Stop testing texture-backed bitmaps in bleed GMs

BUG=skia:5531

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2141973004

Review-Url: https://codereview.chromium.org/2141973004
This commit is contained in:
bsalomon 2016-07-13 14:50:17 -07:00 committed by Commit bot
parent 6d6b6ad0f3
commit a2e0837c33

View File

@ -37,7 +37,7 @@ struct TestPixels {
logically where each check has as many pixels as is necessary to fill the interior. The rect
to draw is set to the checkerboard portion. */
template<typename PIXEL_TYPE>
bool make_ringed_bitmap(GrContext*, TestPixels* result, int width, int height,
bool make_ringed_bitmap(TestPixels* result, int width, int height,
SkColorType ct, SkAlphaType at,
PIXEL_TYPE outerRingColor, PIXEL_TYPE innerRingColor,
PIXEL_TYPE checkColor1, PIXEL_TYPE checkColor2) {
@ -104,26 +104,26 @@ bool make_ringed_bitmap(GrContext*, TestPixels* result, int width, int height,
return true;
}
/** Create a black and white checked texture with 2 1-pixel rings around the outside edge.
/** Create a black and white checked bitmap with 2 1-pixel rings around the outside edge.
The inner ring is red and the outer ring is blue. */
static bool make_ringed_color_bitmap(GrContext* ctx, TestPixels* result, int width, int height) {
static bool make_ringed_color_bitmap(TestPixels* result, int width, int height) {
static const SkPMColor kBlue = SkPreMultiplyColor(SK_ColorBLUE);
static const SkPMColor kRed = SkPreMultiplyColor(SK_ColorRED);
static const SkPMColor kBlack = SkPreMultiplyColor(SK_ColorBLACK);
static const SkPMColor kWhite = SkPreMultiplyColor(SK_ColorWHITE);
return make_ringed_bitmap<SkPMColor>(ctx, result, width, height, kBGRA_8888_SkColorType,
return make_ringed_bitmap<SkPMColor>(result, width, height, kBGRA_8888_SkColorType,
kPremul_SkAlphaType, kBlue, kRed, kBlack, kWhite);
}
/** Makes a alpha bitmap with 1 wide rect/ring of 0s, an inset of 1s, and the interior is a 2x2
checker board of 3/4 and 1/2. The inner checkers are large enough to fill the interior with
the 2x2 checker grid. */
static bool make_ringed_alpha_bitmap(GrContext* ctx, TestPixels* result, int width, int height) {
static bool make_ringed_alpha_bitmap(TestPixels* result, int width, int height) {
static const uint8_t kZero = 0x00;
static const uint8_t kHalf = 0x80;
static const uint8_t k3Q = 0xC0;
static const uint8_t kOne = 0xFF;
return make_ringed_bitmap<uint8_t>(ctx, result, width, height, kAlpha_8_SkColorType,
return make_ringed_bitmap<uint8_t>(result, width, height, kAlpha_8_SkColorType,
kPremul_SkAlphaType, kZero, kOne, k3Q, kHalf);
}
@ -137,8 +137,8 @@ static void bmp_to_image(TestPixels* result) {
}
/** Color image case. */
bool make_ringed_color_image(GrContext* ctx, TestPixels* result, int width, int height) {
if (make_ringed_color_bitmap(ctx, result, width, height)) {
bool make_ringed_color_image(TestPixels* result, int width, int height) {
if (make_ringed_color_bitmap(result, width, height)) {
bmp_to_image(result);
return true;
}
@ -146,137 +146,14 @@ bool make_ringed_color_image(GrContext* ctx, TestPixels* result, int width, int
}
/** Alpha image case. */
bool make_ringed_alpha_image(GrContext* ctx, TestPixels* result, int width, int height) {
if (make_ringed_alpha_bitmap(ctx, result, width, height)) {
bool make_ringed_alpha_image(TestPixels* result, int width, int height) {
if (make_ringed_alpha_bitmap(result, width, height)) {
bmp_to_image(result);
return true;
}
return false;
}
/** Similar to make_ringed_bitmap with these modifications:
- The backing store is a texture.
- The texture is larger than the bitmap dimensions (it is surrounded by non-content
padding on the right/bottom of the contents.)
- The right/bottom sides of the rings are omitted so that the rect to draw is adjacent to
the texture padding.
*/
template <typename PIXEL_TYPE>
bool make_oversized_texture_bitmap(GrContext* ctx, TestPixels* result, int width, int height,
