release the scanline textures in GrRectBlurEffect
BUG=skia: R=robertphillips@google.com Author: humper@google.com Review URL: https://codereview.chromium.org/131163007 git-svn-id: http://skia.googlecode.com/svn/trunk@13260 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -527,11 +527,12 @@ public:
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*/
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static GrEffectRef* Create(GrContext *context, const SkRect& rect,
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float sigma) {
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GrTexture *horizontalScanline, *verticalScanline;
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GrTexture *horizontalScanline = NULL, *verticalScanline = NULL;
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bool createdScanlines = CreateScanlineTextures(context, sigma,
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SkScalarCeilToInt(rect.width()),
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SkScalarCeilToInt(rect.height()),
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&horizontalScanline, &verticalScanline);
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SkAutoTUnref<GrTexture> hunref(horizontalScanline), vunref(verticalScanline);
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if (!createdScanlines) {
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return NULL;
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}
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@ -686,6 +687,7 @@ bool GrRectBlurEffect::CreateScanlineTextures(GrContext *context, float sigma,
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verticalPixels, 0);
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if (NULL == *verticalScanline) {
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(*horizontalScanline)->unref();
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return false;
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}
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