Fix for out-of-bounds intersection (found by fuzzer).
Sometimes, the intersection returned by check_intersection() is out-of-bounds for both edges (above both tops or below both bottoms) due to floating-point inaccuracy. This causes split_edge() to create a tiny negative-length edge on one side (which would then assert). Although we could safely remove this assert and allow the negative length edge to be removed, it's faster/safer to simply avoid its creation in the first place by adjusting one edge to the other edge's endpoint. Added a new unit test to exercise this case. Review URL: https://codereview.chromium.org/968993002
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@ -958,13 +958,19 @@ void split_edge(Edge* edge, Vertex* v, Edge** activeEdges, SkChunkAlloc& alloc)
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LOG("splitting edge (%g -> %g) at vertex %g (%g, %g)\n",
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edge->fTop->fID, edge->fBottom->fID,
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v->fID, v->fPoint.fX, v->fPoint.fY);
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Edge* newEdge = ALLOC_NEW(Edge, (v, edge->fBottom, edge->fWinding), alloc);
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insert_edge_below(newEdge, v);
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insert_edge_above(newEdge, edge->fBottom);
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set_bottom(edge, v, activeEdges);
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cleanup_active_edges(edge, activeEdges, alloc);
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fix_active_state(newEdge, activeEdges);
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merge_collinear_edges(newEdge, activeEdges);
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if (sweep_lt(v->fPoint, edge->fTop->fPoint)) {
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set_top(edge, v, activeEdges);
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} else if (sweep_gt(v->fPoint, edge->fBottom->fPoint)) {
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set_bottom(edge, v, activeEdges);
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} else {
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Edge* newEdge = ALLOC_NEW(Edge, (v, edge->fBottom, edge->fWinding), alloc);
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insert_edge_below(newEdge, v);
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insert_edge_above(newEdge, edge->fBottom);
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set_bottom(edge, v, activeEdges);
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cleanup_active_edges(edge, activeEdges, alloc);
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fix_active_state(newEdge, activeEdges);
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merge_collinear_edges(newEdge, activeEdges);
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}
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}
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void merge_vertices(Vertex* src, Vertex* dst, Vertex** head, SkChunkAlloc& alloc) {
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@ -220,6 +220,16 @@ static SkPath create_path_14() {
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return path;
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}
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static SkPath create_path_15() {
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SkPath path;
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path.moveTo( 0.0f, 0.0f);
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path.lineTo(10000.0f, 0.0f);
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path.lineTo( 0.0f, -1.0f);
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path.lineTo(10000.0f, 0.000001f);
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path.lineTo( 0.0f, -30.0f);
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return path;
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}
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static void test_path(GrDrawTarget* dt, GrRenderTarget* rt, const SkPath& path) {
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GrTessellatingPathRenderer tess;
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GrPipelineBuilder pipelineBuilder;
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@ -259,5 +269,6 @@ DEF_GPUTEST(TessellatingPathRendererTests, reporter, factory) {
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test_path(dt, rt, create_path_12());
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test_path(dt, rt, create_path_13());
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test_path(dt, rt, create_path_14());
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test_path(dt, rt, create_path_15());
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}
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#endif
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