Move glsl onto EmitArgs struct for emitCode
BUG=skia: Review URL: https://codereview.chromium.org/1453623003
This commit is contained in:
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@ -724,8 +724,7 @@ void GrGLRectBlurEffect::emitCode(EmitArgs& args) {
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const char *rectName;
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const char *profileSizeName;
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const char* precisionString = GrGLSLShaderVar::PrecisionString(args.fBuilder->glslCaps(),
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fPrecision);
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const char* precisionString = GrGLSLShaderVar::PrecisionString(args.fGLSLCaps, fPrecision);
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fProxyRectUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
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kVec4f_GrSLType,
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fPrecision,
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@ -608,7 +608,11 @@ void GrGLDisplacementMapEffect::emitCode(EmitArgs& args) {
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}
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fragBuilder->codeAppend("-vec2(0.5));\t\t");
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fGLDomain.sampleTexture(fragBuilder, domain, args.fOutputColor, SkString(cCoords),
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fGLDomain.sampleTexture(fragBuilder,
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args.fGLSLCaps,
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domain,
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args.fOutputColor,
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SkString(cCoords),
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args.fSamplers[1]);
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fragBuilder->codeAppend(";\n");
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}
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@ -1028,6 +1028,7 @@ uint32_t GrGLGradientEffect::GenBaseGradientKey(const GrProcessor& processor) {
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void GrGLGradientEffect::emitColor(GrGLSLFPBuilder* builder,
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GrGLSLFragmentBuilder* fragBuilder,
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const GrGLSLCaps* glslCaps,
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const GrGradientEffect& ge,
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const char* gradientTValue,
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const char* outputColor,
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@ -1042,7 +1043,8 @@ void GrGLGradientEffect::emitColor(GrGLSLFPBuilder* builder,
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// considerations:
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// The gradient SkShader reporting opaque is more restrictive than necessary in the two pt
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// case. Make sure the key reflects this optimization (and note that it can use the same
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// shader as thekBeforeIterp case). This same optimization applies to the 3 color case below.
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// shader as thekBeforeIterp case). This same optimization applies to the 3 color case
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// below.
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if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) {
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fragBuilder->codeAppend("\tcolorTemp.rgb *= colorTemp.a;\n");
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}
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@ -1054,7 +1056,7 @@ void GrGLGradientEffect::emitColor(GrGLSLFPBuilder* builder,
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gradientTValue);
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fragBuilder->codeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) * %s;\n",
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builder->getUniformVariable(fColorStartUni).c_str());
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if (!builder->glslCaps()->canUseMinAndAbsTogether()) {
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if (!glslCaps->canUseMinAndAbsTogether()) {
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// The Tegra3 compiler will sometimes never return if we have
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// min(abs(oneMinus2t), 1.0), or do the abs first in a separate expression.
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fragBuilder->codeAppend("\tfloat minAbs = abs(oneMinus2t);\n");
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@ -427,6 +427,7 @@ protected:
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// native GLSL mix), and 4+ color gradients that use the traditional texture lookup.
