Split GrDDL- & GrDirect- Contexts into their own files

Following up on an prior CLs TODO

Change-Id: I99397d4ffa5cc67b39726900f48b399e38fdbdd9
Reviewed-on: https://skia-review.googlesource.com/113201
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This commit is contained in:
Robert Phillips 2018-03-08 11:30:12 -05:00 committed by Skia Commit-Bot
parent 1eb5ca41d9
commit a3457b8452
4 changed files with 289 additions and 263 deletions

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@ -72,10 +72,12 @@ skia_gpu_sources = [
"$_src/gpu/GrContext.cpp",
"$_src/gpu/GrContextPriv.h",
"$_src/gpu/GrCoordTransform.h",
"$_src/gpu/GrDDLContext.cpp",
"$_src/gpu/GrDefaultGeoProcFactory.cpp",
"$_src/gpu/GrDefaultGeoProcFactory.h",
"$_src/gpu/GrDeferredProxyUploader.h",
"$_src/gpu/GrDeferredUpload.h",
"$_src/gpu/GrDirectContext.cpp",
"$_src/gpu/GrDistanceFieldGenFromVector.cpp",
"$_src/gpu/GrDistanceFieldGenFromVector.h",
"$_src/gpu/GrDrawingManager.cpp",

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@ -34,15 +34,7 @@
#include "SkTaskGroup.h"
#include "SkUnPreMultiplyPriv.h"
#include "effects/GrConfigConversionEffect.h"
#include "gl/GrGLGpu.h"
#include "mock/GrMockGpu.h"
#include "text/GrTextBlobCache.h"
#ifdef SK_METAL
#include "mtl/GrMtlTrampoline.h"
#endif
#ifdef SK_VULKAN
#include "vk/GrVkGpu.h"
#endif
#define ASSERT_OWNED_PROXY(P) \
SkASSERT(!(P) || !((P)->priv().peekTexture()) || (P)->priv().peekTexture()->getContext() == this)
@ -62,250 +54,6 @@ SkASSERT(!(P) || !((P)->priv().peekTexture()) || (P)->priv().peekTexture()->getC
////////////////////////////////////////////////////////////////////////////////
class SK_API GrDirectContext : public GrContext {
public:
GrDirectContext(GrBackend backend)
: INHERITED(backend)
, fAtlasManager(nullptr) {
}
~GrDirectContext() override {
// this if-test protects against the case where the context is being destroyed
// before having been fully created
if (this->contextPriv().getGpu()) {
this->flush();
}
delete fAtlasManager;
}
void abandonContext() override {
INHERITED::abandonContext();
fAtlasManager->freeAll();
}
void releaseResourcesAndAbandonContext() override {
INHERITED::releaseResourcesAndAbandonContext();
fAtlasManager->freeAll();
}
void freeGpuResources() override {
this->flush();
fAtlasManager->freeAll();
INHERITED::freeGpuResources();
}
protected:
bool init(const GrContextOptions& options) override {
SkASSERT(fCaps); // should've been set in ctor
SkASSERT(!fThreadSafeProxy);
fThreadSafeProxy.reset(new GrContextThreadSafeProxy(fCaps, this->uniqueID(),
fBackend, options));
if (!INHERITED::initCommon(options)) {
return false;
}
GrDrawOpAtlas::AllowMultitexturing allowMultitexturing;
if (GrContextOptions::Enable::kNo == options.fAllowMultipleGlyphCacheTextures ||
// multitexturing supported only if range can represent the index + texcoords fully
!(fCaps->shaderCaps()->floatIs32Bits() || fCaps->shaderCaps()->integerSupport())) {
allowMultitexturing = GrDrawOpAtlas::AllowMultitexturing::kNo;
} else {
allowMultitexturing = GrDrawOpAtlas::AllowMultitexturing::kYes;
}
GrGlyphCache* glyphCache = this->contextPriv().getGlyphCache();
GrProxyProvider* proxyProvider = this->contextPriv().proxyProvider();
fAtlasManager = new GrAtlasManager(proxyProvider, glyphCache,
options.fGlyphCacheTextureMaximumBytes,
allowMultitexturing);
this->contextPriv().addOnFlushCallbackObject(fAtlasManager);
SkASSERT(glyphCache->getGlyphSizeLimit() == fAtlasManager->getGlyphSizeLimit());
return true;
}
GrAtlasManager* onGetAtlasManager() override { return fAtlasManager; }
private:
GrAtlasManager* fAtlasManager;
typedef GrContext INHERITED;
};
/**
* The DDL Context is the one in effect during DDL Recording. It isn't backed by a GrGPU and
* cannot allocate any GPU resources.
