[canvaskit] Add drawRect4f as example 'fast path' API
I added 3 tests, one using the drawRect API naively, one using drawRect with a Malloc'd array, and one using the drawRect4f. rough local measurements: - [baseline with tip of tree code]: 50ms - naive drawRect: 40ms - drawRect with malloc: 28ms - drawRect4f: 27ms I also tried the benchmarks locally with taking in paint as a const reference. I did not see any changes, but that could just be small sample size. I plan to land the code as is for now, collect a bit of data in Perf and then try landing the const reference stuff and see if we get something measurable. To aid this, I added in a helper list of tests to only run some benchmarks easily. Change-Id: I2d8c5296e93f05be45fc12059955fb9d9e339d83 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/315143 Reviewed-by: Kevin Lubick <kjlubick@google.com>
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@ -48,6 +48,10 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Added
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- `CanvasKit.LTRBiRect` and `CanvasKit.XYWHiRect` as helpers to create SkIRects.
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- `SkCanvas.drawRect4f` as a somewhat experimental way to have array-free APIs for clients that
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already have their own representation of Rect. This is experimental because we don't know
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if it's faster/better under real-world use and because we don't want to commit to having these
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for all Rect APIs (and for similar types) until it has baked in a bit.
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## [0.17.3] - 2020-08-05
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@ -1053,6 +1053,12 @@ EMSCRIPTEN_BINDINGS(Skia) {
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const SkRect* rect = reinterpret_cast<const SkRect*>(fPtr);
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self.drawRect(*rect, paint);
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}))
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.function("drawRect4f", optional_override([](SkCanvas& self, SkScalar left, SkScalar top,
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SkScalar right, SkScalar bottom,
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const SkPaint paint)->void {
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const SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
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self.drawRect(rect, paint);
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}))
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.function("_drawShadow", optional_override([](SkCanvas& self, const SkPath& path,
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const SkPoint3& zPlaneParams,
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const SkPoint3& lightPos, SkScalar lightRadius,
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@ -209,6 +209,7 @@ var CanvasKit = {
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drawParagraph: function() {},
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drawPath: function() {},
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drawPicture: function() {},
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drawRect4f: function() {},
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drawText: function() {},
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drawTextBlob: function() {},
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drawVertices: function() {},
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@ -259,7 +259,7 @@ describe('Canvas Behavior', () => {
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paint.setColorFilter(lerp)
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canvas.drawRect(CanvasKit.LTRBRect(50, 10, 100, 60), paint);
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paint.setColorFilter(red)
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canvas.drawRect(CanvasKit.LTRBRect(90, 10, 140, 60), paint);
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canvas.drawRect4f(90, 10, 140, 60, paint);
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const r = CanvasKit.SkColorMatrix.rotated(0, .707, -.707);
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const b = CanvasKit.SkColorMatrix.rotated(2, .5, .866);
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@ -79,15 +79,23 @@
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document.getElementById('start_bench').addEventListener('click', async () => {
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window._perfData = {};
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// canvas_perf.js should have defined a single object called tests that is an array of
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// objects having:
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// canvas_perf.js should have defined an array called tests whose objects have:
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// setup: A function called once before testing begins, it is expected to make its
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// own canvas and put it in ctx.
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// test: A function called to draw one frame
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// teardown: A function called after testing finishes
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// description: A human readable description
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// perfkey: A key used to save the results in perf.skia.org.
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for (const t of tests) {
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//
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// For quick local bench testing, there is also an array called onlytests. This way
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// a developer can replace tests.push with onlytests.push to just run one or two
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// performance benchmarks they care about.
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let testsToRun = tests;
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if (onlytests.length) {
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testsToRun = onlytests;
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}
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for (const t of testsToRun) {
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let ctx = {
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'surface': surface,
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'files': externalFiles,
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@ -1,3 +1,4 @@
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const onlytests = [];
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const tests = [];
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// In all tests, the canvas is 600 by 600 px.
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// tests should NOT call ctx.surface.flush()
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@ -93,6 +94,80 @@ tests.push({
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perfKey: 'canvas_drawRRect',
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});
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tests.push({
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description: 'Draw 10K colored rects',
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setup: function(CanvasKit, ctx) {
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ctx.canvas = ctx.surface.getCanvas();
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ctx.paint = new CanvasKit.SkPaint();
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ctx.paint.setAntiAlias(true);
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ctx.paint.setStyle(CanvasKit.PaintStyle.Fill);
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},
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test: function(CanvasKit, ctx) {
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for (let i=0; i<10000; i++) {
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const x = Math.random()*550;
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const y = Math.random()*550;
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ctx.paint.setColor(randomColorTwo(CanvasKit, 1, 2));
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ctx.canvas.drawRect(CanvasKit.LTRBRect(x, y, x+50, y+50), ctx.paint);
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}
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},
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teardown: function(CanvasKit, ctx) {
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ctx.paint.delete();
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},
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perfKey: 'canvas_drawRect',
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});
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tests.push({
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description: "Draw 10K colored rects with malloc'd rect",
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setup: function(CanvasKit, ctx) {
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ctx.canvas = ctx.surface.getCanvas();
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ctx.paint = new CanvasKit.SkPaint();
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ctx.paint.setAntiAlias(true);
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ctx.paint.setStyle(CanvasKit.PaintStyle.Fill);
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ctx.rect = CanvasKit.Malloc(Float32Array, 4);
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},
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test: function(CanvasKit, ctx) {
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for (let i=0; i<10000; i++) {
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ctx.paint.setColor(randomColorTwo(CanvasKit, 1, 2));
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const ta = ctx.rect.toTypedArray();
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ta[0] = Math.random()*550; // x
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ta[1] = Math.random()*550; // y
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ta[2] = ta[0] + 50;
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ta[3] = ta[1] + 50;
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ctx.canvas.drawRect(ta, ctx.paint);
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}
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},
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teardown: function(CanvasKit, ctx) {
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ctx.paint.delete();
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CanvasKit.Free(ctx.rect);
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},
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perfKey: 'canvas_drawRect_malloc',
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});
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tests.push({
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description: 'Draw 10K colored rects using 4 float API',
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setup: function(CanvasKit, ctx) {
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ctx.canvas = ctx.surface.getCanvas();
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ctx.paint = new CanvasKit.SkPaint();
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ctx.paint.setAntiAlias(true);
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ctx.paint.setStyle(CanvasKit.PaintStyle.Fill);
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},
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test: function(CanvasKit, ctx) {
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for (let i=0; i<10000; i++) {
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const x = Math.random()*550;
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const y = Math.random()*550;
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ctx.paint.setColor(randomColorTwo(CanvasKit, 1, 2));
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ctx.canvas.drawRect4f(x, y, x+50, y+50, ctx.paint);
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}
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},
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teardown: function(CanvasKit, ctx) {
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ctx.paint.delete();
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},
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perfKey: 'canvas_drawRect4f',
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});
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tests.push({
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description: 'Compute tonal colors',
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setup: function(CanvasKit, ctx) {},
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