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void emitColor(GrGLSLFPBuilder* builder,
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GrGLSLFragmentBuilder* fragBuilder,
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const GrGLSLCaps* caps,
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const GrGradientEffect&,
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const char* gradientTValue,
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const char* outputColor,
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@ -608,6 +608,7 @@ void GrGLLinearGradient::emitCode(EmitArgs& args) {
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t.append(".x");
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this->emitColor(args.fBuilder,
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args.fFragBuilder,
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args.fGLSLCaps,
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ge, t.c_str(),
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args.fOutputColor,
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args.fInputColor,
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@ -505,6 +505,7 @@ void GrGLRadialGradient::emitCode(EmitArgs& args) {
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t.append(")");
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this->emitColor(args.fBuilder,
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args.fFragBuilder,
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args.fGLSLCaps,
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ge, t.c_str(),
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args.fOutputColor,
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args.fInputColor,
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@ -253,7 +253,7 @@ void GrGLSweepGradient::emitCode(EmitArgs& args) {
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// 0.1591549430918 is 1/(2*pi), used since atan returns values [-pi, pi]
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// On Intel GPU there is an issue where it reads the second arguement to atan "- %s.x" as an int
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// thus must us -1.0 * %s.x to work correctly
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if (args.fBuilder->glslCaps()->mustForceNegatedAtanParamToFloat()){
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if (args.fGLSLCaps->mustForceNegatedAtanParamToFloat()){
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t.printf("atan(- %s.y, -1.0 * %s.x) * 0.1591549430918 + 0.5",
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coords2D.c_str(), coords2D.c_str());
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} else {
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@ -262,6 +262,7 @@ void GrGLSweepGradient::emitCode(EmitArgs& args) {
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}
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this->emitColor(args.fBuilder,
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args.fFragBuilder,
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args.fGLSLCaps,
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ge, t.c_str(),
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args.fOutputColor,
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args.fInputColor,
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@ -272,6 +272,7 @@ void GLEdge2PtConicalEffect::emitCode(EmitArgs& args) {
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fragBuilder->codeAppend("\t");
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this->emitColor(args.fBuilder,
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fragBuilder,
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args.fGLSLCaps,
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ge,
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tName.c_str(),
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args.fOutputColor,
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@ -544,6 +545,7 @@ void GLFocalOutside2PtConicalEffect::emitCode(EmitArgs& args) {
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fragBuilder->codeAppend("\t\t");
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this->emitColor(args.fBuilder,
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fragBuilder,
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args.fGLSLCaps,
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ge,
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tName.c_str(),
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args.fOutputColor,
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@ -733,6 +735,7 @@ void GLFocalInside2PtConicalEffect::emitCode(EmitArgs& args) {
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this->emitColor(args.fBuilder,
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fragBuilder,
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args.fGLSLCaps,
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ge,
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tName.c_str(),
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args.fOutputColor,
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@ -998,6 +1001,7 @@ void GLCircleInside2PtConicalEffect::emitCode(EmitArgs& args) {
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this->emitColor(args.fBuilder,
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fragBuilder,
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args.fGLSLCaps,
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ge,
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tName.c_str(),
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args.fOutputColor,
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@ -1248,6 +1252,7 @@ void GLCircleOutside2PtConicalEffect::emitCode(EmitArgs& args) {
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fragBuilder->codeAppend("\t\t");
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this->emitColor(args.fBuilder,
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fragBuilder,
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args.fGLSLCaps,
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ge,
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tName.c_str(),
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args.fOutputColor,
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@ -97,7 +97,12 @@ void GrGLBicubicEffect::emitCode(EmitArgs& args) {
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coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1);
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SkString sampleVar;
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sampleVar.printf("rowColors[%d]", x);
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fDomain.sampleTexture(fragBuilder, domain, sampleVar.c_str(), coord, args.fSamplers[0]);
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fDomain.sampleTexture(fragBuilder,
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args.fGLSLCaps,
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domain,
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sampleVar.c_str(),
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coord,
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args.fSamplers[0]);
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}
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fragBuilder->codeAppendf(
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"\tvec4 s%d = %s(%s, f.x, rowColors[0], rowColors[1], rowColors[2], rowColors[3]);\n",
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@ -28,7 +28,7 @@ public:
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// Using highp for GLES here in order to avoid some precision issues on specific GPUs.
