Remove shaderc cmake compiling

It is no longer needed as of https://skia.googlesource.com/skia/+/b7b4293524e0c1d4c1635c4710aceafaca47b313

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2060503002

Review-Url: https://codereview.chromium.org/2060503002
This commit is contained in:
kjlubick 2016-06-10 12:54:37 -07:00 committed by Commit bot
parent 57c948251a
commit a233620f9c

View File

@ -1,96 +0,0 @@
#!/usr/bin/python
# Copyright 2016 Google Inc.
#
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
"""
Script to build the shaderc library.
"""
import argparse
import os
import shlex
import shutil
import subprocess
import sys
def main():
parser = argparse.ArgumentParser(description='Builds shaderc')
parser.add_argument('-s', '--src-dir', required=True, help=
'path to shaderc source')
parser.add_argument('-t', '--build-type', required=True, help=
'Either Release or Debug')
parser.add_argument('-a', '--arch-type', required=True, help=
'Either x86 or x86_64')
parser.add_argument('-o', '--output-dir', required=True, help=
'Directory for cmake build')
parser.add_argument('-p', '--project_type', required=True, help=
'Project type to use. Must be "ninja", "MSVS2013", or "MSVS2015"')
parser.add_argument('-c', '--android_toolchain', required=False, help=
'Location of standalone android toolchain to use for crosscompiling')
args = parser.parse_args()
args.src_dir = os.path.abspath(args.src_dir)
args.output_dir = os.path.abspath(args.output_dir)
if not os.path.isdir(args.src_dir):
sys.exit(args.src_dir + ' is not a directory.')
if 'Release' in args.build_type:
args.build_type = "Release"
elif 'Debug' in args.build_type:
args.build_type = "Debug"
else:
args.exit('Invalid build type: ' + args.build_type);
vs_arch = ''
if args.arch_type == 'x86_64':
vs_arch = ' Win64'
if args.project_type == 'ninja':
generator = 'Ninja'
elif args.project_type == 'MSVS2013':
generator = 'Visual Studio 12 2013' + vs_arch
elif args.project_type == "MSVS2015":
generator = 'Visual Studio 14 2015' + vs_arch
else:
sys.exit('Invalid project type: ' + args.project_type);
if os.path.isdir(args.output_dir):
shutil.rmtree(args.output_dir)
try:
os.makedirs(args.output_dir)
except os.error:
sys.exit('Error creating output dir ' + args.output_dir)
try:
build_type_arg='-DCMAKE_BUILD_TYPE=' + args.build_type
cmake_cmd = ['cmake', '-G', generator,
'-DSPIRV_SKIP_EXECUTABLES=ON',
'-DSHADERC_ENABLE_SHARED_CRT=ON']
if args.android_toolchain and args.android_toolchain.strip() :
cmake_cmd.append('-DCMAKE_TOOLCHAIN_FILE=' +\
os.environ['ANDROID_SDK_ROOT'] +\
'/cmake/android.toolchain.cmake')
cmake_cmd.append('-DANDROID_TOOLCHAIN_NAME=standalone-clang')
cmake_cmd.append('-DANDROID_STANDALONE_TOOLCHAIN=' +\
os.path.abspath(args.android_toolchain))
cmake_cmd.extend([build_type_arg, args.src_dir])
subprocess.check_call(cmake_cmd, cwd=args.output_dir)
except subprocess.CalledProcessError as error:
sys.exit('Error (ret code: {code}) calling "{cmd}" in {dir}'.format(
code = error.returncode, cmd = error.cmd, dir = args.src_dir))
try:
subprocess.check_call(['cmake', '--build', args.output_dir, '--config',
args.build_type], cwd=args.output_dir)
except subprocess.CalledProcessError as error:
sys.exit('Error (ret code: {code}) calling "{cmd}" in {dir}'.format(
code = error.returncode, cmd = error.cmd, dir = args.src_dir))
if __name__ == '__main__':
main()