*/
class SK_API GrDDLContext : public GrContext {
public:
GrDDLContext(sk_sp<GrContextThreadSafeProxy> proxy)
: INHERITED(proxy->fBackend, proxy->fContextUniqueID) {
fCaps = proxy->fCaps;
fThreadSafeProxy = std::move(proxy);
}
~GrDDLContext() override {
// The GrDDLContext doesn't actually own the fRestrictedAtlasManager so don't delete it
}
void abandonContext() override {
SkASSERT(0); // abandoning in a DDL Recorder doesn't make a whole lot of sense
INHERITED::abandonContext();
}
void releaseResourcesAndAbandonContext() override {
SkASSERT(0); // abandoning in a DDL Recorder doesn't make a whole lot of sense
INHERITED::releaseResourcesAndAbandonContext();
}
void freeGpuResources() override {
SkASSERT(0); // freeing resources in a DDL Recorder doesn't make a whole lot of sense
INHERITED::freeGpuResources();
}
protected:
bool init(const GrContextOptions& options) override {
SkASSERT(fCaps); // should've been set in ctor
SkASSERT(fThreadSafeProxy); // should've been set in the ctor
if (!INHERITED::initCommon(options)) {
return false;
}
return true;
}
GrAtlasManager* onGetAtlasManager() override {
SkASSERT(0); // the DDL Recorders should never invoke this
return nullptr;
}
private:
typedef GrContext INHERITED;
};
GrContext* GrContext::Create(GrBackend backend, GrBackendContext backendContext) {
GrContextOptions defaultOptions;
return Create(backend, backendContext, defaultOptions);
}
GrContext* GrContext::Create(GrBackend backend, GrBackendContext backendContext,
const GrContextOptions& options) {
sk_sp<GrContext> context(new GrDirectContext(backend));
context->fGpu = GrGpu::Make(backend, backendContext, options, context.get());
if (!context->fGpu) {
return nullptr;
}
context->fCaps = context->fGpu->refCaps();
if (!context->init(options)) {
return nullptr;
}
return context.release();
}
sk_sp<GrContext> GrContext::MakeGL(sk_sp<const GrGLInterface> interface) {
GrContextOptions defaultOptions;
return MakeGL(std::move(interface), defaultOptions);
}
sk_sp<GrContext> GrContext::MakeGL(sk_sp<const GrGLInterface> interface,
const GrContextOptions& options) {
sk_sp<GrContext> context(new GrDirectContext(kOpenGL_GrBackend));
context->fGpu = GrGLGpu::Make(std::move(interface), options, context.get());
if (!context->fGpu) {
return nullptr;
}
context->fCaps = context->fGpu->refCaps();
if (!context->init(options)) {
return nullptr;
}
return context;
}
sk_sp<GrContext> GrContext::MakeGL(const GrGLInterface* interface) {
return MakeGL(sk_ref_sp(interface));
}
sk_sp<GrContext> GrContext::MakeGL(const GrGLInterface* interface,
const GrContextOptions& options) {
return MakeGL(sk_ref_sp(interface), options);
}
sk_sp<GrContext> GrContext::MakeMock(const GrMockOptions* mockOptions) {
GrContextOptions defaultOptions;
return MakeMock(mockOptions, defaultOptions);
}
sk_sp<GrContext> GrContext::MakeMock(const GrMockOptions* mockOptions,
const GrContextOptions& options) {
sk_sp<GrContext> context(new GrDirectContext(kMock_GrBackend));
context->fGpu = GrMockGpu::Make(mockOptions, options, context.get());
if (!context->fGpu) {
return nullptr;
}
context->fCaps = context->fGpu->refCaps();
if (!context->init(options)) {
return nullptr;
}
return context;
}
#ifdef SK_VULKAN
sk_sp<GrContext> GrContext::MakeVulkan(sk_sp<const GrVkBackendContext> backendContext) {
GrContextOptions defaultOptions;
return MakeVulkan(std::move(backendContext), defaultOptions);
}
sk_sp<GrContext> GrContext::MakeVulkan(sk_sp<const GrVkBackendContext> backendContext,
const GrContextOptions& options) {
sk_sp<GrContext> context(new GrDirectContext(kVulkan_GrBackend));
context->fGpu = GrVkGpu::Make(std::move(backendContext), options, context.get());
if (!context->fGpu) {
return nullptr;
}
context->fCaps = context->fGpu->refCaps();
if (!context->init(options)) {
return nullptr;
}
return context;
}
#endif
#ifdef SK_METAL
sk_sp<GrContext> GrContext::MakeMetal(void* device, void* queue) {
GrContextOptions defaultOptions;
return MakeMetal(device, queue, defaultOptions);
}
sk_sp<GrContext> GrContext::MakeMetal(void* device, void* queue, const GrContextOptions& options) {
sk_sp<GrContext> context(new GrDirectContext(kMetal_GrBackend));
context->fGpu = GrMtlTrampoline::MakeGpu(context.get(), options, device, queue);
if (!context->fGpu) {
return nullptr;
}
if (!context->init(options)) {
return nullptr;
}
return context;
}
#endif
static int32_t gNextID = 1;
static int32_t next_id() {
int32_t id;
@ -315,17 +63,6 @@ static int32_t next_id() {
return id;
}
sk_sp<GrContext> GrContextPriv::MakeDDL(sk_sp<GrContextThreadSafeProxy> proxy) {
sk_sp<GrContext> context(new GrDDLContext(proxy));
// Note: we aren't creating a Gpu here. This causes the resource provider & cache to
// also not be created
if (!context->init(proxy->fOptions)) {
return nullptr;
}
return context;
}
GrContext::GrContext(GrBackend backend, int32_t id)
: fBackend(backend)
, fUniqueID(SK_InvalidGenID == id ? next_id() : id) {

73
src/gpu/GrDDLContext.cpp Normal file
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@ -0,0 +1,73 @@
/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrContext.h"
#include "GrContextPriv.h"
/**
* The DDL Context is the one in effect during DDL Recording. It isn't backed by a GrGPU and
* cannot allocate any GPU resources.