GrPixelConfig config, PIXEL_TYPE outerRingColor,
PIXEL_TYPE innerRingColor, PIXEL_TYPE checkColor1,
PIXEL_TYPE checkColor2, PIXEL_TYPE padColor) {
SkASSERT(0 == width % 2 && 0 == height % 2);
SkASSERT(width >= 6 && height >= 6);
#if SK_SUPPORT_GPU
if (!ctx) {
return false;
}
/** Put arbitrary pad to the right and below the bitmap content. */
static const int kXPad = 10;
static const int kYPad = 17;
size_t rowBytes = (width + kXPad) * sizeof(PIXEL_TYPE);
SkAutoTMalloc<PIXEL_TYPE> pixels(rowBytes*(height + kYPad));
PIXEL_TYPE* scanline = pixels.get();
for (int x = 0; x < width; ++x) {
scanline[x] = outerRingColor;
}
for (int x = width; x < width + kXPad; ++x) {
scanline[x] = padColor;
}
scanline = (PIXEL_TYPE*)((char*)scanline + rowBytes);
scanline[0] = outerRingColor;
for (int x = 1; x < width; ++x) {
scanline[x] = innerRingColor;
}
for (int x = width; x < width + kXPad; ++x) {
scanline[x] = padColor;
}
for (int y = 2; y < height / 2 + 1; ++y) {
scanline = (PIXEL_TYPE*)((char*)scanline + rowBytes);
scanline[0] = outerRingColor;
scanline[1] = innerRingColor;
for (int x = 2; x < width / 2 + 1; ++x) {
scanline[x] = checkColor1;
}
for (int x = width / 2 + 1; x < width; ++x) {
scanline[x] = checkColor2;
}
for (int x = width; x < width + kXPad; ++x) {
scanline[x] = padColor;
}
}
for (int y = height / 2 + 1; y < height; ++y) {
scanline = (PIXEL_TYPE*)((char*)scanline + rowBytes);
scanline[0] = outerRingColor;
scanline[1] = innerRingColor;
for (int x = 2; x < width / 2 + 1; ++x) {
scanline[x] = checkColor2;
}
for (int x = width / 2 + 1; x < width; ++x) {
scanline[x] = checkColor1;
}
for (int x = width; x < width + kXPad; ++x) {
scanline[x] = padColor;
}
}
for (int y = height; y < height + kYPad; ++y) {
scanline = (PIXEL_TYPE*)((char*)scanline + rowBytes);
for (int x = 0; x < width + kXPad; ++x) {
scanline[x] = padColor;
}
}
GrSurfaceDesc desc;
desc.fConfig = config;
desc.fWidth = width + kXPad;
desc.fHeight = height + kYPad;
SkAutoTUnref<GrTexture> texture(ctx->textureProvider()->createTexture(
desc, SkBudgeted::kYes, pixels.get(), rowBytes));
if (!texture) {
return false;
}
GrWrapTextureInBitmap(texture, width, height, true, &result->fBitmap);
result->fType = TestPixels::kBitmap;
result->fBitmap.setImmutable();
result->fRect.set(2, 2, width, height);
return true;
#else
return false;
#endif
}
/** Make the color version of the oversized texture-backed bitmap */
static bool make_ringed_oversized_color_texture_bitmap(GrContext* ctx, TestPixels* result,
int width, int height) {
static const SkPMColor kBlue = SkPreMultiplyColor(SK_ColorBLUE);
static const SkPMColor kRed = SkPreMultiplyColor(SK_ColorRED);
static const SkPMColor kBlack = SkPreMultiplyColor(SK_ColorBLACK);
static const SkPMColor kWhite = SkPreMultiplyColor(SK_ColorWHITE);
static const SkPMColor kGreen = SkPreMultiplyColor(SK_ColorGREEN);
return make_oversized_texture_bitmap<SkPMColor>(
ctx, result, width, height, kSkia8888_GrPixelConfig, kBlue, kRed, kBlack, kWhite, kGreen);
}
/** Make the alpha version of the oversized texture-backed bitmap */
static bool make_ringed_oversized_alpha_texture_bitmap(GrContext* ctx, TestPixels* result,
int width, int height) {
static const uint8_t kZero = 0x00;
static const uint8_t kHalf = 0x80;
static const uint8_t k3Q = 0xC0;
static const uint8_t kOne = 0xFF;
static const uint8_t k1Q = 0x40;
return make_oversized_texture_bitmap<uint8_t>(
ctx, result, width, height, kAlpha_8_GrPixelConfig, kZero, kOne, k3Q, kHalf, k1Q);
}
static sk_sp<SkShader> make_shader() {
static const SkPoint pts[] = { {0, 0}, {20, 20} };
static const SkColor colors[] = { SK_ColorGREEN, SK_ColorYELLOW };
@ -287,29 +164,23 @@ static sk_sp<SkShader> make_null_shader() { return nullptr; }
enum BleedTest {
kUseBitmap_BleedTest,
kUseTextureBitmap_BleedTest,
kUseImage_BleedTest,
kUseAlphaBitmap_BleedTest,
kUseAlphaTextureBitmap_BleedTest,
kUseAlphaImage_BleedTest,
kUseAlphaBitmapShader_BleedTest,