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GrGLSLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, kHigh_GrSLPrecision);
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SkString tmpDecl;
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tmpVar.appendDecl(args.fBuilder->glslCaps(), &tmpDecl);
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tmpVar.appendDecl(args.fGLSLCaps, &tmpDecl);
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GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
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@ -100,7 +100,7 @@ public:
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dfTexEffect.inTextureCoords()->fName);
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// Use highp to work around aliasing issues
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fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(pb->glslCaps(),
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fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(args.fGLSLCaps,
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kHigh_GrSLPrecision));
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fragBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn());
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@ -338,7 +338,7 @@ public:
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"TextureSize", &textureSizeUniName);
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// Use highp to work around aliasing issues
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fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(pb->glslCaps(),
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fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(args.fGLSLCaps,
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kHigh_GrSLPrecision));
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fragBuilder->codeAppendf("vec2 uv = %s;", v.fsIn());
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@ -350,7 +350,7 @@ public:
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fragBuilder->codeAppend("float distance = "
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SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFieldThreshold ");");
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fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(pb->glslCaps(),
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fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(args.fGLSLCaps,
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kHigh_GrSLPrecision));
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fragBuilder->codeAppendf("vec2 st = uv*%s;", textureSizeUniName);
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fragBuilder->codeAppend("float afwidth;");
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@ -574,10 +574,10 @@ public:
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// create LCD offset adjusted by inverse of transform
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// Use highp to work around aliasing issues
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fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(pb->glslCaps(),
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fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(args.fGLSLCaps,
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kHigh_GrSLPrecision));
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fragBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn());
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fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(pb->glslCaps(),
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fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(args.fGLSLCaps,
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kHigh_GrSLPrecision));
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SkScalar lcdDelta = 1.0f / (3.0f * atlas->width());
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@ -76,7 +76,12 @@ void GrGLMatrixConvolutionEffect::emitCode(EmitArgs& args) {
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fragBuilder->codeAppendf("float k = %s[%d * %d + %d];", kernel, y, kWidth, x);
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SkString coord;
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coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc);
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fDomain.sampleTexture(fragBuilder, domain, "c", coord, args.fSamplers[0]);
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fDomain.sampleTexture(fragBuilder,
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args.fGLSLCaps,
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domain,
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"c",
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coord,
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args.fSamplers[0]);
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if (!fConvolveAlpha) {
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fragBuilder->codeAppend("c.rgb /= c.a;");
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fragBuilder->codeAppend("c.rgb = clamp(c.rgb, 0.0, 1.0);");
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@ -89,7 +94,12 @@ void GrGLMatrixConvolutionEffect::emitCode(EmitArgs& args) {
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fragBuilder->codeAppendf("%s.rgb = clamp(%s.rgb, 0.0, %s.a);",
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args.fOutputColor, args.fOutputColor, args.fOutputColor);
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} else {
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fDomain.sampleTexture(fragBuilder, domain, "c", coords2D, args.fSamplers[0]);
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fDomain.sampleTexture(fragBuilder,
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args.fGLSLCaps,
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domain,
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"c",
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coords2D,
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args.fSamplers[0]);
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fragBuilder->codeAppendf("%s.a = c.a;", args.fOutputColor);
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fragBuilder->codeAppendf("%s.rgb = sum.rgb * %s + %s;", args.fOutputColor, gain, bias);
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fragBuilder->codeAppendf("%s.rgb *= %s.a;", args.fOutputColor, args.fOutputColor);
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@ -42,6 +42,7 @@ GrTextureDomain::GrTextureDomain(const SkRect& domain, Mode mode, int index)
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//////////////////////////////////////////////////////////////////////////////
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void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder,
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const GrGLSLCaps* glslCaps,
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const GrTextureDomain& textureDomain,
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const char* outColor,
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const SkString& inCoords,
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@ -88,7 +89,7 @@ void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder,
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GrGLSLShaderBuilder::ShaderBlock block(builder);
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const char* domain = fDomainName.c_str();
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if (!program->glslCaps()->canUseAnyFunctionInShader()) {
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if (!glslCaps->canUseAnyFunctionInShader()) {
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// On the NexusS and GalaxyNexus, the other path (with the 'any'
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// call) causes the compilation error "Calls to any function that
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// may require a gradient calculation inside a conditional block
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@ -101,10 +102,10 @@ void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder,
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inCoords.c_str());
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builder->codeAppend(";");
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builder->codeAppend(GrGLSLShaderVar::PrecisionString(program->glslCaps(),
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builder->codeAppend(GrGLSLShaderVar::PrecisionString(glslCaps,
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kHigh_GrSLPrecision));
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builder->codeAppendf("float x = (%s).x;", inCoords.c_str());
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builder->codeAppend(GrGLSLShaderVar::PrecisionString(program->glslCaps(),
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builder->codeAppend(GrGLSLShaderVar::PrecisionString(glslCaps,
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kHigh_GrSLPrecision));
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builder->codeAppendf("float y = (%s).y;", inCoords.c_str());
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@ -197,7 +198,12 @@ void GrGLTextureDomainEffect::emitCode(EmitArgs& args) {
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GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
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SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
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fGLDomain.sampleTexture(fragBuilder, domain, args.fOutputColor, coords2D, args.fSamplers[0],
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fGLDomain.sampleTexture(fragBuilder,
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args.fGLSLCaps,
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domain,
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args.fOutputColor,
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coords2D,
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args.fSamplers[0],
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args.fInputColor);
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}
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@ -114,6 +114,7 @@ public:
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* expression before being written to outColor.
