Disable GPU path for lighting filters, due to Windows weirdness. Unreviewed.

git-svn-id: http://skia.googlecode.com/svn/trunk@4547 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
senorblanco@chromium.org 2012-07-11 18:47:11 +00:00
parent bca1c5de48
commit a2fdb338c7

View File

@ -776,11 +776,15 @@ bool SkDiffuseLightingImageFilter::onFilterImage(Proxy*,
}
bool SkDiffuseLightingImageFilter::asNewCustomStage(GrCustomStage** stage) const {
#if 0
if (stage) {
SkScalar scale = SkScalarMul(surfaceScale(), SkIntToScalar(255));
*stage = new GrDiffuseLightingEffect(light(), scale, kd());
}
return true;
#else
return false;
#endif
}
///////////////////////////////////////////////////////////////////////////////
@ -839,11 +843,15 @@ bool SkSpecularLightingImageFilter::onFilterImage(Proxy*,
}
bool SkSpecularLightingImageFilter::asNewCustomStage(GrCustomStage** stage) const {
#if 0
if (stage) {
SkScalar scale = SkScalarMul(surfaceScale(), SkIntToScalar(255));
*stage = new GrSpecularLightingEffect(light(), scale, ks(), shininess());
}
return true;
#else
return false;
#endif
}
///////////////////////////////////////////////////////////////////////////////