kUseAlphaTextureBitmapShader_BleedTest,
kUseAlphaImageShader_BleedTest,
};
const struct {
const char* fName;
bool (*fPixelMaker)(GrContext*, TestPixels* result, int width, int height);
bool (*fPixelMaker)(TestPixels* result, int width, int height);
sk_sp<SkShader> (*fShaderMaker)();
} gBleedRec[] = {
{ "bleed", make_ringed_color_bitmap, make_null_shader },
{ "bleed_texture_bmp", make_ringed_oversized_color_texture_bitmap, make_null_shader },
{ "bleed_image", make_ringed_color_image, make_null_shader },
{ "bleed_alpha_bmp", make_ringed_alpha_bitmap, make_null_shader },
{ "bleed_alpha_texture_bmp", make_ringed_oversized_alpha_texture_bitmap, make_null_shader },
{ "bleed_alpha_image", make_ringed_alpha_image, make_null_shader },
{ "bleed_alpha_bmp_shader", make_ringed_alpha_bitmap, make_shader },
{ "bleed_alpha_texture_bmp_shader", make_ringed_oversized_alpha_texture_bitmap, make_shader },
{ "bleed_alpha_image_shader", make_ringed_alpha_image, make_shader },
};
@ -318,8 +189,6 @@ const struct {
- SrcRectConstraint(bleed vs.no - bleed)
- handling of the sub - region feature(area - of - interest) of drawBitmap*
- handling of 8888 vs. A8 (including presence of a shader in the A8 case).
- (gpu - only) handling of tiled vs.non - tiled drawing)
- (gpu - only) texture's backing a bmp where the texture is larger than the bmp.
In particular, we should never see the padding outside of an SkBitmap's sub - region (green for
8888, 1/4 for alpha). In some instances we can see the two outer rings outside of the area o
interest (i.e., the inner four checks) due to AA or filtering if allowed by the
@ -327,7 +196,7 @@ const struct {
*/
class BleedGM : public skiagm::GM {
public:
BleedGM(BleedTest bt) : fCreatedPixels(false), fBT(bt){}
BleedGM(BleedTest bt) : fBT(bt){}
protected:
@ -437,35 +306,13 @@ protected:
this->drawPixels(canvas, fSmallTestPixels, src, dst, &paint, constraint);
}
void onOnceBeforeDraw() override {
SkAssertResult(gBleedRec[fBT].fPixelMaker(&fSmallTestPixels, kSmallSize, kSmallSize));
SkAssertResult(gBleedRec[fBT].fPixelMaker(&fBigTestPixels, 2 * kMaxTileSize,
2 * kMaxTileSize));
}
void onDraw(SkCanvas* canvas) override {
// We don't create pixels in an onOnceBeforeDraw() override because we want access to
// GrContext.
GrContext* context = canvas->getGrContext();
#if SK_SUPPORT_GPU
// Workaround for SampleApp.
if (GrTexture* tex = fBigTestPixels.fBitmap.getTexture()) {
if (tex->wasDestroyed()) {
fCreatedPixels = false;
}
}
#endif
bool madePixels = fCreatedPixels;
if (!madePixels) {
madePixels = gBleedRec[fBT].fPixelMaker(context, &fSmallTestPixels, kSmallTextureSize,
kSmallTextureSize);
madePixels &= gBleedRec[fBT].fPixelMaker(context, &fBigTestPixels, 2 * kMaxTileSize,
2 * kMaxTileSize);
fCreatedPixels = madePixels;
}
// Assume that if we coulnd't make the bitmap/image it's because it's a GPU test on a
// non-GPU backend.
if (!madePixels) {
skiagm::GM::DrawGpuOnlyMessage(canvas);
return;
}
fShader = gBleedRec[fBT].fShaderMaker();
canvas->clear(SK_ColorGRAY);
@ -577,10 +424,9 @@ private:
static const int kRow3Y = 4*kBlockSpacing + 3*kBlockSize;
static const int kRow4Y = 5*kBlockSpacing + 4*kBlockSize;
static const int kSmallTextureSize = 6;
static const int kSmallSize = 6;
static const int kMaxTileSize = 32;
bool fCreatedPixels;
TestPixels fBigTestPixels;
TestPixels fSmallTestPixels;
@ -593,11 +439,8 @@ private:
DEF_GM( return new BleedGM(kUseBitmap_BleedTest); )
DEF_GM( return new BleedGM(kUseTextureBitmap_BleedTest); )
DEF_GM( return new BleedGM(kUseImage_BleedTest); )
DEF_GM( return new BleedGM(kUseAlphaBitmap_BleedTest); )
DEF_GM( return new BleedGM(kUseAlphaTextureBitmap_BleedTest); )
DEF_GM( return new BleedGM(kUseAlphaImage_BleedTest); )
DEF_GM( return new BleedGM(kUseAlphaBitmapShader_BleedTest); )
DEF_GM( return new BleedGM(kUseAlphaTextureBitmapShader_BleedTest); )
DEF_GM( return new BleedGM(kUseAlphaImageShader_BleedTest); )