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*/
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void sampleTexture(GrGLSLShaderBuilder* builder,
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const GrGLSLCaps* glslCaps,
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const GrTextureDomain& textureDomain,
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const char* outColor,
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const SkString& inCoords,
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@ -261,6 +261,7 @@ void GrGLProgramBuilder::emitAndInstallProc(const GrFragmentProcessor& fp,
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GrGLSLFragmentProcessor::EmitArgs args(this,
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&fFS,
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this->glslCaps(),
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fp,
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outColor,
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inColor,
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@ -285,8 +286,16 @@ void GrGLProgramBuilder::emitAndInstallProc(const GrPrimitiveProcessor& gp,
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SkSTArray<4, GrGLSLTextureSampler> samplers(gp.numTextures());
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this->emitSamplers(gp, &samplers, fGeometryProcessor);
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GrGLSLGeometryProcessor::EmitArgs args(this, &fVS, &fFS, gp, outColor, outCoverage, samplers,
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fCoordTransforms, &fOutCoords);
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GrGLSLGeometryProcessor::EmitArgs args(this,
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&fVS,
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&fFS,
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this->glslCaps(),
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gp,
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outColor,
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outCoverage,
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samplers,
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fCoordTransforms,
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&fOutCoords);
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fGeometryProcessor->fGLProc->emitCode(args);
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// We have to check that effects and the code they emit are consistent, ie if an effect
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@ -321,9 +330,14 @@ void GrGLProgramBuilder::emitAndInstallXferProc(const GrXferProcessor& xp,
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SkSTArray<4, GrGLSLTextureSampler> samplers(xp.numTextures());
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this->emitSamplers(xp, &samplers, fXferProcessor);
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GrGLSLXferProcessor::EmitArgs args(this, &fFS, xp, colorIn.c_str(), coverageIn.c_str(),
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GrGLSLXferProcessor::EmitArgs args(this,
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&fFS,
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this->glslCaps(),
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xp, colorIn.c_str(),
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coverageIn.c_str(),
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fFS.getPrimaryColorOutputName(),
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fFS.getSecondaryColorOutputName(), samplers);
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fFS.getSecondaryColorOutputName(),
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samplers);
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fXferProcessor->fGLProc->emitCode(args);
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// We have to check that effects and the code they emit are consistent, ie if an effect
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@ -95,6 +95,7 @@ void GrGLSLFragmentProcessor::internalEmitChild(int childIndex, const char* inpu
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fragBuilder->getMangleString().c_str(), childProc.name());
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EmitArgs childArgs(args.fBuilder,
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fragBuilder,
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args.fGLSLCaps,
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childProc,
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outputColor,
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inputColor,
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@ -53,6 +53,7 @@ public:
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struct EmitArgs {
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EmitArgs(GrGLSLFPBuilder* builder,
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GrGLSLFragmentBuilder* fragBuilder,
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const GrGLSLCaps* caps,
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const GrFragmentProcessor& fp,
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const char* outputColor,
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const char* inputColor,
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@ -60,6 +61,7 @@ public:
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const TextureSamplerArray& samplers)
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: fBuilder(builder)
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, fFragBuilder(fragBuilder)
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, fGLSLCaps(caps)
