Remove shaderc cmake compiling
It is no longer needed as of https://skia.googlesource.com/skia/+/b7b4293524e0c1d4c1635c4710aceafaca47b313 BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2060503002 Review-Url: https://codereview.chromium.org/2060503002
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#!/usr/bin/python
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# Copyright 2016 Google Inc.
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#
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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"""
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Script to build the shaderc library.
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"""
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import argparse
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import os
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import shlex
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import shutil
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import subprocess
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import sys
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def main():
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parser = argparse.ArgumentParser(description='Builds shaderc')
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parser.add_argument('-s', '--src-dir', required=True, help=
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'path to shaderc source')
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parser.add_argument('-t', '--build-type', required=True, help=
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'Either Release or Debug')
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parser.add_argument('-a', '--arch-type', required=True, help=
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'Either x86 or x86_64')
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parser.add_argument('-o', '--output-dir', required=True, help=
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'Directory for cmake build')
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parser.add_argument('-p', '--project_type', required=True, help=
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'Project type to use. Must be "ninja", "MSVS2013", or "MSVS2015"')
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parser.add_argument('-c', '--android_toolchain', required=False, help=
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'Location of standalone android toolchain to use for crosscompiling')
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args = parser.parse_args()
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args.src_dir = os.path.abspath(args.src_dir)
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args.output_dir = os.path.abspath(args.output_dir)
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if not os.path.isdir(args.src_dir):
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sys.exit(args.src_dir + ' is not a directory.')
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if 'Release' in args.build_type:
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args.build_type = "Release"
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elif 'Debug' in args.build_type:
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args.build_type = "Debug"
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else:
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args.exit('Invalid build type: ' + args.build_type);
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vs_arch = ''
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if args.arch_type == 'x86_64':
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vs_arch = ' Win64'
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if args.project_type == 'ninja':
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generator = 'Ninja'
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elif args.project_type == 'MSVS2013':
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generator = 'Visual Studio 12 2013' + vs_arch
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elif args.project_type == "MSVS2015":
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generator = 'Visual Studio 14 2015' + vs_arch
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else:
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sys.exit('Invalid project type: ' + args.project_type);
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if os.path.isdir(args.output_dir):
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shutil.rmtree(args.output_dir)
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try:
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os.makedirs(args.output_dir)
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except os.error:
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sys.exit('Error creating output dir ' + args.output_dir)
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try:
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build_type_arg='-DCMAKE_BUILD_TYPE=' + args.build_type
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cmake_cmd = ['cmake', '-G', generator,
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'-DSPIRV_SKIP_EXECUTABLES=ON',
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'-DSHADERC_ENABLE_SHARED_CRT=ON']
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if args.android_toolchain and args.android_toolchain.strip() :
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cmake_cmd.append('-DCMAKE_TOOLCHAIN_FILE=' +\
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os.environ['ANDROID_SDK_ROOT'] +\
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'/cmake/android.toolchain.cmake')
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cmake_cmd.append('-DANDROID_TOOLCHAIN_NAME=standalone-clang')
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cmake_cmd.append('-DANDROID_STANDALONE_TOOLCHAIN=' +\
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os.path.abspath(args.android_toolchain))
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cmake_cmd.extend([build_type_arg, args.src_dir])
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subprocess.check_call(cmake_cmd, cwd=args.output_dir)
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except subprocess.CalledProcessError as error:
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sys.exit('Error (ret code: {code}) calling "{cmd}" in {dir}'.format(
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code = error.returncode, cmd = error.cmd, dir = args.src_dir))
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try:
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subprocess.check_call(['cmake', '--build', args.output_dir, '--config',
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args.build_type], cwd=args.output_dir)
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except subprocess.CalledProcessError as error:
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sys.exit('Error (ret code: {code}) calling "{cmd}" in {dir}'.format(
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code = error.returncode, cmd = error.cmd, dir = args.src_dir))
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if __name__ == '__main__':
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main()
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