ci + cj) * (pj - pi), which provides that
|
||||
// intervals average color. The overall average color is thus the sum of each piece. The thing
|
||||
// to keep in mind is that the provided gradient definition may implicitly use p=0 and p=1.
|
||||
Sk4f blend(0.0);
|
||||
// Bake 1/(colorCount - 1) uniform stop difference into this scale factor
|
||||
SkScalar wScale = pos ? 0.5 : 0.5 / (colorCount - 1);
|
||||
Sk4f blend(0.0f);
|
||||
for (int i = 0; i < colorCount - 1; ++i) {
|
||||
// Calculate the average color for the interval between pos(i) and pos(i+1)
|
||||
Sk4f c0 = Sk4f::Load(&colors[i]);
|
||||
Sk4f c1 = Sk4f::Load(&colors[i + 1]);
|
||||
|
||||
// when pos == null, there are colorCount uniformly distributed stops, going from 0 to 1,
|
||||
// so pos[i + 1] - pos[i] = 1/(colorCount-1)
|
||||
SkScalar w = pos ? (pos[i + 1] - pos[i]) : SK_Scalar1;
|
||||
blend += wScale * w * (c1 + c0);
|
||||
SkScalar w = pos ? (pos[i + 1] - pos[i])
|
||||
: (1.0f / (colorCount - 1));
|
||||
|
||||
blend += 0.5f * w * (c1 + c0);
|
||||
}
|
||||
|
||||
// Now account for any implicit intervals at the start or end of the stop definitions
|
||||
|
Loading…
Reference in New Issue
Block a user