*/
class SK_API GrDDLContext : public GrContext {
public:
GrDDLContext(sk_sp<GrContextThreadSafeProxy> proxy)
: INHERITED(proxy->fBackend, proxy->fContextUniqueID) {
fCaps = proxy->fCaps;
fThreadSafeProxy = std::move(proxy);
}
~GrDDLContext() override {
// The GrDDLContext doesn't actually own the fRestrictedAtlasManager so don't delete it
}
void abandonContext() override {
SkASSERT(0); // abandoning in a DDL Recorder doesn't make a whole lot of sense
INHERITED::abandonContext();
}
void releaseResourcesAndAbandonContext() override {
SkASSERT(0); // abandoning in a DDL Recorder doesn't make a whole lot of sense
INHERITED::releaseResourcesAndAbandonContext();
}
void freeGpuResources() override {
SkASSERT(0); // freeing resources in a DDL Recorder doesn't make a whole lot of sense
INHERITED::freeGpuResources();
}
protected:
bool init(const GrContextOptions& options) override {
SkASSERT(fCaps); // should've been set in ctor
SkASSERT(fThreadSafeProxy); // should've been set in the ctor
if (!INHERITED::initCommon(options)) {
return false;
}
return true;
}
GrAtlasManager* onGetAtlasManager() override {
SkASSERT(0); // the DDL Recorders should never invoke this
return nullptr;
}
private:
typedef GrContext INHERITED;
};
sk_sp<GrContext> GrContextPriv::MakeDDL(sk_sp<GrContextThreadSafeProxy> proxy) {
sk_sp<GrContext> context(new GrDDLContext(proxy));
// Note: we aren't creating a Gpu here. This causes the resource provider & cache to
// also not be created
if (!context->init(proxy->fOptions)) {
return nullptr;
}
return context;
}

214
src/gpu/GrDirectContext.cpp Normal file
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@ -0,0 +1,214 @@
/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrContext.h"
#include "GrContextPriv.h"
#include "GrGpu.h"
#include "gl/GrGLGpu.h"
#include "mock/GrMockGpu.h"
#include "text/GrGlyphCache.h"
#ifdef SK_METAL
#include "mtl/GrMtlTrampoline.h"
#endif
#ifdef SK_VULKAN
#include "vk/GrVkGpu.h"
#endif
class SK_API GrDirectContext : public GrContext {
public:
GrDirectContext(GrBackend backend)
: INHERITED(backend)
, fAtlasManager(nullptr) {
}
~GrDirectContext() override {
// this if-test protects against the case where the context is being destroyed
// before having been fully created
if (this->contextPriv().getGpu()) {
this->flush();
}
delete fAtlasManager;
}
void abandonContext() override {
INHERITED::abandonContext();
fAtlasManager->freeAll();
}
void releaseResourcesAndAbandonContext() override {
INHERITED::releaseResourcesAndAbandonContext();
fAtlasManager->freeAll();
}
void freeGpuResources() override {
this->flush();
fAtlasManager->freeAll();
INHERITED::freeGpuResources();
}
protected:
bool init(const GrContextOptions& options) override {
SkASSERT(fCaps); // should've been set in ctor
SkASSERT(!fThreadSafeProxy);
fThreadSafeProxy.reset(new GrContextThreadSafeProxy(fCaps, this->uniqueID(),
fBackend, options));
if (!INHERITED::initCommon(options)) {
return false;
}
GrDrawOpAtlas::AllowMultitexturing allowMultitexturing;
if (GrContextOptions::Enable::kNo == options.fAllowMultipleGlyphCacheTextures ||
// multitexturing supported only if range can represent the index + texcoords fully
!(fCaps->shaderCaps()->floatIs32Bits() || fCaps->shaderCaps()->integerSupport())) {
allowMultitexturing = GrDrawOpAtlas::AllowMultitexturing::kNo;
} else {
allowMultitexturing = GrDrawOpAtlas::AllowMultitexturing::kYes;
}
GrGlyphCache* glyphCache = this->contextPriv().getGlyphCache();
GrProxyProvider* proxyProvider = this->contextPriv().proxyProvider();