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, fFp(fp)
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, fOutputColor(outputColor)
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, fInputColor(inputColor)
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@ -67,6 +69,7 @@ public:
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, fSamplers(samplers) {}
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GrGLSLFPBuilder* fBuilder;
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GrGLSLFragmentBuilder* fFragBuilder;
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const GrGLSLCaps* fGLSLCaps;
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const GrFragmentProcessor& fFp;
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const char* fOutputColor;
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const char* fInputColor;
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@ -15,9 +15,10 @@
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class GrBatchTracker;
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class GrPrimitiveProcessor;
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class GrGLSLVertexBuilder;
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class GrGLSLCaps;
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class GrGLSLFragmentBuilder;
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class GrGLSLGPBuilder;
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class GrGLSLVertexBuilder;
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class GrGLSLPrimitiveProcessor {
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public:
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@ -34,6 +35,7 @@ public:
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EmitArgs(GrGLSLGPBuilder* pb,
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GrGLSLVertexBuilder* vertBuilder,
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GrGLSLFragmentBuilder* fragBuilder,
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const GrGLSLCaps* caps,
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const GrPrimitiveProcessor& gp,
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const char* outputColor,
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const char* outputCoverage,
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@ -43,6 +45,7 @@ public:
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: fPB(pb)
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, fVertBuilder(vertBuilder)
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, fFragBuilder(fragBuilder)
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, fGLSLCaps(caps)
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, fGP(gp)
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, fOutputColor(outputColor)
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, fOutputCoverage(outputCoverage)
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@ -52,6 +55,7 @@ public:
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GrGLSLGPBuilder* fPB;
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GrGLSLVertexBuilder* fVertBuilder;
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GrGLSLFragmentBuilder* fFragBuilder;
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const GrGLSLCaps* fGLSLCaps;
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const GrPrimitiveProcessor& fGP;
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const char* fOutputColor;
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const char* fOutputCoverage;
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@ -65,8 +65,6 @@ public:
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*/
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virtual const char* getUniformCStr(UniformHandle u) const = 0;
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virtual const GrGLSLCaps* glslCaps() const = 0;
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/*
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* *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE
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*/
|
||||
@ -193,6 +191,8 @@ class GrGLSLProgramBuilder : public GrGLSLGPBuilder,
|
||||
public:
|
||||
typedef GrGpu::DrawArgs DrawArgs;
|
||||
|
||||
virtual const GrGLSLCaps* glslCaps() const = 0;
|
||||
|
||||
// Handles for program uniforms (other than per-effect uniforms)
|
||||
struct BuiltinUniformHandles {
|
||||
UniformHandle fRTAdjustmentUni;
|
||||
|
@ -11,9 +11,10 @@
|
||||
#include "glsl/GrGLSLProgramDataManager.h"
|
||||
#include "glsl/GrGLSLTextureSampler.h"
|
||||
|
||||
class GrGLSLXPFragmentBuilder;
|
||||
class GrGLSLXPBuilder;
|
||||
class GrXferProcessor;
|
||||
class GrGLSLXPBuilder;
|
||||
class GrGLSLXPFragmentBuilder;
|
||||
class GrGLSLCaps;
|
||||
|
||||
class GrGLSLXferProcessor {
|
||||
public:
|
||||
@ -24,6 +25,7 @@ public:
|
||||
struct EmitArgs {
|
||||
EmitArgs(GrGLSLXPBuilder* pb,
|
||||
GrGLSLXPFragmentBuilder* fragBuilder,
|
||||
const GrGLSLCaps* caps,
|
||||
const GrXferProcessor& xp,
|
||||
const char* inputColor,
|
||||
const char* inputCoverage,
|
||||
@ -32,6 +34,7 @@ public:
|
||||
const TextureSamplerArray& samplers)
|
||||
: fPB(pb)
|
||||
, fXPFragBuilder(fragBuilder)
|
||||
, fGLSLCaps(caps)
|
||||
, fXP(xp)
|
||||
, fInputColor(inputColor)
|
||||
, fInputCoverage(inputCoverage)
|
||||
@ -41,6 +44,7 @@ public:
|
||||
|
||||
GrGLSLXPBuilder* fPB;
|
||||
GrGLSLXPFragmentBuilder* fXPFragBuilder;
|
||||
const GrGLSLCaps* fGLSLCaps;
|
||||
const GrXferProcessor& fXP;
|
||||
const char* fInputColor;
|
||||
const char* fInputCoverage;
|
||||
|
Loading…
Reference in New Issue
Block a user