[graphite] Add initial hooks for handling SkColorFilters
This add 2 hooks for SkColorFilters: adds SkColorFilter ref to PaintParams adds addToKey virtual to SkColorFilterBase Bug: b/238755762 Change-Id: I6ad1d4407763fe9516bdf4e4531466c570092148 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/558307 Reviewed-by: Michael Ludwig <michaelludwig@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
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@ -18,6 +18,9 @@ class GrRecordingContext;
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class SkArenaAlloc;
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class SkBitmap;
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class SkColorSpace;
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class SkKeyContext;
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class SkPaintParamsKeyBuilder;
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class SkPipelineDataGatherer;
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class SkRuntimeEffect;
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struct SkStageRec;
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using GrFPResult = std::tuple<bool, std::unique_ptr<GrFragmentProcessor>>;
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@ -75,6 +78,20 @@ public:
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virtual SkPMColor4f onFilterColor4f(const SkPMColor4f& color, SkColorSpace* dstCS) const;
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#ifdef SK_ENABLE_SKSL
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/**
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Add implementation details, for the specified backend, of this SkColorFilter to the
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provided key.
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@param keyContext backend context for key creation
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@param builder builder for creating the key for this SkShader
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@param gatherer if non-null, storage for this colorFilter's data
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*/
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virtual void addToKey(const SkKeyContext& keyContext,
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SkPaintParamsKeyBuilder* builder,
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SkPipelineDataGatherer* gatherer) const {}
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#endif
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protected:
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SkColorFilterBase() {}
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@ -9,6 +9,7 @@
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#include "include/core/SkShader.h"
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#include "src/core/SkBlenderBase.h"
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#include "src/core/SkColorFilterBase.h"
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#include "src/core/SkKeyContext.h"
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#include "src/core/SkKeyHelpers.h"
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#include "src/core/SkPaintParamsKey.h"
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@ -20,15 +21,18 @@ namespace skgpu::graphite {
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PaintParams::PaintParams(const SkColor4f& color,
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sk_sp<SkBlender> blender,
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sk_sp<SkShader> shader)
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sk_sp<SkShader> shader,
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sk_sp<SkColorFilter> colorFilter)
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: fColor(color)
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, fBlender(std::move(blender))
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, fShader(std::move(shader)) {}
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, fShader(std::move(shader))
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, fColorFilter(std::move(colorFilter)) {}
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PaintParams::PaintParams(const SkPaint& paint)
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: fColor(paint.getColor4f())
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, fBlender(paint.refBlender())
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, fShader(paint.refShader()) {}
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, fShader(paint.refShader())
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, fColorFilter(paint.refColorFilter()) {}
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PaintParams::PaintParams(const PaintParams& other) = default;
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PaintParams::~PaintParams() = default;
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@ -43,6 +47,8 @@ sk_sp<SkBlender> PaintParams::refBlender() const { return fBlender; }
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sk_sp<SkShader> PaintParams::refShader() const { return fShader; }
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sk_sp<SkColorFilter> PaintParams::refColorFilter() const { return fColorFilter; }
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void PaintParams::toKey(const SkKeyContext& keyContext,
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SkPaintParamsKeyBuilder* builder,
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SkPipelineDataGatherer* gatherer) const {
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@ -54,6 +60,10 @@ void PaintParams::toKey(const SkKeyContext& keyContext,
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builder->endBlock();
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}
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if (fColorFilter) {
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as_CFB(fColorFilter)->addToKey(keyContext, builder, gatherer);
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}
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if (fBlender) {
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as_BB(fBlender)->addToKey(keyContext, builder, gatherer);
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} else {
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@ -27,7 +27,7 @@ namespace skgpu::graphite {
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// assumed to be anti-aliased.
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class PaintParams {
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public:
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PaintParams(const SkColor4f& color, sk_sp<SkBlender>, sk_sp<SkShader>);
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PaintParams(const SkColor4f& color, sk_sp<SkBlender>, sk_sp<SkShader>, sk_sp<SkColorFilter>);
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explicit PaintParams(const SkPaint&);
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PaintParams(const PaintParams&);
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@ -44,6 +44,9 @@ public:
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SkShader* shader() const { return fShader.get(); }
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sk_sp<SkShader> refShader() const;
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SkColorFilter* colorFilter() const { return fColorFilter.get(); }
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sk_sp<SkColorFilter> refColorFilter() const;
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void toKey(const SkKeyContext&,
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SkPaintParamsKeyBuilder*,
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SkPipelineDataGatherer*) const;
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@ -51,7 +54,9 @@ public:
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private:
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SkColor4f fColor;
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sk_sp<SkBlender> fBlender; // A nullptr here means SrcOver blending
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sk_sp<SkShader> fShader; // For now only use SkShader::asAGradient() when converting to GPU
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sk_sp<SkShader> fShader;
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sk_sp<SkColorFilter> fColorFilter;
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// TODO: Will also store ColorFilter, dither, and any extra shader from an
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// active clipShader().
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};
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