fAtlasManager = new GrAtlasManager(proxyProvider, glyphCache,
options.fGlyphCacheTextureMaximumBytes,
allowMultitexturing);
this->contextPriv().addOnFlushCallbackObject(fAtlasManager);
SkASSERT(glyphCache->getGlyphSizeLimit() == fAtlasManager->getGlyphSizeLimit());
return true;
}
GrAtlasManager* onGetAtlasManager() override { return fAtlasManager; }
private:
GrAtlasManager* fAtlasManager;
typedef GrContext INHERITED;
};
GrContext* GrContext::Create(GrBackend backend, GrBackendContext backendContext) {
GrContextOptions defaultOptions;
return Create(backend, backendContext, defaultOptions);
}
GrContext* GrContext::Create(GrBackend backend, GrBackendContext backendContext,
const GrContextOptions& options) {
sk_sp<GrContext> context(new GrDirectContext(backend));
context->fGpu = GrGpu::Make(backend, backendContext, options, context.get());
if (!context->fGpu) {
return nullptr;
}
context->fCaps = context->fGpu->refCaps();
if (!context->init(options)) {
return nullptr;
}
return context.release();
}
sk_sp<GrContext> GrContext::MakeGL(sk_sp<const GrGLInterface> interface) {
GrContextOptions defaultOptions;
return MakeGL(std::move(interface), defaultOptions);
}
sk_sp<GrContext> GrContext::MakeGL(const GrGLInterface* interface) {
return MakeGL(sk_ref_sp(interface));
}
sk_sp<GrContext> GrContext::MakeGL(const GrGLInterface* interface,
const GrContextOptions& options) {
return MakeGL(sk_ref_sp(interface), options);
}
sk_sp<GrContext> GrContext::MakeGL(sk_sp<const GrGLInterface> interface,
const GrContextOptions& options) {
sk_sp<GrContext> context(new GrDirectContext(kOpenGL_GrBackend));
context->fGpu = GrGLGpu::Make(std::move(interface), options, context.get());
if (!context->fGpu) {
return nullptr;
}
context->fCaps = context->fGpu->refCaps();
if (!context->init(options)) {
return nullptr;
}
return context;
}
sk_sp<GrContext> GrContext::MakeMock(const GrMockOptions* mockOptions) {
GrContextOptions defaultOptions;
return MakeMock(mockOptions, defaultOptions);
}
sk_sp<GrContext> GrContext::MakeMock(const GrMockOptions* mockOptions,
const GrContextOptions& options) {
sk_sp<GrContext> context(new GrDirectContext(kMock_GrBackend));
context->fGpu = GrMockGpu::Make(mockOptions, options, context.get());
if (!context->fGpu) {
return nullptr;
}
context->fCaps = context->fGpu->refCaps();
if (!context->init(options)) {
return nullptr;
}
return context;
}
#ifdef SK_VULKAN
sk_sp<GrContext> GrContext::MakeVulkan(sk_sp<const GrVkBackendContext> backendContext) {
GrContextOptions defaultOptions;
return MakeVulkan(std::move(backendContext), defaultOptions);
}
sk_sp<GrContext> GrContext::MakeVulkan(sk_sp<const GrVkBackendContext> backendContext,
const GrContextOptions& options) {
sk_sp<GrContext> context(new GrDirectContext(kVulkan_GrBackend));
context->fGpu = GrVkGpu::Make(std::move(backendContext), options, context.get());
if (!context->fGpu) {
return nullptr;
}
context->fCaps = context->fGpu->refCaps();
if (!context->init(options)) {
return nullptr;
}
return context;
}
#endif
#ifdef SK_METAL
sk_sp<GrContext> GrContext::MakeMetal(void* device, void* queue) {
GrContextOptions defaultOptions;
return MakeMetal(device, queue, defaultOptions);
}
sk_sp<GrContext> GrContext::MakeMetal(void* device, void* queue, const GrContextOptions& options) {
sk_sp<GrContext> context(new GrDirectContext(kMetal_GrBackend));
context->fGpu = GrMtlTrampoline::MakeGpu(context.get(), options, device, queue);
if (!context->fGpu) {
return nullptr;
}
if (!context->init(options)) {
return nullptr;
}
return context;
}
#endif