DM: tweak output.
Show task name in verbose mode only, and add task runtime. BUG=skia: R=reed@google.com, bsalomon@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/185233004 git-svn-id: http://skia.googlecode.com/svn/trunk@13639 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -8,7 +8,7 @@ DEFINE_bool2(verbose, v, false, "If true, print status updates one-per-line.");
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namespace DM {
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void Reporter::finish(SkString name) {
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void Reporter::finish(SkString name, SkMSec timeMs) {
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sk_atomic_inc(&fFinished);
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if (FLAGS_quiet) {
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@ -23,7 +23,9 @@ void Reporter::finish(SkString name) {
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if (failed > 0) {
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status.appendf(", %d failed", failed);
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}
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status.appendf("\t[%s done]", name.c_str());
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if (FLAGS_verbose) {
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status.appendf("\t%5dms %s", timeMs, name.c_str());
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}
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SkDebugf("%s", status.c_str());
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}
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@ -4,6 +4,7 @@
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#include "SkString.h"
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#include "SkTArray.h"
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#include "SkThread.h"
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#include "SkTime.h"
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#include "SkTypes.h"
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// Used to report status changes including failures. All public methods are threadsafe.
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@ -14,7 +15,7 @@ public:
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Reporter() : fStarted(0), fFinished(0) {}
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void start() { sk_atomic_inc(&fStarted); }
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void finish(SkString name);
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void finish(SkString name, SkMSec timeMs);
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void fail(SkString msg);
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int32_t started() const { return fStarted; }
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@ -25,8 +25,12 @@ void Task::fail(const char* msg) {
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fReporter->fail(failure);
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}
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void Task::start() {
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fStart = SkTime::GetMSecs();
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}
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void Task::finish() {
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fReporter->finish(this->name());
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fReporter->finish(this->name(), SkTime::GetMSecs() - fStart);
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}
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void Task::spawnChild(CpuTask* task) {
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@ -37,6 +41,7 @@ CpuTask::CpuTask(Reporter* reporter, TaskRunner* taskRunner) : Task(reporter, ta
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CpuTask::CpuTask(const Task& parent) : Task(parent) {}
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void CpuTask::run() {
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this->start();
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if (!this->shouldSkip()) {
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this->draw();
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}
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@ -47,6 +52,7 @@ void CpuTask::run() {
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GpuTask::GpuTask(Reporter* reporter, TaskRunner* taskRunner) : Task(reporter, taskRunner) {}
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void GpuTask::run(GrContextFactory& factory) {
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this->start();
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if (!this->shouldSkip()) {
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this->draw(&factory);
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}
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@ -4,6 +4,7 @@
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#include "DMReporter.h"
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#include "GrContextFactory.h"
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#include "SkRunnable.h"
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#include "SkTime.h"
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// DM will run() these tasks on one of two threadpools.
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// Subclasses can call fail() to mark this task as failed, or make any number of spawnChild() calls
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@ -31,14 +32,17 @@ protected:
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Task(const Task& parent);
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virtual ~Task() {}
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void start();
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void fail(const char* msg = NULL);
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void finish();
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void spawnChild(CpuTask* task); // For now we don't allow GPU child tasks.
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private:
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Reporter* fReporter; // Unowned.
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TaskRunner* fTaskRunner; // Unowned.
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int fDepth;
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SkMSec fStart;
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};
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class CpuTask : public Task, public SkRunnable {
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